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@ -19,6 +19,11 @@
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#include "RpAnimBlend.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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#include "ColStore.h"
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#include "Radar.h"
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#include "Pools.h"
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//--MIAMI: file done
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const struct {
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const char *szTrackName;
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@ -119,15 +124,22 @@ int32 CCutsceneMgr::ms_numCutsceneObjs;
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bool CCutsceneMgr::ms_loaded;
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bool CCutsceneMgr::ms_animLoaded;
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bool CCutsceneMgr::ms_useLodMultiplier;
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bool CCutsceneMgr::ms_camLoaded;
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char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
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char CCutsceneMgr::ms_uncompressedAnims[8][32];
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uint32 CCutsceneMgr::ms_numUncompressedAnims;
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CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
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CVector CCutsceneMgr::ms_cutsceneOffset;
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float CCutsceneMgr::ms_cutsceneTimer;
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bool CCutsceneMgr::ms_wasCutsceneSkipped;
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uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
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bool CCutsceneMgr::ms_useCutsceneShadows = true;
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bool bCamLoaded;
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bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P
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int32 NumberOfSavedWeapons;
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eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
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int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
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char uncompressedAnims[8][32];
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uint32 numUncompressedAnims;
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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@ -151,15 +163,15 @@ CCutsceneMgr::Initialise(void)
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ms_loaded = false;
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ms_wasCutsceneSkipped = false;
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ms_running = false;
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ms_useLodMultiplier = false;
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ms_animLoaded = false;
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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ms_numUncompressedAnims = 0;
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ms_uncompressedAnims[0][0] = '\0';
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numUncompressedAnims = 0;
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uncompressedAnims[0][0] = '\0';
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}
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void
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@ -178,9 +190,9 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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ms_cutsceneProcessing = true;
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ms_wasCutsceneSkipped = false;
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if (!strcasecmp(szCutsceneName, "jb"))
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ms_useLodMultiplier = true;
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CTimer::Suspend();
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if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver)
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CStreaming::RemoveCurrentZonesModels();
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ms_pCutsceneDir->numEntries = 0;
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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@ -200,7 +212,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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CStreaming::MakeSpaceFor(size << 11);
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CStreaming::ImGonnaUseStreamingMemory();
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RwStreamSkip(stream, offset << 11);
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CAnimManager::LoadAnimFile(stream, true, ms_uncompressedAnims);
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CAnimManager::LoadAnimFile(stream, true, uncompressedAnims);
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ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
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CStreaming::IHaveUsedStreamingMemory();
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ms_animLoaded = true;
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@ -217,9 +229,9 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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TheCamera.LoadPathSplines(file);
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CStreaming::IHaveUsedStreamingMemory();
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ms_camLoaded = true;
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bCamLoaded = true;
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} else {
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ms_camLoaded = false;
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bCamLoaded = false;
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}
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CFileMgr::CloseFile(file);
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@ -252,7 +264,7 @@ void
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CCutsceneMgr::FinishCutscene()
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{
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ms_wasCutsceneSkipped = true;
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if (ms_camLoaded) {
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if (bCamLoaded) {
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CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
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TheCamera.FinishCutscene();
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}
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@ -264,7 +276,7 @@ CCutsceneMgr::FinishCutscene()
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void
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CCutsceneMgr::SetupCutsceneToStart(void)
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{
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if (ms_camLoaded) {
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if (bCamLoaded) {
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TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
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TheCamera.TakeControlWithSpline(JUMP_CUT);
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TheCamera.SetWideScreenOn();
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@ -276,7 +288,16 @@ CCutsceneMgr::SetupCutsceneToStart(void)
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assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
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if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
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assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
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ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation);
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if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
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pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
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} else {
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KeyFrameTrans* keyFrames;
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if (pAnimBlendAssoc->hierarchy->IsCompressed())
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keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
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else
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keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
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ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
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}
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pAnimBlendAssoc->SetRun();
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} else {
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ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
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@ -300,19 +321,31 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
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CAnimBlendClumpData *pAnimBlendClumpData;
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assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
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debug("Give cutscene anim %s\n", animName);
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RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
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pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
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pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
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if (!pNewAnim) {
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debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
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return;
