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more pedattractor

This commit is contained in:
Nikolay Korolev 2020-05-14 13:46:11 +03:00
parent d426588496
commit d031943f2a
6 changed files with 934 additions and 179 deletions

View file

@ -9,6 +9,8 @@
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"
#include "Weather.h"
#include "PedAttractor.h"
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@ -16,6 +18,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
}
m_nAttractorCycleState = 0;
m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
}
void
@ -365,6 +369,10 @@ CCivilianPed::ProcessControl(void)
if (IsPedInControl())
CivilianAI();
if (CharCreatedBy == RANDOM_CHAR) {
UseNearbyAttractors();
}
if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
m_stateUnused = 0;
m_timerUnused = 0;
@ -373,3 +381,108 @@ CCivilianPed::ProcessControl(void)
if (m_moved.Magnitude() > 0.0f)
Avoid();
}
const int32 gFrequencyOfAttractorAttempt = 11;
const float gDistanceToSeekAttractors = 50.0f;
const float gMaxDistanceToAttract = 10.0f;
void CCivilianPed::UseNearbyAttractors()
{
if (CWeather::Rain < 0.2f && !m_bAttractorUnk)
return;
if (HasAttractor())
return;
if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) {
m_nAttractorCycleState++;
return;
}
m_nAttractorCycleState = 0;
if (!IsPedInControl())
return;
if (m_nPedState == PED_FLEE_ENTITY)
return;
float left = GetPosition().x - gDistanceToSeekAttractors;
float right = GetPosition().x + gDistanceToSeekAttractors;
float top = GetPosition().y - gDistanceToSeekAttractors;
float bottom = GetPosition().y + gDistanceToSeekAttractors;
int xstart = Max(0, CWorld::GetSectorIndexX(left));
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
int ystart = Max(0, CWorld::GetSectorIndexY(top));
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
assert(xstart <= xend);
assert(ystart <= yend);
float minDistance = SQR(gMaxDistanceToAttract);
C2dEffect* pClosestAttractor = nil;
CEntity* pAttractorEntity = nil;
for (int y = ystart; y <= yend; y++) {
for (int x = xstart; x <= xend; x++) {
CSector* s = CWorld::GetSector(x, y);
for (CPtrNode* pNode = s->m_lists[ENTITYLIST_BUILDINGS].first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (!pEntity->IsObject())
continue;
// TODO: some flag check
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
if (pEffect->type != EFFECT_PED_ATTRACTOR)
continue;
if (!IsAttractedTo(pEffect->pedattr.type))
continue;
CVector pos;
CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
CPedAttractorManager* pManager = GetPedAttractorManager();
if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
pClosestAttractor = pEffect;
pAttractorEntity = pEntity;
minDistance = (pos - GetPosition()).MagnitudeSqr();
}
}
}
}
for (CPtrNode* pNode = s->m_lists[ENTITYLIST_OBJECTS].first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (!pEntity->IsObject())
continue;
// TODO: some flag check
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
if (pEffect->type != EFFECT_PED_ATTRACTOR)
continue;
if (!IsAttractedTo(pEffect->pedattr.type))
continue;
CVector pos;
CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
CPedAttractorManager* pManager = GetPedAttractorManager();
if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
pClosestAttractor = pEffect;
pAttractorEntity = pEntity;
minDistance = (pos - GetPosition()).MagnitudeSqr();
}
}
}
}
}
}
if (pClosestAttractor)
GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix());
}
bool CCivilianPed::IsAttractedTo(int8 type)
{
switch (type) {
case ATTRACTOR_ATM: return true;
case ATTRACTOR_SEAT: return true;
case ATTRACTOR_STOP: return true;
case ATTRACTOR_PIZZA: return true;
case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
case ATTRACTOR_ICECREAM: return true;
}
return false;
}

View file

@ -4,12 +4,16 @@
class CCivilianPed : public CPed
{
bool m_bAttractorUnk;
int32 m_nAttractorCycleState;
public:
CCivilianPed(ePedType, uint32);
~CCivilianPed(void) { }
void CivilianAI(void);
void ProcessControl(void);
void UseNearbyAttractors(void);
bool IsAttractedTo(int8);
};
#ifndef PED_SKIN
VALIDATE_SIZE(CCivilianPed, 0x53C);

View file

@ -57,6 +57,7 @@
#include "Timecycle.h"
#include "ParticleObject.h"
#include "Floater.h"
#include "PedAttractor.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@ -384,6 +385,8 @@ CPed::DebugRenderOnePedText(void)
CPed::~CPed(void)
{
CWorld::Remove(this);
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
@ -452,7 +455,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
m_attractorHeading = 0.0f;
