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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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commit
9598a90627
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@ -79,7 +79,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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bBigWheels = false;
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bWaterTight = false;
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SetModelIndex(id);
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CAutomobile::SetModelIndex(id);
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// Already done in CVehicle...
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switch(GetModelIndex()){
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@ -60,7 +60,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
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m_fMovingSpeed = 0.0f;
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m_skimmerThingTimer = 0.0f;
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m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
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SetModelIndex(mi);
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CBoat::SetModelIndex(mi);
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
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pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)minfo->m_handlingId);
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@ -45,7 +45,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_vehType = VEHICLE_TYPE_TRAIN;
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
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SetModelIndex(id);
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CTrain::SetModelIndex(id);
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Doors[0].Init(0.8f, 0.0f, 1, 0);
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Doors[1].Init(-0.8f, 0.0f, 0, 0);
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