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Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap 2020-11-01 10:29:37 +01:00
commit 9598a90627
3 changed files with 3 additions and 3 deletions

View file

@ -79,7 +79,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bBigWheels = false;
bWaterTight = false;
SetModelIndex(id);
CAutomobile::SetModelIndex(id);
// Already done in CVehicle...
switch(GetModelIndex()){

View file

@ -60,7 +60,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fMovingSpeed = 0.0f;
m_skimmerThingTimer = 0.0f;
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
SetModelIndex(mi);
CBoat::SetModelIndex(mi);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)minfo->m_handlingId);

View file

@ -45,7 +45,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_vehType = VEHICLE_TYPE_TRAIN;
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
SetModelIndex(id);
CTrain::SetModelIndex(id);
Doors[0].Init(0.8f, 0.0f, 1, 0);
Doors[1].Init(-0.8f, 0.0f, 0, 0);