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This commit is contained in:
Fire-Head 2020-04-09 03:06:43 +03:00
parent 3769170113
commit c97ff5b31a

View file

@ -59,17 +59,6 @@
#include "timebars.h"
#include "GenericGameStorage.h"
#ifdef PS2
#define GETWANTTOLOADSAVEGAME() (TheMemoryCard.m_bWantToLoad)
#define SETWANTTOLOADSAVEGAME(b) {TheMemoryCard.m_bWantToLoad = (b);}
#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else //TODO
#define GETWANTTOLOADSAVEGAME() (true)
#define SETWANTTOLOADSAVEGAME(b) {}
#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (true)
#endif
GlobalScene &Scene = *(GlobalScene*)0x726768;
uint8 work_buff[55000];
@ -1308,17 +1297,29 @@ void TheGame(void)
while (true)
{
if (GETWANTTOLOADSAVEGAME())
#ifdef PS2
if (TheMemoryCard.m_bWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToLoad)
#endif
{
char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
}
SETWANTTOLOADSAVEGAME(false);
#ifdef PS2
TheMemoryCard.m_bWantToLoad = false;
#else
FrontEndMenuManager.m_bWantToLoad = false;
#endif
CTimer::Update();
while (!(FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD()))
#ifdef PS2
while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
#else
while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
#endif
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@ -1336,12 +1337,20 @@ void TheGame(void)
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
{
SETWANTTOLOADSAVEGAME(false);
#ifdef PS2
TheMemoryCard.m_bWantToLoad = false;
#else
FrontEndMenuManager.m_bWantToLoad = false;
#endif
FrontEndMenuManager.m_bWantToRestart = true;
break;
}
if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
#ifdef PS2
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
break;
SetLightsWithTimeOfDayColour(Scene.world);
@ -1390,7 +1399,11 @@ void TheGame(void)
RenderMenus();
if (GETWANTTOLOADSAVEGAME())
#ifdef PS2
if (TheMemoryCard.m_bWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToLoad)
#endif
{
#ifdef PS2
gMainHeap.PopMemId();
@ -1425,13 +1438,24 @@ void TheGame(void)
CGame::ShutDownForRestart();
CTimer::Stop();
if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
#ifdef PS2
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
{
if (GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
#ifdef PS2
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (b_FoundRecentSavedGameWantToLoad)
#endif
{
FrontEndMenuManager.m_bWantToRestart = true;
SETWANTTOLOADSAVEGAME(true);
#ifdef PS2
TheMemoryCard.m_bWantToLoad = true;
#else
FrontEndMenuManager.m_bWantToLoad = true;
#endif
}
CGame::InitialiseWhenRestarting();