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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
majestic 2020-10-08 09:31:57 -07:00
commit 9a10501698
4 changed files with 175 additions and 142 deletions

View file

@ -4784,11 +4784,10 @@ void
cAudioManager::ProcessExplosions(int32 explosion)
{
uint8 type;
CVector *pos;
float distSquared;
for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
if (CExplosion::GetExplosionActiveCounter(i) == 1) {
if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
switch (type) {
@ -4796,42 +4795,44 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bRequireReflection = true;
break;
case EXPLOSION_MOLOTOV:
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_fSoundIntensity = 150.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bRequireReflection = false;
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bRequireReflection = true;
break;
default:
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
break;
}
pos = CExplosion::GetExplosionPosition(i);
m_sQueueSample.m_vecPos = *pos;
m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@ -4839,12 +4840,10 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
}
}
@ -5933,15 +5932,15 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessFireHydrant()
{
const int SOUND_INTENSITY = 35;
float distSquared;
bool distCalculated = false;
static const int intensity = 35;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
@ -5954,7 +5953,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;

View file

@ -257,9 +257,9 @@ public:
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
int32 CreateEntity(eAudioType type, void *entity); // done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); //done (inlined in vc)
void DoPoliceRadioCrackle();
void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
void DoPoliceRadioCrackle(); // done
// functions returning talk sfx,
// order from GetPedCommentSfx
@ -296,12 +296,12 @@ public:
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup();
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); //
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup(); //
void PostTerminateGameSpecificShutdown(); // done
void PreInitialiseGameSpecificSetup() const; // done
void PreloadMissionAudio(uint8 slot, Const char *name); // done
@ -317,40 +317,40 @@ public:
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
#endif
bool ProcessCarBombTick(cVehicleParams *params); //done
void ProcessCesna(cVehicleParams *params);
//void ProcessCrane();
bool ProcessEngineDamage(cVehicleParams *params); //done
void ProcessEntity(int32 sound); //done
void ProcessExplosions(int32 explosion);
void ProcessFireHydrant();
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
void ProcessCarHeli(cVehicleParams* params); //done
void ProcessVehicleFlatTyre(cVehicleParams* params); //done
void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane);
void ProcessJumboFlying();
void ProcessJumboLanding(CPlane *plane);
void ProcessJumboTakeOff(CPlane *plane);
void ProcessJumboTaxi();
void ProcessLoopingScriptObject(uint8 sound);
void ProcessMissionAudio();
void ProcessMissionAudioSlot(uint8 slot);
void ProcessModelCarEngine(cVehicleParams *params);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id); //done
void ProcessPlane(cVehicleParams *params); //done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessReverb() const;
bool ProcessReverseGear(cVehicleParams *params); //done
void ProcessScriptObject(int32 id); //done
bool ProcessCarBombTick(cVehicleParams *params); // done
void ProcessCesna(cVehicleParams *params); //
//void ProcessCrane(); //
bool ProcessEngineDamage(cVehicleParams *params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); //
void ProcessFrontEnd(); //
void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
void ProcessJumbo(cVehicleParams *); //
void ProcessJumboAccel(CPlane *plane); //
void ProcessJumboDecel(CPlane *plane); //
void ProcessJumboFlying(); //
void ProcessJumboLanding(CPlane *plane); //
void ProcessJumboTakeOff(CPlane *plane); //
void ProcessJumboTaxi(); //
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
void ProcessModelCarEngine(cVehicleParams *params); //
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); //
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
void ProcessProjectiles(); //
void ProcessRainOnVehicle(cVehicleParams *params); //
void ProcessReverb() const; //
bool ProcessReverseGear(cVehicleParams *params); // done
void ProcessScriptObject(int32 id); // done
void ProcessSpecial();
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);

