From ad8e8f434117894f052ced019d8b96a7144d0583 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Mon, 25 May 2020 23:59:55 +0300 Subject: [PATCH] switch collision with debug menu --- src/core/re3.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 9bc6400c..883caec5 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -160,6 +160,13 @@ TeleportToWaypoint(void) } #endif +static void +SwitchCarCollision(void) +{ + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) + FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision; +} + static int engineStatus; static void SetEngineStatus(void) @@ -362,6 +369,7 @@ DebugMenuPopulate(void) #ifdef MENU_MAP DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); #endif + DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision); DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Fix Car", FixCar);