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Merge pull request #1 from GTAmodding/master

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Fire_Head 2020-12-29 20:51:37 +03:00 committed by GitHub
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# re3 <img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200">
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> <a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
@ -40,15 +41,16 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD
### Unreversed / incomplete classes (at least the ones we know) ### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left: The following classes have only unused or practically unused code left:
``` ```
CMemoryHeap - only on PS2
NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover) NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
PedDebug.cpp - only on mobile (debug code) PedDebug.cpp - only on mobile (debug code)
HandlingMgr.cpp - debug functions from mobile HandlingMgr.cpp - debug functions from mobile
CFormationInfo - unused PedAI class that could be found on mobile
CVehicle::ProcessBikeWheel - early bike code (only on mobile) CVehicle::ProcessBikeWheel - early bike code (only on mobile)
CAutomobile::DebugCode - debug function from mobile CAutomobile::DebugCode - debug function from mobile
CBoat::DebugCode - debug function from mobile CBoat::DebugCode - debug function from mobile
CBoat::ModifyHandlingValue - debug function from mobile CBoat::ModifyHandlingValue - debug function from mobile
CBoat::DisplayHandlingData - debug function from mobile CBoat::DisplayHandlingData - debug function from mobile
TexturePools - only on PC (slight RW modification that we don't actually need) CStreaming::PrintRequestList - debug function from mobile
d3d8raster.c - only on PC (slight RW modification that we don't actually need)
``` ```

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# Fresnal RO Table
# SUNNY CLOUDY RAINY, FOGGY
0.400000 0.400000 0.400000 0.150000 # Midnight
0.400000 0.400000 0.400000 0.150000 # 1am
0.400000 0.400000 0.400000 0.150000 # 2am
0.400000 0.400000 0.400000 0.150000 # 3am
0.400000 0.400000 0.400000 0.150000 # 4am
0.400000 0.400000 0.400000 0.150000 # 5am
0.400000 0.400000 0.400000 0.150000 # 6am
0.400000 0.400000 0.400000 0.150000 # 7am
0.400000 0.400000 0.400000 0.150000 # 8am
0.400000 0.400000 0.400000 0.150000 # 9am
0.400000 0.400000 0.400000 0.150000 # 10am
0.400000 0.400000 0.400000 0.150000 # 11am
0.400000 0.400000 0.400000 0.150000 # Midday
0.400000 0.400000 0.400000 0.150000 # 1pm
0.400000 0.400000 0.400000 0.150000 # 2pm
0.400000 0.400000 0.400000 0.150000 # 3pm
0.400000 0.400000 0.400000 0.150000 # 4pm
0.400000 0.400000 0.400000 0.150000 # 5pm
0.400000 0.400000 0.400000 0.150000 # 6pm
0.400000 0.400000 0.400000 0.150000 # 7pm
0.400000 0.400000 0.400000 0.150000 # 8pm
0.400000 0.400000 0.400000 0.150000 # 9pm
0.400000 0.400000 0.400000 0.150000 # 10pm
0.400000 0.400000 0.400000 0.150000 # 11pm
# Specular Power Table
# SUNNY CLOUDY RAINY, FOGGY
128.000000 80.000000 30.000000 128.000000 # Midnight
128.000000 80.000000 30.000000 128.000000 # 1am
128.000000 80.000000 30.000000 128.000000 # 2am
128.000000 80.000000 30.000000 128.000000 # 3am
128.000000 80.000000 30.000000 128.000000 # 4am
80.000000 60.000000 30.000000 128.000000 # 5am
80.000000 60.000000 30.000000 128.000000 # 6am
80.000000 60.000000 30.000000 128.000000 # 7am
80.000000 60.000000 30.000000 128.000000 # 8am
80.000000 60.000000 30.000000 128.000000 # 9am
80.000000 60.000000 30.000000 128.000000 # 10am
80.000000 60.000000 30.000000 128.000000 # 11am
80.000000 60.000000 30.000000 128.000000 # Midday
80.000000 60.000000 30.000000 128.000000 # 1pm
80.000000 60.000000 30.000000 128.000000 # 2pm
80.000000 60.000000 30.000000 128.000000 # 3pm
80.000000 60.000000 30.000000 128.000000 # 4pm
128.000000 80.000000 30.000000 128.000000 # 5pm
128.000000 80.000000 30.000000 128.000000 # 6pm
128.000000 80.000000 30.000000 128.000000 # 7pm
128.000000 80.000000 30.000000 128.000000 # 8pm
128.000000 80.000000 30.000000 128.000000 # 9pm
128.000000 80.000000 30.000000 128.000000 # 10pm
128.000000 80.000000 30.000000 128.000000 # 11pm
# Diffuse Colour Modifier Table (Red,Green,Blue,Amount)
# SUNNY CLOUDY RAINY, FOGGY
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midnight
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11am
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midday
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10pm
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11pm
# Specular Colour Table (Red,Green,Blue,Amount)
# SUNNY CLOUDY RAINY, FOGGY
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midnight
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1am
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2am
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3am
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11am
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midday
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8pm
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9pm
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10pm
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11pm