m_carInObjective = nil;
m_attractorHeading = 0.0f;
bInVehicle = false;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
@ -489,6 +494,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_wepSkills = 0;
m_distanceToCountSeekDone = 1.0f;
m_acceptableHeadingOffset = 0.1f;
bRunningToPhone = false;
m_phoneId = -1;
m_lastAccident = 0;
@ -611,6 +617,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bSomeVCflag1 = false;
#endif
bReachedAttractorHeadingTarget = false;
bTurnedAroundOnAttractor = false;
bCarPassenger = false;
bMiamiViceCop = false;
bDeadPedInFrontOfCar = false;
@ -3666,6 +3674,8 @@ CPed::SetStoredState(void)
void
CPed::SetDie(AnimationId animId, float delta, float speed)
{
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CPlayerPed *player = FindPlayerPed();
if (player == this) {
if (!player->m_bCanBeDamaged)
@ -5518,8 +5528,45 @@ CPed::SetWaitState(eWaitState state, void *time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
break;
case WAITSTATE_SIT_DOWN:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
break;
case WAITSTATE_SIT_UP:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
break;
case WAITSTATE_SIT_IDLE:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 5000.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
else
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
break;
case WAITSTATE_USE_ATM:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 5000.0f); // TODO(MIAMI): proper anim!
animAssoc->SetFinishCallback(FinishedWaitCB, this);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
else
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
break;
case WAITSTATE_SUN_BATHE_PRE:
case WAITSTATE_SUN_BATHE_DOWN:
case WAITSTATE_SUN_BATHE_IDLE:
case WAITSTATE_RIOT:
case WAITSTATE_FAST_FALL:
case WAITSTATE_BOMBER:
case WAITSTATE_STRIPPER:
case WAITSTATE_GROUND_ATTACK:
case WAITSTATE_LANCESITTING:
case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
assert(0);
default:
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
RestoreHeadingRate();
return;
}
@ -7177,7 +7224,7 @@ CPed::Wait(void)
CPed *pedWeLook;
if (DyingOrDead()) {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
RestoreHeadingRate();
return;
}
@ -7187,7 +7234,7 @@ CPed::Wait(void)
case WAITSTATE_TRAFFIC_LIGHTS:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
SetMoveState(PEDMOVE_WALK);
}
}
@ -7196,7 +7243,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
else
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
@ -7210,7 +7257,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD_LOOK:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@ -7227,7 +7274,7 @@ CPed::Wait(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
}
} else {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
SetMoveState(PEDMOVE_WALK);
}
break;
@ -7238,13 +7285,13 @@ CPed::Wait(void)
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
}
} else {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
}
break;
case WAITSTATE_TURN180:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
SetMoveState(PEDMOVE_WALK);
m_fRotationCur = m_fRotationCur + PI;
if (m_nPedState == PED_INVESTIGATE)
@ -7263,7 +7310,7 @@ CPed::Wait(void)
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
}
}
break;
@ -7292,7 +7339,7 @@ CPed::Wait(void)
if (animAssoc->animId == ANIM_TURN_180) {
m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
SetMoveState(PEDMOVE_WALK);
m_nStoredMoveState = PEDMOVE_NONE;
m_panicCounter = 0;
@ -7329,7 +7376,7 @@ CPed::Wait(void)
case WAITSTATE_LOOK_ABOUT:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@ -7356,7 +7403,7 @@ CPed::Wait(void)
TurnBody();
} else {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
m_nWaitTimer = 0;
if (m_pLookTarget && m_pLookTarget->IsPed()) {
@ -7431,7 +7478,7 @@ CPed::Wait(void)
animAssoc->blendDelta = -4.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
}
#ifdef VC_PED_PORTS
else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
@ -7455,13 +7502,59 @@ CPed::Wait(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
int timer = 2000;
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
}
} else {
m_nWaitState = WAITSTATE_FALSE;
ClearWaitState();
}
break;
case WAITSTATE_SIT_DOWN:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
ClearWaitState();
SetWaitState(WAITSTATE_SIT_IDLE, 0);
}
break;
//case WAITSTATE_SIT_DOWN_RVRS:
case WAITSTATE_SIT_UP:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (m_attractor)
GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
ClearWaitState();
//TODO(MIAMI): scan for threats!
}
break;
case WAITSTATE_SIT_IDLE:
if (bTurnedAroundOnAttractor) {
m_fRotationCur += PI;
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
m_fRotationDest = m_fRotationCur;
bTurnedAroundOnAttractor = false;
}
// TODO(MIAMI): scan for threats!
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
ClearWaitState();
SetWaitState(WAITSTATE_SIT_UP, 0);
}
break;
case WAITSTATE_USE_ATM:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (m_attractor)
GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
ClearWaitState();
}
break;
case WAITSTATE_SUN_BATHE_PRE:
case WAITSTATE_SUN_BATHE_DOWN:
case WAITSTATE_SUN_BATHE_IDLE:
case WAITSTATE_RIOT:
case WAITSTATE_FAST_FALL:
case WAITSTATE_BOMBER:
case WAITSTATE_STRIPPER:
case WAITSTATE_GROUND_ATTACK:
case WAITSTATE_LANCESITTING:
case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
assert(0);
default:
break;
}
@ -9461,7 +9554,7 @@ CPed::ProcessControl(void)
} else if (m_nPedStateTimer < 1001) {
m_nPedStateTimer = 0;
}
} else {
} else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) {
if (m_panicCounter == 50 && IsPedInControl()) {
SetWaitState(WAITSTATE_STUCK, nil);
// Leftover
@ -12668,9 +12761,21 @@ CPed::ProcessObjective(void)
case OBJECTIVE_SET_LEADER:
break;
case OBJECTIVE_IDLE:
SetIdle();
m_objective = OBJECTIVE_NONE;
SetMoveState(PEDMOVE_STILL);
if (GetPedState() == PED_DRIVING)
m_objective = OBJECTIVE_NONE;
else {
SetIdle();
if (m_attractor) {
if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
m_objectiveTimer = 0;
}
}
else {
m_objective = OBJECTIVE_NONE;
SetMoveState(PEDMOVE_STILL);
}
}
break;
case OBJECTIVE_FLEE_TILL_SAFE:
if (InVehicle()) {
@ -13851,6 +13956,187 @@ CPed::ProcessObjective(void)
}
break;
}
case OBJECTIVE_USE_SEAT_ATTRACTOR:
case OBJECTIVE_USE_ATM_ATTRACTOR:
case OBJECTIVE_USE_STOP_ATTRACTOR:
case OBJECTIVE_USE_PIZZA_ATTRACTOR:
case OBJECTIVE_USE_SHELTER_ATTRACTOR:
case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
m_objectiveTimer = 0;
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
}
else {
CVector distance = m_nextRoutePointPos - GetPosition();
distance.z = 0.0f;
if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) {
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
else if (CWeather::Rain < 0.2f && m_attractor) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
}
else if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) {
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
if (!pIceCreamVan->pDriver ||
!pIceCreamVan->pDriver->IsPlayer() ||
pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED ||
pIceCreamVan->pDriver->GetPedState() == PED_DEAD) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
if (!pIceCreamVan->m_bSirenOrAlarm) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
if (pIceCreamVan->GetStatus() == STATUS_WRECKED) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
}
if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
}
else {
if (!bReachedAttractorHeadingTarget) {
float fHeadingDistance = m_fRotationCur - m_attractorHeading;
float fSinHeading = Sin(fHeadingDistance);
float fCosHeading = Cos(fHeadingDistance);
if (fSinHeading > 0.0f) {
if (fCosHeading > 0.0f)
m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
else
m_attractorHeading = m_fRotationCur - Acos(fCosHeading);
}
else {
if (fCosHeading > 0.0f)
m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
else
m_attractorHeading = m_fRotationCur + Acos(fCosHeading);
}
m_fRotationDest = m_attractorHeading;
m_headingRate = 3.5f;
bReachedAttractorHeadingTarget = true;
bTurnedAroundOnAttractor = false;
}
if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset &&
Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset &&
Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset)
SetMoveState(PEDMOVE_STILL);
else {
m_fRotationDest = m_fRotationCur;
bReachedAttractorHeadingTarget = false;
bObjectiveCompleted = true;
bScriptObjectiveCompleted = true;
RestoreHeadingRate();
GetPedAttractorManager()->BroadcastArrival(this, m_attractor);
if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) {
switch (m_objective) {
case OBJECTIVE_USE_SEAT_ATTRACTOR:
if (bTurnedAroundOnAttractor) {
ClearObjective();
SetWaitState(WAITSTATE_SIT_DOWN, 0);
}
else {
ClearObjective();
SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0);
}
break;
case OBJECTIVE_USE_ATM_ATTRACTOR:
ClearObjective();
SetWaitState(WAITSTATE_USE_ATM, 0);
break;
case OBJECTIVE_USE_STOP_ATTRACTOR:
ClearObjective();
SetObjective(OBJECTIVE_WAIT_FOR_BUS);
break;
case OBJECTIVE_USE_PIZZA_ATTRACTOR:
ClearObjective();
m_prevObjective = OBJECTIVE_NONE;
SetObjective(OBJECTIVE_IDLE);
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime();
break;
case OBJECTIVE_USE_SHELTER_ATTRACTOR:
m_prevObjective = OBJECTIVE_NONE;
SetObjective(OBJECTIVE_WAIT_FOR_RAIN_TO_END);
break;
case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
m_prevObjective = OBJECTIVE_NONE;
