mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 11:35:54 +00:00
commit
b8b3292161
|
@ -12,6 +12,8 @@
|
|||
#include "World.h"
|
||||
#include "Floater.h"
|
||||
#include "soundlist.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "Timecycle.h"
|
||||
|
||||
int16 CObject::nNoTempObjects;
|
||||
//int16 CObject::nBodyCastHealth = 1000;
|
||||
|
@ -128,15 +130,115 @@ CObject::Teleport(CVector vecPos)
|
|||
void
|
||||
CObject::Render(void)
|
||||
{
|
||||
if(bDoNotRender)
|
||||
if (bDoNotRender)
|
||||
return;
|
||||
|
||||
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
|
||||
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
|
||||
assert(mi->GetModelType() == MITYPE_VEHICLE);
|
||||
mi->SetVehicleColour(m_colour1, m_colour2);
|
||||
}
|
||||
|
||||
float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
|
||||
float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
|
||||
float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
|
||||
|
||||
red = clamp(red, 0.0f, 255.0f);
|
||||
green = clamp(green, 0.0f, 255.0f);
|
||||
blue = clamp(blue, 0.0f, 255.0f);
|
||||
|
||||
int alpha = CGeneral::GetRandomNumberInRange(196, 225);
|
||||
|
||||
RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
|
||||
|
||||
if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
|
||||
float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
|
||||
if (moveSpeedMagnitude > 0.0f) {
|
||||
float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
|
||||
|
||||
CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
|
||||
dir.z += 0.05f * moveSpeedMagnitude;
|
||||
|
||||
CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
|
||||
|
||||
float fWaterLevel;
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.75f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
|
||||
float scaleMin = GetColModel()->boundingBox.min.y;
|
||||
|
||||
dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
|
||||
dir.z += 0.05f * moveSpeedMagnitude;
|
||||
|
||||
pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
|
||||
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.55f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
|
||||
pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
|
||||
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.55f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
|
||||
pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
|
||||
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.55f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
|
||||
float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
|
||||
if (moveSpeedMagnitude > 0.0f) {
|
||||
float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
|
||||
|
||||
CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
|
||||
dir.z += 0.05f * moveSpeedMagnitude;
|
||||
|
||||
CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
|
||||
|
||||
float fWaterLevel;
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.75f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
|
||||
float scaleMin = GetColModel()->boundingBox.min.y;
|
||||
|
||||
dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
|
||||
dir.z += 0.05f * moveSpeedMagnitude;
|
||||
|
||||
pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
|
||||
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.55f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
|
||||
pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
|
||||
|
||||
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
|
||||
pos.z = fWaterLevel + 0.55f;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
CEntity::Render();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue