mirror of
https://git.rip/DMCA_FUCKER/re3.git
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Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h
This commit is contained in:
commit
afa4fa6510
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@ -59,6 +59,67 @@ void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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{
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BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
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#ifdef GTA_PS2
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BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
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BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
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BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
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BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
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BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
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BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
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BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
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BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
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BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
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BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
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BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
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BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
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BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
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BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
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BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
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BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
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BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
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BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
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BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
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BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
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BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
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BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
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BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
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BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
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BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
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BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
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BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
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BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
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BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
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BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
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BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
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BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
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#endif // GTA_PS2
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BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
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}
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@ -449,7 +510,7 @@ enum
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struct tVehicleSampleData {
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eSfxSample m_nAccelerationSampleIndex;
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uint8 m_bEngineSoundType;
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uint8 m_nBank;
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eSfxSample m_nHornSample;
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int32 m_nHornFrequency;
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uint8 m_nSirenOrAlarmSample;
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@ -1036,7 +1097,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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if (m_sQueueSample.m_nVolume != 0) {
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if (automobile->GetStatus() == STATUS_SIMPLE) {
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if (modificator < 0.02f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
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freq = modificator * 10000 + 22050;
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m_sQueueSample.m_nCounter = 52;
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} else {
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@ -1045,7 +1106,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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}
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} else {
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if (automobile->m_fGasPedal < 0.05f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
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freq = modificator * 10000 + 22050;
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m_sQueueSample.m_nCounter = 52;
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} else {
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@ -1101,13 +1162,17 @@ cAudioManager::PlayerJustLeftCar(void) const
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}
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void
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cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
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cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
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{
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_nSampleIndex = sample;
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#ifdef GTA_PS2
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m_sQueueSample.m_nBankIndex = bank;