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}
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if (pNewAnim->hierarchy->IsCompressed())
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pNewAnim->hierarchy->compressed2 = true;
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CStreaming::ImGonnaUseStreamingMemory();
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pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
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CStreaming::IHaveUsedStreamingMemory();
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pNewAnim->SetCurrentTime(0.0f);
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pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
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pNewAnim->flags &= ~ASSOC_RUNNING;
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pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
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pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
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if (pNewAnim->hierarchy->compressed2)
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pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::UNK_COMPRESSED;
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}
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void
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@ -327,25 +360,42 @@ CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
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return nil;
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}
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void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
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{
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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float radius = 0.0f;
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RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
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pColModel->boundingSphere.radius = radius;
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pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
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pColModel->boundingBox.max = CVector(radius, radius, radius);
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}
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}
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CCutsceneObject *
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CCutsceneMgr::CreateCutsceneObject(int modelId)
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{
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CBaseModelInfo *pModelInfo;
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CColModel *pColModel;
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float radius;
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RpClump *clump;
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CCutsceneObject *pCutsceneObject;
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CStreaming::ImGonnaUseStreamingMemory();
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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radius = 0.0f;
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pModelInfo->SetColModel(pColModel);
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clump = (RpClump*)pModelInfo->GetRwObject();
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assert(RwObjectGetType((RwObject*)clump) == rpCLUMP);
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RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
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UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
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} else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) {
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CColModel *colModel = new CColModel();
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colModel->boundingSphere.radius = 2.0f;
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colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f);
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pModelInfo->SetColModel(colModel, true);
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}
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pColModel = pModelInfo->GetColModel();
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float radius = 2.0f;
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pColModel->boundingSphere.radius = radius;
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pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
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pColModel->boundingBox.max = CVector(radius, radius, radius);
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@ -353,7 +403,10 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
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pCutsceneObject = new CCutsceneObject();
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pCutsceneObject->SetModelIndex(modelId);
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if (ms_useCutsceneShadows)
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pCutsceneObject->CreateShadow();
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ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
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CStreaming::IHaveUsedStreamingMemory();
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return pCutsceneObject;
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}
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@ -365,6 +418,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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ms_useCutsceneShadows = true;
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for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
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CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
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@ -374,14 +428,23 @@ CCutsceneMgr::DeleteCutsceneData(void)
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}
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ms_numCutsceneObjs = 0;
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for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) {
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CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i);
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CColModel *colModel = minfo->GetColModel();
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if (colModel != &CTempColModels::ms_colModelPed1) {
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delete colModel;
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minfo->SetColModel(&CTempColModels::ms_colModelPed1);
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}
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}
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if (ms_animLoaded)
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CAnimManager::RemoveLastAnimFile();
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ms_animLoaded = false;
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ms_numUncompressedAnims = 0;
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ms_uncompressedAnims[0][0] = '\0';
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numUncompressedAnims = 0;
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uncompressedAnims[0][0] = '\0';
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if (ms_camLoaded) {
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if (bCamLoaded) {
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TheCamera.RestoreWithJumpCut();
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TheCamera.SetWideScreenOff();
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TheCamera.DeleteCutSceneCamDataMemory();
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@ -398,8 +461,35 @@ CCutsceneMgr::DeleteCutsceneData(void)
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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if(ms_camLoaded)
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CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
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CStreaming::ms_disableStreaming = false;
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CWorld::bProcessCutsceneOnly = false;
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if(bCamLoaded)
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CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
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CPad::GetPad(0)->Clear(false);
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if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) {
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CStreaming::LoadInitialPeds();
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CStreaming::LoadInitialWeapons();
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CStreaming::LoadInitialVehicles();
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bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false;
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CPlayerPed *pPlayerPed = FindPlayerPed();
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for (int i = 0; i < NumberOfSavedWeapons; i++) {
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int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
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uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
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CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
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CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
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CStreaming::LoadAllRequestedModels(false);
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}
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if (!(flags & STREAMFLAGS_DONT_REMOVE))
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CStreaming::SetModelIsDeletable(weaponModelId);
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pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
