From 5d90e4b2f095079221de35e0e172cbc52f4a9a4c Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Mon, 1 Jun 2020 22:10:11 +0200 Subject: [PATCH 1/5] Fix collision with peds heads --- src/peds/Ped.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 6b3b8686..cfdbb6bc 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -6187,6 +6187,9 @@ CPed::Die(void) uint8 CPed::DoesLOSBulletHitPed(CColPoint &colPoint) { +#ifdef FIX_BUGS + return 1; +#else uint8 retVal = 2; float headZ = GetNodePosition(PED_HEAD).z; @@ -6202,6 +6205,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint) retVal = 0; return retVal; +#endif } bool From 016ebc0b00905c35ca16dcbd22c41fb4602c3e37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Thu, 4 Jun 2020 06:03:12 +0300 Subject: [PATCH 2/5] fixes, mostly from miami --- src/audio/AudioLogic.cpp | 39 +++++----- src/audio/AudioManager.h | 2 +- src/audio/soundlist.h | 36 ++++----- src/core/Frontend.cpp | 154 ++++++++++++++++++++------------------- src/core/Frontend.h | 2 +- src/core/MenuScreens.cpp | 46 ++++++------ src/core/PlayerInfo.cpp | 2 +- src/peds/Ped.cpp | 56 ++++++++------ src/peds/Ped.h | 2 +- src/peds/PlayerPed.cpp | 12 ++- src/render/Hud.cpp | 2 +- src/vehicles/Train.cpp | 4 +- src/vehicles/Vehicle.h | 5 +- 13 files changed, 191 insertions(+), 171 deletions(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index ab135877..b6fb5a86 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1554,27 +1554,23 @@ cAudioManager::UsesSirenSwitching(int32 model) const } } -void +bool cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) { const float SOUND_INTENSITY = 110.0f; if (params->m_fDistance < SQR(SOUND_INTENSITY)) { CVehicle *veh = params->m_pVehicle; - if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0) - return; + if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn()) + return true; -#ifdef FIX_BUGS - if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) - return; -#endif CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; if (UsesSiren(params->m_nIndex)) { if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) - return; + return true; if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params->m_nIndex == FBICAR) @@ -1604,8 +1600,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - } - } + return true; + } else + return true; + } else + return false; } bool @@ -2046,7 +2045,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) maxDist = SQR(SOUND_INTENSITY); break; } - case SOUND_17: { + case SOUND_BOAT_SLOWDOWN: { const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -2059,8 +2058,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) maxDist = SQR(SOUND_INTENSITY); break; } - case SOUND_18: - case SOUND_19: { + case SOUND_TRAIN_DOOR_CLOSE: + case SOUND_TRAIN_DOOR_OPEN: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -2414,7 +2413,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; if (LastAccel > 20) { oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; @@ -8002,7 +8001,7 @@ cAudioManager::ProcessFrontEnd() processedPickup = true; stereo = true; break; - case SOUND_4A: + case SOUND_PICKUP_ERROR: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; processedPickup = true; stereo = true; @@ -8037,19 +8036,19 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; stereo = true; break; - case SOUND_FRONTEND_MENU_COMPLETED: + case SOUND_FRONTEND_MENU_NEW_PAGE: m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; stereo = true; break; - case SOUND_FRONTEND_MENU_DENIED: + case SOUND_FRONTEND_MENU_NAVIGATION: m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; stereo = true; break; - case SOUND_FRONTEND_MENU_SUCCESS: + case SOUND_FRONTEND_MENU_SETTING_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; stereo = true; break; - case SOUND_FRONTEND_EXIT: + case SOUND_FRONTEND_MENU_BACK: m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; stereo = true; break; @@ -8071,7 +8070,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; - case SOUND_A0: + case SOUND_HUD: m_sQueueSample.m_nSampleIndex = SFX_INFO; break; default: diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 8e1c9590..c9cb5bef 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -420,7 +420,7 @@ public: void ProcessVehicleOneShots(cVehicleParams *params); bool ProcessVehicleReverseWarning(cVehicleParams *params); bool ProcessVehicleRoadNoise(cVehicleParams *params); - void ProcessVehicleSirenOrAlarm(cVehicleParams *params); + bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); void ProcessVehicleSkidding(cVehicleParams *params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 6d1ff6e3..08a1631e 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -25,9 +25,9 @@ enum eSound : uint16 SOUND_CAR_HYDRAULIC_3, SOUND_CAR_JERK, SOUND_CAR_SPLASH, - SOUND_17, - SOUND_18, - SOUND_19, + SOUND_BOAT_SLOWDOWN, + SOUND_TRAIN_DOOR_CLOSE, + SOUND_TRAIN_DOOR_OPEN, SOUND_CAR_TANK_TURRET_ROTATE, SOUND_CAR_BOMB_TICK, SOUND_PLANE_ON_GROUND, @@ -76,7 +76,7 @@ enum eSound : uint16 SOUND_PICKUP_WEAPON_BOUGHT, SOUND_PICKUP_WEAPON, SOUND_PICKUP_HEALTH, - SOUND_4A, + SOUND_PICKUP_ERROR, SOUND_4B, SOUND_PICKUP_ADRENALINE, SOUND_PICKUP_ARMOUR, @@ -99,25 +99,25 @@ enum eSound : uint16 SOUND_EVIDENCE_PICKUP, SOUND_UNLOAD_GOLD, SOUND_PAGER, - SOUND_PED_DEATH, // 103 in VC - SOUND_PED_DAMAGE, // 104 in VC - SOUND_PED_HIT, // 105 in VC - SOUND_PED_LAND, // hopefully 106 in VC + SOUND_PED_DEATH, + SOUND_PED_DAMAGE, + SOUND_PED_HIT, + SOUND_PED_LAND, SOUND_PED_BULLET_HIT, SOUND_PED_BOMBER, - SOUND_PED_BURNING, // 108 in VC + SOUND_PED_BURNING, SOUND_PED_ARREST_FBI, SOUND_PED_ARREST_SWAT, SOUND_PED_ARREST_COP, SOUND_PED_HELI_PLAYER_FOUND, SOUND_PED_HANDS_UP, SOUND_PED_HANDS_COWER, - SOUND_PED_FLEE_SPRINT, // 120 in VC + SOUND_PED_FLEE_SPRINT, SOUND_PED_CAR_JACKING, SOUND_PED_MUGGING, SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, - SOUND_PED_TAXI_WAIT, // 137 in VC + SOUND_PED_TAXI_WAIT, SOUND_PED_ATTACK, SOUND_PED_DEFEND, SOUND_PED_PURSUIT_ARMY, @@ -127,9 +127,9 @@ enum eSound : uint16 SOUND_PED_HEALING, SOUND_PED_7B, SOUND_PED_LEAVE_VEHICLE, - SOUND_PED_EVADE, // 142 in VC + SOUND_PED_EVADE, SOUND_PED_FLEE_RUN, - SOUND_PED_CAR_COLLISION, // 144-145-146 in VC + SOUND_PED_CAR_COLLISION, SOUND_PED_SOLICIT, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, @@ -152,17 +152,17 @@ enum eSound : uint16 SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, SOUND_FRONTEND_MENU_STARTING, - SOUND_FRONTEND_MENU_COMPLETED, - SOUND_FRONTEND_MENU_DENIED, - SOUND_FRONTEND_MENU_SUCCESS, - SOUND_FRONTEND_EXIT, + SOUND_FRONTEND_MENU_NEW_PAGE, + SOUND_FRONTEND_MENU_NAVIGATION, + SOUND_FRONTEND_MENU_SETTING_CHANGE, + SOUND_FRONTEND_MENU_BACK, SOUND_9A, SOUND_9B, SOUND_FRONTEND_AUDIO_TEST, SOUND_FRONTEND_FAIL, SOUND_FRONTEND_NO_RADIO, SOUND_FRONTEND_RADIO_CHANGE, - SOUND_A0, + SOUND_HUD, SOUND_AMMUNATION_WELCOME_1, SOUND_AMMUNATION_WELCOME_2, SOUND_AMMUNATION_WELCOME_3, diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index