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switch collision with debug menu
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15a99da50e
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@ -160,6 +160,13 @@ TeleportToWaypoint(void)
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}
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}
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#endif
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#endif
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static void
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SwitchCarCollision(void)
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{
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if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
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FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
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}
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static int engineStatus;
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static int engineStatus;
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static void
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static void
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SetEngineStatus(void)
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SetEngineStatus(void)
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@ -362,6 +369,7 @@ DebugMenuPopulate(void)
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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#endif
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DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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