diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 4b98bcbc..80e89ee8 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -1012,7 +1012,7 @@ CPacManPickup::Update() float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass; veh->m_fMass *= massMult; veh->m_fTurnMass *= massMult; - veh->fForceMultiplier *= massMult; + veh->m_fForceMultiplier *= massMult; FindPlayerPed()->m_pWanted->m_nChaos += 10; FindPlayerPed()->m_pWanted->UpdateWantedLevel(); DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0); @@ -1059,9 +1059,9 @@ CPacManPickups::Update() if (dist < 10.0f) { ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried; FindPlayerVehicle()->m_nPacManPickupsCarried = 0; - FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->fForceMultiplier; - FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->fForceMultiplier; - FindPlayerVehicle()->fForceMultiplier = 1.0f; + FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fForceMultiplier = 1.0f; } if (ThingsToCollect <= 0) { CollectGameState = 2; @@ -1400,9 +1400,9 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer() { if (FindPlayerVehicle() != nil) { FindPlayerVehicle()->m_nPacManPickupsCarried = 0; - FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->fForceMultiplier; - FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->fForceMultiplier; - FindPlayerVehicle()->fForceMultiplier = 1.0f; + FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fForceMultiplier = 1.0f; } }