SetObjective(OBJECTIVE_PURCHASE_ICECREAM);
break;
}
}
}
}
}
return;
case OBJECTIVE_WAIT_FOR_RAIN_TO_END:
SetIdle();
if (m_attractor && CWeather::Rain < 0.2f)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
break;
case OBJECTIVE_WAIT_FOR_BUS:
SetIdle();
if (m_attractor) {
float left = GetPosition().x - 10.0f;
float right = GetPosition().x + 10.0f;
float top = GetPosition().y - 10.0f;
float bottom = GetPosition().y + 10.0f;
int xstart = Max(0, CWorld::GetSectorIndexX(left));
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
int ystart = Max(0, CWorld::GetSectorIndexY(top));
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
assert(xstart <= xend);
assert(ystart <= yend);
float minDistance = SQR(10.0f);
CVehicle* pBus = nil;
for (int y = ystart; y <= yend; y++) {
for (int x = xstart; x <= xend; x++) {
CSector* s = CWorld::GetSector(x, y);
for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (!pEntity->IsVehicle())
continue;
CVehicle* pVehicle = (CVehicle*)pEntity;
if (!pVehicle->bIsBus)
continue;
if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f))
continue;
float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr();
if (distanceSq < minDistance) {
minDistance = distanceSq;
pBus = pVehicle;
}
}
}
}
if (pBus) {
if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1)
SetObjective(OBJECTIVE_IDLE);
else {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus);
bDontDragMeOutCar = true; // TODO(MIAMI): check, add more flags
}
}
}
break;
#endif
}
if (bObjectiveCompleted
@ -16939,6 +17225,22 @@ CPed::WarpPedIntoCar(CVehicle *car)
bChangedSeat = true;
}
void
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
{
switch (newObj) {
case OBJECTIVE_USE_SEAT_ATTRACTOR:
case OBJECTIVE_USE_ATM_ATTRACTOR:
case OBJECTIVE_USE_STOP_ATTRACTOR:
case OBJECTIVE_USE_PIZZA_ATTRACTOR:
case OBJECTIVE_USE_SHELTER_ATTRACTOR:
case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
ClearPointGunAt();
SetObjective(newObj, pos);
m_attractorHeading = heading;
}
}
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
@ -16988,14 +17290,50 @@ CPed::SetObjective(eObjective newObj, CVector dest)
break;
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
case OBJECTIVE_USE_SEAT_ATTRACTOR:
case OBJECTIVE_USE_ATM_ATTRACTOR:
case OBJECTIVE_USE_STOP_ATTRACTOR:
case OBJECTIVE_USE_PIZZA_ATTRACTOR:
case OBJECTIVE_USE_SHELTER_ATTRACTOR:
case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
bIsRunning = false;
m_pNextPathNode = nil;
m_nextRoutePointPos = dest;
m_vecSeekPos = m_nextRoutePointPos;
m_distanceToCountSeekDone = 0.5f;
bUsePedNodeSeek = true;
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
return;
if (m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) {
m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
}
if (m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) {
m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
}
if (m_objective == OBJECTIVE_USE_STOP_ATTRACTOR) {
m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
}
if (m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR) {
m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
}
if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) {
bIsRunning = true;
m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
}
if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) {
bIsRunning = true;
m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
}
bUsePedNodeSeek = false;
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) {
if (!IsUseAttractorObjective(m_objective))
return;
if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset)
return;
}
break;
case OBJECTIVE_RUN_TO_AREA:
bIsRunning = true;
@ -17622,6 +17960,65 @@ CPed::SetExitBoat(CVehicle *boat)
CWaterLevel::FreeBoatWakeArray();
}
void
CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
{
if (!m_attractor)
m_attractor = pAttractor;
if (m_attractor != pAttractor)
return;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: SetObjective(OBJECTIVE_USE_ATM_ATTRACTOR, heading, pos); break;
case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_USE_SEAT_ATTRACTOR, heading, pos); break;
case ATTRACTOR_STOP: SetObjective(OBJECTIVE_USE_STOP_ATTRACTOR, heading, pos); break;
case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_USE_PIZZA_ATTRACTOR, heading, pos); break;
case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_USE_SHELTER_ATTRACTOR, heading, pos); break;
case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_USE_ICECREAM_ATTRACTOR, heading, pos); break;
default: return;
}
SetObjectiveTimer(time);
m_positionInQueue = qid;
}
void
CPed::ClearWaitState(void)
{
switch (m_nWaitState) {
case WAITSTATE_PLAYANIM_CHAT:
case WAITSTATE_SIT_DOWN:
case WAITSTATE_SIT_DOWN_RVRS:
case WAITSTATE_SIT_UP:
case WAITSTATE_SIT_IDLE:
case WAITSTATE_USE_ATM:
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
AnimationId id;
switch (m_nWaitState) { // TODO(MIAMI): actual!
