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DragCarToPoint

This commit is contained in:
Nikolay Korolev 2019-09-12 13:11:13 +03:00
parent 426efa9ecb
commit a3aea359b2
7 changed files with 141 additions and 23 deletions

View file

@ -60,12 +60,15 @@ float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4;
int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54; int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54;
int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118; int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118;
int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0; int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0;
int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63; int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8; int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x941450;
uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x880F5C;
int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60; int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60;
int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC; int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[7])*(uintptr*)0x9412AC;
int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830; CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
@ -75,8 +78,6 @@ WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); } WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); } WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); } WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
void void
CCarCtrl::GenerateRandomCars() CCarCtrl::GenerateRandomCars()
@ -533,7 +534,7 @@ CCarCtrl::GenerateOneRandomCar()
int32 int32
CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
int32 model = -1;; int32 model = -1;
while (model == -1 || !CStreaming::HasModelLoaded(model)){ while (model == -1 || !CStreaming::HasModelLoaded(model)){
int rnd = CGeneral::GetRandomNumberInRange(0, 1000); int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
if (rnd < pZone->carThreshold[0]) if (rnd < pZone->carThreshold[0])
@ -1790,9 +1791,6 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
{ {
int curNode = pVehicle->AutoPilot.m_nNextRouteNode; int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){ if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode, ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo, pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
@ -1870,8 +1868,121 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
return false; return false;
} }
bool void CCarCtrl::Init(void)
CCarCtrl::MapCouldMoveInThisArea(float x, float y) {
NumRandomCars = 0;
NumLawEnforcerCars = 0;
NumMissionCars = 0;
NumParkedCars = 0;
NumPermanentCars = 0;
NumAmbulancesOnDuty = 0;
NumFiretrucksOnDuty = 0;
LastTimeFireTruckCreated = 0;
LastTimeAmbulanceCreated = 0;
bCarsGeneratedAroundCamera = false;
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++)
CarArrays[i][j] = 0;
NextCarOfRating[i] = 0;
TotalNumOfCarsOfRating[i] = 0;
}
}
void CCarCtrl::ReInit(void)
{
NumRandomCars = 0;
NumLawEnforcerCars = 0;
NumMissionCars = 0;
NumParkedCars = 0;
NumPermanentCars = 0;
NumAmbulancesOnDuty = 0;
NumFiretrucksOnDuty = 0;
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
NextCarOfRating[i] = 0;
}
void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
{
CVector2D posBehind = (CVector2D)pVehicle->GetPosition() - 3 * pVehicle->GetForward() / 2;
CVector2D posTarget = *pPoint;
CVector2D direction = posBehind - posTarget;
CVector2D midPos = posTarget + direction * 3 / direction.Magnitude();
float actualAheadZ;
float actualBehindZ;
CColPoint point;
CEntity* pRoadObject;
if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){
actualAheadZ = point.point.z;
}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f),
pVehicle->GetPosition().z - 2.0f, point,
pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])){
actualAheadZ = point.point.z;
pVehicle->m_pCurGroundEntity = pRoadObject;
if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
pVehicle->m_aCollPolys[0].valid = false;
}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 3.0f),
pVehicle->GetPosition().z - 3.0f, point,
pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])) {
actualAheadZ = point.point.z;
pVehicle->m_pCurGroundEntity = pRoadObject;
if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
pVehicle->m_aCollPolys[0].valid = false;
}else{
actualAheadZ = pVehicle->m_fMapObjectHeightAhead;
}
pVehicle->m_fMapObjectHeightAhead = actualAheadZ;
if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){
actualBehindZ = point.point.z;
}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f),
pVehicle->GetPosition().z - 2.0f, point,
pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){
actualBehindZ = point.point.z;
pVehicle->m_pCurGroundEntity = pRoadObject;
if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
pVehicle->m_aCollPolys[1].valid = false;
}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 3.0f),
pVehicle->GetPosition().z - 3.0f, point,
pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){
actualBehindZ = point.point.z;
pVehicle->m_pCurGroundEntity = pRoadObject;
if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
pVehicle->m_aCollPolys[0].valid = false;
}else{
actualBehindZ = pVehicle->m_fMapObjectHeightBehind;
}
pVehicle->m_fMapObjectHeightBehind = actualBehindZ;
float angleZ = Atan2((actualAheadZ - actualBehindZ) / 3, 1.0f);
float cosZ = Cos(angleZ);
float sinZ = Sin(angleZ);
pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3;
pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ);
pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward());
pVehicle->GetPosition() = (CVector(midPos.x, midPos.y, actualBehindZ)
+ CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2;
pVehicle->GetPosition().z += pVehicle->GetHeightAboveRoad();
debug("right: %f %f %f\n", pVehicle->GetRight().x, pVehicle->GetRight().y, pVehicle->GetRight().z);
debug("forward: %f %f %f\n", pVehicle->GetForward().x, pVehicle->GetForward().y, pVehicle->GetForward().z);
debug("up: %f %f %f\n", pVehicle->GetUp().x, pVehicle->GetUp().y, pVehicle->GetUp().z);
debug("pos: %f %f %f\n", pVehicle->GetPosition().x, pVehicle->GetPosition().y, pVehicle->GetPosition().z);
}
bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
{
return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT;
}
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{ {
// bridge moves up and down // bridge moves up and down
return x > -342.0f && x < -219.0f && return x > -342.0f && x < -219.0f &&
@ -1886,4 +1997,6 @@ InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP); InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP);
InjectHook(0x41A590, &CCarCtrl::FindAngleToWeaveThroughTraffic, PATCH_JUMP); InjectHook(0x41A590, &CCarCtrl::FindAngleToWeaveThroughTraffic, PATCH_JUMP);
InjectHook(0x41BA50, &CCarCtrl::PickNextNodeAccordingStrategy, PATCH_JUMP); InjectHook(0x41BA50, &CCarCtrl::PickNextNodeAccordingStrategy, PATCH_JUMP);
InjectHook(0x41D280, &CCarCtrl::Init, PATCH_JUMP);
InjectHook(0x41D3B0, &CCarCtrl::ReInit, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -25,7 +25,7 @@ class CCarCtrl
SPECIAL, SPECIAL,
BIG, BIG,
TAXI, TAXI,
CLASS7, TOTAL_CUSTOM_CLASSES,
MAFIA, MAFIA,
TRIAD, TRIAD,
DIABLO, DIABLO,
@ -65,7 +65,6 @@ public:
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*); static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
static void Init(void);
static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float); static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float);
static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8); static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8);
static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float); static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float);
@ -83,6 +82,9 @@ public:
static bool PickNextNodeToFollowPath(CVehicle*); static bool PickNextNodeToFollowPath(CVehicle*);
static void PickNextNodeRandomly(CVehicle*); static void PickNextNodeRandomly(CVehicle*);
static uint8 FindPathDirection(int32, int32, int32); static uint8 FindPathDirection(int32, int32, int32);
static void Init(void);
static void ReInit(void);
static bool ThisRoadObjectCouldMove(int16);
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink) static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
{ {
@ -111,14 +113,17 @@ public:
static int32 &NumRandomCars; static int32 &NumRandomCars;
static int32 &NumMissionCars; static int32 &NumMissionCars;
static int32 &NumParkedCars; static int32 &NumParkedCars;
static int32 &NumPermanentCars;
static bool &bCarsGeneratedAroundCamera; static bool &bCarsGeneratedAroundCamera;
static float &CarDensityMultiplier; static float &CarDensityMultiplier;
static int8 &CountDownToCarsAtStart; static int8 &CountDownToCarsAtStart;
static int32 &MaxNumberOfCarsInUse; static int32 &MaxNumberOfCarsInUse;
static uint32 &LastTimeLawEnforcerCreated; static uint32 &LastTimeLawEnforcerCreated;
static int32 (&TotalNumOfCarsOfRating)[7]; static uint32 &LastTimeFireTruckCreated;
static int32 (&NextCarOfRating)[7]; static uint32 &LastTimeAmbulanceCreated;
static int32 (&CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY]; static int32 (&TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES];
static int32 (&NextCarOfRating)[TOTAL_CUSTOM_CLASSES];
static int32 (&CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
}; };
extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP]; extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP];

