diff --git a/src/Pad.cpp b/src/Pad.cpp index ebb5a791..a9f67b5e 100644 --- a/src/Pad.cpp +++ b/src/Pad.cpp @@ -334,7 +334,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq) if ( !CMenuManager::m_PrefsUseVibration ) return; - if ( CCutsceneMgr::ms_running || CGame::playingIntro ) + if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) return; if ( nFreq == 0 ) @@ -356,7 +356,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa if ( !CMenuManager::m_PrefsUseVibration ) return; - if ( CCutsceneMgr::ms_running || CGame::playingIntro ) + if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) return; Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); @@ -383,7 +383,7 @@ void CPad::StartShake_Train(Float fX, Float fY) if ( !CMenuManager::m_PrefsUseVibration ) return; - if ( CCutsceneMgr::ms_running || CGame::playingIntro ) + if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) return; if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() ) @@ -2056,4 +2056,4 @@ STARTPATCHES //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP); //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP); //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP); -ENDPATCHES \ No newline at end of file +ENDPATCHES