mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 06:35:54 +00:00
commit
9d53b738cc
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@ -35,4 +35,4 @@ public:
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void AddCollisionToRequestedQueue();
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};
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VALIDATE_SIZE(cAudioCollisionManager, 852);
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VALIDATE_SIZE(cAudioCollisionManager, 0x354);
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@ -420,10 +420,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const
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uint8
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cAudioManager::GetCDAudioDriveLetter() const
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{
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if (m_bIsInitialised)
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return SampleManager.GetCDAudioDriveLetter();
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return 0;
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return SampleManager.GetCDAudioDriveLetter();
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}
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bool
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@ -483,12 +480,18 @@ uint8
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cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
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{
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float newSoundIntensity;
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float newEmittingVolume;
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if (soundIntensity <= 0.0f)
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return 0;
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newSoundIntensity = soundIntensity / 5.0f;
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if (newSoundIntensity <= distance)
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emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
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return emittingVolume;
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if (newSoundIntensity > distance)
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return emittingVolume;
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newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
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/ (soundIntensity - newSoundIntensity));
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return Min(127u, newEmittingVolume);
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}
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void
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@ -500,17 +503,16 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
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int32
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cAudioManager::ComputePan(float dist, CVector *vec)
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{
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const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
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54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
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const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
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54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
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if (vec->x > 0.f)
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return Max(20, 63 - PanTable[index]);
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return Min(107, PanTable[index] + 63);
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}
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int32
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uint32
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cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
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{
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uint32 newFreq = oldFreq;
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@ -519,11 +521,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
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if (dist != 0.0f) {
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float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
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if (m_fSpeedOfSound > Abs(speedOfSource)) {
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if (speedOfSource < 0.0f) {
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speedOfSource = Max(speedOfSource, -1.5f);
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} else {
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speedOfSource = Min(speedOfSource, 1.5f);
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}
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speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
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newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
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}
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}
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@ -750,39 +748,41 @@ cAudioManager::AddReleasingSounds()
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void
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cAudioManager::ProcessActiveQueues()
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{
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bool flag;
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float position2;
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float position1;
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uint32 v28;
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uint32 v29;
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float x;
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float usedX;
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float usedY;
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float usedZ;
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uint8 vol;
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uint8 emittingVol;
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CVector position;
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uint32 freqDivided;
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uint32 loopCount;
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uint8 emittingVol;
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uint8 vol;
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uint8 offset;
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float x;
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bool flag;
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bool missionState;
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
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m_asActiveSamples[i].m_bIsProcessed = false;
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}
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (sample.m_nSampleIndex != NO_SAMPLE) {
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for (int32 j = 0; j < m_nActiveSamples; ++j) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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for (int32 j = 0; j < m_nActiveSamples; j++) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
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sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (m_FrameCounter & 1) {
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flag = !!(j & 1);
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if (field_5554 & 1) {
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if (!(j & 1)) {
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flag = false;
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} else {
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flag = true;
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}
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} else if (j & 1) {
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flag = false;
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} else {
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flag = !(j & 1);
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flag = true;
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}
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if (flag && !SampleManager.GetChannelUsedFlag(j)) {
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sample.m_bLoopEnded = true;
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m_asActiveSamples[j].m_bLoopEnded = true;
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@ -790,6 +790,8 @@ cAudioManager::ProcessActiveQueues()
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m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
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continue;
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}
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if (!sample.m_nReleasingVolumeDivider)
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sample.m_nReleasingVolumeDivider = 1;
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}
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sample.m_bIsProcessed = true;
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m_asActiveSamples[j].m_bIsProcessed = true;
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@ -805,37 +807,39 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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} else {
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m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
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position2 = sample.m_fDistance;
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position1 = m_asActiveSamples[j].m_fDistance;
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sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
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sample.m_nFrequency = ComputeDopplerEffectedFrequency(
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sample.m_nFrequency,
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m_asActiveSamples[j].m_fDistance,
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sample.m_fDistance,
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sample.m_fSpeedMultiplier);
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
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int32 freq;
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if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
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#ifdef FIX_BUGS
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freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
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#else
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freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
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#endif
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} else {
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freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
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}
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m_asActiveSamples[j].m_nFrequency = freq;
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SampleManager.SetChannelFrequency(j, freq);
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m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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}
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if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
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if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
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vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
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} else {
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vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
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}
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vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
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uint8 emittingVol;
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if (field_4) {
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emittingVol = 2 * Min(63, vol);
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} else {
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emittingVol = vol;
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}
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missionState = false;
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for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
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if (m_sMissionAudio.m_bIsMobile[k]) {
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missionState = true;
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break;
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}
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}
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if (missionState) {
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emittingVol = (emittingVol * field_5538) / 127;
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} else {
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if (field_5538 < 127)
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emittingVol = (emittingVol * field_5538) / 127;
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}
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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m_asActiveSamples[j].m_nEmittingVolume = vol;
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}
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@ -844,10 +848,11 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
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}
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SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
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break;
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break; //continue for i
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}
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sample.m_bIsProcessed = false;
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m_asActiveSamples[j].m_bIsProcessed = false;
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//continue for j
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}
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}
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}
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@ -859,59 +864,69 @@ cAudioManager::ProcessActiveQueues()
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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}
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}
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
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m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
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--sample.m_nLoopsRemaining;
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sample.m_nLoopsRemaining--;
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sample.m_nReleasingVolumeDivider = 1;
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} else {
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for (uint8 j = 0; j < m_nActiveSamples; ++j) {
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if (!m_asActiveSamples[j].m_bIsProcessed) {
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if (sample.m_nLoopCount) {
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v28 = sample.m_nFrequency / m_nTimeSpent;
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v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (v28 == 0)
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for (uint8 j = 0; j < m_nActiveSamples; j++) {
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uint8 k = (j + field_6) % m_nActiveSamples;
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if (!m_asActiveSamples[k].m_bIsProcessed) {
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if (sample.m_nLoopCount != 0) {
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freqDivided = sample.m_nFrequency / m_nTimeSpent;
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loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (freqDivided == 0)
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continue;
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sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
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sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
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}
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memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
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if (!m_asActiveSamples[j].m_bIs2D)
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TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
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memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
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if (!m_asActiveSamples[k].m_bIs2D)
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TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
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if (field_4) {
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emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
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emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
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} else {
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emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
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emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
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}
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if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
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if (m_asActiveSamples[j].m_bIs2D) {
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uint8 offset = m_asActiveSamples[j].m_nOffset;
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if (offset == 63) {
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x = 0.f;
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} else if (offset >= 63) {
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x = (offset - 63) * 1000.f / 63;
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} else {
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x = -(63 - offset) * 1000.f / 63;
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if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
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SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
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bool isMobile = false;
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for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
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if (m_sMissionAudio.m_bIsMobile[l]) {
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isMobile = true;
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break;
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}
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usedX = x;
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usedY = 0.f;
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usedZ = 0.f;
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m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
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} else {
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usedX = position.x;
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usedY = position.y;
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usedZ = position.z;
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}
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SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
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SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
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SampleManager.StartChannel(j);
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if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
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if (field_5538 < 127)
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emittingVol *= field_5538 / 127;
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vol = emittingVol;
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} else {
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vol = (emittingVol * field_5538 / 127);
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}
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SampleManager.SetChannelEmittingVolume(k, vol);
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SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
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if (m_asActiveSamples[k].m_bIs2D) {
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offset = m_asActiveSamples[k].m_nOffset;
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if (offset == 63) {
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x = 0.0f;
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} else if (offset >= 63) {
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x = (offset - 63) * 1000.0f / 63;
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} else {
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x = -(63 - offset) * 1000.0f / 63; //same like line below
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}
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position = CVector(x, 0.0f, 0.0f);
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m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
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}
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SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
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SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
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SampleManager.StartChannel(k);
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}
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m_asActiveSamples[j].m_bIsProcessed = true;
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m_asActiveSamples[k].m_bIsProcessed = true;
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sample.m_bIsProcessed = true;
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sample.m_nVolumeChange = -1;
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break;
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@ -920,6 +935,7 @@ cAudioManager::ProcessActiveQueues()
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}
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}
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}
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field_6 %= m_nActiveSamples;
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}
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void
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@ -934,7 +950,7 @@ cAudioManager::ClearRequestedQueue()
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void
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cAudioManager::ClearActiveSamples()
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{
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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for (uint8 i = 0; i < m_nActiveSamples; i++) {
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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m_asActiveSamples[i].m_nCounter = 0;
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m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
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@ -957,7 +973,7 @@ cAudioManager::ClearActiveSamples()
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m_asActiveSamples[i].m_nCalculatedVolume = 0;
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m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
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m_asActiveSamples[i].m_nVolumeChange = -1;
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m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
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m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_asActiveSamples[i].m_bReverbFlag = false;
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m_asActiveSamples[i].m_nLoopsRemaining = 0;
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m_asActiveSamples[i].m_bRequireReflection = false;
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|
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@ -181,6 +181,7 @@ public:
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uint8 m_nActiveSamples;
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uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
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int8 field_6;
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float m_fSpeedOfSound;
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bool m_bTimerJustReset;
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int32 m_nTimer;
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|
@ -246,16 +247,15 @@ public:
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void AddSampleToRequestedQueue(); // done
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void AgeCrimes(); // done (inlined in vc)
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|
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void CalculateDistance(bool &condition, float dist); // done
|
||||
bool CheckForAnAudioFileOnCD() const;
|
||||
void ClearActiveSamples();
|
||||
void ClearMissionAudio(uint8 slot); //done
|
||||
void ClearRequestedQueue();
|
||||
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
|
||||
float speedMultiplier) const;
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
||||
int32 CreateEntity(eAudioType type, void *entity); // done
|
||||
void CalculateDistance(bool &condition, float dist); // done
|
||||
bool CheckForAnAudioFileOnCD() const; // done
|
||||
void ClearActiveSamples(); // done
|
||||
void ClearMissionAudio(uint8 slot); // done
|
||||
void ClearRequestedQueue(); // done (inlined in vc)
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
|
||||
int32 ComputePan(float, CVector *); // done
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
|
||||
int32 CreateEntity(eAudioType type, void *entity); // done
|
||||
|
||||
void DestroyAllGameCreatedEntities();
|
||||
void DestroyEntity(int32 id); //done (inlined in vc)
|
||||
|
@ -289,7 +289,7 @@ public:
|
|||
void Initialise(); // done
|
||||
void InitialisePoliceRadio();
|
||||
void InitialisePoliceRadioZones();
|
||||
void InterrogateAudioEntities();
|
||||
void InterrogateAudioEntities(); // done
|
||||
bool IsAudioInitialised() const;
|
||||
bool IsMissionAudioSampleFinished(uint8 slot);
|
||||
bool IsMP3RadioChannelAvailable() const; // done
|
||||
|
@ -307,7 +307,7 @@ public:
|
|||
void PreloadMissionAudio(uint8 slot, Const char *name); // done
|
||||
void PreTerminateGameSpecificShutdown(); // done
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues();
|
||||
void ProcessActiveQueues(); //done
|
||||
bool ProcessAirBrakes(cVehicleParams *params);
|
||||
bool ProcessBoatEngine(cVehicleParams *params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams *params);
|
||||
|
|
|
@ -43,4 +43,4 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cPoliceRadioQueue, 444);
|
||||
VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);
|
||||
|
|
Loading…
Reference in a new issue