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Update Fire.cpp
This commit is contained in:
parent
1680d11dae
commit
c03bae46ea
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@ -1,19 +1,299 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "patcher.h"
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#include "Vector.h"
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#include "PlayerPed.h"
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#include "Entity.h"
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#include "PointLights.h"
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#include "Particle.h"
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#include "Timer.h"
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#include "Vehicle.h"
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#include "Shadows.h"
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#include "Automobile.h"
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#include "World.h"
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#include "General.h"
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#include "EventList.h"
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#include "DamageManager.h"
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#include "Ped.h"
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#include "Fire.h"
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#include "Fire.h"
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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CFire::CFire(void)
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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uint32 CFireManager::GetTotalActiveFires() const
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{
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{
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return m_nTotalFires;
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m_bIsOngoing = 0;
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m_bIsScriptFire = 0;
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m_bPropagationFlag = 1;
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m_bAudioSet = 1;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = 0;
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m_pSource = 0;
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m_nFiremenPuttingOut = 0;
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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field_20 = 1;
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field_24 = 0;
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m_fStrength = 0.8f;
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}
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}
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CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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CFire::~CFire(void) {}
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class CFire_ : public CFire {
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public:
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void ctor() { ::new(this) CFire(); }
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void dtor() { CFire::CFire(); }
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};
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void
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CFire::ProcessFire(void)
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{
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float fDamagePlayer;
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float fDamagePeds;
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float fDamageVehicle;
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CVehicle *pCurrentVehicle;
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char nRandNumber;
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float fGreen;
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float fRed;
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CVector lightpos;
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CVector firePos;
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CVector vecProduct;
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CEntity *pCurrentEntity = (CPed *)m_pEntity;
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CPed *ped = (CPed *)pCurrentEntity;
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if (m_pEntity) {
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m_vecPos = m_pEntity->GetPosition();
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if (((CPed *)m_pEntity)->IsPed()) {
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if (ped->m_pFire != this) {
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Extinguish();
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return;
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}
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if (ped->m_nMoveState != PEDMOVE_RUN)
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m_vecPos.z -= 1.0f;
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if (ped->bInVehicle && ped->m_pMyVehicle) {
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if (ped->m_pMyVehicle->IsCar())
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ped->m_pMyVehicle->m_fHealth = 75.0f;
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} else if (pCurrentEntity == (CPed *)FindPlayerPed()) {
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fDamagePlayer = 1.2f * CTimer::GetTimeStep();
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((CPlayerPed *)pCurrentEntity)->InflictDamage(
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(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
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fDamagePlayer, PEDPIECE_TORSO, 0);
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} else {
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fDamagePeds = 1.2f * CTimer::GetTimeStep();
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if (((CPlayerPed *)pCurrentEntity)->InflictDamage(
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(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
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fDamagePeds, PEDPIECE_TORSO, 0))
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pCurrentEntity->bRenderScorched = true;
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}
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} else if (pCurrentEntity->IsVehicle()) {
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CVehicle *pCurrentVehicle = (CVehicle*)m_pEntity;
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if (pCurrentVehicle->m_pCarFire != this) {
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Extinguish();
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return;
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}
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if (!m_bIsScriptFire) {
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fDamageVehicle = 1.2f * CTimer::GetTimeStep();
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pCurrentVehicle->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
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}
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}
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}
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if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
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&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
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FindPlayerPed()->DoStuffToGoOnFire();
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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}
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if (CTimer::m_snTimeInMilliseconds > field_24) { /* set to 0 when a newfire starts, related to time */
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field_24 = CTimer::m_snTimeInMilliseconds + 80;
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firePos = m_vecPos;
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pCurrentVehicle = (CVehicle *)m_pEntity;
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if (pCurrentVehicle && pCurrentVehicle->IsVehicle() && (pCurrentVehicle->IsCar())) {
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CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(pCurrentVehicle->GetModelIndex()));
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CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
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ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
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firePos.x = ModelInfo.x;
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firePos.y = ModelInfo.y;
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firePos.z = ModelInfo.z + 0.15f;
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}
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CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
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0, m_fStrength, 0, 0, 0, 0);
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rand(); rand(); rand(); /* unsure why these three rands are called */
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0, 0, 0, 0, 0);
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}
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if (CTimer::m_snTimeInMilliseconds < m_nExtinguishTime || m_bIsScriptFire) {
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if (CTimer::m_snTimeInMilliseconds > m_nStartTime)
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m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
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nRandNumber = rand() & 127;
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lightpos.x = m_vecPos.x;
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lightpos.y = m_vecPos.y;
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lightpos.z = m_vecPos.z + 5.0f;
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if (!m_pEntity) {
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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7.0, 0.0, 0.0, -7.0, 0, nRandNumber / 2, nRandNumber / 2,
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0, 10.0, 1.0, 40.0, 0, 0.0);
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}
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
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12.0, fRed, fGreen, 0, 0, 0);
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} else {
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Extinguish();
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}
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}
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void
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CFire::ReportThisFire(void)
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{
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gFireManager.m_nTotalFires++;
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CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
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}
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void
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CFire::Extinguish(void)
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{
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CPed *pCurrentEntity;
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if (m_bIsOngoing) {
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if (!m_bIsScriptFire)
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gFireManager.m_nTotalFires--;
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m_nExtinguishTime = 0;
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m_bIsOngoing = false;
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pCurrentEntity = (CPed *)m_pEntity;
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if (pCurrentEntity) {
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if (pCurrentEntity->IsObject()) {
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pCurrentEntity->RestorePreviousState();
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pCurrentEntity->m_pFire = 0;
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} else if (pCurrentEntity->IsPed()) {
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pCurrentEntity->m_vecOffsetSeek.x = 0.0;
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}
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m_pEntity = nil;
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}
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}
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}
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void
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CFireManager::StartFire(CVector pos, float size, bool propagation)
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{
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CFire *pCurrentFire = GetNextFreeFire();
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if (pCurrentFire) {
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pCurrentFire->m_bIsOngoing = true;
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pCurrentFire->m_bIsScriptFire = false;
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pCurrentFire->m_bPropagationFlag = propagation;
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pCurrentFire->m_bAudioSet = true;
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pCurrentFire->m_vecPos = pos;
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pCurrentFire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000;
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pCurrentFire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
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pCurrentFire->m_pEntity = nil;
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pCurrentFire->m_pSource = nil;
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pCurrentFire->field_24 = 0;
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pCurrentFire->ReportThisFire();
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pCurrentFire->m_fStrength = size;
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}
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}
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void
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CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
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{
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CPed *ped = (CPed *)entityOnFire;
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CVehicle *veh = (CVehicle *)entityOnFire;
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CFire *fire = GetNextFreeFire();
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if (!fire)
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return;
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if (entityOnFire->IsPed() && (ped->m_pFire || !ped->IsPedInControl())) {
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return;
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} else if (entityOnFire->IsVehicle() && veh->m_pCarFire || veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
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return;
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}
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if (entityOnFire->IsPed()) {
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ped->m_pFire = fire;
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if (ped != FindPlayerPed()) {
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if (fleeFrom) {
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ped->SetFlee(fleeFrom, 10000);
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} else {
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ped->SetFlee(ped->GetPosition(), 10000);
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ped->m_fleeFrom = nil;
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}
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
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entityOnFire, (CPed *)fleeFrom, 10000);
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} else {
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CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
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entityOnFire, (CPed *)fleeFrom, 10000);
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}
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}
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} else {
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if (entityOnFire->IsVehicle()) {
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veh->m_pCarFire = fire;
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if (fleeFrom) {
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CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
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entityOnFire, (CPed *)fleeFrom, 10000);
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}
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}
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}
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fire->m_bIsOngoing = true;
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fire->m_bIsScriptFire = false;
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fire->m_vecPos = ped->GetPosition();
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if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
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fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333;
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} else if (entityOnFire->IsVehicle()) {
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fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds
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+ 4000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); //this needs to be simplified
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} else {