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@ -34,6 +34,8 @@ enum Direction
eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250; eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58; CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
WRAPPER bool CCollision::IsStoredPoluStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
void void
CCollision::Init(void) CCollision::Init(void)
{ {

View file

@ -148,9 +148,8 @@ public:
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
// TODO: // TODO:
// CCollision::IsStoredPolyStillValidVerticalLine static bool IsStoredPoluStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point); static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest); static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);

View file

@ -3074,7 +3074,7 @@ CAutomobile::PlaceOnRoadProperly(void)
frontZ = point.point.z; frontZ = point.point.z;
m_pCurGroundEntity = entity; m_pCurGroundEntity = entity;
}else{ }else{
frontZ = field_21C; frontZ = m_fMapObjectHeightAhead;
} }
CVector rear(GetPosition().x - GetForward().x*lenBack, CVector rear(GetPosition().x - GetForward().x*lenBack,
@ -3085,7 +3085,7 @@ CAutomobile::PlaceOnRoadProperly(void)
rearZ = point.point.z; rearZ = point.point.z;
m_pCurGroundEntity = entity; m_pCurGroundEntity = entity;
}else{ }else{
rearZ = field_220; rearZ = m_fMapObjectHeightBehind;
} }
float len = lenFwd + lenBack; float len = lenFwd + lenBack;

View file

@ -90,8 +90,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nAlarmState = 0; m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED; m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1; m_nLastWeaponDamage = -1;
field_220 = 0.0; m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
field_21C = field_220;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId) if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true); DMAudio.SetEntityStatus(m_audioEntityId, true);

View file

@ -186,8 +186,8 @@ public:
int16 field_214; int16 field_214;
int16 m_nBombTimer; // goes down with each frame int16 m_nBombTimer; // goes down with each frame
CEntity *m_pBlowUpEntity; CEntity *m_pBlowUpEntity;
float field_21C; // front Z? float m_fMapObjectHeightAhead; // front Z?
float field_220; // rear Z? float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock; eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation; int8 m_nRadioStation;