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Add CURMODE macro

This commit is contained in:
Sergeanur 2020-05-03 00:11:02 +03:00
parent fc85bb710b
commit d2712afc78
2 changed files with 59 additions and 109 deletions

View file

@ -5253,7 +5253,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
ScriptParams[0] = 0;
#else
ScriptParams[0] = CPad::GetPad(0)->Mode;
ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;

View file

@ -1180,15 +1180,19 @@ CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
#ifdef DETECT_PAD_INPUT_SWITCH
#define CURMODE (IsAffectedByController ? Mode : 0)
#else
#define CURMODE (Mode)
#endif
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1220,10 +1224,8 @@ int16 CPad::GetSteeringUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1255,10 +1257,8 @@ int16 CPad::GetCarGunUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1284,10 +1284,8 @@ int16 CPad::GetCarGunLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1313,10 +1311,8 @@ int16 CPad::GetPedWalkLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1349,10 +1345,8 @@ int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1382,10 +1376,7 @@ int16 CPad::GetPedWalkUpDown(void)
int16 CPad::GetAnalogueUpDown(void)
{
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1450,10 +1441,8 @@ bool CPad::GetHorn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
{
@ -1491,10 +1480,8 @@ bool CPad::HornJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
{
@ -1533,10 +1520,8 @@ bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1562,10 +1547,8 @@ bool CPad::CarGunJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1591,10 +1574,8 @@ int16 CPad::GetHandBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1626,10 +1607,8 @@ int16 CPad::GetBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1666,10 +1645,8 @@ bool CPad::GetExitVehicle(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1695,10 +1672,8 @@ bool CPad::ExitVehicleJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1724,10 +1699,8 @@ int32 CPad::GetWeapon(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1759,10 +1732,8 @@ bool CPad::WeaponJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1794,10 +1765,8 @@ int16 CPad::GetAccelerate(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1832,10 +1801,7 @@ int16 CPad::GetAccelerate(void)
bool CPad::CycleCameraModeUpJustDown(void)
{
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1859,10 +1825,7 @@ bool CPad::CycleCameraModeUpJustDown(void)
bool CPad::CycleCameraModeDownJustDown(void)
{
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1888,10 +1851,8 @@ bool CPad::ChangeStationJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
{
@ -1946,10 +1907,8 @@ bool CPad::GetTarget(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1975,10 +1934,8 @@ bool CPad::TargetJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2012,10 +1969,8 @@ bool CPad::GetSprint(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2169,10 +2124,8 @@ bool CPad::ForceCameraBehindPlayer(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2204,10 +2157,8 @@ bool CPad::SniperZoomIn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2233,10 +2184,8 @@ bool CPad::SniperZoomOut(void)
{
if ( ArePlayerControlsDisabled() )
return false;
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = IsAffectedByController ? this->Mode : 0;
#endif
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2258,6 +2207,7 @@ bool CPad::SniperZoomOut(void)
return false;
}
#undef CURMODE
int16 CPad::SniperModeLookLeftRight(void)
{