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make ATTEMPTS_TO_FIND_NEXT_NODE a define

This commit is contained in:
Nikolay Korolev 2019-09-11 22:12:43 +03:00
parent 05b01c5ff5
commit 426efa9ecb

View file

@ -50,6 +50,8 @@
#define PATH_DIRECTION_RIGHT 2
#define PATH_DIRECTION_LEFT 4
#define ATTEMPTS_TO_FIND_NEXT_NODE 15
int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
@ -1485,7 +1487,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
CPathNode* pNextPathNode;
bool goingAgainstOneWayRoad;
uint8 direction;
for(attempt = 0; attempt < 15; attempt++){
for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){
if (attempt != 0){
if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode){
if (direction & allowedDirections){
@ -1504,9 +1506,9 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
}
if (attempt >= 15) {
if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
/* If we failed 15 times, then remove dead end and current lane limitations */
for (attempt = 0; attempt < 15; attempt++) {
for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) {
if (attempt != 0) {
if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) {
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
@ -1522,7 +1524,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
}
}
if (attempt >= 15) {
if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
/* If we failed again, remove no U-turn limitation and remove randomness */
for (nextLink = 0; nextLink < totalLinks; nextLink++) {
pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];