From c012e5a7ffa4a1d2d4a0d67a7aeacf973d9f8db4 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 9 Jul 2020 20:40:15 +0300 Subject: [PATCH] Disable loading screen --- src/core/config.h | 3 ++- src/core/main.cpp | 2 ++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/core/config.h b/src/core/config.h index 5010ed3d..b43fc90b 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -198,7 +198,8 @@ enum Config { #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL // Particle diff --git a/src/core/main.cpp b/src/core/main.cpp index 1e26381a..2608612a 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -471,6 +471,7 @@ ResetLoadingScreenBar() void LoadingScreen(const char *str1, const char *str2, const char *splashscreen) { +#ifndef DISABLE_LOADING_SCREEN CSprite2d *splash; #ifndef RANDOMSPLASH @@ -534,6 +535,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) CFont::DrawFonts(); DoRWStuffEndOfFrame(); } +#endif } void