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# Ramp Start Table
# SUNNY CLOUDY RAINY, FOGGY
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midnight
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11am
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midday
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10pm
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11pm
# Ramp End Table
# SUNNY CLOUDY RAINY, FOGGY
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # Midnight
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 1am
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 2am
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 3am
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 4am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 7am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 8am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 9am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 10am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 11am
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # Midday
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 1pm
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 2pm
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 3pm
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 4pm
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5pm
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6pm
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 7pm
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 8pm
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 9pm
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 10pm
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 11pm
# Offset Table
# SUNNY CLOUDY RAINY, FOGGY
0 0 0 0 # Midnight
0 0 0 0 # 1am
0 0 0 0 # 2am
0 0 0 0 # 3am
0 0 0 0 # 4am
0 0 0 0 # 5am
0 0 0 0 # 6am
0 0 0 0 # 7am
0 0 0 0 # 8am
0 0 0 0 # 9am
0 0 0 0 # 10am
0 0 0 0 # 11am
0 0 0 0 # Midday
0 0 0 0 # 1pm
0 0 0 0 # 2pm
0 0 0 0 # 3pm
0 0 0 0 # 4pm
0 0 0 0 # 5pm
0 0 0 0 # 6pm
0 0 0 0 # 7pm
0 0 0 0 # 8pm
0 0 0 0 # 9pm
0 0 0 0 # 10pm
0 0 0 0 # 11pm
# Scale Table
# SUNNY CLOUDY RAINY, FOGGY
1.5 1.5 1.0 1.0 # Midnight
1.5 1.5 1.0 1.0 # 1am
1.5 1.5 1.0 1.0 # 2am
1.5 1.5 1.5 1.5 # 3am
2.0 2.0 2.0 2.0 # 4am
2.0 2.0 2.0 2.0 # 5am
2.0 2.0 2.0 2.0 # 6am
2.5 2.5 2.0 2.0 # 7am
2.5 2.5 2.0 2.0 # 8am
2.5 2.5 2.0 2.0 # 9am
2.5 2.5 2.0 2.0 # 10am
2.5 2.5 2.0 2.0 # 11am
2.5 2.5 2.0 2.0 # Midday
2.5 2.5 2.0 2.0 # 1pm
2.5 2.5 2.0 2.0 # 2pm
2.5 2.5 2.0 2.0 # 3pm
2.5 2.5 2.0 2.0 # 4pm
2.0 2.0 2.0 2.0 # 5pm
2.0 2.0 2.0 2.0 # 6pm
2.0 2.0 2.0 2.0 # 7pm
1.5 1.5 1.5 1.5 # 8pm
1.5 1.5 1.0 1.0 # 9pm
1.5 1.5 1.0 1.0 # 10pm
1.5 1.5 1.0 1.0 # 11pm
# Scaling Table
# SUNNY CLOUDY RAINY, FOGGY
0.2 0.2 0.1 0.1 # Midnight
0.2 0.2 0.1 0.1 # 1am
0.7 0.7 0.2 0.2 # 6am
0.7 0.7 0.2 0.2 # 3am
0.7 0.7 0.2 0.2 # 4am
2.0 2.0 0.3 0.3 # 5am
3.0 3.0 0.3 0.3 # 6am
4.0 4.0 0.3 0.3 # 7am
5.0 5.0 0.3 0.3 # 8am
6.0 6.0 1.3 1.3 # 9am
6.0 6.0 2.0 2.0 # 10am
6.0 6.0 2.0 2.0 # 11am
6.0 6.0 2.0 2.0 # Midday
6.0 6.0 2.0 2.0 # 1pm
6.0 6.0 1.3 1.3 # 6pm
5.0 5.0 0.3 0.3 # 3pm
4.0 4.0 0.3 0.3 # 4pm
3.0 3.0 0.3 0.3 # 5pm
2.0 2.0 0.3 0.3 # 6pm
0.7 0.7 0.2 0.2 # 7pm
0.7 0.7 0.2 0.2 # 8pm
0.7 0.7 0.2 0.2 # 9pm
0.2 0.2 0.1 0.1 # 10pm
0.2 0.2 0.1 0.1 # 11pm

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# LM blend Table
# SUNNY CLOUDY RAINY FOGGY
0.700000 0.700000 0.700000 0.550000 # Midnight
0.700000 0.700000 0.700000 0.550000 # 1am
0.700000 0.700000 0.700000 0.550000 # 2am
0.700000 0.700000 0.700000 0.550000 # 3am
0.700000 0.700000 0.700000 0.550000 # 4am
0.750000 0.750000 0.700000 0.600000 # 5am
0.800000 0.800000 0.750000 0.600000 # 6am
0.850000 0.850000 0.800000 0.650000 # 7am
0.900000 0.900000 0.800000 0.700000 # 8am
0.950000 0.900000 0.800000 0.700000 # 9am
1.000000 0.900000 0.800000 0.700000 # 10am
1.000000 0.900000 0.800000 0.700000 # 11am
1.000000 0.900000 0.800000 0.700000 # Midday
1.000000 0.900000 0.800000 0.700000 # 1pm
1.000000 0.900000 0.800000 0.700000 # 2pm
0.950000 0.900000 0.800000 0.700000 # 3pm
0.900000 0.900000 0.800000 0.700000 # 4pm
0.850000 0.850000 0.800000 0.650000 # 5pm
0.800000 0.800000 0.750000 0.600000 # 6pm
0.750000 0.750000 0.700000 0.600000 # 7pm
0.700000 0.700000 0.700000 0.550000 # 8pm
0.700000 0.700000 0.700000 0.550000 # 9pm
0.700000 0.700000 0.700000 0.550000 # 10pm
0.700000 0.700000 0.700000 0.550000 # 11pm

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After

Width:  |  Height:  |  Size: 9.2 KiB

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@ -810,11 +810,11 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
float *fbuf = (float*)buf; float *fbuf = (float*)buf;
CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
if(strncmp(anpk.ident, "ANLF", 4) == 0){ if(!CGeneral::faststrncmp(anpk.ident, "ANLF", 4)) {
ROUNDSIZE(anpk.size); ROUNDSIZE(anpk.size);
CFileMgr::Read(fd, buf, anpk.size); CFileMgr::Read(fd, buf, anpk.size);
numANPK = *(int*)buf; numANPK = *(int*)buf;
}else if(strncmp(anpk.ident, "ANPK", 4) == 0){ } else if(!CGeneral::faststrncmp(anpk.ident, "ANPK", 4)) {
CFileMgr::Seek(fd, -8, 1); CFileMgr::Seek(fd, -8, 1);
numANPK = 1; numANPK = 1;
} }
@ -870,13 +870,13 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
bool hasScale = false; bool hasScale = false;
bool hasTranslation = false; bool hasTranslation = false;
CFileMgr::Read(fd, (char*)&info, sizeof(info)); CFileMgr::Read(fd, (char*)&info, sizeof(info));
if(strncmp(info.ident, "KRTS", 4) == 0){ if(!CGeneral::faststrncmp(info.ident, "KRTS", 4)) {
hasScale = true; hasScale = true;
seq->SetNumFrames(numFrames, true); seq->SetNumFrames(numFrames, true);
}else if(strncmp(info.ident, "KRT0", 4) == 0){ }else if(!CGeneral::faststrncmp(info.ident, "KRT0", 4)) {
hasTranslation = true; hasTranslation = true;
seq->SetNumFrames(numFrames, true); seq->SetNumFrames(numFrames, true);
}else if(strncmp(info.ident, "KR00", 4) == 0){ }else if(!CGeneral::faststrncmp(info.ident, "KR00", 4)){
seq->SetNumFrames(numFrames, false); seq->SetNumFrames(numFrames, false);
} }

View file

@ -128,31 +128,31 @@ cAudioManager::PostInitialiseGameSpecificSetup()
{ {
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0) if (m_nFireAudioEntity >= 0)
SetEntityStatus(m_nFireAudioEntity, 1); SetEntityStatus(m_nFireAudioEntity, true);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0) if (m_nCollisionEntity >= 0)
SetEntityStatus(m_nCollisionEntity, 1); SetEntityStatus(m_nCollisionEntity, true);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0) if (m_nFrontEndEntity >= 0)
SetEntityStatus(m_nFrontEndEntity, 1); SetEntityStatus(m_nFrontEndEntity, true);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0) if (m_nProjectileEntity >= 0)
SetEntityStatus(m_nProjectileEntity, 1); SetEntityStatus(m_nProjectileEntity, true);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0) if (m_nWaterCannonEntity >= 0)
SetEntityStatus(m_nWaterCannonEntity, 1); SetEntityStatus(m_nWaterCannonEntity, true);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0) if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, 1); SetEntityStatus(m_nPoliceChannelEntity, true);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if (m_nBridgeEntity >= 0) if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, 1); SetEntityStatus(m_nBridgeEntity, true);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
@ -240,7 +240,7 @@ cAudioManager::ProcessReverb() const
; ;
i++) { i++) {
if (m_asActiveSamples[i].m_bReverbFlag) if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1); SampleManager.SetChannelReverbFlag(i, true);
} }
} }
} }
@ -277,8 +277,7 @@ cAudioManager::ProcessSpecial()
} }
CPlayerPed *playerPed = FindPlayerPed(); CPlayerPed *playerPed = FindPlayerPed();
if (playerPed) { if (playerPed) {
const PedState &state = playerPed->m_nPedState; if(playerPed->EnteringCar() && !playerPed->bInVehicle)
if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
SampleManager.StopChannel(m_nActiveSamples); SampleManager.StopChannel(m_nActiveSamples);
} }
} }
@ -287,7 +286,7 @@ cAudioManager::ProcessSpecial()
void void
cAudioManager::ProcessEntity(int32 id) cAudioManager::ProcessEntity(int32 id)
{ {
if (m_asAudioEntities[id].m_nStatus) { if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id; m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) { switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_PHYSICAL:
@ -580,14 +579,13 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
m_sQueueSample.m_vecPos = veh->GetPosition(); m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = false; params.m_bDistanceCalculated = false;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_pVehicle = veh; params.m_pVehicle = veh;
params.m_pTransmission = nil; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_nIndex = 0;
params.m_fVelocityChange = 0.0f;
if (handling != nil) if (handling != nil)
params.m_pTransmission = &handling->Transmission; params.m_pTransmission = &handling->Transmission;
else
params.m_pTransmission = nil;
params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
@ -1904,7 +1902,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
float vol; float vol;
bool noReflections; bool noReflections;
float maxDist; float maxDist;
cPedParams pedParams;
static uint8 WaveIndex = 41; static uint8 WaveIndex = 41;
static uint8 GunIndex = 53; static uint8 GunIndex = 53;
@ -2243,21 +2240,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break; break;
} }
case SOUND_PED_HELI_PLAYER_FOUND: case SOUND_PED_HELI_PLAYER_FOUND:
pedParams.m_pPed = nil; {
pedParams.m_bDistanceCalculated = false; cPedParams pedParams;
pedParams.m_fDistance = 0.0f;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance; pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue; continue;
}
case SOUND_PED_BODYCAST_HIT: case SOUND_PED_BODYCAST_HIT:
pedParams.m_pPed = nil; {
pedParams.m_bDistanceCalculated = false; cPedParams pedParams;
pedParams.m_fDistance = 0.0f;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance; pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT); SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT);
continue; continue;
}
case SOUND_WATER_FALL: { case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f; const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
@ -2402,20 +2399,20 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
CBoat *boat; CBoat *boat;
float padRelativeAccerate; float padRelativeAccerate;
float gasPedal; float gasPedal;
int32 padAccelerate; float padAccelerate;
uint8 emittingVol; uint8 emittingVol;
float oneShotVol; float oneShotVol;
static uint16 LastAccel = 0; static uint16 LastAccel = 0;
static uint8 LastVol = 0; static uint8 LastVol = 0;
static const int intensity = 50; static const float intensity = 50.0f;
if (params.m_fDistance < SQR(intensity)) { if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle; boat = (CBoat *)params.m_pVehicle;
if (params.m_nIndex == REEFER) { if (params.m_nIndex == REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
@ -2438,10 +2435,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
} }
if (FindPlayerVehicle() == params.m_pVehicle) { if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255; padRelativeAccerate = padAccelerate / 255.0f;
emittingVol = (100.f * padRelativeAccerate) + 15; emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
if (!boat->m_bIsAnchored) if (!boat->bPropellerInWater)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
} else { } else {
gasPedal = Abs(boat->m_fGasPedal); gasPedal = Abs(boat->m_fGasPedal);
@ -2451,11 +2448,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
} else { } else {
emittingVol = (100.f * gasPedal) + 15; emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
if (!boat->m_bIsAnchored) if (!boat->bPropellerInWater)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
} }
} }
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume) if (!m_sQueueSample.m_nVolume)
return true; return true;
m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nCounter = 40;
@ -2513,7 +2510,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
} }
} }
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume) if (!m_sQueueSample.m_nVolume)
return true; return true;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
@ -2955,13 +2952,9 @@ cAudioManager::ProcessPed(CPhysical *ped)
{ {
cPedParams params; cPedParams params;
params.m_pPed = nil;
params.m_bDistanceCalculated = false;
params.m_fDistance = 0.0f;
m_sQueueSample.m_vecPos = ped->GetPosition(); m_sQueueSample.m_vecPos = ped->GetPosition();
// params.m_bDistanceCalculated = false; params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped; params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (ped->GetModelIndex() == MI_FATMALE02) if (ped->GetModelIndex() == MI_FATMALE02)
@ -6363,26 +6356,25 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
uint8 emittingVolume; uint8 emittingVolume;
float distSquared; float distSquared;
cPedParams male;
cPedParams female;
static uint8 iSound = 0; static uint8 iSound = 0;
switch (sound) { switch (sound) {
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil; {
male.m_bDistanceCalculated = false; cPedParams pedParams;
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH); SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
return; return;
}
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil; {
female.m_bDistanceCalculated = false; cPedParams pedParams;
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(female, SOUND_INJURED_PED_FEMALE); SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
return; return;
}
case SCRIPT_SOUND_GATE_START_CLUNK: case SCRIPT_SOUND_GATE_START_CLUNK:
case SCRIPT_SOUND_GATE_STOP_CLUNK: case SCRIPT_SOUND_GATE_STOP_CLUNK:
m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_fSoundIntensity = 40.0f;
@ -6537,36 +6529,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_nReleasingVolumeModificator = 18;
m_sQueueSample.m_fSoundIntensity = 20.0f; break;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
AddSampleToRequestedQueue();
}
}
return;
case SURFACE_WATER: case SURFACE_WATER:
return; return;
default: default:
break;
}
}
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_nReleasingVolumeModificator = 15;
break;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
}
m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@ -7715,7 +7691,6 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
int32 sampleIndex; int32 sampleIndex;
uint8 emittingVol; uint8 emittingVol;
float distSquared; float distSquared;
cPedParams params;
static uint8 iSound = 0; static uint8 iSound = 0;
@ -7756,9 +7731,9 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
cPedParams params;
params.m_bDistanceCalculated = true; params.m_bDistanceCalculated = true;
params.m_fDistance = distSquared; params.m_fDistance = distSquared;
params.m_pPed = nil;
SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON); SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON);
} }
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;

