From c03bae46ea4c9cc57a9b2ecf8da41f42b994bcf0 Mon Sep 17 00:00:00 2001 From: blingu <36486731+blingu@users.noreply.github.com> Date: Tue, 24 Mar 2020 18:12:53 +0100 Subject: [PATCH] Update Fire.cpp --- src/core/Fire.cpp | 436 ++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 420 insertions(+), 16 deletions(-) diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index f83ad2c8..d53c8fc7 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -1,19 +1,299 @@ #include "common.h" #include "patcher.h" +#include "Vector.h" +#include "PlayerPed.h" +#include "Entity.h" +#include "PointLights.h" +#include "Particle.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Shadows.h" +#include "Automobile.h" +#include "World.h" +#include "General.h" +#include "EventList.h" +#include "DamageManager.h" +#include "Ped.h" #include "Fire.h" CFireManager &gFireManager = *(CFireManager*)0x8F31D0; -WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } -WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); } -WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } - -uint32 CFireManager::GetTotalActiveFires() const +CFire::CFire(void) { - return m_nTotalFires; + m_bIsOngoing = 0; + m_bIsScriptFire = 0; + m_bPropagationFlag = 1; + m_bAudioSet = 1; + m_vecPos = CVector(0.0f, 0.0f, 0.0f); + m_pEntity = 0; + m_pSource = 0; + m_nFiremenPuttingOut = 0; + m_nExtinguishTime = 0; + m_nStartTime = 0; + field_20 = 1; + field_24 = 0; + m_fStrength = 0.8f; } -CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) +CFire::~CFire(void) {} + +class CFire_ : public CFire { +public: + void ctor() { ::new(this) CFire(); } + void dtor() { CFire::CFire(); } +}; + +void +CFire::ProcessFire(void) +{ + float fDamagePlayer; + float fDamagePeds; + float fDamageVehicle; + CVehicle *pCurrentVehicle; + char nRandNumber; + float fGreen; + float fRed; + CVector lightpos; + CVector firePos; + CVector vecProduct; + + CEntity *pCurrentEntity = (CPed *)m_pEntity; + CPed *ped = (CPed *)pCurrentEntity; + + if (m_pEntity) { + m_vecPos = m_pEntity->GetPosition(); + + if (((CPed *)m_pEntity)->IsPed()) { + if (ped->m_pFire != this) { + Extinguish(); + return; + } + if (ped->m_nMoveState != PEDMOVE_RUN) + m_vecPos.z -= 1.0f; + + if (ped->bInVehicle && ped->m_pMyVehicle) { + if (ped->m_pMyVehicle->IsCar()) + ped->m_pMyVehicle->m_fHealth = 75.0f; + } else if (pCurrentEntity == (CPed *)FindPlayerPed()) { + fDamagePlayer = 1.2f * CTimer::GetTimeStep(); + + ((CPlayerPed *)pCurrentEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePlayer, PEDPIECE_TORSO, 0); + } else { + fDamagePeds = 1.2f * CTimer::GetTimeStep(); + + if (((CPlayerPed *)pCurrentEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePeds, PEDPIECE_TORSO, 0)) + + pCurrentEntity->bRenderScorched = true; + } + } else if (pCurrentEntity->IsVehicle()) { + CVehicle *pCurrentVehicle = (CVehicle*)m_pEntity; + + if (pCurrentVehicle->m_pCarFire != this) { + Extinguish(); + return; + } + if (!m_bIsScriptFire) { + fDamageVehicle = 1.2f * CTimer::GetTimeStep(); + pCurrentVehicle->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); + } + } + } + if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) + && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { + FindPlayerPed()->DoStuffToGoOnFire(); + gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); + } + if (CTimer::m_snTimeInMilliseconds > field_24) { /* set to 0 when a newfire starts, related to time */ + field_24 = CTimer::m_snTimeInMilliseconds + 80; + firePos = m_vecPos; + pCurrentVehicle = (CVehicle *)m_pEntity; + + if (pCurrentVehicle && pCurrentVehicle->IsVehicle() && (pCurrentVehicle->IsCar())) { + CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(pCurrentVehicle->GetModelIndex())); + CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS]; + ModelInfo = m_pEntity->GetMatrix() * ModelInfo; + + firePos.x = ModelInfo.x; + firePos.y = ModelInfo.y; + firePos.z = ModelInfo.z + 0.15f; + } + + CParticle::AddParticle(PARTICLE_CARFLAME, firePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), + 0, m_fStrength, 0, 0, 0, 0); + + rand(); rand(); rand(); /* unsure why these three rands are called */ + + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, + CVector(0.0f, 