View file

@ -25,6 +25,9 @@ CExplosion gaExplosion[NUM_EXPLOSIONS];
RwRGBA colMedExpl = { 0, 0, 0, 0 };
RwRGBA colUpdate = { 0, 0, 0, 0 };
const RwRGBA colAddExplosion = { 160, 160, 160, 255 };
const RwRGBA colGrenade = { 96, 96, 96, 255 };
int AudioHandle = AEHANDLE_NONE;
void
@ -53,6 +56,7 @@ CExplosion::ClearAllExplosions()
gaExplosion[i].m_nIteration = 0;
gaExplosion[i].m_fStartTime = 0.0f;
gaExplosion[i].m_bIsBoat = false;
gaExplosion[i].m_bMakeSound = true;
}
}
@ -85,6 +89,12 @@ CExplosion::GetExplosionType(uint8 id)
return gaExplosion[id].m_ExplosionType;
}
bool
CExplosion::DoesExplosionMakeSound(uint8 id)
{
return gaExplosion[id].m_bMakeSound;
};
CVector *
CExplosion::GetExplosionPosition(uint8 id)
{
@ -92,14 +102,15 @@ CExplosion::GetExplosionPosition(uint8 id)
}
bool
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk)
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
{
CVector pPosn;
CVector posGround;
RwRGBA colorMedium = colMedExpl;
RwRGBA color = colAddExplosion;
RwRGBA colorGrenade = colGrenade;
bool bDontExplode = false;
const RwRGBA color = { 160, 160, 160, 255 };
pPosn = pos;
pPosn.z += 5.0f;
#ifdef FIX_BUGS
@ -129,6 +140,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
explosion.m_nIteration = 1;
explosion.m_nActiveCounter = 1;
explosion.m_bIsBoat = false;
explosion.m_bMakeSound = makeSound;
explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0;
switch (type)
{
@ -140,8 +152,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
posGround = pos;
posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil);
CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) {
uint8 tmp = CGeneral::GetRandomNumberInRange(0, 64) - 64;
colorGrenade.green += tmp;
colorGrenade.blue += tmp;
CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, colorGrenade);
}
break;
case EXPLOSION_MOLOTOV:
{
@ -151,18 +167,17 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
explosion.m_fPropagationRate = 0.5f;
posGround = pos;
bool found;
posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
if (found) {
float waterLevel;
if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
&& posGround.z < waterLevel
&& waterLevel - 6.0f < posGround.z) // some subway/tunnels check?
bDontExplode = true;
else
gFireManager.StartFire(posGround, 1.8f, false);
}
else
float tmp = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
if (found)
posGround.z = tmp;
float waterLevel;
if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
&& posGround.z < waterLevel && waterLevel - 6.0f < posGround.z) { // some subway/tunnels check?
bDontExplode = true;
} else if (found) {
gFireManager.StartFire(posGround, 1.8f, false);
}
break;
}
case EXPLOSION_ROCKET:
@ -186,60 +201,71 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat())
explosion.m_bIsBoat = true;
CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000);
} else
} else {
CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
}
if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
int rn = (CGeneral::GetRandomNumber() & 1) + 2;
for (int i = 0; i < rn; i++) {
CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl);
CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
}
CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
int32 component = CAR_WING_LR;
CVector componentPos;
// miami leftover
if (veh->IsBike())
component = BIKE_FORKS_REAR;
if (veh->IsComponentPresent(component)) {
CVector componentPos;
veh->GetComponentWorldPosition(component, componentPos);
rn = (CGeneral::GetRandomNumber() & 1) + 1;
if (veh->IsBike()) {
veh->GetComponentWorldPosition(BIKE_FORKS_REAR, componentPos);
} else if (veh->IsComponentPresent(CAR_BUMP_REAR) && veh->IsComponentPresent(CAR_WHEEL_LB)) { //mb it's another enum
CVector tmpVec;
veh->GetComponentWorldPosition(CAR_BUMP_REAR, componentPos);
veh->GetComponentWorldPosition(CAR_WHEEL_LB, tmpVec);
componentPos += tmpVec;
componentPos /= 2.0f;
} else if (veh->IsComponentPresent(CAR_BOOT)) {
veh->GetComponentWorldPosition(CAR_BOOT, componentPos);
}
if (componentPos != nil) {
int rn = (CGeneral::GetRandomNumber() & 1) + 1;
for (int i = 0; i < rn; i++)
CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f);
CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f);
}
}
break;
case EXPLOSION_HELI:
case EXPLOSION_HELI2:
explosion.m_fRadius = 6.0f;
explosion.m_fPower = 300.0f;
if (type == EXPLOSION_HELI2) {
explosion.m_fRadius = 12.0f;
explosion.m_fPower = 500.0f;
} else {
explosion.m_fRadius = 6.0f;
explosion.m_fPower = 300.0f;
}
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
explosion.m_fPropagationRate = 0.5f;
explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
for (int i = 0; i < 10; i++) {
CVector randpos;
uint8 x, y, z;
x = CGeneral::GetRandomNumber();
y = CGeneral::GetRandomNumber();
z = CGeneral::GetRandomNumber();
randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
randpos.x = CGeneral::GetRandomNumber();
randpos.y = CGeneral::GetRandomNumber();
randpos.z = CGeneral::GetRandomNumber();
randpos -= CVector(128, 128, 128);
randpos /= 20.0f;
randpos += pos;
CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color);
x = CGeneral::GetRandomNumber();
y = CGeneral::GetRandomNumber();
z = CGeneral::GetRandomNumber();
randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
randpos.x = CGeneral::GetRandomNumber();
randpos.y = CGeneral::GetRandomNumber();
randpos.z = CGeneral::GetRandomNumber();
randpos -= CVector(128, 128, 128);
randpos /= 20.0f;
randpos += pos;
CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color);
x = CGeneral::GetRandomNumber();
y = CGeneral::GetRandomNumber();
z = CGeneral::GetRandomNumber();
randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
randpos.x = CGeneral::GetRandomNumber();
randpos.y = CGeneral::GetRandomNumber();
randpos.z = CGeneral::GetRandomNumber();
randpos -= CVector(128, 128, 128);
randpos /= 20.0f;
randpos += pos;
CParticle::AddJetExplosion(randpos, 1.4f, 3.0f);
}
@ -262,13 +288,10 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
explosion.m_fPropagationRate = 0.5f;
for (int i = 0; i < 6; i++) {
CVector randpos;
uint8 x, y, z;
x = CGeneral::GetRandomNumber();
y = CGeneral::GetRandomNumber();
z = CGeneral::GetRandomNumber();
randpos = CVector(x - 128, y - 128, z - 128);
randpos.x = CGeneral::GetRandomNumber();
randpos.y = CGeneral::GetRandomNumber();
randpos.z = CGeneral::GetRandomNumber();
randpos -= CVector(128, 128, 128);
randpos.x /= 50.0f;
randpos.y /= 50.0f;
randpos.z /= 25.0f;
@ -300,7 +323,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
break;
default:
debug("Undefined explosion type, AddExplosion, Explosion.cpp");
break;
}
if (bDontExplode) {
explosion.m_nIteration = 0;
return false;
@ -309,8 +336,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0)
CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB));
TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
if (type == EXPLOSION_MOLOTOV) {
TheCamera.CamShake(0.2f, pos.x, pos.y, pos.z);
} else {
TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
}
return true;
}
@ -336,6 +367,7 @@ CExplosion::Update()
case EXPLOSION_GRENADE:
case EXPLOSION_ROCKET:
case EXPLOSION_HELI:
case EXPLOSION_HELI2:
case EXPLOSION_MINE:
case EXPLOSION_BARREL:
if (CTimer::GetFrameCounter() & 1) {
@ -354,8 +386,10 @@ CExplosion::Update()
point1.z += 5.0f;
CColPoint colPoint;
CEntity *pEntity;
CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil);
explosion.m_fZshift = colPoint.point.z;
if (CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
explosion.m_fZshift = colPoint.point.z;
else
explosion.m_fZshift = explosion.m_vecPosition.z;
}
float ff = ((float)explosion.m_nIteration * 0.55f);
for (int i = 0; i < 5 * ff; i++) {
@ -364,8 +398,6 @@ CExplosion::Update()
CVector pos = explosion.m_vecPosition;
pos.x += ff * Sin(angle);
pos.y += ff * Cos(angle);
pos.z += 5.0f; // what is the point of this?
pos.z = explosion.m_fZshift + 0.5f;
CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
}
@ -373,9 +405,10 @@ CExplosion::Update()
break;
case EXPLOSION_CAR:
case EXPLOSION_CAR_QUICK:
case EXPLOSION_BOAT:
if (someTime >= 3500) {
if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
if ((CGeneral::GetRandomNumber() & 0xF) == 0) {
if (explosion.m_pVictimEntity != nil) {
if ((CGeneral::GetRandomNumber() & 0xF) == 0 && !explosion.m_bIsBoat) {
CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
uint8 component = CAR_WING_LR;
@ -386,16 +419,14 @@ CExplosion::Update()
if (veh->IsComponentPresent(component)) {
CVector componentPos;
veh->GetComponentWorldPosition(component, componentPos);
CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f);
CParticle::AddJetExplosion(componentPos, 0.5f, 0.0f);
}
}
if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) {
explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F);
CVector pos = explosion.m_pVictimEntity->GetPosition();
for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) {
for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++)
CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color);
CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
}
}
}
if (CTimer::GetFrameCounter() & 1) {
@ -422,13 +453,15 @@ CExplosion::Update()
CVector pos(x - 128, y - 128, (z % 128) + 1);
pos.Normalise();
pos *= ff / 5.0f;
pos *= (explosion.m_nIteration + 1) * ff / 5.0f;
pos += explosion.m_vecPosition;
pos.z += 0.5f;
CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
}
}
break;
default:
break;
}
if (someTime > 0)
explosion.m_nIteration++;