View file

@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) { if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_nStatus = 0; m_asAudioEntities[i].m_bStatus = false;
m_asAudioEntities[i].m_nType = type; m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@ -163,7 +163,7 @@ void
cAudioManager::SetEntityStatus(int32 id, uint8 status) cAudioManager::SetEntityStatus(int32 id, uint8 status)
{ {
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
m_asAudioEntities[id].m_nStatus = status; m_asAudioEntities[id].m_bStatus = status;
} }
void void

View file

@ -46,7 +46,7 @@ public:
eAudioType m_nType; eAudioType m_nType;
void *m_pEntity; void *m_pEntity;
bool m_bIsUsed; bool m_bIsUsed;
uint8 m_nStatus; uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents; uint8 m_AudioEvents;
@ -132,6 +132,13 @@ public:
bool m_bDistanceCalculated; bool m_bDistanceCalculated;
float m_fDistance; float m_fDistance;
CPed *m_pPed; CPed *m_pPed;
cPedParams()
{
m_bDistanceCalculated = false;
m_fDistance = 0.0f;
m_pPed = nil;
}
}; };
class cVehicleParams class cVehicleParams
@ -143,6 +150,16 @@ public:
cTransmission *m_pTransmission; cTransmission *m_pTransmission;
int32 m_nIndex; int32 m_nIndex;
float m_fVelocityChange; float m_fVelocityChange;
cVehicleParams()
{
m_bDistanceCalculated = false;
m_fDistance = 0.0f;
m_pVehicle = nil;
m_pTransmission = nil;
m_nIndex = 0;
m_fVelocityChange = 0.0f;
}
}; };
VALIDATE_SIZE(cVehicleParams, 0x18); VALIDATE_SIZE(cVehicleParams, 0x18);

View file

@ -83,18 +83,40 @@ cMusicManager::DisplayRadioStationName()
if(m_bPlayerInCar && !m_bPreviousPlayerInCar) if(m_bPlayerInCar && !m_bPreviousPlayerInCar)
pCurrentStation = nil; pCurrentStation = nil;
#ifdef RADIO_SCROLL_TO_PREV_STATION
if(gNumRetunePresses < 0) {
gStreamedSound = m_nCurrentStreamedSound;
if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) {
gStreamedSound = POLICE_RADIO; // which means OFF
} else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER)
return;
gRetuneCounter = gNumRetunePresses;
pRetune = gStreamedSound;
while(gRetuneCounter < 0) {
if(pRetune == HEAD_RADIO) {
pRetune = RADIO_OFF;
} else if(pRetune == RADIO_OFF || pRetune == POLICE_RADIO) {
pRetune = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1;
} else
pRetune--;
++gRetuneCounter;
}
} else
#endif
if(SampleManager.IsMP3RadioChannelAvailable()) { if(SampleManager.IsMP3RadioChannelAvailable()) {
gStreamedSound = m_nCurrentStreamedSound; gStreamedSound = m_nCurrentStreamedSound;
if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT || if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) {
gStreamedSound = STREAMED_SOUND_RADIO_POLICE; gStreamedSound = POLICE_RADIO; // which means OFF
} else { } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER)
if(gStreamedSound >
STREAMED_SOUND_RADIO_MP3_PLAYER)
return; return;
}
pRetune = gNumRetunePresses + gStreamedSound; pRetune = gNumRetunePresses + gStreamedSound;
@ -140,10 +162,17 @@ cMusicManager::DisplayRadioStationName()
case FLASHBACK: string = TheText.Get("FEA_FM7"); break; case FLASHBACK: string = TheText.Get("FEA_FM7"); break;
case CHATTERBOX: string = TheText.Get("FEA_FM8"); break; case CHATTERBOX: string = TheText.Get("FEA_FM8"); break;
case USERTRACK: string = TheText.Get("FEA_FM9"); break; case USERTRACK: string = TheText.Get("FEA_FM9"); break;
#ifdef RADIO_OFF_TEXT
case RADIO_OFF: case POLICE_RADIO: string = TheText.Get("FEM_OFF"); break;
#endif
default: return; default: return;
}; };
#ifdef RADIO_OFF_TEXT
if(pRetune == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable()) { string = TheText.Get("FEM_OFF"); }
#else
if(pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) { return; } if(pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) { return; }
#endif
if(string && pCurrentStation != string || if(string && pCurrentStation != string ||
m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER && m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER &&
@ -448,10 +477,11 @@ cMusicManager::ServiceGameMode()
if (m_bPlayerInCar) { if (m_bPlayerInCar) {
if (FindPlayerPed() != nil if (FindPlayerPed() != nil
&& !FindPlayerPed()->DyingOrDead() && !FindPlayerPed()->DyingOrDead()
&& CPad::GetPad(0)->ChangeStationJustDown()
&& !CReplay::IsPlayingBack() && !CReplay::IsPlayingBack()
&& FindPlayerVehicle() != nil && FindPlayerVehicle() != nil
&& !UsesPoliceRadio(FindPlayerVehicle())) { && !UsesPoliceRadio(FindPlayerVehicle())) {
if (CPad::GetPad(0)->ChangeStationJustDown()) {
gRetuneCounter = 30; gRetuneCounter = 30;
gNumRetunePresses++; gNumRetunePresses++;
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
@ -460,6 +490,19 @@ cMusicManager::ServiceGameMode()
gNumRetunePresses -= RADIO_OFF; gNumRetunePresses -= RADIO_OFF;
} }
} }
#ifdef RADIO_SCROLL_TO_PREV_STATION
else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
if (scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
gRetuneCounter = 30;
gNumRetunePresses--;
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
}
}
#endif
}
} else { } else {
nFramesSinceCutsceneEnded = -1; nFramesSinceCutsceneEnded = -1;
} }
@ -500,10 +543,22 @@ cMusicManager::ServiceGameMode()
gNumRetunePresses = 0; gNumRetunePresses = 0;
m_bSetNextStation = false; m_bSetNextStation = false;
} }
// Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
#ifdef RADIO_SCROLL_TO_PREV_STATION
if (gRetuneCounter != 0) {
if (gRetuneCounter > 1) gRetuneCounter--;
else if (gRetuneCounter == 1) gRetuneCounter = -1;
else if (gRetuneCounter == -1) {
m_bSetNextStation = true;
gRetuneCounter = 0;
}
}
#else
if (gNumRetunePresses) { if (gNumRetunePresses) {
if (gRetuneCounter != 0) gRetuneCounter--; if (gRetuneCounter != 0) gRetuneCounter--;
else m_bSetNextStation = true; else m_bSetNextStation = true;
} }
#endif
if (gRetuneCounter) if (gRetuneCounter)
AudioManager.DoPoliceRadioCrackle(); AudioManager.DoPoliceRadioCrackle();
if (m_bSetNextStation) { if (m_bSetNextStation) {
@ -869,6 +924,20 @@ cMusicManager::GetNextCarTuning()
if (veh == nil) return RADIO_OFF; if (veh == nil) return RADIO_OFF;
if (UsesPoliceRadio(veh)) return POLICE_RADIO; if (UsesPoliceRadio(veh)) return POLICE_RADIO;
if (gNumRetunePresses != 0) { if (gNumRetunePresses != 0) {
#ifdef RADIO_SCROLL_TO_PREV_STATION
if (gNumRetunePresses < 0) {
while (gNumRetunePresses < 0) {
if(veh->m_nRadioStation == HEAD_RADIO) {
veh->m_nRadioStation = RADIO_OFF;
} else if(veh->m_nRadioStation == RADIO_OFF || veh->m_nRadioStation == POLICE_RADIO) {
veh->m_nRadioStation = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1;
} else
veh->m_nRadioStation--;
++gNumRetunePresses;
}
} else
#endif
if (SampleManager.IsMP3RadioChannelAvailable()) { if (SampleManager.IsMP3RadioChannelAvailable()) {
if (veh->m_nRadioStation == RADIO_OFF) if (veh->m_nRadioStation == RADIO_OFF)
veh->m_nRadioStation = POLICE_RADIO; veh->m_nRadioStation = POLICE_RADIO;

View file

@ -93,7 +93,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
SampleManager.SetChannelReverbFlag(policeChannel, 0); SampleManager.SetChannelReverbFlag(policeChannel, false);
gSpecialSuspectLastSeenReport = false; gSpecialSuspectLastSeenReport = false;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter; gMinTimeToNextReport[i] = m_FrameCounter;

View file

@ -158,7 +158,7 @@ void CGarages::Init(void)
aCarsInSafeHouse3[i].Init(); aCarsInSafeHouse3[i].Init();
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hGarages >= 0) if (hGarages >= 0)
DMAudio.SetEntityStatus(hGarages, 1); DMAudio.SetEntityStatus(hGarages, true);
AddOne( AddOne(
CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1), CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1),
CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2), CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2),

View file

@ -58,7 +58,7 @@ int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom; bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts; CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts; CRunningScript *CTheScripts::pActiveScripts;
uint32 CTheScripts::NextFreeCollectiveIndex; int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId; int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects; uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript; bool CTheScripts::bAlreadyRunningAMissionScript;
@ -1810,8 +1810,8 @@ void CTheScripts::Init()
OnAMissionForContactFlag[i] = 0; OnAMissionForContactFlag[i] = 0;
} }
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
CollectiveArray[i].index = -1; CollectiveArray[i].colIndex = -1;
CollectiveArray[i].unk_data = 0; CollectiveArray[i].pedIndex = 0;
} }
NextFreeCollectiveIndex = 0; NextFreeCollectiveIndex = 0;
LastRandomPedId = -1; LastRandomPedId = -1;

View file

@ -1,5 +1,6 @@
#pragma once #pragma once
#include "common.h" #include "common.h"
#include "Ped.h"
#include "PedType.h" #include "PedType.h"
#include "Text.h" #include "Text.h"
#include "Sprite2d.h" #include "Sprite2d.h"
@ -38,6 +39,10 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT 8 #define KEY_LENGTH_IN_SCRIPT 8
#if GTA_VERSION <= GTA_PS2_160
#define GTA_SCRIPT_COLLECTIVE
#endif
struct intro_script_rectangle struct intro_script_rectangle
{ {
bool m_bIsUsed; bool m_bIsUsed;
@ -213,8 +218,8 @@ enum {
struct tCollectiveData struct tCollectiveData
{ {
int32 index; int32 colIndex;
uint32 unk_data; int32 pedIndex;
}; };
enum { enum {
@ -286,7 +291,7 @@ class CTheScripts
static bool StoreVehicleWasRandom; static bool StoreVehicleWasRandom;
static CRunningScript *pIdleScripts; static CRunningScript *pIdleScripts;
static CRunningScript *pActiveScripts; static CRunningScript *pActiveScripts;
static uint32 NextFreeCollectiveIndex; static int32 NextFreeCollectiveIndex;
static int32 LastRandomPedId; static int32 LastRandomPedId;
static uint16 NumberOfUsedObjects; static uint16 NumberOfUsedObjects;
static bool bAlreadyRunningAMissionScript; static bool bAlreadyRunningAMissionScript;
@ -393,6 +398,25 @@ private:
static int32 GetNewUniqueScriptSphereIndex(int32 index); static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index); static void RemoveScriptSphere(int32 index);
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()
{
if (NextFreeCollectiveIndex == INT32_MAX)
NextFreeCollectiveIndex = 0;
else
NextFreeCollectiveIndex++;
}
static int AddPedsInVehicleToCollective(int);
static int AddPedsInAreaToCollective(float, float, float, float);
static int FindFreeSlotInCollectiveArray();
static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif
friend class CRunningScript; friend class CRunningScript;
friend class CHud; friend class CHud;
friend void CMissionCleanup::Process(); friend void CMissionCleanup::Process();
@ -511,6 +535,14 @@ private:
void CharInAreaCheckCommand(int32, uint32*); void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*); void CarInAreaCheckCommand(int32, uint32*);
#ifdef GTA_SCRIPT_COLLECTIVE
void LocateCollectiveCommand(int32, uint32*);
void LocateCollectiveCharCommand(int32, uint32*);
void LocateCollectiveCarCommand(int32, uint32*);
void LocateCollectivePlayerCommand(int32, uint32*);
void CollectiveInAreaCheckCommand(int32, uint32*);
#endif
#ifdef MISSION_REPLAY #ifdef MISSION_REPLAY
bool CanAllowMissionReplay(); bool CanAllowMissionReplay();
#endif #endif

View file

@ -853,7 +853,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
return 0; return 0;
} }
//case COMMAND_SET_COLL_OBJ_NO_OBJ: #ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_NO_OBJ:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE);
return 0;
#endif
default: default:
script_assert(0); script_assert(0);
} }
@ -863,65 +868,314 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
int8 CRunningScript::ProcessCommands600To699(int32 command) int8 CRunningScript::ProcessCommands600To699(int32 command)
{ {
switch (command){ switch (command){
/* Collective commands are not implemented until LCS. #ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT: case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT);
return 0;
case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE: case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
return 0;
case COMMAND_SET_COLL_OBJ_GUARD_SPOT: case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos);
return 0;
}
case COMMAND_SET_COLL_OBJ_GUARD_AREA: case COMMAND_SET_COLL_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius);
return 0;
}
case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR: case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR);
return 0;
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT: case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT: case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS: case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS: case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS: case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS: case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_LEAVE_CAR: case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR);
return 0;
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER: case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
return 0;
}
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER: case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
}
/*
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR: case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT: case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
*/
case COMMAND_SET_COLL_OBJ_DESTROY_CAR: case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
/*
case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR: case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_COLL_OBJ_GUARD_ATTACK: case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
*/
case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE: case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
CollectParameters(&m_nIp, 3);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR: {
CollectParameters(&m_nIp, 3);
CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
return 0;
}
//case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_SET_COLL_OBJ_RUN_TO_AREA: case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
case COMMAND_SET_COLL_OBJ_RUN_TO_COORD: case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
case COMMAND_ADD_PEDS_IN_AREA_TO_COLL: case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
{
CollectParameters(&m_nIp, 3);
float X = *(float*)&ScriptParams[0];
float Y = *(float*)&ScriptParams[1];
float Z = CWorld::FindGroundZForCoord(X, Y);
float radius = *(float*)&ScriptParams[2];
ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL: case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_COLL: case COMMAND_CLEAR_COLL:
CollectParameters(&m_nIp, 1);
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
}
return 0;
case COMMAND_IS_COLL_IN_CARS: case COMMAND_IS_COLL_IN_CARS:
{
CollectParameters(&m_nIp, 1);
bool result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
else {
result = false;
break;
}
}
UpdateCompareFlag(result);
return 0;
}
case COMMAND_LOCATE_COLL_ANY_MEANS_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_2D: case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_COLL_IN_CAR_2D: case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
LocateCollectiveCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D: case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
LocateCollectiveCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D: case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D: case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
LocateCollectiveCarCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D: case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D: case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
LocateCollectivePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_IS_COLL_IN_AREA_2D: case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D: case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D: case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D: case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D: case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
CollectiveInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL: case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
*/ {
CollectParameters(&m_nIp, 1);
int total = 0;
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
else {
total++;
}
}
ScriptParams[0] = total;
StoreParameters(&m_nIp, 1);
return 0;
}
#endif
case COMMAND_SET_CHAR_HEED_THREATS: case COMMAND_SET_CHAR_HEED_THREATS:
{ {
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
@ -1046,7 +1300,31 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0; return 0;
} }
//case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS: #ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
#endif
case COMMAND_IS_PLAYER_STOPPED: case COMMAND_IS_PLAYER_STOPPED:
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);

View file

@ -244,7 +244,12 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->SetObjective(OBJECTIVE_CATCH_TRAIN); pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
return 0; return 0;
} }
//case COMMAND_SET_COLL_OBJ_CATCH_TRAIN: #ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_CATCH_TRAIN);
return 0;
#endif
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED: case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{ {
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
@ -1090,7 +1095,12 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_GIVE_PLAYER_DETONATOR: case COMMAND_GIVE_PLAYER_DETONATOR:
CGarages::GivePlayerDetonator(); CGarages::GivePlayerDetonator();
return 0; return 0;
//case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR: #ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_STEAL_ANY_CAR);
return 0;
#endif
case COMMAND_SET_OBJECT_VELOCITY: case COMMAND_SET_OBJECT_VELOCITY:
{ {
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
@ -2002,10 +2012,10 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_PRINT_HELP: case COMMAND_PRINT_HELP:
{ {
if (CCamera::m_bUseMouse3rdPerson && ( if (CCamera::m_bUseMouse3rdPerson && (
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 || strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 || strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 || strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A") == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) { strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A") == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT; m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0; return 0;
} }