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}
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NumberOfSavedWeapons = 0;
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}
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CTimer::Resume();
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}
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@ -437,26 +527,155 @@ CCutsceneMgr::Update(void)
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ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
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if (ms_camLoaded)
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for (int i = 0; i < ms_numCutsceneObjs; i++) {
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int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05)
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UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
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if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21)
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UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
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}
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if (bCamLoaded)
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if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
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if (CPad::GetPad(0)->GetCrossJustDown()
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|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
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|| CPad::GetPad(0)->GetLeftMouseJustDown()
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|| CPad::GetPad(0)->GetEnterJustDown()
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|| CPad::GetPad(0)->GetCharJustDown(' '))
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FinishCutscene();
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FinishCutscene();
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}
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}
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bool CCutsceneMgr::HasCutsceneFinished(void) { return !ms_camLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
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bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
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void
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CCutsceneMgr::LoadAnimationUncompressed(char const* name)
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{
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strcpy(ms_uncompressedAnims[ms_numUncompressedAnims], name);
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strcpy(uncompressedAnims[numUncompressedAnims], name);
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// Because that's how CAnimManager knows the end of array
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++ms_numUncompressedAnims;
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assert(ms_numUncompressedAnims < ARRAY_SIZE(ms_uncompressedAnims));
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ms_uncompressedAnims[ms_numUncompressedAnims][0] = '\0';
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++numUncompressedAnims;
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assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims));
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uncompressedAnims[numUncompressedAnims][0] = '\0';
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}
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void
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CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
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{
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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}
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void
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CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
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{
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
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debug("Attach %s to component %s of %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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frame,
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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RpClump* clump = pObject->GetClump();
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if (RwObjectGetType(clump) == rpCLUMP)
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if (IsClumpSkinned(clump))
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RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
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}
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void
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CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
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{
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RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
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RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
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RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
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((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
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((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
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debug("Attach %s to %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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|
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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}
|
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void
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CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
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|
|
{
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CStreaming::ms_disableStreaming = true;
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|
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CColStore::RemoveAllCollision();
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|
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CWorld::bProcessCutsceneOnly = true;
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ms_cutsceneProcessing = true;
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for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) {
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CPed *pPed = CPools::GetPedPool()->GetSlot(i);
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if (pPed) {
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|
if (!pPed->IsPlayer() && pPed->CanBeDeleted()) {
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|
|
CWorld::Remove(pPed);
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|
|
delete pPed;
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|
}
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|
}
|
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|
|
}
|
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|
|
for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
|
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|
|
CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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|
|
if (pVehicle) {
|
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|
|
if (pVehicle->CanBeDeleted()) {
|
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|
|
CWorld::Remove(pVehicle);
|
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|
|
delete pVehicle;
|
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|
|
}
|
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|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
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|
|
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;
|
|
|
|
|
CStreaming::RemoveCurrentZonesModels();
|
|
|
|
|
CStreaming::SetModelIsDeletable(MI_MALE01);
|
|
|
|
|
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
|
|
|
|
|
CStreaming::SetModelIsDeletable(MI_HMOCA);
|
|
|
|
|
CStreaming::SetModelTxdIsDeletable(MI_HMOCA);
|
|
|
|
|
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
|
|
|
|
|
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
|
|
|
|
|
CStreaming::SetModelIsDeletable(MI_MISSILE);
|
|
|
|
|
CStreaming::SetModelTxdIsDeletable(MI_MISSILE);
|
|
|
|
|
CStreaming::SetModelIsDeletable(MI_POLICE);
|
|
|
|
|
CStreaming::SetModelTxdIsDeletable(MI_POLICE);
|
|
|
|
|
|
|
|
|
|
while (CStreaming::RemoveLoadedVehicle()) ;
|
|
|
|
|
|
|
|
|
|
CRadar::RemoveRadarSections();
|
|
|
|
|
|
|
|
|
|
for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
|
|
|
|
|
CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
|
|
|
|
|
if (pDummy)
|
|
|
|
|
pDummy->DeleteRwObject();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i--) {
|
|
|
|
|
CObject* pObject = CPools::GetObjectPool()->GetSlot(i);
|
|
|
|
|
if (pObject)
|
|
|
|
|
pObject->DeleteRwObject();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
|
|
|
|
|
CBuilding* pBuilding = CPools::GetBuildingPool()->GetSlot(i);
|
|
|
|
|
if (pBuilding && pBuilding->GetClump() != nil && pBuilding->bIsBIGBuilding && pBuilding->bStreamBIGBuilding) {
|
|
|
|
|
if (pBuilding->bIsBIGBuilding)
|
|
|
|
|
CStreaming::RequestModel(pBuilding->GetModelIndex(), 0);
|
|
|
|
|
if (!pBuilding->bImBeingRendered)
|
|
|
|
|
pBuilding->DeleteRwObject();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CPlayerPed *pPlayerPed = FindPlayerPed();
|
|
|
|
|
pPlayerPed->RemoveWeaponAnims(0, -1000.0f);
|
|
|
|
|
NumberOfSavedWeapons = 0;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
|
|
|
|
|
if (pPlayerPed->m_weapons[i].m_eWeaponType != WEAPONTYPE_UNARMED) {
|
|
|
|
|
SavedWeaponIDs[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_eWeaponType;
|
|
|
|
|
SavedWeaponAmmo[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_nAmmoTotal;
|
|
|
|
|
NumberOfSavedWeapons++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pPlayerPed->ClearWeapons();
|
|
|
|
|
CGame::DrasticTidyUpMemory(true);
|
|
|
|
|
}
|