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#else
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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#endif // GTA_PS2
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_nFrequency = freq;
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@ -1144,11 +1209,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
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} else if (nAccel < 60) {
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++nAccel;
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}
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AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true);
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AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true);
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AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
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AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true);
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}
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} else if (params->m_nIndex == DODO) {
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AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true);
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AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
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} else if (params->m_fDistance < SQR(200)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
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@ -1290,8 +1355,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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} else
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freqModifier = 0;
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engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
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soundOffset = 3 * (engineSoundType - 1);
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engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
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soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET);
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if (accelerateState <= 0) {
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if (params->m_fVelocityChange < -0.001f) {
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if (channelUsed) {
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@ -1318,16 +1383,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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}
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if (gasPedalAudio > 0.05f) {
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freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
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if (engineSoundType == 6)
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if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
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freq /= 2;
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AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
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false);
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}
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}
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freq = (10000.f * gasPedalAudio) + 22050;
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if (engineSoundType == 6)
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if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
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freq /= 2;
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AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true);
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AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true);
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CurrentPretendGear = Max(1, currentGear);
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} else {
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@ -1348,13 +1413,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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automobile->m_fGasPedalAudio = accelerationMultipler;
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}
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freq = freqModifier + baseFreq;
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if (engineSoundType == 6)
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if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
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freq /= 2;
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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bAccelSampleStopped = true;
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}
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AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true);
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AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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if (bAccelSampleStopped) {
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@ -1388,7 +1453,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == 6)
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if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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@ -1411,7 +1476,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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--nCruising;
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}
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == 6)
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if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
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freq /= 2;
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AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
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}
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@ -3992,7 +4057,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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if (type == EXPLOSION_HELI)
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m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
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break;
|
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}
|
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pos = CExplosion::GetExplosionPosition(i);
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@ -4197,13 +4262,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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m_sQueueSample.m_bIs2D = false;
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emittingVolume = m_anRandomTable[2] % 20 + 90;
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break;
|
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/*case SCRIPT_SOUND_110:
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case SCRIPT_SOUND_111:
|
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if (SampleManager.IsSampleBankLoaded(0) != 1)
|
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/*
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case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
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case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
|
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if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
|
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return;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
|
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m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
|
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emittingVolume = MAX_VOLUME;
|
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
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|
@ -4400,7 +4466,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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case SCRIPT_SOUND_PARTY_1_LOOP_S:
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m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
|
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emittingVolume = MAX_VOLUME;
|
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
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|
@ -4410,7 +4476,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
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case SCRIPT_SOUND_PARTY_1_LOOP_L:
|
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m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4420,7 +4486,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_2_LOOP_S:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4430,7 +4496,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_2_LOOP_L:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4440,7 +4506,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_3_LOOP_S:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4450,7 +4516,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_3_LOOP_L:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4460,7 +4526,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_4_LOOP_S:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4470,7 +4536,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_4_LOOP_L:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4480,7 +4546,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_PARTY_1_LOOP:
|
||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -4530,7 +4596,7 @@ cAudioManager::ProcessWeather(int32 id)
|
|||
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
||||
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
||||
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
|
||||
} else {
|
||||
|
@ -4584,6 +4650,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
bool stereo;
|
||||
bool processedPickup;
|
||||
bool processedMission;
|
||||
bool frontendBank;
|
||||
int16 sample;
|
||||
|
||||
static uint8 iSound = 0;
|
||||
|
@ -4594,6 +4661,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
processedPickup = false;
|
||||
stereo = false;
|
||||
processedMission = false;
|
||||
frontendBank = false;
|
||||
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
|
||||
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
|
||||
|
@ -4630,7 +4698,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
// processedPickup = true;
|
||||
// stereo = true;
|
||||
// break;
|
||||
//case SOUND_4A:
|
||||
//case SOUND_PICKUP_ERROR:
|
||||
// m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
||||
// processedPickup = true;
|
||||
// stereo = true;
|
||||
|
@ -4665,13 +4733,18 @@ cAudioManager::ProcessFrontEnd()
|
|||
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
|
||||
stereo = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_MENU_COMPLETED:
|
||||
case SOUND_FRONTEND_MENU_NEW_PAGE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
|
||||
stereo = true;
|
||||
frontendBank = true;
|
||||
frontendBank = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_MENU_SUCCESS:
|
||||
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
|
||||
stereo = true;
|
||||
frontendBank = true;
|
||||
frontendBank = true;
|
||||
frontendBank = true;
|
||||
break;
|
||||
//case SOUND_FRONTEND_EXIT:
|
||||
// m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
|
||||
|
@ -4682,6 +4755,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
// break;
|
||||
case SOUND_FRONTEND_FAIL:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
|
||||
frontendBank = true;
|
||||
stereo = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_NO_RADIO:
|
||||
|
@ -4720,7 +4794,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
|
@ -5046,7 +5120,7 @@ cAudioManager::ProcessBridgeWarning()
|
|||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
||||
|
|
|
@ -217,7 +217,7 @@ public:
|
|||
|
||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||
void AddDetailsToRequestedOrderList(uint8 sample);
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
|
||||
uint8 counter, bool notLooping);
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void AddReleasingSounds();
|
||||
|
|
|
@ -13,9 +13,83 @@ struct tSample {
|
|||
int32 nLoopEnd;
|
||||
};
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#define PS2BANK(e) e
|
||||
#else
|
||||
#define PS2BANK(e) e = SAMPLEBANK_MAIN
|
||||
#endif // GTA_PS2
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
SAMPLEBANK_MAIN,
|
||||
|
||||
CAR_SAMPLEBANKS_OFFSET,
|
||||
SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET,
|
||||
SAMPLEBANK_CAR_PATHFINDER,
|
||||
SAMPLEBANK_CAR_PORSCHE,
|
||||
SAMPLEBANK_CAR_SPIDER,
|
||||
SAMPLEBANK_CAR_MERC,
|
||||
SAMPLEBANK_CAR_MACKTRUCK,
|
||||
SAMPLEBANK_CAR_HOTROD,
|
||||
SAMPLEBANK_CAR_COBRA,
|
||||
SAMPLEBANK_CAR_NONE,
|
||||
|
||||
PS2BANK(SAMPLEBANK_FRONTEND),
|
||||
|
||||
PS2BANK(SAMPLEBANK_TRAIN),
|
||||
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_3),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_4),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_5),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_6),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_7),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_8),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_9),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_10),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_11),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_12),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_SAWMILL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_AIRPORT),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_SHOP),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CINEMA),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_DOCKS),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_HOME),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PORN_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PORN_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PORN_3),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2),
|
||||
|
||||
PS2BANK(SAMPLEBANK_BUILDING_39),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_40),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_41),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_42),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_43),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_44),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_45),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_46),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_47),
|
||||
|
||||
PS2BANK(SAMPLEBANK_EXTRAS),
|
||||
|
||||
SAMPLEBANK_PED,
|
||||
MAX_SAMPLEBANKS,
|
||||
SAMPLEBANK_INVALID
|
||||
|
|
|
@ -196,10 +196,10 @@ enum eSound : uint16
|
|||
SOUND_194,
|
||||
|
||||
// TODO(Miami): They're frontend sounds but names are copy-paste and incorrect
|
||||
SOUND_FRONTEND_MENU_COMPLETED,
|
||||
SOUND_FRONTEND_MENU_NEW_PAGE,
|
||||
SOUND_FRONTEND_FAIL,
|
||||
SOUND_FRONTEND_MENU_SUCCESS,
|
||||
SOUND_FRONTEND_EXIT,
|
||||
SOUND_FRONTEND_MENU_SETTING_CHANGE,
|
||||
SOUND_FRONTEND_MENU_BACK,
|
||||
SOUND_FRONTEND_AUDIO_TEST,
|
||||
|
||||
SOUND_INJURED_PED_MALE_OUCH,
|
||||
|
@ -322,8 +322,8 @@ enum eScriptSounds : uint16 {
|
|||
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
|
||||
SCRIPT_SOUND_110,
|
||||
SCRIPT_SOUND_111,
|
||||
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
|
||||
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING,
|
||||
SCRIPT_SOUND_113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L,
|
||||
|
|
|
@ -319,7 +319,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
|
|||
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
|
||||
if (m_nFirstVisibleRowOnList > 0) {
|
||||
if(playSoundOnSuccess)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
|
||||
m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
|
||||
|
@ -337,7 +337,7 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
|
|||
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
|
||||
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
|
||||
if(playSoundOnSuccess)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
|
||||
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
|
||||
|
@ -690,7 +690,7 @@ CMenuManager::DisplayHelperText()
|
|||
case 0:
|
||||
{
|
||||
int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||
if (action != MENUACTION_CHANGEMENU && action != MENUACTION_REDEFCTRL && action != MENUACTION_RESTOREDEF) {
|
||||
if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) {
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
|
||||
}
|
||||
|
@ -1722,7 +1722,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
|
|||
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
if (!m_bKeyIsOK)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
|
||||
m_bKeyIsOK = true;
|
||||
} else {
|
||||
|
@ -1936,7 +1936,7 @@ CMenuManager::DrawControllerSetupScreen()
|
|||
float curOptY = i * rowHeight + yStart;
|
||||
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
|
||||
if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nPrevOption = i;
|
||||
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
|
||||
|
@ -1950,7 +1950,7 @@ CMenuManager::DrawControllerSetupScreen()
|
|||
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
|
||||
#endif
|
||||
if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -1959,7 +1959,7 @@ CMenuManager::DrawControllerSetupScreen()
|
|||
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
|
||||
#endif
|
||||
if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
|
||||
}
|
||||
|
@ -2648,13 +2648,13 @@ CMenuManager::DrawPlayerSetupScreen()
|
|||
if (rowIdx == m_nSelectedListRow) {
|
||||
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
|
||||
if (m_nSkinsTotal > 0) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
strcpy(m_PrefsSkinFile, m_aSkinName);
|
||||
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
|
||||
SaveSettings();
|
||||
}
|
||||
} else {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_nSelectedListRow = rowIdx;
|
||||
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
|
||||
|
@ -2810,7 +2810,7 @@ CMenuManager::DrawPlayerSetupScreen()
|
|||
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|
||||
|| m_nCurrExLayer == HOVEROPTION_BACK) {
|
||||
if (m_nHoverOption != HOVEROPTION_BACK)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nHoverOption = HOVEROPTION_BACK;
|
||||
|
||||
|
@ -2821,7 +2821,7 @@ CMenuManager::DrawPlayerSetupScreen()
|
|||
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|
||||
|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
|
||||
if (m_nHoverOption != HOVEROPTION_USESKIN)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
|
||||
m_nHoverOption = HOVEROPTION_USESKIN;
|
||||
|
||||
|
@ -3502,7 +3502,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
field_159 = true;
|
||||
}
|
||||
else {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
|
||||
m_bKeyIsOK = false;
|
||||
|
@ -3589,7 +3589,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
++m_nPrevOption;
|
||||
}
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3642,7 +3642,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
|
||||
if (CPad::GetPad(0)->GetTabJustDown()) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
m_bShowMouse = false;
|
||||
switch (m_nCurrExLayer) {
|
||||
case HOVEROPTION_BACK:
|
||||
|
@ -3678,7 +3678,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (!m_bPressedUpOnList) {
|
||||
m_bPressedUpOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
ScrollUpListByOne();
|
||||
}
|
||||
} else {
|
||||
|
@ -3700,7 +3700,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (!m_bPressedDownOnList) {
|
||||
m_bPressedDownOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
ScrollDownListByOne();
|
||||
}
|
||||
} else {
|
||||
|
@ -3716,7 +3716,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
m_bPressedPgUpOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
PageUpList(false);
|
||||
}
|
||||
}
|
||||
|
@ -3728,14 +3728,14 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
m_bPressedPgDnOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
PageDownList(false);
|
||||
}
|
||||
}
|
||||
if (CPad::GetPad(0)->GetHome()) {
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
|
||||
m_nFirstVisibleRowOnList = 0;
|
||||
}
|
||||
|
@ -3745,7 +3745,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (CPad::GetPad(0)->GetEnd()) {
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
|
||||
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
|
||||
}
|
||||
|
@ -3772,7 +3772,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
break;
|
||||
case HOVEROPTION_USESKIN:
|
||||
if (m_nSkinsTotal > 0) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_pSelectedSkin = m_pSkinListHead.nextSkin;
|
||||
strcpy(m_PrefsSkinFile, m_aSkinName);
|
||||
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
|
||||
|
@ -3839,12 +3839,12 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
} else {
|
||||
if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
goDown = true;
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
} else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
goUp = true;
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
}
|
||||
|
@ -3874,7 +3874,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
|
||||
#ifdef TIDY_UP_PBP
|
||||
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3888,7 +3888,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
#else
|
||||
switch (m_nHoverOption) {
|
||||
case HOVEROPTION_RADIO_0:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = HEAD_RADIO;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3896,7 +3896,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_1:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = DOUBLE_CLEF;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3904,7 +3904,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_2:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = JAH_RADIO;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3912,7 +3912,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_3:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = RISE_FM;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3920,7 +3920,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_4:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = LIPS_106;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3928,7 +3928,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_5:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = GAME_FM;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3936,7 +3936,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_6:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = MSX_FM;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3944,7 +3944,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_7:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = FLASHBACK;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3952,7 +3952,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_8:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = CHATTERBOX;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -3960,7 +3960,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
OutputDebugString("FRONTEND RADIO STATION CHANGED");
|
||||
break;
|
||||
case HOVEROPTION_RADIO_9:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
m_PrefsRadioStation = USERTRACK;
|
||||
SaveSettings();
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
|
@ -4090,11 +4090,11 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
|
||||
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||
if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
else if (option == MENUACTION_SFXVOLUME)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
|
||||
else if (option == MENUACTION_MOUSESENS)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
|
||||
}
|
||||
if (CPad::GetPad(0)->GetBackJustDown()) {
|
||||
|
@ -4119,14 +4119,14 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
|
||||
#ifdef PS2_LIKE_MENU
|
||||
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
bottomBarActive = false;
|
||||
curBottomBarOption = hoveredBottomBarOption;
|
||||
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
|
||||
return;
|
||||
} else if (bottomBarActive) {
|
||||
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
bottomBarActive = false;
|
||||
|
||||
// If there's a menu change with fade ongoing, finish it now
|
||||
|
@ -4136,7 +4136,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|
||||
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
if (curBottomBarOption > 0)
|
||||
curBottomBarOption--;
|
||||
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
|
||||
|
@ -4144,7 +4144,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|
||||
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
if (curBottomBarOption < bbTabCount-1)
|
||||
curBottomBarOption++;
|
||||
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
|
||||
|
@ -4184,9 +4184,9 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
|
||||
else
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
} else
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
} else {
|
||||
// This is duplicate, back button already processed below
|
||||
#ifndef TIDY_UP_PBP
|
||||
|
@ -4202,7 +4202,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
|
||||
} else {
|
||||
if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
}
|
||||
}
|
||||
} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
|
||||
|
@ -4211,7 +4211,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
&& option != MENUACTION_YES && option != MENUACTION_NO
|
||||
&& option != MENUACTION_SCREENRES) {
|
||||
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
}
|
||||
|
||||
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
|
||||
|
@ -4371,7 +4371,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
case MENUACTION_RESUME_FROM_SAVEZONE:
|
||||
RequestFrontEndShutDown();
|
||||
break;
|
||||
case MENUACTION_REDEFCTRL:
|
||||
case MENUACTION_KEYBOARDCTRLS:
|
||||
SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
|
||||
m_nSelectedListRow = 0;
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
|
@ -4426,7 +4426,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (selectedProvider != INVALID_AUDIO_PROVIDER) {
|
||||
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
|
||||
if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SetHelperText(0);
|
||||
} else {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
|
||||
|
@ -4545,11 +4545,11 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case MENUACTION_KEYBOARDCTRLS:
|
||||
SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
|
||||
m_nSelectedListRow = 0;
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
break;
|
||||
//case MENUACTION_KEYBOARDCTRLS:
|
||||
// SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
|
||||
// m_nSelectedListRow = 0;
|
||||
// m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
// break;
|
||||
}
|
||||
}
|
||||
ProcessOnOffMenuOptions();
|
||||
|
@ -4557,7 +4557,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
|
||||
if (goBack) {
|
||||
ResetHelperText();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
|
||||
#ifdef PS2_LIKE_MENU
|
||||