0.0f, 0.0f), 0, 0.0, 0, 0, 0, 0); + } + if (CTimer::m_snTimeInMilliseconds < m_nExtinguishTime || m_bIsScriptFire) { + if (CTimer::m_snTimeInMilliseconds > m_nStartTime) + m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; + + nRandNumber = rand() & 127; + + lightpos.x = m_vecPos.x; + lightpos.y = m_vecPos.y; + lightpos.z = m_vecPos.z + 5.0f; + + if (!m_pEntity) { + CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, + 7.0, 0.0, 0.0, -7.0, 0, nRandNumber / 2, nRandNumber / 2, + 0, 10.0, 1.0, 40.0, 0, 0.0); + } + fGreen = nRandNumber / 128; + fRed = nRandNumber / 128; + + CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f), + 12.0, fRed, fGreen, 0, 0, 0); + } else { + Extinguish(); + } +} + +void +CFire::ReportThisFire(void) +{ + gFireManager.m_nTotalFires++; + CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000); +} + +void +CFire::Extinguish(void) +{ + CPed *pCurrentEntity; + + if (m_bIsOngoing) { + if (!m_bIsScriptFire) + gFireManager.m_nTotalFires--; + + m_nExtinguishTime = 0; + m_bIsOngoing = false; + pCurrentEntity = (CPed *)m_pEntity; + + if (pCurrentEntity) { + if (pCurrentEntity->IsObject()) { + pCurrentEntity->RestorePreviousState(); + pCurrentEntity->m_pFire = 0; + } else if (pCurrentEntity->IsPed()) { + pCurrentEntity->m_vecOffsetSeek.x = 0.0; + } + m_pEntity = nil; + } + } +} + +void +CFireManager::StartFire(CVector pos, float size, bool propagation) +{ + CFire *pCurrentFire = GetNextFreeFire(); + + if (pCurrentFire) { + pCurrentFire->m_bIsOngoing = true; + pCurrentFire->m_bIsScriptFire = false; + pCurrentFire->m_bPropagationFlag = propagation; + pCurrentFire->m_bAudioSet = true; + pCurrentFire->m_vecPos = pos; + pCurrentFire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000; + pCurrentFire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; + pCurrentFire->m_pEntity = nil; + pCurrentFire->m_pSource = nil; + pCurrentFire->field_24 = 0; + pCurrentFire->ReportThisFire(); + pCurrentFire->m_fStrength = size; + } +} + +void +CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation) +{ + CPed *ped = (CPed *)entityOnFire; + CVehicle *veh = (CVehicle *)entityOnFire; + CFire *fire = GetNextFreeFire(); + + if (!fire) + return; + if (entityOnFire->IsPed() && (ped->m_pFire || !ped->IsPedInControl())) { + return; + } else if (entityOnFire->IsVehicle() && veh->m_pCarFire || veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) { + return; + } + + if (entityOnFire->IsPed()) { + ped->m_pFire = fire; + if (ped != FindPlayerPed()) { + if (fleeFrom) { + ped->SetFlee(fleeFrom, 10000); + } else { + ped->SetFlee(ped->GetPosition(), 10000); + ped->m_fleeFrom = nil; + } + ped->bDrawLast = false; + ped->SetMoveState(PEDMOVE_SPRINT); + ped->SetMoveAnim(); + ped->m_nPedState = PED_ON_FIRE; + } + if (fleeFrom) { + if (ped->m_nPedType == PEDTYPE_COP) { + CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } else { + CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } else { + if (entityOnFire->IsVehicle()) { + veh->m_pCarFire = fire; + if (fleeFrom) { + CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } + + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_vecPos = ped->GetPosition(); + + if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) { + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333; + } else if (entityOnFire->IsVehicle()) { + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + + 4000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); //this needs to be simplified + } else { + fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + + 10000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); + } + fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; + fire->m_pEntity = entityOnFire; + entityOnFire->RegisterReference(&fire->m_pEntity); + fire->m_pSource = fleeFrom; + if (fleeFrom) + fleeFrom->RegisterReference(&fire->m_pSource); + fire->ReportThisFire(); + fire->field_24 = 0; + fire->m_fStrength = strength; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; +} + +void +CFireManager::Update(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) + m_aFires[i].ProcessFire(); + } +} + +CFire * +CFireManager::FindNearestFire(CVector vecPos, float *pDistance) { for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { int fireId = -1; @@ -38,6 +318,44 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) return nil; } +CFire * +CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange) +{ + int furthestFire = -1; + float lastFireDist = 0.0; + float fireDist; + + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) { + fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D(); + if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) { + lastFireDist = fireDist; + furthestFire = i; + } + } + } + if (furthestFire == -1) + return nil; + else + return &m_aFires[furthestFire]; +} + +CFire * +CFireManager::GetNextFreeFire(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) + return &m_aFires[i]; + } + return nil; +} + +uint32 +CFireManager::GetTotalActiveFires(void) const +{ + return m_nTotalFires; +} + void CFireManager::ExtinguishPoint(CVector point, float range) { @@ -49,16 +367,102 @@ CFireManager::ExtinguishPoint(CVector point, float range) } } -WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } -WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); } -WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); } -WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); } -WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); } -WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); } -WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); } +int32 +CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation) +{ + CFire *fire; + CPed *ped = (CPed *)target; + CVehicle *veh = (CVehicle *)target; + + if (target) { + if (target->IsPed()) { + if (ped->m_pFire) + ped->m_pFire->Extinguish(); + } else if (target->IsVehicle()) { + if (veh->m_pCarFire) + veh->m_pCarFire->Extinguish(); + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) { + ((CAutomobile *)veh)->Damage.SetEngineStatus(215); + } + } + } + + fire = GetNextFreeFire(); + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = true; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400; + fire->m_pEntity = target; + + if (target) + target->RegisterReference(&fire->m_pEntity); + fire->m_pSource = nil; + fire->field_24 = 0; + fire->m_fStrength = strength; + if (target) { + if (target->IsPed()) { + ped->m_pFire = fire; + if (target != (CVehicle *)FindPlayerPed()) { + CVector2D pos = target->GetPosition(); + ped->SetFlee(pos, 10000); + ped->SetMoveAnim(); + ped->m_nPedState = PED_ON_FIRE; + } + } else if (target->IsVehicle()) { + veh->m_pCarFire = fire; + } + } + return fire - m_aFires; +} + +bool +CFireManager::IsScriptFireExtinguish(int16 index) +{ + return (!m_aFires[index].m_bIsOngoing) ? true : false; +} + +void +CFireManager::RemoveAllScriptFires(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsScriptFire) { + m_aFires[i].Extinguish(); + m_aFires[i].m_bIsScriptFire = false; + } + } +} + +void +CFireManager::RemoveScriptFire(int16 index) +{ + m_aFires[index].Extinguish(); + m_aFires[index].m_bIsScriptFire = false; +} + +void +CFireManager::SetScriptFireAudio(int16 index, bool state) +{ + m_aFires[index].m_bAudioSet = state; +} STARTPATCHES - InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); + InjectHook(0x479220, &CFire_::ctor, PATCH_JUMP); + InjectHook(0x479280, &CFire_::dtor, PATCH_JUMP); + InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP); + InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP); + InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP); + InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP); + InjectHook(0x479590, (void(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP); + InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP); + InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP); InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP); + InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP); + InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); + InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP); + InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP); + InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP); + InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP); + InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP); ENDPATCHES -