b95deee3..3ead688b 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -274,8 +274,9 @@ ScaleAndCenterX(float x) #define ChangeScreen(screen, option, updateDelay, clearAlpha) \ do { \ m_nPrevScreen = m_nCurrScreen; \ + int newOpt = option; \ m_nCurrScreen = screen; \ - m_nCurrOption = option; \ + m_nCurrOption = newOpt; \ if(updateDelay) \ m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ if(clearAlpha) \ @@ -351,7 +352,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess) if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { if (m_nFirstVisibleRowOnList > 0) { if(playSoundOnSuccess) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); @@ -369,7 +370,7 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { if(playSoundOnSuccess) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); @@ -652,7 +653,7 @@ CMenuManager::DisplayHelperText() case 0: { int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if (action != MENUACTION_CHANGEMENU && action != MENUACTION_REDEFCTRL && action != MENUACTION_RESTOREDEF) { + if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) { CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG")); } @@ -1255,7 +1256,7 @@ CMenuManager::Draw() } if (oldOption != m_nCurrOption) { if (oldScreen == m_nCurrScreen && m_bShowMouse) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); oldOption = m_nCurrOption; oldScreen = m_nCurrScreen; @@ -1769,7 +1770,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); if (!m_bKeyIsOK) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_bKeyIsOK = true; } else { @@ -1973,7 +1974,7 @@ CMenuManager::DrawControllerSetupScreen() float curOptY = i * rowHeight + yStart; if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) { if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nPrevOption = i; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { @@ -1987,7 +1988,7 @@ CMenuManager::DrawControllerSetupScreen() if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { #endif if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; #ifdef FIX_BUGS @@ -1996,7 +1997,7 @@ CMenuManager::DrawControllerSetupScreen() } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { #endif if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } @@ -2694,13 +2695,13 @@ CMenuManager::DrawPlayerSetupScreen() if (rowIdx == m_nSelectedListRow) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = rowIdx; m_nHoverOption = HOVEROPTION_NOT_HOVERING; @@ -2856,7 +2857,7 @@ CMenuManager::DrawPlayerSetupScreen() && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_BACK) { if (m_nHoverOption != HOVEROPTION_BACK) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nHoverOption = HOVEROPTION_BACK; @@ -2867,7 +2868,7 @@ CMenuManager::DrawPlayerSetupScreen() && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_USESKIN) { if (m_nHoverOption != HOVEROPTION_USESKIN) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nHoverOption = HOVEROPTION_USESKIN; @@ -3655,7 +3656,7 @@ CMenuManager::Process(void) field_535 = true; } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); for (int i = 0; i < 4; i++) ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); m_bKeyIsOK = false; @@ -3782,7 +3783,7 @@ CMenuManager::ProcessButtonPresses(void) } if (CPad::GetPad(0)->GetTabJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_bShowMouse = false; switch (m_nCurrExLayer) { case HOVEROPTION_BACK: @@ -3818,7 +3819,7 @@ CMenuManager::ProcessButtonPresses(void) if (!m_bPressedUpOnList) { m_bPressedUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); ScrollUpListByOne(); } } else { @@ -3840,7 +3841,7 @@ CMenuManager::ProcessButtonPresses(void) if (!m_bPressedDownOnList) { m_bPressedDownOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); ScrollDownListByOne(); } } else { @@ -3856,7 +3857,7 @@ CMenuManager::ProcessButtonPresses(void) m_bPressedPgUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); PageUpList(false); } } @@ -3868,14 +3869,14 @@ CMenuManager::ProcessButtonPresses(void) m_bPressedPgDnOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); PageDownList(false); } } if (CPad::GetPad(0)->GetHome()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { m_nFirstVisibleRowOnList = 0; } @@ -3885,7 +3886,7 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetEnd()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; } @@ -3914,7 +3915,7 @@ CMenuManager::ProcessButtonPresses(void) break; case HOVEROPTION_USESKIN: if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); @@ -3983,11 +3984,11 @@ CMenuManager::ProcessButtonPresses(void) } else { if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); goDown = true; } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); goUp = true; } @@ -4018,7 +4019,7 @@ CMenuManager::ProcessButtonPresses(void) } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { #ifdef TIDY_UP_PBP if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4032,7 +4033,7 @@ CMenuManager::ProcessButtonPresses(void) #else switch (m_nHoverOption) { case HOVEROPTION_RADIO_0: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = HEAD_RADIO; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4040,7 +4041,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_1: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = DOUBLE_CLEF; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4048,7 +4049,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_2: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = JAH_RADIO; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4056,7 +4057,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_3: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = RISE_FM; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4064,7 +4065,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_4: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = LIPS_106; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4072,7 +4073,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_5: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = GAME_FM; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4080,7 +4081,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_6: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = MSX_FM; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4088,7 +4089,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_7: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = FLASHBACK; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4096,7 +4097,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_8: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = CHATTERBOX; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4104,7 +4105,7 @@ CMenuManager::ProcessButtonPresses(void) OutputDebugString("FRONTEND RADIO STATION CHANGED"); break; case HOVEROPTION_RADIO_9: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_PrefsRadioStation = USERTRACK; SaveSettings(); DMAudio.SetRadioInCar(m_PrefsRadioStation); @@ -4234,11 +4235,11 @@ CMenuManager::ProcessButtonPresses(void) || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); else if (option == MENUACTION_SFXVOLUME) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); else if (option == MENUACTION_MOUSESENS) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } #ifndef TIDY_UP_PBP @@ -4298,14 +4299,14 @@ CMenuManager::ProcessButtonPresses(void) #ifdef PS2_LIKE_MENU if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); bottomBarActive = false; curBottomBarOption = hoveredBottomBarOption; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); return; } else if (bottomBarActive) { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); bottomBarActive = false; // If there's a menu change with fade ongoing, finish it now @@ -4315,7 +4316,7 @@ CMenuManager::ProcessButtonPresses(void) } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (curBottomBarOption > 0) curBottomBarOption--; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); @@ -4323,7 +4324,7 @@ CMenuManager::ProcessButtonPresses(void) } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (curBottomBarOption < bbTabCount-1) curBottomBarOption++; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); @@ -4363,9 +4364,9 @@ CMenuManager::ProcessButtonPresses(void) if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); } else { // This is duplicate, back button already processed below #ifndef TIDY_UP_PBP @@ -4381,7 +4382,7 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); } else { if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } } } else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST @@ -4389,7 +4390,7 @@ CMenuManager::ProcessButtonPresses(void) && option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24 && option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) { @@ -4588,7 +4589,7 @@ CMenuManager::ProcessButtonPresses(void) SaveSettings(); ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); break; - case MENUACTION_REDEFCTRL: + case MENUACTION_KEYBOARDCTRLS: ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); m_nSelectedListRow = 0; m_nCurrExLayer = HOVEROPTION_LIST; @@ -4615,7 +4616,8 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_DONTCANCEL: - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); + ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], + GetPreviousPageOption(), true, true); break; case MENUACTION_SCREENRES: if (m_nDisplayVideoMode != m_nPrefsVideoMode) { @@ -4631,7 +4633,7 @@ CMenuManager::ProcessButtonPresses(void) if (selectedProvider != -1) { m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); if (selectedProvider == m_nPrefsAudio3DProviderIndex) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SetHelperText(0); } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); @@ -4784,7 +4786,7 @@ CMenuManager::ProcessButtonPresses(void) if (goBack) { ResetHelperText(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); #ifdef PS2_LIKE_MENU if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { #else @@ -4897,7 +4899,7 @@ CMenuManager::ProcessButtonPresses(void) switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_RADIO: m_PrefsRadioStation += changeValueBy; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation < HEAD_RADIO) m_PrefsRadioStation = USERTRACK; @@ -4925,14 +4927,14 @@ CMenuManager::ProcessButtonPresses(void) if (m_PrefsUseWideScreen < 0) m_PrefsUseWideScreen = 2; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif case MENUACTION_SCREENRES: if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); if (changeValueBy > 0) { do { ++m_nDisplayVideoMode; @@ -4955,7 +4957,7 @@ CMenuManager::ProcessButtonPresses(void) m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != -1) { @@ -4963,13 +4965,13 @@ CMenuManager::ProcessButtonPresses(void) m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } break; case MENUACTION_CTRLMETHOD: m_ControlMethod = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifdef CUSTOM_FRONTEND_OPTIONS @@ -4993,7 +4995,7 @@ CMenuManager::ProcessButtonPresses(void) } else if (option.type == FEOPTION_DYNAMIC) { option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } else assert(0 && "Custom frontend options are borked"); @@ -5008,7 +5010,7 @@ CMenuManager::ProcessButtonPresses(void) } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); } } } @@ -5024,31 +5026,31 @@ CMenuManager::ProcessOnOffMenuOptions() CPad::GetPad(0)->StartShake(350, 150); TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode++; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_CTRLDISPLAY: m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_FRAMELIMIT: m_PrefsFrameLimiter = !m_PrefsFrameLimiter; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_TRAILS: CMBlur::BlurOn = !CMBlur::BlurOn; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); if (CMBlur::BlurOn) CMBlur::MotionBlurOpen(Scene.camera); @@ -5057,60 +5059,60 @@ CMenuManager::ProcessOnOffMenuOptions() break; case MENUACTION_SUBTITLES: m_PrefsShowSubtitles = !m_PrefsShowSubtitles; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifndef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: m_PrefsUseWideScreen = !m_PrefsUseWideScreen; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif case MENUACTION_SETDBGFLAG: CTheScripts::InvertDebugFlag(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_PEDROADGROUPS: gbShowPedRoadGroups = !gbShowPedRoadGroups; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_CARROADGROUPS: gbShowCarRoadGroups = !gbShowCarRoadGroups; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_MP_PLAYERCOLOR: PickNewPlayerColour(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_INVVERT: MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_DYNAMICACOUSTIC: m_PrefsDMA = !m_PrefsDMA; DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_MOUSESTEER: CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; } @@ -5678,7 +5680,7 @@ CMenuManager::PrintMap(void) float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f; CRadar::ToggleTargetMarker(x, y); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } } diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 7d4cdacc..f992b5c8 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -327,7 +327,7 @@ enum eMenuAction MENUACTION_UNK69, MENUACTION_UNK70, MENUACTION_FINDMP, - MENUACTION_REDEFCTRL, + MENUACTION_KEYBOARDCTRLS, MENUACTION_UNK73, MENUACTION_INITMP, MENUACTION_MP_PLAYERCOLOR, diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 4ced8c0b..7b66a27a 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -61,38 +61,38 @@ CMenuScreen aScreens[] = { // MENUPAGE_LANGUAGE_SETTINGS = 7 { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3, - MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_CHOOSE_LOAD_SLOT = 8 { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1, MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL0", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM, }, // MENUPAGE_CHOOSE_DELETE_SLOT = 9 { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2, MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL0", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM, }, // MENUPAGE_NEW_GAME_RELOAD = 10 @@ -269,7 +269,7 @@ CMenuScreen aScreens[] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, + MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, @@ -330,7 +330,7 @@ CMenuScreen aScreens[] = { // MENUPAGE_EXIT = 42 { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, }, diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 487f536f..c3cc0960 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -397,7 +397,7 @@ CPlayerInfo::Process(void) else enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); - if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) { + if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 89c0b6af..a2068645 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -829,6 +829,9 @@ CPed::ClearAimFlag(void) bIsAimingGun = false; bIsRestoringGun = true; m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; +#ifdef VC_PED_PORTS + m_lookTimer = 0; +#endif } if (IsPlayer()) @@ -3378,9 +3381,14 @@ CPed::SetStoredState(void) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) m_nMoveState = PEDMOVE_WALK; } - m_nLastPedState = m_nPedState; - if (m_nMoveState >= m_nPrevMoveState) - m_nPrevMoveState = m_nMoveState; +#ifdef VC_PED_PORTS + if (m_nPedState != PED_IDLE) +#endif + { + m_nLastPedState = m_nPedState; + if (m_nMoveState >= m_nPrevMoveState) + m_nPrevMoveState = m_nMoveState; + } } void @@ -5149,7 +5157,10 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_DOUBLEBACK: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif break; case WAITSTATE_HITWALL: m_headingRate = 2.0f; @@ -5183,7 +5194,10 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); @@ -5196,7 +5210,11 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + break; case WAITSTATE_PLAYANIM_COWER: waitAnim = ANIM_HANDSCOWER; @@ -5238,7 +5256,10 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif break; default: m_nWaitState = WAITSTATE_FALSE; @@ -5730,6 +5751,9 @@ CPed::SetChat(CEntity *chatWith, uint32 time) m_nPedState = PED_CHAT; SetMoveState(PEDMOVE_STILL); +#ifdef VC_PED_PORTS + m_lookTimer = 0; +#endif SetLookFlag(chatWith, true); m_standardTimer = CTimer::GetTimeInMilliseconds() + time; m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -5738,10 +5762,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time) void CPed::SetDead(void) { -#ifdef VC_PED_PORTS - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DROWN)) -#endif - bUsesCollision = false; + bUsesCollision = false; m_fHealth = 0.0f; if (m_nPedState == PED_DRIVING) @@ -9236,17 +9257,6 @@ CPed::ProcessControl(void) float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest); -#ifdef VC_PED_PORTS - if (m_nPedState == PED_FOLLOW_PATH) { - if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) { - SetJump(); - - // Moved break into here, for compatibility with III - break; - } - // break; - } -#endif if (m_pedInObjective && (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) { @@ -10072,7 +10082,7 @@ CPed::ProcessControl(void) case PED_SEEK_ENTITY: case PED_PURSUE: case PED_SNIPER_MODE: - case PED_ROCKET_ODE: + case PED_ROCKET_MODE: case PED_DUMMY: case PED_FACE_PHONE: case PED_MAKE_CALL: diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 59e0053b..6e536ede 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -231,7 +231,7 @@ enum PedState PED_PURSUE, PED_FOLLOW_PATH, PED_SNIPER_MODE, - PED_ROCKET_ODE, + PED_ROCKET_MODE, PED_DUMMY, PED_PAUSE, PED_ATTACK, diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index eb4ac09e..305c329e 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1058,6 +1058,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } #ifdef FREE_CAM + static int8 changedHeadingRate = 0; + if (changedHeadingRate == 2) changedHeadingRate = 1; + // Rotate player/arm when shooting. We don't have auto-rotation anymore if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { @@ -1081,6 +1084,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #endif } else { m_fRotationDest = limitedCam; + changedHeadingRate = 2; m_headingRate = 50.0f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) @@ -1099,10 +1103,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } } else if (weaponInfo->m_bCanAimWithArm) ClearPointGunAt(); - else - RestoreHeadingRate(); } } + if (changedHeadingRate == 1) { + changedHeadingRate = 0; + RestoreHeadingRate(); + } #endif if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { @@ -1347,7 +1353,7 @@ CPlayerPed::ProcessControl(void) case PED_WANDER_PATH: case PED_PURSUE: case PED_FOLLOW_PATH: - case PED_ROCKET_ODE: + case PED_ROCKET_MODE: case PED_DUMMY: case PED_PAUSE: case PED_FACE_PHONE: diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 8c7904ef..c7f61d5d 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1044,7 +1044,7 @@ void CHud::DrawAfterFade() m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) - DMAudio.PlayFrontEndSound(SOUND_A0, 0); + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); break; case 1: case 2: diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 1d47ca3a..21cde17f 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -197,7 +197,7 @@ CTrain::ProcessControl(void) if(m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_OPENING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f); } break; @@ -214,7 +214,7 @@ CTrain::ProcessControl(void) if(!m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_CLOSING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f); } break; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index c9b6c9e3..48546e68 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -265,8 +265,11 @@ public: void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); void DoFixedMachineGuns(void); - +#ifdef FIX_BUGS + bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } +#else bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } +#endif CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } From 95e96c86a1924a98c648fbcd251c9dca5d66c4bb Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 4 Jun 2020 17:39:18 +0200 Subject: [PATCH 3/5] minor stuff --- src/math/Quaternion.h | 1 + src/math/math.cpp | 11 +++++++++++ src/vehicles/Automobile.cpp | 7 +++---- 3 files changed, 15 insertions(+), 4 deletions(-) diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h index 1d04bdff..dac49362 100644 --- a/src/math/Quaternion.h +++ b/src/math/Quaternion.h @@ -60,6 +60,7 @@ public: } void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t); + void Set(RwV3d *axis, float angle); void Get(RwMatrix *matrix); }; diff --git a/src/math/math.cpp b/src/math/math.cpp index 29f18d03..0cfc2ce9 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -183,6 +183,17 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl } } +void +CQuaternion::Set(RwV3d *axis, float angle) +{ + float halfCos = Cos(angle*0.5f); + float halfSin = Sin(angle*0.5f); + x = axis->x*halfSin; + y = axis->y*halfSin; + z = axis->z*halfSin; + w = halfCos; +} + void CQuaternion::Get(RwMatrix *matrix) { diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 9fe172fa..eb1bad97 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -220,6 +220,7 @@ void CAutomobile::ProcessControl(void) { int i; + float wheelRot; CColModel *colModel; if(bUsingSpecialColModel) @@ -372,11 +373,9 @@ CAutomobile::ProcessControl(void) pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); - { - float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); for(i = 0; i < 4; i++) m_aWheelRotation[i] += wheelRot; - } PlayHornIfNecessary(); ReduceHornCounter(); @@ -618,7 +617,7 @@ CAutomobile::ProcessControl(void) for(i = 0; i < 4; i++){ if(m_aSuspensionSpringRatio[i] < 1.0f){ float bias = pHandling->fSuspensionBias; - if(i == 1 || i == 3) // rear + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) bias = 1.0f - bias; ApplySpringCollision(pHandling->fSuspensionForceLevel, From 147dca44fa9c759b0d576cb8d4f9575720fc937b Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 5 Jun 2020 11:27:33 +0300 Subject: [PATCH 4/5] ProcessTrainAnnouncements --- src/audio/AudioLogic.cpp | 6 +++--- src/audio/soundlist.h | 4 ++-- src/vehicles/Train.cpp | 43 +++++++++++++++++++++++++++++++++++++++- 3 files changed, 47 insertions(+), 6 deletions(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index b6fb5a86..01b074ed 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -6536,9 +6536,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; - case SCRIPT_SOUND_110: - case SCRIPT_SOUND_111: - if (SampleManager.IsSampleBankLoaded(0) != 1) + case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: + case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2: + if (!SampleManager.IsSampleBankLoaded(0)) return; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 08a1631e..c88229a2 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -284,8 +284,8 @@ enum eScriptSounds : uint16 { SCRIPT_SOUND_BULLET_HIT_GROUND_2, SCRIPT_SOUND_BULLET_HIT_GROUND_3, SCRIPT_SOUND_BULLET_HIT_WATER, // no sound - SCRIPT_SOUND_110, - SCRIPT_SOUND_111, + SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, + SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, SCRIPT_SOUND_PAYPHONE_RINGING, SCRIPT_SOUND_113, SCRIPT_SOUND_GLASS_BREAK_L, diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 21cde17f..38bb1300 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -13,6 +13,7 @@ #include "DMAudio.h" #include "HandlingMgr.h" #include "Train.h" +#include "AudioScriptObject.h" static CTrainNode* pTrackNodes; static int16 NumTrackNodes; @@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4]; CVector CTrain::aStationCoors[3]; CVector CTrain::aStationCoors_S[4]; +static bool bTrainArrivalAnnounced[3] = {false, false, false}; + CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { @@ -618,10 +621,48 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 interpLines[j].time = *totalDuration; } +void +PlayAnnouncement(uint8 sound, uint8 station) +{ + // this was gone in a PC version but inlined on PS2 + cAudioScriptObject *obj = new cAudioScriptObject; + obj->AudioId = sound; + obj->Posn = CTrain::aStationCoors[station]; + obj->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(obj); +} + void ProcessTrainAnnouncements(void) { - // TODO but unused + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + if (!bTrainArrivalAnnounced[i]) { + float preDist = StationDist[i] - 100.0f; + if (preDist < 0.0f) + preDist += TotalLengthOfTrack; + if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) { + bTrainArrivalAnnounced[i] = true; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i); + break; + } + } else { + float postDist = StationDist[i] + 10.0f; +#ifdef FIX_BUGS + if (postDist > TotalLengthOfTrack) + postDist -= TotalLengthOfTrack; +#else + if (postDist < 0.0f) // does this even make sense here? + postDist += TotalLengthOfTrack; +#endif + if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) { + bTrainArrivalAnnounced[i] = false; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i); + break; + } + } + } + } } void From 2016cd54b0038cf3a56fb4aa6b36ce98e12cbe7f Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 6 Jun 2020 03:45:24 +0300 Subject: [PATCH 5/5] ps2 audio banks --- src/audio/AudioLogic.cpp | 399 +++++++++++++++++++++++---------------- src/audio/AudioManager.h | 2 +- src/audio/AudioSamples.h | 89 +++++++++ src/audio/sampman.h | 74 ++++++++ 4 files changed, 402 insertions(+), 162 deletions(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 01b074ed..ec193bc8 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -59,6 +59,67 @@ void cAudioManager::PreInitialiseGameSpecificSetup() const { BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START; +#ifdef GTA_PS2 + BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1; + BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2; + BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3; + BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4; + BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5; + BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6; + BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7; + BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8; + BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9; + BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT; + BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA; + BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1; + BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2; + BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1; + BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1; + BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY; + BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2; + BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1; + BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1; + BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN; + BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1; + BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1; + BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2; + BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1; + BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2; + BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3; + BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4; + BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5; + BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6; + BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7; + BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8; + BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9; + BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1; +#endif // GTA_PS2 BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START; } @@ -407,7 +468,7 @@ enum struct tVehicleSampleData { eSfxSample m_nAccelerationSampleIndex; - uint8 m_bEngineSoundType; + uint8 m_nBank; eSfxSample m_nHornSample; int32 m_nHornFrequency; uint8 m_nSirenOrAlarmSample; @@ -415,76 +476,77 @@ struct tVehicleSampleData { uint8 m_bDoorType; }; -const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}}; +const tVehicleSampleData aVehicleSettings[MAX_CARS] = { + {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD}, + {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW}, + {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD}, + {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD}, + {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK}, + {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CESNA_IDLE, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, + {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD}, + {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, + {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}}; bool bPlayerJustEnteredCar; @@ -951,7 +1013,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { if (automobile->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1; freq = modificator * 10000 + 22050; m_sQueueSample.m_nCounter = 52; } else { @@ -960,7 +1022,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) } } else { if (automobile->m_fGasPedal < 0.05f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1; freq = modificator * 10000 + 22050; m_sQueueSample.m_nCounter = 52; } else { @@ -1016,13 +1078,17 @@ cAudioManager::PlayerJustLeftCar(void) const } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = bank; +#else m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; +#endif // GTA_PS2 m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; @@ -1059,11 +1125,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } else if (nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true); } } else if (params->m_nIndex == DODO) { - AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true); + AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true); } else if (params->m_fDistance < SQR(200)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); @@ -1205,8 +1271,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } else freqModifier = 0; - engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType; - soundOffset = 3 * (engineSoundType - 1); + engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank; + soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET); if (accelerateState <= 0) { if (params->m_fVelocityChange < -0.001f) { if (channelUsed) { @@ -1233,16 +1299,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; - if (engineSoundType == 6) + if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) freq /= 2; AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, false); } } freq = (10000.f * gasPedalAudio) + 22050; - if (engineSoundType == 6) + if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) freq /= 2; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true); + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true); CurrentPretendGear = Max(1, currentGear); } else { @@ -1263,13 +1329,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * automobile->m_fGasPedalAudio = accelerationMultipler; } freq = freqModifier + baseFreq; - if (engineSoundType == 6) + if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) freq /= 2; if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true); + AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { @@ -1303,7 +1369,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == 6) + if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { @@ -1326,7 +1392,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * --nCruising; } freq = 27 * nCruising + freqModifier + 22050; - if (engineSoundType == 6) + if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) freq /= 2; AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true); } @@ -6331,7 +6397,7 @@ cAudioManager::ProcessExplosions(int32 explosion) if (type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; break; } pos = CExplosion::GetExplosionPosition(i); @@ -6538,11 +6604,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) break; case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2: - if (!SampleManager.IsSampleBankLoaded(0)) + if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN)) return; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.m_nReleasingVolumeModificator = 0; @@ -6739,7 +6805,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6749,7 +6815,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6759,7 +6825,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6769,7 +6835,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6779,7 +6845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6789,7 +6855,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6799,7 +6865,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6809,7 +6875,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6819,7 +6885,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_5_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6829,7 +6895,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_5_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6839,7 +6905,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_6_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6849,7 +6915,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_6_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6859,7 +6925,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_7_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6869,7 +6935,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_7_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6879,7 +6945,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_8_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6889,7 +6955,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_8_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6899,7 +6965,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_9_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6909,7 +6975,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_9_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6919,7 +6985,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_10_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6929,7 +6995,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_10_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6939,7 +7005,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_11_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6949,7 +7015,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_11_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6959,7 +7025,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_12_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6969,7 +7035,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_12_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6979,7 +7045,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_13_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6989,7 +7055,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_13_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6999,7 +7065,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7009,7 +7075,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7019,7 +7085,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7029,7 +7095,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7047,7 +7113,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_38: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nReleasingVolumeModificator = 6; @@ -7057,7 +7123,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_39: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nReleasingVolumeModificator = 6; @@ -7071,7 +7137,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7081,7 +7147,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7091,7 +7157,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7101,7 +7167,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7111,7 +7177,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_46_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7121,7 +7187,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_47_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7131,7 +7197,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_MARCO_BISTRO_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7141,7 +7207,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_MARCO_BISTRO_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7171,7 +7237,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_FRANKIE_PIANO: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PIANO_BAR; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7181,7 +7247,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7201,7 +7267,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_BANK_ALARM_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -7211,7 +7277,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_BANK_ALARM_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -7221,7 +7287,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_POLICE_BALL_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -7231,7 +7297,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_POLICE_BALL_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -7241,7 +7307,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7251,7 +7317,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7266,7 +7332,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7277,7 +7343,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7287,7 +7353,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7297,7 +7363,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -7350,38 +7416,38 @@ cAudioManager::ProcessPornCinema(uint8 sound) case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_MISTY_SEX_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_MISTY_SEX_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; break; case SCRIPT_SOUND_PORN_CINEMA_2_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; break; case SCRIPT_SOUND_PORN_CINEMA_3_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3; m_sQueueSample.m_fSoundIntensity = 20.0f; sample = SFX_PORN_3_GROAN_1; break; case SCRIPT_SOUND_PORN_CINEMA_3_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; sample = SFX_PORN_3_GROAN_1; break; @@ -7454,7 +7520,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_WORKSHOP; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; @@ -7493,7 +7559,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; @@ -7513,7 +7579,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; @@ -7549,7 +7615,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; @@ -7567,7 +7633,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; @@ -7606,7 +7672,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; @@ -7627,7 +7693,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) if (m_sQueueSample.m_nVolume != 0) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; @@ -7670,7 +7736,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_AIRPORT; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_bIs2D = false; @@ -7716,7 +7782,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CINEMA; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_nCounter = iSound++; @@ -7765,7 +7831,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOCKS; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nCounter = iSound++; @@ -7813,7 +7879,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_HOME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = iSound++; @@ -7901,7 +7967,7 @@ cAudioManager::ProcessWeather(int32 id) if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; } else { @@ -7955,6 +8021,7 @@ cAudioManager::ProcessFrontEnd() bool stereo; bool processedPickup; bool processedMission; + bool frontendBank; int16 sample; static uint8 iSound = 0; @@ -7965,6 +8032,7 @@ cAudioManager::ProcessFrontEnd() processedPickup = false; stereo = false; processedMission = false; + frontendBank = false; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; @@ -8017,6 +8085,7 @@ cAudioManager::ProcessFrontEnd() stereo = true; break; case SOUND_PAGER: + // TODO: ps2 code m_sQueueSample.m_nSampleIndex = SFX_PAGER; break; case SOUND_RACE_START_3: @@ -8039,31 +8108,39 @@ cAudioManager::ProcessFrontEnd() case SOUND_FRONTEND_MENU_NEW_PAGE: m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; stereo = true; + frontendBank = true; break; case SOUND_FRONTEND_MENU_NAVIGATION: m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; stereo = true; + frontendBank = true; break; case SOUND_FRONTEND_MENU_SETTING_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; stereo = true; + frontendBank = true; break; case SOUND_FRONTEND_MENU_BACK: m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; stereo = true; + frontendBank = true; break; case SOUND_9A: m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; stereo = true; + frontendBank = true; break; case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; + frontendBank = true; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; + frontendBank = true; break; case SOUND_FRONTEND_FAIL: m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; + frontendBank = true; stereo = true; break; case SOUND_FRONTEND_NO_RADIO: @@ -8102,7 +8179,7 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; @@ -8428,7 +8505,7 @@ cAudioManager::ProcessBridgeWarning() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c9cb5bef..c58d0a39 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -217,7 +217,7 @@ public: // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); void AddReflectionsToRequestedQueue(); void AddReleasingSounds(); diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index 937fe633..e2721888 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -350,42 +350,52 @@ enum eSfxSample : uint32 SFX_RADIO_CLICK, SFX_INFO, + // bank 1 SFX_CAR_ACCEL_1, SFX_CAR_AFTER_ACCEL_1, SFX_CAR_FINGER_OFF_ACCEL_1, + // bank 2 SFX_CAR_ACCEL_2, SFX_CAR_AFTER_ACCEL_2, SFX_CAR_FINGER_OFF_ACCEL_2, + // bank 3 SFX_CAR_ACCEL_3, SFX_CAR_AFTER_ACCEL_3, SFX_CAR_FINGER_OFF_ACCEL_3, + // bank 4 SFX_CAR_ACCEL_4, SFX_CAR_AFTER_ACCEL_4, SFX_CAR_FINGER_OFF_ACCEL_4, + // bank 5 SFX_CAR_ACCEL_5, SFX_CAR_AFTER_ACCEL_5, SFX_CAR_FINGER_OFF_ACCEL_5, + // bank 6 SFX_CAR_ACCEL_6, SFX_CAR_AFTER_ACCEL_6, SFX_CAR_FINGER_OFF_ACCEL_6, + // bank 7 SFX_CAR_ACCEL_7, SFX_CAR_AFTER_ACCEL_7, SFX_CAR_FINGER_OFF_ACCEL_7, + // bank 8 SFX_CAR_ACCEL_8, SFX_CAR_AFTER_ACCEL_8, SFX_CAR_FINGER_OFF_ACCEL_8, + // bank 9 SFX_CAR_ACCEL_9, SFX_CAR_AFTER_ACCEL_9, SFX_CAR_FINGER_OFF_ACCEL_9, + // bank 10 SFX_PAGE_CHANGE_AND_BACK_LEFT, SFX_PAGE_CHANGE_AND_BACK_RIGHT, SFX_HIGHLIGHT_LEFT, @@ -402,64 +412,142 @@ enum eSfxSample : uint32 SFX_NOISE_BURST_3, SFX_ERROR_LEFT, SFX_ERROR_RIGHT, + + // bank 11 SFX_TRAIN_STATION_AMBIENCE_LOOP, SFX_TRAIN_STATION_ANNOUNCE, + + // bank 12 SFX_CLUB_1, + + // bank 13 SFX_CLUB_2, + + // bank 14 SFX_CLUB_3, + + // bank 15 SFX_CLUB_4, + + // bank 16 SFX_CLUB_5, + + // bank 17 SFX_CLUB_6, + + // bank 18 SFX_CLUB_7, + + // bank 19 SFX_CLUB_8, + + // bank 20 SFX_CLUB_9, + + // bank 21 SFX_CLUB_10, + + // bank 22 SFX_CLUB_11, + + // bank 23 SFX_CLUB_12, + + // bank 24 SFX_CLUB_RAGGA, + + // bank 25 SFX_STRIP_CLUB_1, + + // bank 26 SFX_STRIP_CLUB_2, + + // bank 27 SFX_WORKSHOP_1, + + // bank 28 SFX_PIANO_BAR_1, + + // bank 29 SFX_SAWMILL_LOOP, SFX_SAWMILL_CUT_WOOD, + + // bank 30 SFX_DOG_FOOD_FACTORY, + + // bank 31 SFX_LAUNDERETTE_LOOP, SFX_LAUNDERETTE_SONG_LOOP, + + // bank 32 SFX_RESTAURANT_CHINATOWN, + + // bank 33 SFX_RESTAURANT_ITALY, + + // bank 34 SFX_RESTAURANT_GENERIC_1, + + // bank 35 SFX_RESTAURANT_GENERIC_2, + + // bank 36 SFX_AIRPORT_ANNOUNCEMENT_1, SFX_AIRPORT_ANNOUNCEMENT_2, SFX_AIRPORT_ANNOUNCEMENT_3, SFX_AIRPORT_ANNOUNCEMENT_4, + + // bank 37 SFX_SHOP_LOOP, SFX_SHOP_TILL_1, SFX_SHOP_TILL_2, + + // bank 38 SFX_CINEMA_BASS_1, SFX_CINEMA_BASS_2, SFX_CINEMA_BASS_3, + + // bank 39 SFX_DOCKS_FOGHORN, + + // bank 40 SFX_HOME_1, SFX_HOME_2, SFX_HOME_3, SFX_HOME_4, SFX_HOME_5, + + // bank 41 SFX_PORN_1_LOOP, SFX_PORN_1_GROAN_1, SFX_PORN_1_GROAN_2, + + // bank 42 SFX_PORN_2_LOOP, SFX_PORN_2_GROAN_1, SFX_PORN_2_GROAN_2, + + // bank 43 SFX_PORN_3_LOOP, SFX_PORN_3_GROAN_1, SFX_PORN_3_GROAN_2, + + // bank 44 SFX_POLICE_BALL_1, + + // bank 45 SFX_BANK_ALARM_1, + + // bank 46 SFX_RAVE_INDUSTRIAL, + + // bank 47 SFX_RAVE_COMMERCIAL, + + // bank 48 SFX_RAVE_SUBURBAN, + + // bank 49 SFX_RAVE_COMMERCIAL_2, // unused banks 50-58 @@ -473,6 +561,7 @@ enum eSfxSample : uint32 SFX_CLUB_1_8, SFX_CLUB_1_9, + // bank 59 SFX_EXPLOSION_1, SFX_BRIDGE_OPEN_WARNING, diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 621d4015..391e884b 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -13,9 +13,83 @@ struct tSample { int32 nLoopEnd; }; +#ifdef GTA_PS2 +#define PS2BANK(e) e +#else +#define PS2BANK(e) e = SAMPLEBANK_MAIN +#endif // GTA_PS2 + + enum { SAMPLEBANK_MAIN, + + CAR_SAMPLEBANKS_OFFSET, + SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET, + SAMPLEBANK_CAR_PATHFINDER, + SAMPLEBANK_CAR_PORSCHE, + SAMPLEBANK_CAR_SPIDER, + SAMPLEBANK_CAR_MERC, + SAMPLEBANK_CAR_MACKTRUCK, + SAMPLEBANK_CAR_HOTROD, + SAMPLEBANK_CAR_COBRA, + SAMPLEBANK_CAR_NONE, + + PS2BANK(SAMPLEBANK_FRONTEND), + + PS2BANK(SAMPLEBANK_TRAIN), + + PS2BANK(SAMPLEBANK_BUILDING_CLUB_1), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_2), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_3), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_4), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_5), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_6), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_7), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_8), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_9), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_10), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_11), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_12), + PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA), + PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1), + PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2), + PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP), + PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR), + PS2BANK(SAMPLEBANK_BUILDING_SAWMILL), + PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY), + PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE), + PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN), + PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY), + PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1), + PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2), + PS2BANK(SAMPLEBANK_BUILDING_AIRPORT), + PS2BANK(SAMPLEBANK_BUILDING_SHOP), + PS2BANK(SAMPLEBANK_BUILDING_CINEMA), + PS2BANK(SAMPLEBANK_BUILDING_DOCKS), + PS2BANK(SAMPLEBANK_BUILDING_HOME), + PS2BANK(SAMPLEBANK_BUILDING_PORN_1), + PS2BANK(SAMPLEBANK_BUILDING_PORN_2), + PS2BANK(SAMPLEBANK_BUILDING_PORN_3), + PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL), + PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM), + PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL), + PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL), + PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN), + PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2), + + PS2BANK(SAMPLEBANK_BUILDING_39), + PS2BANK(SAMPLEBANK_BUILDING_40), + PS2BANK(SAMPLEBANK_BUILDING_41), + PS2BANK(SAMPLEBANK_BUILDING_42), + PS2BANK(SAMPLEBANK_BUILDING_43), + PS2BANK(SAMPLEBANK_BUILDING_44), + PS2BANK(SAMPLEBANK_BUILDING_45), + PS2BANK(SAMPLEBANK_BUILDING_46), + PS2BANK(SAMPLEBANK_BUILDING_47), + + PS2BANK(SAMPLEBANK_EXTRAS), + SAMPLEBANK_PED, MAX_SAMPLEBANKS, SAMPLEBANK_INVALID