case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break;
case WAITSTATE_SIT_DOWN: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_UP: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_SIT_IDLE: id = ANIM_XPRESS_SCRATCH; break;
case WAITSTATE_USE_ATM: id = ANIM_XPRESS_SCRATCH; break;
}
CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id);
if (pAssoc)
pAssoc->blendDelta = -8.0f;
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
break;
}
case WAITSTATE_RIOT:
case WAITSTATE_FAST_FALL:
case WAITSTATE_BOMBER:
case WAITSTATE_STRIPPER:
case WAITSTATE_GROUND_ATTACK:
case WAITSTATE_LANCESITTING:
case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
assert(0);
}
m_nWaitState = WAITSTATE_FALSE;
}
#ifdef COMPATIBLE_SAVES
void
CPed::Save(uint8*& buf)

View file

@ -149,7 +149,22 @@ enum eWaitState {
WAITSTATE_PLAYANIM_HANDSUP,
WAITSTATE_PLAYANIM_HANDSCOWER,
WAITSTATE_PLAYANIM_CHAT,
WAITSTATE_FINISH_FLEE
WAITSTATE_FINISH_FLEE,
WAITSTATE_SIT_DOWN,
WAITSTATE_SIT_DOWN_RVRS,
WAITSTATE_SIT_UP,
WAITSTATE_SIT_IDLE,
WAITSTATE_USE_ATM,
WAITSTATE_SUN_BATHE_PRE,
WAITSTATE_SUN_BATHE_DOWN,
WAITSTATE_SUN_BATHE_IDLE,
WAITSTATE_RIOT,
WAITSTATE_FAST_FALL,
WAITSTATE_BOMBER,
WAITSTATE_STRIPPER,
WAITSTATE_GROUND_ATTACK,
WAITSTATE_LANCESITTING,
WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
};
enum eObjective : uint32 {
@ -201,14 +216,13 @@ enum eObjective : uint32 {
OBJECTIVE_USE_SHELTER_ATTRACTOR,
OBJ_46,
OBJ_47,
OBJ_48,
OBJECTIVE_WAIT_FOR_RAIN_TO_END,
OBJ_49,
OBJ_50,
OBJ_51,
OBJ_52,
OBJECTIVE_WAIT_FOR_BUS,
OBJECTIVE_USE_ICECREAM_ATTRACTOR,
OBJ_53,
OBJ_54,
OBJECTIVE_PURCHASE_ICECREAM,
OBJ_55,
OBJ_56,
OBJ_57,
@ -414,6 +428,8 @@ public:
uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40
uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80
uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1
uint32 bCarPassenger : 1; // 0x155 0x4
uint32 bMiamiViceCop : 1; // 0x155 0x20
@ -425,6 +441,7 @@ public:
CPed *m_pedInObjective;
CVehicle *m_carInObjective;
CVector m_nextRoutePointPos;
float m_attractorHeading;
CPed *m_leader;
eFormation m_pedFormation;
uint32 m_fearFlags;
@ -482,7 +499,7 @@ public:
CVehicle *m_pMyVehicle;
bool bInVehicle;
float m_distanceToCountSeekDone;
float m_acceptableHeadingOffset;
CPedAttractor* m_attractor;
int32 m_positionInQueue;
CVehicle* m_vehicleInAccident;
@ -610,6 +627,7 @@ public:
void SetObjective(eObjective, int16, int16);
void SetObjective(eObjective, CVector);
void SetObjective(eObjective, CVector, float);
void SetObjective(eObjective, float, const CVector&);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void ReactToAttack(CEntity*);
@ -822,6 +840,7 @@ public:
#endif
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
@ -837,6 +856,12 @@ public:
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; }
bool HasAttractor(void) { return m_attractor != nil; }
bool IsUseAttractorObjective(eObjective obj) {
return obj == OBJECTIVE_USE_ATM_ATTRACTOR || obj == OBJECTIVE_USE_ICECREAM_ATTRACTOR ||
obj == OBJECTIVE_USE_PIZZA_ATTRACTOR || obj == OBJECTIVE_USE_SEAT_ATTRACTOR ||
obj == OBJECTIVE_USE_SHELTER_ATTRACTOR || obj == OBJECTIVE_USE_STOP_ATTRACTOR;
}
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);

View file

@ -3,9 +3,16 @@
#include "General.h"
#include "Vehicle.h"
#include "World.h"
const int gcMaxSizeOfAtmQueue = 1;
const int gcMaxSizeOfSeatQueue = 1;
const int gcMaxSizeOfStopQueue = 5;
const int gcMaxSizeOfPizzaQueue = 5;
const int gcMaxSizeOfShelterQueue = 5;
const int gcMaxSizeOfIceCreamQueue = 1;
std::vector<CVector> CPedShelterAttractor::ms_displacements;
CPedAttractorManager* GetPedAttractorManager()
{
@ -107,7 +114,7 @@ CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
return nil;
}
const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*> vecAttractors)
const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors)
{
if (vecAttractors.empty())
return nil;
@ -140,20 +147,21 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
}
}
CPedAttractor::CPedAttractor(C2dEffect* pEffect, CMatrix const& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
p2dEffect(p2dEffect),
CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
p2dEffect(pEffect),
m_nMaxPedsInAttractor(maxpeds),
m_fQueueDistance(qdist),
m_fTimeInWaitQueue(waitTime),
m_fTimeInApproachingQueue(approachTime),
field_30(unk8),
field_34(unk9),
m_fDistanceToUseAttractor(distance),
m_fAcceptableHeading(headingdiff),
m_fMaxPositionDisplacement(posdisp),
m_fMaxHeadingDisplacement(headdisp),
vecEffectPos(Multiply3x3(matrix, pEffect->pos)),
vecQueueDir(Multiply3x3(matrix, pEffect->pedattr.queueDir)),
vecUseDir(Multiply3x3(matrix, pEffect->pedattr.useDir))
{}
m_fMaxHeadingDisplacement(headdisp)
{
CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos);
CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir);
CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir);
}
float CPedAttractor::ComputeDeltaHeading() const
{
@ -184,7 +192,7 @@ void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
}
}
CVector CPedShelterAttractor::GetDisplacement(int32 qid)
CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
{
if (ms_displacements.empty()) {
int i = 0;
@ -208,6 +216,13 @@ CVector CPedShelterAttractor::GetDisplacement(int32 qid)
return ms_displacements[qid];
}
void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
{
if (!p2dEffect)
return;
pos = vecEffectPos + GetDisplacement(qid);
}
void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const
{
heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f);
@ -254,7 +269,7 @@ static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
return true;
break;
case ATTRACTOR_STOP:
if (pPed->m_objective == OBJECTIVE_USE_STOP_ATTRACTOR || pPed->m_objective == OBJ_52 || pPed->m_objective == OBJECTIVE_IDLE)
if (pPed->m_objective == OBJECTIVE_USE_STOP_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_BUS || pPed->m_objective == OBJECTIVE_IDLE)
return true;
break;
case ATTRACTOR_PIZZA:
@ -262,11 +277,11 @@ static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
return true;
break;
case ATTRACTOR_SHELTER:
if (pPed->m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR || pPed->m_objective == OBJ_48)
if (pPed->m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_RAIN_TO_END)
return true;
break;
case ATTRACTOR_ICECREAM:
if (pPed->m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR || pPed->m_objective == OBJ_54)
if (pPed->m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR || pPed->m_objective == OBJECTIVE_PURCHASE_ICECREAM)
return true;
break;
}
@ -289,6 +304,7 @@ bool CPedAttractor::DeRegisterPed(CPed* pPed)
return true;
}
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
vApproachingQueue.erase(pPedIt);
return true;
}
return BroadcastDeparture(pPed);
@ -404,6 +420,29 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
return true;
}
bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
{
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
if (*pPedIt == pPed) {
return true;
}
}
return false;
}
bool CPedAttractor::IsInQueue(CPed* pPed) const
{
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
return false;
}
CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix)
{
if (pEffect->type != EFFECT_PED_ATTRACTOR)
@ -427,7 +466,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor)
return false;
if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
return nil;
if (IsPedRegisteredWithEffect(pPed))
if (!IsPedRegisteredWithEffect(pPed))
return nil;
switch (pAttractor->GetEffect()->pedattr.type) {
case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors);
@ -516,6 +555,27 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
return nil;
}
bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect)
{
if (!pEffect)
return false;
if (pEffect->type != EFFECT_PED_ATTRACTOR)
return nil;
const CPedAttractor* pAttractor;
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break;
case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break;
case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break;
case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break;
case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break;
case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break;
default: return true;
}
if (!pAttractor)
return true;
return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor();
}
bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed)
{
return IsPedRegistered(pPed, vAtmAttractors) ||
@ -526,11 +586,21 @@ bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed)
IsPedRegistered(pPed, vIceCreamAttractors);
}
void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos);
}
void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = Multiply3x3(matrix, pEffect->pedattr.queueDir);
}
void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
{
pos = Multiply3x3(matrix, pEffect->pedattr.useDir);
}
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
{
CPedAttractor* pRegisteredAttractor = nil;
@ -552,8 +622,139 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect,
}
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break;
case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break;
case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break;
}
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}
bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
}
}
if (!pFound)
return false;
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
}
}
delete pAttractor;
return true;
}
bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
}
}
if (!pFound)
return false;
pFound->BroadcastArrival(pPed);
return true;
}
bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
}
}
if (!pFound)
return false;
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
}
}
delete pAttractor;
return true;
}
bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsInQueue(pPed);
}
}
return false;
}
bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
{
if (!pAttractor)
return false;
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
}
}
return false;
}
bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
{
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
return true;
}
return false;
}
bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed)
{
if (pEffect->pedattr.type == ATTRACTOR_SHELTER) {
CVector pos;
ComputeEffectPos(pEffect, matrix, pos);
return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false);
}
CVector vecUseDir, vecEffectPos;
ComputeEffectUseDir(pEffect, matrix, vecUseDir);
ComputeEffectPos(pEffect, matrix, vecEffectPos);
float dp = -DotProduct(vecUseDir, vecEffectPos);
if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) {
vecUseDir = vecUseDir;
dp = -dp;
}
if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) {
CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos;
vecPedToAttractor.Normalise();
if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f /* && CWorld::IsWanderPathClear(pPed, vecEffectPos, 2.0f, 0) */)
return true;
}
return false;
}

View file

@ -7,131 +7,7 @@
#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4
enum ePedAttractorType
{
ATTRACTOR_ATM = 0,
ATTRACTOR_SEAT,
ATTRACTOR_STOP,
ATTRACTOR_PIZZA,
ATTRACTOR_SHELTER,
ATTRACTOR_ICECREAM
};
class CPedAttractor
{
protected:
C2dEffect* p2dEffect;
std::vector<CPed*> vApproachingQueue;
std::vector<CPed*> vWaitingQueue;
int32 m_nMaxPedsInAttractor;
float m_fQueueDistance;
float m_fTimeInWaitQueue;
float m_fTimeInApproachingQueue;
float field_30;
float field_34;
float m_fMaxPositionDisplacement;
float m_fMaxHeadingDisplacement;
CVector vecEffectPos;
CVector vecQueueDir;
CVector vecUseDir;
public:
virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
virtual ~CPedAttractor() {};
virtual ePedAttractorType GetType() const = 0;
virtual void UpdatePedStateOnDeparture() const = 0;
virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
virtual void ComputeAttractPos(int32 id, CVector& pos) const;
virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
virtual bool BroadcastDeparture(CPed* pPed);
bool IsRegisteredWithPed(CPed* pPed) const;
bool DeRegisterPed(CPed* pPed);
float ComputeDeltaHeading() const;
float ComputeDeltaPos() const;
void ComputeAttractTime(int32 id, bool, float& time) const;
int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); }
int32 ComputeFreeSlot() const { return vWaitingQueue.size(); }
bool IsInQueue(CPed*) const;
bool RegisterPed(CPed*);
bool BroadcastArrival(CPed*);
CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp);
C2dEffect* GetEffect() const { return p2dEffect; }
const CVector& GetEffectPos() const { return vecEffectPos; }
};
class CPedAtmAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
virtual void UpdatePedStateOnDeparture() const override;
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedIceCreamAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
virtual void UpdatePedStateOnDeparture() const override;
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedPizzaAttractor : public CPedAttractor
{
public:
virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
virtual void UpdatePedStateOnDeparture() const override;
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedSeatAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
virtual void UpdatePedStateOnDeparture() const override;
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedShelterAttractor : public CPedAttractor
{
static std::vector<CVector> ms_displacements;
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
virtual bool BroadcastDeparture(CPed*) override;
virtual void UpdatePedStateOnDeparture() const override;
virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
virtual void ComputeAttractPos(int qid, CVector& pos) const override;
virtual void ComputeAttractHeading(int qid, float& heading) const override;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
CVector GetDisplacement(int32 qid);
};
class CPedStopAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
virtual void UpdatePedStateOnDeparture() const override;
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedAttractor;
class CVehicleToEffect
{
@ -165,24 +41,163 @@ public:
bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor);
bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos);
void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& dir);
bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed);
void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& dir);
void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
void RemoveIceCreamVanEffects(C2dEffect* pEffect);
bool HasEmptySlot(const C2dEffect* pEffect);
const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*> vecAttractors);
const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
bool IsPedRegisteredWithEffect(CPed* pPed);
bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*> vecAttractors);
bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors);
CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect);
static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
};
CPedAttractorManager* GetPedAttractorManager();
CPedAttractorManager* GetPedAttractorManager();
enum ePedAttractorType
{
ATTRACTOR_ATM = 0,
ATTRACTOR_SEAT,
ATTRACTOR_STOP,
ATTRACTOR_PIZZA,
ATTRACTOR_SHELTER,
ATTRACTOR_ICECREAM
};
class CPedAttractor
{
protected:
C2dEffect* p2dEffect;
std::vector<CPed*> vApproachingQueue;
std::vector<CPed*> vWaitingQueue;
int32 m_nMaxPedsInAttractor;
float m_fQueueDistance;
float m_fTimeInWaitQueue;
float m_fTimeInApproachingQueue;
float m_fDistanceToUseAttractor;
float m_fAcceptableHeading;
float m_fMaxPositionDisplacement;
float m_fMaxHeadingDisplacement;
CVector vecEffectPos;
CVector vecQueueDir;
CVector vecUseDir;
public:
virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
virtual ~CPedAttractor() {};
virtual ePedAttractorType GetType() const = 0;
virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0;
virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
virtual void ComputeAttractPos(int32 id, CVector& pos) const;
virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
virtual bool BroadcastDeparture(CPed* pPed);
bool IsRegisteredWithPed(CPed* pPed) const;
bool DeRegisterPed(CPed* pPed);
float ComputeDeltaHeading() const;
float ComputeDeltaPos() const;
void ComputeAttractTime(int32 id, bool, float& time) const;
int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); }
int32 ComputeFreeSlot() const { return vWaitingQueue.size(); }
bool IsInQueue(CPed*) const;
bool RegisterPed(CPed*);
bool BroadcastArrival(CPed*);
CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp);
C2dEffect* GetEffect() const { return p2dEffect; }
const CVector& GetEffectPos() const { return vecEffectPos; }
int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; }
float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; }
float GetAcceptableHeading() const { return m_fAcceptableHeading; }
};
class CPedAtmAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override { /* pPed->m_money += 20 * CGeneral::GetRandomNumberInRange(1, 51); */ };
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedIceCreamAttractor : public CPedAttractor
{
public:
virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedPizzaAttractor : public CPedAttractor
{
public:
virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override
{ /*
if (pPed->m_money > 10)
pPed->m_money = 0;
else
pPed->m_money -= 10;
*/
}
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedSeatAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};
class CPedShelterAttractor : public CPedAttractor
{
static std::vector<CVector> ms_displacements;
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
virtual bool BroadcastDeparture(CPed*) override;
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
virtual void ComputeAttractPos(int qid, CVector& pos) const override;
virtual void ComputeAttractHeading(int qid, float& heading) const override;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
CVector GetDisplacement(int32 qid) const;
};
class CPedStopAttractor : public CPedAttractor
{
public:
virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
{};
};