View file

@ -30,24 +30,25 @@ class CExplosion
float m_fStopTime;
uint8 m_nIteration;
uint8 m_nActiveCounter;
bool m_bIsBoat;
bool m_bMakeSound;
float m_fStartTime;
uint32 m_nParticlesExpireTime;
float m_fPower;
bool m_bIsBoat;
float m_fZshift;
public:
static void Initialise();
static void ClearAllExplosions();
static void Shutdown();
static int8 GetExplosionActiveCounter(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);
static uint8 GetExplosionType(uint8 id);
static CVector *GetExplosionPosition(uint8 id);
// TODO(MIAMI): that new parameter
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk = true);
static void Update();
static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
static void RemoveAllExplosionsInArea(CVector pos, float radius);
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission)
static void ClearAllExplosions(); //done
static bool DoesExplosionMakeSound(uint8 id); //done
static int8 GetExplosionActiveCounter(uint8 id); //done
static CVector *GetExplosionPosition(uint8 id); //done
static uint8 GetExplosionType(uint8 id); //done, mb need change type to tExplosionType
static void Initialise(); //done
static void RemoveAllExplosionsInArea(CVector pos, float radius); //done
static void ResetExplosionActiveCounter(uint8 id); //done
static void Shutdown(); //done
static void Update(); //done
static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); //done, not used
};
extern CExplosion gaExplosion[NUM_EXPLOSIONS];