From c97ff5b31a04c54a5964afd4b2d41faeefa80faf Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Thu, 9 Apr 2020 03:06:43 +0300 Subject: [PATCH] cleanup --- src/core/main.cpp | 66 ++++++++++++++++++++++++++++++++--------------- 1 file changed, 45 insertions(+), 21 deletions(-) diff --git a/src/core/main.cpp b/src/core/main.cpp index f024b2f3..867867a9 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -59,17 +59,6 @@ #include "timebars.h" #include "GenericGameStorage.h" -#ifdef PS2 -#define GETWANTTOLOADSAVEGAME() (TheMemoryCard.m_bWantToLoad) -#define SETWANTTOLOADSAVEGAME(b) {TheMemoryCard.m_bWantToLoad = (b);} -#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else //TODO -#define GETWANTTOLOADSAVEGAME() (true) -#define SETWANTTOLOADSAVEGAME(b) {} -#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (true) -#endif - - GlobalScene &Scene = *(GlobalScene*)0x726768; uint8 work_buff[55000]; @@ -1308,17 +1297,29 @@ void TheGame(void) while (true) { - if (GETWANTTOLOADSAVEGAME()) +#ifdef PS2 + if (TheMemoryCard.m_bWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToLoad) +#endif { char *splash1 = GetLevelSplashScreen(CGame::currLevel); LoadSplash(splash1); } - SETWANTTOLOADSAVEGAME(false); +#ifdef PS2 + TheMemoryCard.m_bWantToLoad = false; +#else + FrontEndMenuManager.m_bWantToLoad = false; +#endif CTimer::Update(); - while (!(FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())) +#ifdef PS2 + while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) +#else + while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)) +#endif { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -1336,12 +1337,20 @@ void TheGame(void) if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()) { - SETWANTTOLOADSAVEGAME(false); +#ifdef PS2 + TheMemoryCard.m_bWantToLoad = false; +#else + FrontEndMenuManager.m_bWantToLoad = false; +#endif FrontEndMenuManager.m_bWantToRestart = true; break; } - if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD()) +#ifdef PS2 + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) +#endif break; SetLightsWithTimeOfDayColour(Scene.world); @@ -1390,7 +1399,11 @@ void TheGame(void) RenderMenus(); - if (GETWANTTOLOADSAVEGAME()) +#ifdef PS2 + if (TheMemoryCard.m_bWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToLoad) +#endif { #ifdef PS2 gMainHeap.PopMemId(); @@ -1425,13 +1438,24 @@ void TheGame(void) CGame::ShutDownForRestart(); CTimer::Stop(); - - if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD()) +#ifdef PS2 + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) +#else + if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) +#endif { - if (GETFOUNDRECENTSAVEDGAMEWANTTOLOAD()) +#ifdef PS2 + if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) +#else + if (b_FoundRecentSavedGameWantToLoad) +#endif { FrontEndMenuManager.m_bWantToRestart = true; - SETWANTTOLOADSAVEGAME(true); +#ifdef PS2 + TheMemoryCard.m_bWantToLoad = true; +#else + FrontEndMenuManager.m_bWantToLoad = true; +#endif } CGame::InitialiseWhenRestarting();