From ac95138c1800140b8c0ca52536d15f77786f0aed Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 15 Dec 2020 04:16:29 +0200 Subject: [PATCH] More fixes --- src/control/Script5.cpp | 3 --- src/peds/Ped.cpp | 38 ++----------------------------------- src/peds/Ped.h | 2 +- src/peds/PlayerPed.cpp | 42 ++--------------------------------------- 4 files changed, 5 insertions(+), 80 deletions(-) diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 3fa416f8..62dc33ad 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -2122,9 +2122,6 @@ void CTheScripts::CleanUpThisPed(CPed* pPed) if (pPed->IsPedInControl()) pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7); if (flees) { - if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH) - pPed->ClearFollowPath(); - pPed->SetPedState(state); pPed->SetMoveState(ms); } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 1bf31a58..639a4b74 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2606,40 +2606,6 @@ CPed::ProcessControl(void) case PED_WANDER_PATH: WanderPath(); break; - case PED_SEEK_POS: - case PED_SEEK_ENTITY: - case PED_PURSUE: - case PED_SNIPER_MODE: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_STEP_AWAY: - case PED_SUN_BATHE: - case PED_FLASH: - case PED_JOG: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_ABSEIL: - case PED_SIT: - case PED_JUMP: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DEAD: - case PED_DRAG_FROM_CAR: - case PED_STEAL_CAR: - case PED_EXIT_CAR: - break; case PED_ENTER_CAR: case PED_CARJACK: { @@ -6446,7 +6412,7 @@ CPed::SetFollowPathStatic(void) if (m_nLastPedState == PED_NONE) m_nLastPedState = oldLastState; - m_nPedState = PED_FOLLOW_PATH; + SetPedState(PED_FOLLOW_PATH); m_nMoveState = m_followPathMoveState; } else { RestorePreviousState(); @@ -6826,7 +6792,7 @@ CPed::SetFollowPathDynamic(void) if (m_nLastPedState == PED_NONE) m_nLastPedState = oldLastState; - m_nPedState = PED_FOLLOW_PATH; + SetPedState(PED_FOLLOW_PATH); m_nMoveState = m_followPathMoveState; return true; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index f8638c4b..c2f417c4 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -974,7 +974,7 @@ public: PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { - if (GetPedState() == PED_FOLLOW_PATH) + if (GetPedState() == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH) ClearFollowPath(); m_nPedState = state; } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 101d342e..60499ccd 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1787,46 +1787,6 @@ CPlayerPed::ProcessControl(void) if (IsPedInControl() && m_nPedState != PED_ANSWER_MOBILE && padUsed) ProcessPlayerWeapon(padUsed); break; - case PED_LOOK_ENTITY: - case PED_LOOK_HEADING: - case PED_WANDER_RANGE: - case PED_WANDER_PATH: - case PED_PURSUE: - case PED_FOLLOW_PATH: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_PAUSE: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_CHAT: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_INVESTIGATE: - case PED_STEP_AWAY: - case PED_ON_FIRE: - case PED_SUN_BATHE: - case PED_FLASH: - case PED_JOG: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_ABSEIL: - case PED_SIT: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_DRIVING: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DIE: - case PED_DEAD: - case PED_HANDS_UP: - break; case PED_SEEK_ENTITY: m_vecSeekPos = m_pSeekTarget->GetPosition(); @@ -1906,6 +1866,8 @@ CPlayerPed::ProcessControl(void) if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim) BeingDraggedFromCar(); break; + default: + break; } if (padUsed && IsPedShootable() && m_nPedState != PED_ANSWER_MOBILE && m_nLastPedState != PED_ANSWER_MOBILE) { ProcessWeaponSwitch(padUsed);