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fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds
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+ 10000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f);
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}
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fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
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fire->m_pEntity = entityOnFire;
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entityOnFire->RegisterReference(&fire->m_pEntity);
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fire->m_pSource = fleeFrom;
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if (fleeFrom)
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fleeFrom->RegisterReference(&fire->m_pSource);
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fire->ReportThisFire();
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fire->field_24 = 0;
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fire->m_fStrength = strength;
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fire->m_bPropagationFlag = propagation;
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fire->m_bAudioSet = true;
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}
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void
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CFireManager::Update(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing)
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m_aFires[i].ProcessFire();
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}
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}
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CFire *
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CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
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{
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{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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int fireId = -1;
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int fireId = -1;
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@ -38,6 +318,44 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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return nil;
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return nil;
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}
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}
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CFire *
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CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
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{
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int furthestFire = -1;
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float lastFireDist = 0.0;
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float fireDist;
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
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fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
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if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
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lastFireDist = fireDist;
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furthestFire = i;
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}
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}
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}
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if (furthestFire == -1)
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return nil;
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else
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return &m_aFires[furthestFire];
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}
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CFire *
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CFireManager::GetNextFreeFire(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
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return &m_aFires[i];
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}
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return nil;
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}
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uint32
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CFireManager::GetTotalActiveFires(void) const
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{
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return m_nTotalFires;
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}
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void
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void
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CFireManager::ExtinguishPoint(CVector point, float range)
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CFireManager::ExtinguishPoint(CVector point, float range)
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{
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{
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@ -49,16 +367,102 @@ CFireManager::ExtinguishPoint(CVector point, float range)
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}
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}
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}
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}
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|
||||||
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
|
int32
|
||||||
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
|
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
||||||
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
|
{
|
||||||
WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
|
CFire *fire;
|
||||||
WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
|
CPed *ped = (CPed *)target;
|
||||||
WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
|
CVehicle *veh = (CVehicle *)target;
|
||||||
WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
|
|
||||||
|
if (target) {
|
||||||
|
if (target->IsPed()) {
|
||||||
|
if (ped->m_pFire)
|
||||||
|
ped->m_pFire->Extinguish();
|
||||||
|
} else if (target->IsVehicle()) {
|
||||||
|
if (veh->m_pCarFire)
|
||||||
|
veh->m_pCarFire->Extinguish();
|
||||||
|
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
|
||||||
|
((CAutomobile *)veh)->Damage.SetEngineStatus(215);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fire = GetNextFreeFire();
|
||||||
|
fire->m_bIsOngoing = true;
|
||||||
|
fire->m_bIsScriptFire = true;
|
||||||
|
fire->m_bPropagationFlag = propagation;
|
||||||
|
fire->m_bAudioSet = true;
|
||||||
|
fire->m_vecPos = pos;
|
||||||
|
fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
|
||||||
|
fire->m_pEntity = target;
|
||||||
|
|
||||||
|
if (target)
|
||||||
|
target->RegisterReference(&fire->m_pEntity);
|
||||||
|
fire->m_pSource = nil;
|
||||||
|
fire->field_24 = 0;
|
||||||
|
fire->m_fStrength = strength;
|
||||||
|
if (target) {
|
||||||
|
if (target->IsPed()) {
|
||||||
|
ped->m_pFire = fire;
|
||||||
|
if (target != (CVehicle *)FindPlayerPed()) {
|
||||||
|
CVector2D pos = target->GetPosition();
|
||||||
|
ped->SetFlee(pos, 10000);
|
||||||
|
ped->SetMoveAnim();
|
||||||
|
ped->m_nPedState = PED_ON_FIRE;
|
||||||
|
}
|
||||||
|
} else if (target->IsVehicle()) {
|
||||||
|
veh->m_pCarFire = fire;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return fire - m_aFires;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CFireManager::IsScriptFireExtinguish(int16 index)
|
||||||
|
{
|
||||||
|
return (!m_aFires[index].m_bIsOngoing) ? true : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CFireManager::RemoveAllScriptFires(void)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < NUM_FIRES; i++) {
|
||||||
|
if (m_aFires[i].m_bIsScriptFire) {
|
||||||
|
m_aFires[i].Extinguish();
|
||||||
|
m_aFires[i].m_bIsScriptFire = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CFireManager::RemoveScriptFire(int16 index)
|
||||||
|
{
|
||||||
|
m_aFires[index].Extinguish();
|
||||||
|
m_aFires[index].m_bIsScriptFire = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CFireManager::SetScriptFireAudio(int16 index, bool state)
|
||||||
|
{
|
||||||
|
m_aFires[index].m_bAudioSet = state;
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
|
InjectHook(0x479220, &CFire_::ctor, PATCH_JUMP);
|
||||||
|
InjectHook(0x479280, &CFire_::dtor, PATCH_JUMP);
|
||||||
|
InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
|
||||||
|
InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479590, (void(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
|
||||||
|
InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
|
||||||
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
|
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
|
||||||
|
InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP);
|
||||||
|
InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP);
|
||||||
|
InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP);
|
||||||
|
InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue