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Update Pad.cpp
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@ -334,7 +334,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq)
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::ms_running || CGame::playingIntro )
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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if ( nFreq == 0 )
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@ -356,7 +356,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::ms_running || CGame::playingIntro )
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
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@ -383,7 +383,7 @@ void CPad::StartShake_Train(Float fX, Float fY)
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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if ( CCutsceneMgr::ms_running || CGame::playingIntro )
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
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@ -2056,4 +2056,4 @@ STARTPATCHES
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//InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
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//InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
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//InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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