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https://git.rip/DMCA_FUCKER/re3.git
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CPedModelInfo and CTempColModels
This commit is contained in:
parent
1bee2caf5c
commit
a202e67349
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@ -204,3 +204,10 @@ CColModel::operator=(const CColModel &other)
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}
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return *this;
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}
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bool
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CColModel::Write(base::cRelocatableChunkWriter &writer, bool allocSpace)
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{
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assert(0 && "TODO(LCS)");
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return 1;
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}
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@ -36,4 +36,6 @@ struct CColModel
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void *operator new(size_t);
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void operator delete(void *p, size_t);
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CColModel& operator=(const CColModel& other);
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bool Write(base::cRelocatableChunkWriter &writer, bool allocSpace);
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};
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@ -1,11 +1,12 @@
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#include "common.h"
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#include "main.h"
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#include "TempColModels.h"
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#include "Game.h"
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CColModel CTempColModels::ms_colModelPed1;
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// LCS: haven't yet checked the numbers but they probably haven't changed
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CColModel CTempColModels::ms_colModelPed2;
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CColModel CTempColModels::ms_colModelBBox;
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CColModel CTempColModels::ms_colModelBumper1;
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CColModel CTempColModels::ms_colModelWheel1;
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CColModel CTempColModels::ms_colModelPanel1;
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@ -16,7 +17,9 @@ CColModel CTempColModels::ms_colModelPedGroundHit;
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CColModel CTempColModels::ms_colModelBoot1;
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CColModel CTempColModels::ms_colModelDoor1;
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CColModel CTempColModels::ms_colModelBonnet1;
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CColModel CTempColModels::ms_colModelWeapon;
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CColModel CTempColModels::ms_colModelFerryDocked;
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CTempColModels *gpTempColModels;
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CColSphere s_aPedSpheres[3];
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@ -34,6 +37,7 @@ CColSphere s_aBootSpheres[4];
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CColSphere s_aWheelSpheres[2];
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CColSphere s_aBodyPartSpheres1[2];
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CColSphere s_aBodyPartSpheres2[2];
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CColBox S_aFerryDockedBoxes[1];
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void
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CTempColModels::Initialise(void)
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@ -44,11 +48,26 @@ CTempColModels::Initialise(void)
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colmodel.level = LEVEL_GENERIC;\
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colmodel.ownsCollisionVolumes = false;
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int i;
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if(gMakeResources){
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if(gpTempColModels == nil){
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gpTempColModels = new CTempColModels;
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gpTempColModels->Initialise();
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return;
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}
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ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
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ms_colModelBBox.level = LEVEL_GENERIC;
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ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
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ms_colModelBBox.level = LEVEL_GENERIC;
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ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
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SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
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ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25f, -0.25f), CVector(0.25f, 0.25f, 0.25f));
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}
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int i;
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for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
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ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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@ -74,10 +93,6 @@ CTempColModels::Initialise(void)
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s_aPedSpheres[i].piece = 0;
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}
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ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
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SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
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// Ped 2 Spheres
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s_aPed2Spheres[0].radius = 0.3f;
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@ -294,13 +309,47 @@ CTempColModels::Initialise(void)
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SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
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ms_colModelWeapon.boundingSphere.radius = 0.25f;
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ms_colModelWeapon.boundingBox.min.x = -0.25f;
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ms_colModelWeapon.boundingBox.min.y = -0.25f;
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ms_colModelWeapon.boundingBox.min.z = -0.25f;
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ms_colModelWeapon.boundingBox.max.x = 0.25f;
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ms_colModelWeapon.boundingBox.max.y = 0.25f;
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ms_colModelWeapon.boundingBox.max.z = 0.25f;
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// Ferry Docked
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S_aFerryDockedBoxes[0].Set(CVector(-6.3f, -22.78f, -2.0f), CVector(6.3f, 22.78f, 2.8f), SURFACE_THICK_METAL_PLATE, SURFACE_DEFAULT);
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ms_colModelFerryDocked.boundingSphere.Set(35.0f, CVector(0.0f, -0.0f, 0.0f));
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ms_colModelFerryDocked.boundingBox.Set(S_aFerryDockedBoxes[0].min, S_aFerryDockedBoxes[0].max);
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ms_colModelFerryDocked.spheres = nil;
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ms_colModelFerryDocked.numSpheres = 0;
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ms_colModelFerryDocked.boxes = S_aFerryDockedBoxes;
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ms_colModelFerryDocked.numBoxes = ARRAY_SIZE(S_aFerryDockedBoxes);
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ms_colModelFerryDocked.level = LEVEL_GENERIC;
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#undef SET_COLMODEL_SPHERES
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}
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void
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CTempColModels::Write(base::cRelocatableChunkWriter &writer)
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{
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writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
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ms_colModelBBox.Write(writer, false);
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writer.AddPatch(&ms_colModelBBox);
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ms_colModelPed1.Write(writer, false);
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writer.AddPatch(&ms_colModelPed1);
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ms_colModelWeapon.Write(writer, false);
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writer.AddPatch(&ms_colModelWeapon);
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for(int i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++)
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ms_colModelCutObj[i].Write(writer, true);
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ms_colModelPed2.Write(writer, true);
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ms_colModelPedGroundHit.Write(writer, true);
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ms_colModelDoor1.Write(writer, true);
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ms_colModelBumper1.Write(writer, true);
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ms_colModelPanel1.Write(writer, true);
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ms_colModelBonnet1.Write(writer, true);
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ms_colModelBoot1.Write(writer, true);
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ms_colModelWheel1.Write(writer, true);
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ms_colModelBodyPart1.Write(writer, true);
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ms_colModelBodyPart2.Write(writer, true);
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ms_colModelFerryDocked.Write(writer, true);
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}
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@ -5,9 +5,11 @@
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class CTempColModels
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{
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public:
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static CColModel ms_colModelPed1;
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CColModel ms_colModelPed1;
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CColModel ms_colModelBBox;
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CColModel ms_colModelWeapon;
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static CColModel ms_colModelPed2;
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static CColModel ms_colModelBBox;
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static CColModel ms_colModelBumper1;
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static CColModel ms_colModelWheel1;
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static CColModel ms_colModelPanel1;
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@ -18,7 +20,10 @@ public:
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static CColModel ms_colModelBoot1;
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static CColModel ms_colModelDoor1;
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static CColModel ms_colModelBonnet1;
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static CColModel ms_colModelWeapon;
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static CColModel ms_colModelFerryDocked;
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static void Initialise(void);
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void Initialise(void);
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void Write(base::cRelocatableChunkWriter &writer);
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};
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extern CTempColModels *gpTempColModels;
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@ -81,7 +81,7 @@ CAnimViewer::Initialise(void) {
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CCollision::Init();
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CWorld::Initialise();
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mod_HandlingManager.Initialise();
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CTempColModels::Initialise();
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gpTempColModels->Initialise();
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CAnimManager::Initialise();
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CModelInfo::Initialise();
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CParticle::Initialise();
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@ -833,7 +833,7 @@ CFileLoader::LoadWeaponObject(const char *line)
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mi->m_lodDistances[0] = dist;
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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mi->SetColModel(&CTempColModels::ms_colModelWeapon);
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mi->SetColModel(&gpTempColModels->ms_colModelWeapon);
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MatchModelString(model, id);
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return id;
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}
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@ -849,7 +849,7 @@ CFileLoader::LoadClumpObject(const char *line)
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mi = CModelInfo::AddClumpModel(id);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetColModel(&CTempColModels::ms_colModelBBox);
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mi->SetColModel(&gpTempColModels->ms_colModelBBox);
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}
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}
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@ -956,7 +956,7 @@ CFileLoader::LoadPedObject(const char *line)
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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mi->SetColModel(&CTempColModels::ms_colModelPed1);
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mi->SetColModel(&gpTempColModels->ms_colModelPed1);
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mi->m_pedType = CPedType::FindPedType(pedType);
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mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
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for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
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@ -316,7 +316,7 @@ bool CGame::InitialiseOnceAfterRW(void)
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{
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TheText.Load();
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CTimer::Initialise();
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CTempColModels::Initialise();
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gpTempColModels->Initialise();
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CPedStats::Initialise();
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@ -9,8 +9,7 @@
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#include "KeyGen.h"
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#include "Streaming.h"
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#include "smallHeap.h"
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// LCS: file done except for TODO
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#include "TempColModels.h"
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CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
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{
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@ -146,12 +145,39 @@ CBaseModelInfo::DeleteChunk(void)
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}
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}
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inline int
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GetColmodelID(CColModel *model)
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{
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int colModelid = 0;
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if(model == &gpTempColModels->ms_colModelBBox) colModelid = 1;
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if(model == &gpTempColModels->ms_colModelPed1) colModelid = 2;
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if(model == &gpTempColModels->ms_colModelWeapon) colModelid = 3;
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if(model == &CTempColModels::ms_colModelPed2) colModelid = 4;
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if(model == &CTempColModels::ms_colModelPedGroundHit) colModelid = 5;
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if(model == &CTempColModels::ms_colModelDoor1) colModelid = 6;
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if(model == &CTempColModels::ms_colModelBumper1) colModelid = 7;
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if(model == &CTempColModels::ms_colModelPanel1) colModelid = 8;
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if(model == &CTempColModels::ms_colModelBonnet1) colModelid = 9;
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if(model == &CTempColModels::ms_colModelBoot1) colModelid = 10;
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if(model == &CTempColModels::ms_colModelWheel1) colModelid = 11;
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if(model == &CTempColModels::ms_colModelBodyPart1) colModelid = 12;
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if(model == &CTempColModels::ms_colModelBodyPart2) colModelid = 13;
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if(model == &CTempColModels::ms_colModelCutObj[0]) colModelid = 14;
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if(model == &CTempColModels::ms_colModelCutObj[1]) colModelid = 15;
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if(model == &CTempColModels::ms_colModelCutObj[2]) colModelid = 16;
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if(model == &CTempColModels::ms_colModelCutObj[3]) colModelid = 17;
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if(model == &CTempColModels::ms_colModelCutObj[4]) colModelid = 18;
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return colModelid;
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}
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void
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CBaseModelInfo::Write(base::cRelocatableChunkWriter &writer)
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{
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m_chunk = nil;
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RcWriteThis(writer);
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if(m_colModel){
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assert(0 && "TODO");
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if(m_bOwnsColModel || GetColmodelID(m_colModel) != 0)
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m_colModel->Write(writer, true);
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writer.AddPatch(&m_colModel);
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}
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}
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "RwHelper.h"
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#include "General.h"
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#include "Bones.h"
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@ -9,12 +10,19 @@
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#include "VisibilityPlugins.h"
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#include "ModelInfo.h"
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#include "custompipes.h"
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#include "Streaming.h"
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#include "Leeds.h"
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#include "TempColModels.h"
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base::cRelocatableChunkClassInfo CPedModelInfo::msClassInfo("CPedModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
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CPedModelInfo CPedModelInfo::msClassInstance;
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void
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CPedModelInfo::DeleteRwObject(void)
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{
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CStreaming::UnregisterPointer(&m_hitColModel, 2);
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CClumpModelInfo::DeleteRwObject();
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if(m_hitColModel)
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if(!gUseChunkFiles && m_hitColModel)
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delete m_hitColModel;
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m_hitColModel = nil;
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}
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@ -41,13 +49,15 @@ CPedModelInfo::SetClump(RpClump *clump)
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#ifdef EXTENDED_PIPELINES
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CustomPipes::AttachRimPipe(clump);
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#endif
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if(!IsClumpSkinned(clump))
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return;
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CClumpModelInfo::SetClump(clump);
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SetFrameIds(m_pPedIds); // not needed in VC actually
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if(m_hitColModel == nil)
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CreateHitColModelSkinned(clump);
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
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if(strcmp(GetModelName(), "player") == 0)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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//if(strcmp(GetModelName(), "player") == 0)
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// RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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}
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struct ColNodeInfo
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@ -73,40 +83,27 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
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{ nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f },
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};
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void
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bool
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CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
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{
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
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CColModel *colmodel = new CColModel;
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CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
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RwFrame *root = RpClumpGetFrame(m_clump);
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RwMatrix *invmat = RwMatrixCreate();
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RwMatrix *mat = RwMatrixCreate();