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
|
||||
#else
|
||||
|
@ -4669,7 +4669,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
|
||||
case MENUACTION_RADIO:
|
||||
m_PrefsRadioStation += changeValueBy;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (m_PrefsRadioStation < WILDSTYLE)
|
||||
m_PrefsRadioStation = USERTRACK;
|
||||
|
@ -4697,14 +4697,14 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (m_PrefsUseWideScreen < 0)
|
||||
m_PrefsUseWideScreen = 2;
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_SCREENRES:
|
||||
if (m_bGameNotLoaded) {
|
||||
RwChar** videoMods = _psGetVideoModeList();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
if (changeValueBy > 0) {
|
||||
do {
|
||||
++m_nDisplayVideoMode;
|
||||
|
@ -4724,7 +4724,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENMODE:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
m_nSelectedScreenMode = !m_nSelectedScreenMode;
|
||||
break;
|
||||
#endif
|
||||
|
@ -4733,7 +4733,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
m_nPrefsAudio3DProviderIndex += changeValueBy;
|
||||
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
break;
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
|
||||
|
@ -4741,13 +4741,13 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
|
||||
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
|
||||
SaveSettings();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
}
|
||||
break;
|
||||
case MENUACTION_CTRLMETHOD:
|
||||
m_ControlMethod = !m_ControlMethod;
|
||||
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
}
|
||||
|
@ -4758,7 +4758,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
} else {
|
||||
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4769,27 +4769,27 @@ CMenuManager::ProcessOnOffMenuOptions()
|
|||
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
|
||||
case MENUACTION_CTRLVIBRATION:
|
||||
m_PrefsUseVibration = !m_PrefsUseVibration;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
break;
|
||||
case MENUACTION_CTRLCONFIG:
|
||||
CPad::GetPad(0)->Mode++;
|
||||
if (CPad::GetPad(0)->Mode > 3)
|
||||
CPad::GetPad(0)->Mode = 0;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
break;
|
||||
case MENUACTION_FRAMESYNC:
|
||||
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_FRAMELIMIT:
|
||||
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_TRAILS:
|
||||
CMBlur::BlurOn = !CMBlur::BlurOn;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
if (CMBlur::BlurOn)
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
|
@ -4798,53 +4798,53 @@ CMenuManager::ProcessOnOffMenuOptions()
|
|||
break;
|
||||
case MENUACTION_SUBTITLES:
|
||||
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
case MENUACTION_WIDESCREEN:
|
||||
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_SETDBGFLAG:
|
||||
CTheScripts::InvertDebugFlag();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
break;
|
||||
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
|
||||
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
break;
|
||||
case MENUACTION_COLLISIONPOLYS:
|
||||
gbShowCollisionPolys = !gbShowCollisionPolys;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
break;
|
||||
case MENUACTION_SHOWHEADBOB:
|
||||
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_INVVERT:
|
||||
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_DYNAMICACOUSTIC:
|
||||
m_PrefsDMA = !m_PrefsDMA;
|
||||
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_MOUSESTEER:
|
||||
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#ifdef FREE_CAM
|
||||
case MENUACTION_FREECAM:
|
||||
TheCamera.bFreeCam = !TheCamera.bFreeCam;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
#endif
|
||||
|
@ -5284,7 +5284,7 @@ CMenuManager::PrintMap(void)
|
|||
float x = ((mapPoint.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
|
||||
float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
|
||||
CRadar::ToggleTargetMarker(x, y);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -255,7 +255,7 @@ enum eMenuAction
|
|||
MENUACTION_PARSEHEAP,
|
||||
// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
|
||||
MENUACTION_DEBUGSTREAM,
|
||||
MENUACTION_REDEFCTRL,
|
||||
//MENUACTION_KEYBOARDCTRLS,
|
||||
MENUACTION_GETKEY,
|
||||
MENUACTION_SHOWHEADBOB,
|
||||
MENUACTION_UNK80,
|
||||
|
|
|
@ -5785,6 +5785,7 @@ CPed::SetWaitState(eWaitState state, void *time)
|
|||
#ifdef FIX_BUGS
|
||||
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
||||
#endif
|
||||
|
||||
break;
|
||||
case WAITSTATE_PLAYANIM_COWER:
|
||||
waitAnim = ANIM_HANDSCOWER;
|
||||
|
@ -6523,6 +6524,9 @@ CPed::Die(void)
|
|||
uint8
|
||||
CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
return 1;
|
||||
#else
|
||||
uint8 retVal = 2;
|
||||
|
||||
float headZ = GetNodePosition(PED_HEAD).z;
|
||||
|
@ -6538,6 +6542,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
|
|||
retVal = 0;
|
||||
|
||||
return retVal;
|
||||
#endif
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "DMAudio.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "Train.h"
|
||||
#include "AudioScriptObject.h"
|
||||
|
||||
static CTrainNode* pTrackNodes;
|
||||
static int16 NumTrackNodes;
|
||||
|
@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4];
|
|||
CVector CTrain::aStationCoors[3];
|
||||
CVector CTrain::aStationCoors_S[4];
|
||||
|
||||
static bool bTrainArrivalAnnounced[3] = {false, false, false};
|
||||
|
||||
CTrain::CTrain(int32 id, uint8 CreatedBy)
|
||||
: CVehicle(CreatedBy)
|
||||
{
|
||||
|
@ -642,10 +645,48 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
|
|||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
PlayAnnouncement(uint8 sound, uint8 station)
|
||||
{
|
||||
// this was gone in a PC version but inlined on PS2
|
||||
cAudioScriptObject *obj = new cAudioScriptObject;
|
||||
obj->AudioId = sound;
|
||||
obj->Posn = CTrain::aStationCoors[station];
|
||||
obj->AudioEntity = AEHANDLE_NONE;
|
||||
DMAudio.CreateOneShotScriptObject(obj);
|
||||
}
|
||||
|
||||
void
|
||||
ProcessTrainAnnouncements(void)
|
||||
{
|
||||
// TODO but unused
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (!bTrainArrivalAnnounced[i]) {
|
||||
float preDist = StationDist[i] - 100.0f;
|
||||
if (preDist < 0.0f)
|
||||
preDist += TotalLengthOfTrack;
|
||||
if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
|
||||
bTrainArrivalAnnounced[i] = true;
|
||||
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
float postDist = StationDist[i] + 10.0f;
|
||||
#ifdef FIX_BUGS
|
||||
if (postDist > TotalLengthOfTrack)
|
||||
postDist -= TotalLengthOfTrack;
|
||||
#else
|
||||
if (postDist < 0.0f) // does this even make sense here?
|
||||
postDist += TotalLengthOfTrack;
|
||||
#endif
|
||||
if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
|
||||
bTrainArrivalAnnounced[i] = false;
|
||||
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue