diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h index 0a058916..a00b16d9 100644 --- a/src/audio/AudioCollision.h +++ b/src/audio/AudioCollision.h @@ -35,4 +35,4 @@ public: void AddCollisionToRequestedQueue(); }; -VALIDATE_SIZE(cAudioCollisionManager, 852); +VALIDATE_SIZE(cAudioCollisionManager, 0x354); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index f230731b..93ac8857 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -420,10 +420,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const uint8 cAudioManager::GetCDAudioDriveLetter() const { - if (m_bIsInitialised) - return SampleManager.GetCDAudioDriveLetter(); - - return 0; + return SampleManager.GetCDAudioDriveLetter(); } bool @@ -483,12 +480,18 @@ uint8 cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const { float newSoundIntensity; + float newEmittingVolume; + if (soundIntensity <= 0.0f) return 0; + newSoundIntensity = soundIntensity / 5.0f; - if (newSoundIntensity <= distance) - emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; - return emittingVolume; + if (newSoundIntensity > distance) + return emittingVolume; + + newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) + / (soundIntensity - newSoundIntensity)); + return Min(127u, newEmittingVolume); } void @@ -500,17 +503,16 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const int32 cAudioManager::ComputePan(float dist, CVector *vec) { - const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; - - int32 index = Min(63, Abs(vec->x / (dist / 64.f))); + const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; + int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f)))); if (vec->x > 0.f) return Max(20, 63 - PanTable[index]); return Min(107, PanTable[index] + 63); } -int32 +uint32 cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const { uint32 newFreq = oldFreq; @@ -519,11 +521,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if (dist != 0.0f) { float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; if (m_fSpeedOfSound > Abs(speedOfSource)) { - if (speedOfSource < 0.0f) { - speedOfSource = Max(speedOfSource, -1.5f); - } else { - speedOfSource = Min(speedOfSource, 1.5f); - } + speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f); newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } @@ -750,39 +748,41 @@ cAudioManager::AddReleasingSounds() void cAudioManager::ProcessActiveQueues() { - bool flag; - float position2; - float position1; - - uint32 v28; - uint32 v29; - - float x; - float usedX; - float usedY; - float usedZ; - - uint8 vol; - uint8 emittingVol; CVector position; + uint32 freqDivided; + uint32 loopCount; + uint8 emittingVol; + uint8 vol; + uint8 offset; + float x; + bool flag; + bool missionState; for (int32 i = 0; i < m_nActiveSamples; i++) { m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false; m_asActiveSamples[i].m_bIsProcessed = false; } - - for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { + tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j < m_nActiveSamples; ++j) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && - sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + for (int32 j = 0; j < m_nActiveSamples; j++) { + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { - if (m_FrameCounter & 1) { - flag = !!(j & 1); + + if (field_5554 & 1) { + if (!(j & 1)) { + flag = false; + } else { + flag = true; + } + } else if (j & 1) { + flag = false; } else { - flag = !(j & 1); + flag = true; } + if (flag && !SampleManager.GetChannelUsedFlag(j)) { sample.m_bLoopEnded = true; m_asActiveSamples[j].m_bLoopEnded = true; @@ -790,6 +790,8 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } + if (!sample.m_nReleasingVolumeDivider) + sample.m_nReleasingVolumeDivider = 1; } sample.m_bIsProcessed = true; m_asActiveSamples[j].m_bIsProcessed = true; @@ -805,37 +807,39 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelEmittingVolume(j, emittingVol); } else { m_asActiveSamples[j].m_fDistance = sample.m_fDistance; - position2 = sample.m_fDistance; - position1 = m_asActiveSamples[j].m_fDistance; - sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); + sample.m_nFrequency = ComputeDopplerEffectedFrequency( + sample.m_nFrequency, + m_asActiveSamples[j].m_fDistance, + sample.m_fDistance, + sample.m_fSpeedMultiplier); + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { - int32 freq; - if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) { -#ifdef FIX_BUGS - freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000); -#else - freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000)); -#endif - } else { - freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000); - } - m_asActiveSamples[j].m_nFrequency = freq; - SampleManager.SetChannelFrequency(j, freq); + m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); + SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); } - if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { - if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) { - vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume); - } else { - vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume); - } + vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); - uint8 emittingVol; if (field_4) { emittingVol = 2 * Min(63, vol); } else { emittingVol = vol; } + + missionState = false; + for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { + if (m_sMissionAudio.m_bIsMobile[k]) { + missionState = true; + break; + } + } + if (missionState) { + emittingVol = (emittingVol * field_5538) / 127; + } else { + if (field_5538 < 127) + emittingVol = (emittingVol * field_5538) / 127; + } + SampleManager.SetChannelEmittingVolume(j, emittingVol); m_asActiveSamples[j].m_nEmittingVolume = vol; } @@ -844,10 +848,11 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); - break; + break; //continue for i } sample.m_bIsProcessed = false; m_asActiveSamples[j].m_bIsProcessed = false; + //continue for j } } } @@ -859,59 +864,69 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { + tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { - --sample.m_nLoopsRemaining; + sample.m_nLoopsRemaining--; sample.m_nReleasingVolumeDivider = 1; } else { - for (uint8 j = 0; j < m_nActiveSamples; ++j) { - if (!m_asActiveSamples[j].m_bIsProcessed) { - if (sample.m_nLoopCount) { - v28 = sample.m_nFrequency / m_nTimeSpent; - v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (v28 == 0) + for (uint8 j = 0; j < m_nActiveSamples; j++) { + uint8 k = (j + field_6) % m_nActiveSamples; + if (!m_asActiveSamples[k].m_bIsProcessed) { + if (sample.m_nLoopCount != 0) { + freqDivided = sample.m_nFrequency / m_nTimeSpent; + loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (freqDivided == 0) continue; - sample.m_nReleasingVolumeDivider = v29 / v28 + 1; + sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1; } - memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIs2D) - TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); + memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound)); + if (!m_asActiveSamples[k].m_bIs2D) + TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position); if (field_4) { - emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume); + emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume); } else { - emittingVol = m_asActiveSamples[j].m_nEmittingVolume; + emittingVol = m_asActiveSamples[k].m_nEmittingVolume; } - if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { - SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, emittingVol); - SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); - SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); - SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag); - if (m_asActiveSamples[j].m_bIs2D) { - uint8 offset = m_asActiveSamples[j].m_nOffset; - if (offset == 63) { - x = 0.f; - } else if (offset >= 63) { - x = (offset - 63) * 1000.f / 63; - } else { - x = -(63 - offset) * 1000.f / 63; + if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { + SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); + bool isMobile = false; + for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { + if (m_sMissionAudio.m_bIsMobile[l]) { + isMobile = true; + break; } - usedX = x; - usedY = 0.f; - usedZ = 0.f; - m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; - } else { - usedX = position.x; - usedY = position.y; - usedZ = position.z; } - SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); - SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity); - SampleManager.StartChannel(j); + if (!isMobile || m_asActiveSamples[k].m_bIs2D) { + if (field_5538 < 127) + emittingVol *= field_5538 / 127; + vol = emittingVol; + } else { + vol = (emittingVol * field_5538 / 127); + } + SampleManager.SetChannelEmittingVolume(k, vol); + SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); + SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); + SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); + if (m_asActiveSamples[k].m_bIs2D) { + offset = m_asActiveSamples[k].m_nOffset; + if (offset == 63) { + x = 0.0f; + } else if (offset >= 63) { + x = (offset - 63) * 1000.0f / 63; + } else { + x = -(63 - offset) * 1000.0f / 63; //same like line below + } + position = CVector(x, 0.0f, 0.0f); + m_asActiveSamples[k].m_fSoundIntensity = 100000.0f; + } + SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z); + SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); + SampleManager.StartChannel(k); } - m_asActiveSamples[j].m_bIsProcessed = true; + m_asActiveSamples[k].m_bIsProcessed = true; sample.m_bIsProcessed = true; sample.m_nVolumeChange = -1; break; @@ -920,6 +935,7 @@ cAudioManager::ProcessActiveQueues() } } } + field_6 %= m_nActiveSamples; } void @@ -934,7 +950,7 @@ cAudioManager::ClearRequestedQueue() void cAudioManager::ClearActiveSamples() { - for (int32 i = 0; i < m_nActiveSamples; i++) { + for (uint8 i = 0; i < m_nActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; @@ -957,7 +973,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; - m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; + m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = false; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index f99acac8..267260c5 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -181,6 +181,7 @@ public: uint8 m_nActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; + int8 field_6; float m_fSpeedOfSound; bool m_bTimerJustReset; int32 m_nTimer; @@ -246,16 +247,15 @@ public: void AddSampleToRequestedQueue(); // done void AgeCrimes(); // done (inlined in vc) - void CalculateDistance(bool &condition, float dist); // done - bool CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); - void ClearMissionAudio(uint8 slot); //done - void ClearRequestedQueue(); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(eAudioType type, void *entity); // done + void CalculateDistance(bool &condition, float dist); // done + bool CheckForAnAudioFileOnCD() const; // done + void ClearActiveSamples(); // done + void ClearMissionAudio(uint8 slot); // done + void ClearRequestedQueue(); // done (inlined in vc) + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done + int32 ComputePan(float, CVector *); // done + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done + int32 CreateEntity(eAudioType type, void *entity); // done void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); //done (inlined in vc) @@ -289,7 +289,7 @@ public: void Initialise(); // done void InitialisePoliceRadio(); void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); + void InterrogateAudioEntities(); // done bool IsAudioInitialised() const; bool IsMissionAudioSampleFinished(uint8 slot); bool IsMP3RadioChannelAvailable() const; // done @@ -307,7 +307,7 @@ public: void PreloadMissionAudio(uint8 slot, Const char *name); // done void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds - void ProcessActiveQueues(); + void ProcessActiveQueues(); //done bool ProcessAirBrakes(cVehicleParams *params); bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h index c01f21ce..e9a0fde0 100644 --- a/src/audio/PoliceRadio.h +++ b/src/audio/PoliceRadio.h @@ -43,4 +43,4 @@ public: } }; -VALIDATE_SIZE(cPoliceRadioQueue, 444); +VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);