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Disable loading screen
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@ -198,6 +198,7 @@ enum Config {
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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//#define USE_TEXTURE_POOL
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//#define USE_TEXTURE_POOL
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@ -471,6 +471,7 @@ ResetLoadingScreenBar()
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void
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void
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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{
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{
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#ifndef DISABLE_LOADING_SCREEN
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CSprite2d *splash;
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CSprite2d *splash;
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#ifndef RANDOMSPLASH
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#ifndef RANDOMSPLASH
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@ -534,6 +535,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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CFont::DrawFonts();
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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DoRWStuffEndOfFrame();
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}
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}
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#endif
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}
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}
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void
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void
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