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RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
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for(int i = 0; i < NUMPEDINFONODES; i++){
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*mat = *invmat;
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int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
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int idx = RpHAnimIDGetIndex(hier, id);
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// This doesn't really work as the positions are not initialized yet
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RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
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RwV3d pos = { 0.0f, 0.0f, 0.0f };
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RwV3dTransformPoints(&pos, &pos, 1, mat);
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spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
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spheres[i].center.x = 0.0f;
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spheres[i].center.y = 0.0f;
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spheres[i].center.z = 0.0f;
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spheres[i].radius = m_pColNodeInfos[i].radius;
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spheres[i].surface = SURFACE_PED;
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spheres[i].piece = m_pColNodeInfos[i].pieceType;
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}
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RwMatrixDestroy(invmat);
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RwMatrixDestroy(mat);
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colmodel->spheres = spheres;
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colmodel->numSpheres = NUMPEDINFONODES;
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colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
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colmodel->level = LEVEL_GENERIC;
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m_hitColModel = colmodel;
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return true;
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}
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CColModel*
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@ -114,28 +111,27 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
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{
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if(m_hitColModel == nil){
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CreateHitColModelSkinned(clump);
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#ifndef FIX_BUGS
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return m_hitColModel;
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#endif
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// we should really animate this now
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}
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RwMatrix *invmat, *mat;
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RwMatrix invmat, mat;
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CColSphere *spheres = m_hitColModel->spheres;
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
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invmat = RwMatrixCreate();
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mat = RwMatrixCreate();
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RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
|
||||
RwMatrixInvert(&invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
|
||||
|
||||
for(int i = 0; i < NUMPEDINFONODES; i++){
|
||||
*mat = *invmat;
|
||||
mat = invmat;
|
||||
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
|
||||
int idx = RpHAnimIDGetIndex(hier, id);
|
||||
|
||||
RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
RwMatrixTransform(&mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
|
||||
RwV3dTransformPoints(&pos, &pos, 1, &mat);
|
||||
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
}
|
||||
RwMatrixDestroy(invmat);
|
||||
RwMatrixDestroy(mat);
|
||||
return m_hitColModel;
|
||||
}
|
||||
|
||||
|
@ -153,10 +149,71 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
|
|||
int idx = RpHAnimIDGetIndex(hier, id);
|
||||
|
||||
mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
}
|
||||
return m_hitColModel;
|
||||
}
|
||||
|
||||
|
||||
struct PedChunk
|
||||
{
|
||||
CColModel *colmodel;
|
||||
RpClump *clump;
|
||||
};
|
||||
|
||||
void
|
||||
CPedModelInfo::LoadModel(void *data, const void *chunk)
|
||||
{
|
||||
PedChunk *chk = (PedChunk*)data;
|
||||
m_hitColModel = chk->colmodel;
|
||||
CStreaming::RegisterPointer(&m_hitColModel, 2, true);
|
||||
CClumpModelInfo::LoadModel(chk->clump, chunk);
|
||||
}
|
||||
|
||||
void
|
||||
CPedModelInfo::Write(base::cRelocatableChunkWriter &writer)
|
||||
{
|
||||
SetColModel(&gpTempColModels->ms_colModelPed1);
|
||||
CClumpModelInfo::Write(writer);
|
||||
if(m_hitColModel){
|
||||
writer.AddPatch(&m_hitColModel);
|
||||
m_hitColModel->Write(writer, true);
|
||||
}
|
||||
}
|
||||
|
||||
void*
|
||||
CPedModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
|
||||
{
|
||||
PedChunk *chunk = new PedChunk; // LEAK
|
||||
chunk->colmodel = nil;
|
||||
chunk->clump = nil;
|
||||
writer.AllocateRaw(chunk, sizeof(*chunk), sizeof(void*), false, true);
|
||||
|
||||
chunk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
|
||||
if(chunk->clump)
|
||||
writer.AddPatch(&chunk->clump);
|
||||
|
||||
chunk->colmodel = m_hitColModel;
|
||||
if(chunk->colmodel){
|
||||
writer.AddPatch(&chunk->colmodel);
|
||||
chunk->colmodel->Write(writer, true);
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
void
|
||||
CPedModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
|
||||
{
|
||||
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
|
||||
writer.Class(VTABLE_ADDR(this), msClassInfo);
|
||||
}
|
||||
|
||||
void
|
||||
CPedModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
|
||||
{
|
||||
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
|
||||
writer.Class(VTABLE_ADDR(this), msClassInfo);
|
||||
}
|
||||
|
|
|
@ -38,6 +38,8 @@ public:
|
|||
CColModel *m_hitColModel;
|
||||
int8 radio1, radio2;
|
||||
|
||||
static base::cRelocatableChunkClassInfo msClassInfo;
|
||||
static CPedModelInfo msClassInstance;
|
||||
static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
|
||||
|
||||
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; }
|
||||
|
@ -45,7 +47,13 @@ public:
|
|||
void DeleteRwObject(void);
|
||||
void SetClump(RpClump *);
|
||||
|
||||
void CreateHitColModelSkinned(RpClump *clump);
|
||||
virtual void LoadModel(void *model, const void *chunk);
|
||||
virtual void Write(base::cRelocatableChunkWriter &writer);
|
||||
virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
|
||||
virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
|
||||
virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
|
||||
|
||||
bool CreateHitColModelSkinned(RpClump *clump);
|
||||
CColModel *GetHitColModel(void) { return m_hitColModel; }
|
||||
CColModel *AnimatePedColModelSkinned(RpClump *clump);
|
||||
CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump);
|
||||
|
|
|
@ -756,7 +756,7 @@ CHeli::InitHelis(void)
|
|||
for(i = 0; i < NUM_HELIS; i++)
|
||||
pHelis[i] = nil;
|
||||
|
||||
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
|
||||
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&gpTempColModels->ms_colModelPed1);
|
||||
}
|
||||
|
||||
CHeli*
|
||||
|
|
|
@ -513,7 +513,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
|||
if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
|
||||
{
|
||||
CVector collisionDist;
|
||||
CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
|
||||
CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1;
|
||||
bool useLocalPos = false;
|
||||
if (victimPed->m_nPedState == PED_FALL
|
||||
|| victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying
|
||||
|
|
Loading…
Reference in a new issue