View file

@ -1304,6 +1304,487 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
return 0; return 0;
} }
#ifdef GTA_SCRIPT_COLLECTIVE
void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
b3D = false;
break;
default:
b3D = true;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
}
else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
continue;
}
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
if (!decided) {
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
result = false;
if (in_area) {
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
result = true;
break;
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
b3D = false;
break;
default:
b3D = true;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
if (pTarget->bInVehicle) {
X = pTarget->m_pMyVehicle->GetPosition().x;
Y = pTarget->m_pMyVehicle->GetPosition().y;
Z = pTarget->m_pMyVehicle->GetPosition().z;
}
else {
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
continue;
}
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
result = false;
if (in_area) {
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
result = true;
break;
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
b3D = false;
break;
default:
b3D = true;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
continue;
}
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
result = false;
if (in_area) {
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
result = true;
break;
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
b3D = false;
break;
default:
b3D = true;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CVector pos = CWorld::Players[ScriptParams[1]].GetPos();
X = pos.x;
Y = pos.y;
Z = pos.z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
continue;
}
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
result = false;
if (in_area) {
switch (command) {
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
result = true;
break;
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
b3D = false;
break;
default:
b3D = true;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
continue;
}
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
if (!decided) {
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
result = false;
if (in_area) {
switch (command) {
case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
result = true;
break;
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
result = !pPed->bInVehicle;
break;
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
#endif
void CTheScripts::PrintListSizes() void CTheScripts::PrintListSizes()
{ {
@ -1717,6 +2198,172 @@ void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, fl
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
} }
#ifdef GTA_SCRIPT_COLLECTIVE
int CTheScripts::AddPedsInVehicleToCollective(int index)
{
int colIndex = NextFreeCollectiveIndex;
AdvanceCollectiveIndex();
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(index);
script_assert(pVehicle);
CPed* pDriver = pVehicle->pDriver;
if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
int index = FindFreeSlotInCollectiveArray();
if (index > -1) {
CollectiveArray[index].colIndex = colIndex;
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
}
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
CPed* pPassenger = pVehicle->pPassengers[i];
if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
int index = FindFreeSlotInCollectiveArray();
if (index > -1) {
CollectiveArray[index].colIndex = colIndex;
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
}
}
}
return colIndex;
}
int CTheScripts::AddPedsInAreaToCollective(float x, float y, float z, float radius)
{
int16 numFound;
CEntity* pEntities[64];
int colIndex = NextFreeCollectiveIndex;
AdvanceCollectiveIndex();
CWorld::FindObjectsInRange(CVector(x, y, z), radius, true, &numFound, 64, pEntities, false, true, true, false, false);
for (int16 i = 0; i < numFound; i++) {
if (pEntities[i]->GetType() == ENTITY_TYPE_PED) {
CPed* pPed = (CPed*)pEntities[i];
if (pPed && !pPed->IsPlayer() && pPed->CharCreatedBy != MISSION_CHAR && pPed->m_nPedType != PEDTYPE_COP) {
int index = FindFreeSlotInCollectiveArray();
if (index > -1) {
CollectiveArray[index].colIndex = colIndex;
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPed);
}
}
}
else if (pEntities[i]->GetType() == ENTITY_TYPE_VEHICLE) {
CVehicle* pVehicle = (CVehicle*)pEntities[i];
CPed* pDriver = pVehicle->pDriver;
if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
int index = FindFreeSlotInCollectiveArray();
if (index > -1) {
CollectiveArray[index].colIndex = colIndex;
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
}
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
CPed* pPassenger = pVehicle->pPassengers[i];
if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
int index = FindFreeSlotInCollectiveArray();
if (index > -1) {
CollectiveArray[index].colIndex = colIndex;
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
}
}
}
}
}
return colIndex;
}
int CTheScripts::FindFreeSlotInCollectiveArray()
{
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CollectiveArray[i].colIndex == -1)
return i;
}
return -1;
}
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, int16 p1, int16 p2)
{
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CollectiveArray[i].colIndex = colIndex) {
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
if (pPed == nil) {
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
else {
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(objective, p1, p2);
}
}
}
}
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1, float p2)
{
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CollectiveArray[i].colIndex = colIndex) {
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
if (pPed == nil) {
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
else {
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(objective, p1, p2);
}
}
}
}
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1)
{
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CollectiveArray[i].colIndex = colIndex) {
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
if (pPed == nil) {
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
else {
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(objective, p1);
}
}
}
}
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, void* p1)
{
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CollectiveArray[i].colIndex = colIndex) {
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
if (pPed == nil) {
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
else {
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(objective, p1);
}
}
}
}
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective)
{
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CollectiveArray[i].colIndex = colIndex) {
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
if (pPed == nil) {
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
else {
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(objective);
}
}
}
}
#endif //GTA_SCRIPT_COLLECTIVE
bool CTheScripts::IsPedStopped(CPed* pPed) bool CTheScripts::IsPedStopped(CPed* pPed)
{ {
if (pPed->bInVehicle) if (pPed->bInVehicle)

View file

@ -3,6 +3,7 @@
#include "Script.h" #include "Script.h"
#include "ScriptCommands.h" #include "ScriptCommands.h"
#include "Bike.h"
#include "CarCtrl.h" #include "CarCtrl.h"
#include "Cranes.h" #include "Cranes.h"
#include "Credits.h" #include "Credits.h"
@ -415,8 +416,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
((CAutomobile*)pVehicle)->m_fTraction = fTraction; ((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else else
// this is certainly not a boat, trane, heli or plane field // this is certainly not a boat, trane, heli or plane field
//((CBike*)pVehicle)->m_fTraction = fTraction; ((CBike*)pVehicle)->m_fTraction = fTraction;
*(float*)(((char*)pVehicle) + 1088) = fTraction;
return 0; return 0;
} }
case COMMAND_ARE_MEASUREMENTS_IN_METRES: case COMMAND_ARE_MEASUREMENTS_IN_METRES:

View file

@ -2986,12 +2986,12 @@ CCamera::LoadTrainCamNodes(char const *name)
char token[16] = { 0 }; char token[16] = { 0 };
char filename[16] = { 0 }; char filename[16] = { 0 };
uint8 *buf; uint8 *buf;
size_t bufpos = 0; ssize_t bufpos = 0;
int field = 0; int field = 0;
int tokpos = 0; int tokpos = 0;
char c; char c;
int i; int i;
size_t len; ssize_t len;
strcpy(filename, name); strcpy(filename, name);
len = (int)strlen(filename); len = (int)strlen(filename);

View file

@ -73,7 +73,11 @@ CdStreamInitThread(void)
gChannelRequestQ.size = gNumChannels + 1; gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil ); ASSERT(gChannelRequestQ.items != nil );
#ifdef FIX_BUGS
gCdStreamSema = CreateSemaphore(nil, 0, 5, nil);
#else
gCdStreamSema = CreateSemaphore(nil, 0, 5, "CdStream"); gCdStreamSema = CreateSemaphore(nil, 0, 5, "CdStream");
#endif
if ( gCdStreamSema == nil ) if ( gCdStreamSema == nil )
{ {

View file

@ -132,6 +132,10 @@ void CControllerConfigManager::LoadSettings(int32 file)
{ {
bool bValid = true; bool bValid = true;
#ifdef BIND_VEHICLE_FIREWEAPON
bool skipVehicleFireWeapon = false;
#endif
if (file) if (file)
{ {
char buff[29]; char buff[29];
@ -139,18 +143,55 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1)) if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
bValid = false; bValid = false;
else else {
CFileMgr::Seek(file, 0, 0); CFileMgr::Seek(file, 0, 0);
#ifdef BIND_VEHICLE_FIREWEAPON
// HACK!
// All of this is hacky as fuck.
// We are checking the file size to read the .set file correctly.
// But because .set file is opened in text mode we have to read
// the WHOLE file to get the size we should be working with.
// Joy, ain't it?
char tempBuf[0x1000];
size_t fileSize = 0, blockSize;
do
{
blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf));
fileSize += blockSize;
} while (blockSize == sizeof(tempBuf));
CFileMgr::Seek(file, 0, 0);
if (fileSize == 0x671)
skipVehicleFireWeapon = true;
#endif
}
} }
if (bValid) if (bValid)
{ {
ControlsManager.MakeControllerActionsBlank(); ControlsManager.MakeControllerActionsBlank();
#ifdef BIND_VEHICLE_FIREWEAPON
// Set the default settings of VEHICLE_FIREWEAPON
if (skipVehicleFireWeapon) {
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
if (m_bMouseAssociated)
SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
}
#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{ {
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
{ {
#ifdef BIND_VEHICLE_FIREWEAPON
// Skip file read
if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
continue;
#endif
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
} }
} }
@ -1718,6 +1759,52 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
#undef CLEAR_ACTION_IF_NEEDED #undef CLEAR_ACTION_IF_NEEDED
#ifdef RADIO_SCROLL_TO_PREV_STATION
#define CHECK_ACTION(action) \
if (key == GetControllerKeyAssociatedWithAction(action, type))\
return true;
bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
{
const eControllerType type = MOUSE;
if (!GetIsKeyBlank(key, type))
{
#ifdef BIND_VEHICLE_FIREWEAPON
CHECK_ACTION(VEHICLE_FIREWEAPON);
#endif
CHECK_ACTION(VEHICLE_LOOKBEHIND);
CHECK_ACTION(VEHICLE_LOOKLEFT);
CHECK_ACTION(VEHICLE_LOOKRIGHT);
CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate
CHECK_ACTION(VEHICLE_HORN);
CHECK_ACTION(VEHICLE_HANDBRAKE);
CHECK_ACTION(VEHICLE_ACCELERATE);
CHECK_ACTION(VEHICLE_BRAKE);
CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
CHECK_ACTION(TOGGLE_SUBMISSIONS);
CHECK_ACTION(VEHICLE_TURRETLEFT);
CHECK_ACTION(VEHICLE_TURRETRIGHT);
CHECK_ACTION(VEHICLE_TURRETUP);
CHECK_ACTION(VEHICLE_TURRETDOWN);
CHECK_ACTION(VEHICLE_ENTER_EXIT);
CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
#ifndef BIND_VEHICLE_FIREWEAPON
CHECK_ACTION(PED_FIREWEAPON);
#endif
CHECK_ACTION(GO_LEFT);
CHECK_ACTION(GO_RIGHT);
CHECK_ACTION(NETWORK_TALK);
CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
CHECK_ACTION(TOGGLE_DPAD);
CHECK_ACTION(TAKE_SCREEN_SHOT);
CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
}
return false;
}
#undef CHECK_ACTION
#endif
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type) void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
{ {
if (!GetIsKeyBlank(key, type)) if (!GetIsKeyBlank(key, type))

View file

@ -188,6 +188,10 @@ public:
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type); void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type); void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
#ifdef RADIO_SCROLL_TO_PREV_STATION
bool IsAnyVehicleActionAssignedToMouseKey(int32 key);
#endif
bool GetIsKeyBlank(int32 key, eControllerType type); bool GetIsKeyBlank(int32 key, eControllerType type);
e_ControllerActionType GetActionType(e_ControllerAction action); e_ControllerActionType GetActionType(e_ControllerAction action);

View file

@ -120,7 +120,7 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
} }
if(criminal == FindPlayerPed()) if(criminal == FindPlayerPed())
ReportCrimeForEvent(type, (uintptr)ent, copsDontCare); ReportCrimeForEvent(type, (intptr)ent, copsDontCare);
} }
void void
@ -198,7 +198,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
} }
void void
CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare) CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCare)
{ {
eCrimeType crime; eCrimeType crime;
switch(type){ switch(type){

View file

@ -59,7 +59,7 @@ public:
static bool GetEvent(eEventType type, int32 *event); static bool GetEvent(eEventType type, int32 *event);
static void ClearEvent(int32 event); static void ClearEvent(int32 event);
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event); static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
static void ReportCrimeForEvent(eEventType type, int32, bool); static void ReportCrimeForEvent(eEventType type, intptr, bool);
}; };
extern CEvent gaEvent[NUMEVENTS]; extern CEvent gaEvent[NUMEVENTS];

View file

@ -72,7 +72,11 @@ CFileLoader::LoadLevel(const char *filename)
if(*line == '#') if(*line == '#')
continue; continue;
if(strncmp(line, "EXIT", 9) == 0) // BUG: 9? #ifdef FIX_BUGS
if(strncmp(line, "EXIT", 4) == 0)
#else
if(strncmp(line, "EXIT", 9) == 0)
#endif
break; break;
if(strncmp(line, "IMAGEPATH", 9) == 0){ if(strncmp(line, "IMAGEPATH", 9) == 0){
@ -191,7 +195,7 @@ CFileLoader::LoadTexDictionary(const char *filename)
struct ColHeader struct ColHeader
{ {
char ident[4]; uint32 ident;
uint32 size; uint32 size;
}; };
@ -209,7 +213,7 @@ CFileLoader::LoadCollisionFile(const char *filename)
fd = CFileMgr::OpenFile(filename, "rb"); fd = CFileMgr::OpenFile(filename, "rb");
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
assert(strncmp(header.ident, "COLL", 4) == 0); assert(header.ident == 'LLOC');
CFileMgr::Read(fd, (char*)work_buff, header.size); CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24); memcpy(modelname, work_buff, 24);
@ -863,6 +867,9 @@ CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst); RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
} }
#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
void void
CFileLoader::LoadObjectTypes(const char *filename) CFileLoader::LoadObjectTypes(const char *filename)
{ {
@ -896,18 +903,18 @@ CFileLoader::LoadObjectTypes(const char *filename)
continue; continue;
if(section == NONE){ if(section == NONE){
if(strncmp(line, "objs", 4) == 0) section = OBJS; if(isLine4(line, 'o','b','j','s')) section = OBJS;
else if(strncmp(line, "tobj", 4) == 0) section = TOBJ; else if(isLine4(line, 't','o','b','j')) section = TOBJ;
else if(strncmp(line, "hier", 4) == 0) section = HIER; else if(isLine4(line, 'h','i','e','r')) section = HIER;
else if(strncmp(line, "cars", 4) == 0) section = CARS; else if(isLine4(line, 'c','a','r','s')) section = CARS;
else if(strncmp(line, "peds", 4) == 0) section = PEDS; else if(isLine4(line, 'p','e','d','s')) section = PEDS;
else if(strncmp(line, "path", 4) == 0) section = PATH; else if(isLine4(line, 'p','a','t','h')) section = PATH;
else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX; else if(isLine4(line, '2','d','f','x')) section = TWODFX;
}else if(strncmp(line, "end", 3) == 0){ }else if(isLine3(line, 'e','n','d')){
section = section == MLO ? OBJS : NONE; section = section == MLO ? OBJS : NONE;
}else switch(section){ }else switch(section){
case OBJS: case OBJS:
if(strncmp(line, "sta", 3) == 0) if(isLine3(line, 's','t','a'))
mlo = LoadMLO(line); mlo = LoadMLO(line);
else else
LoadObject(line); LoadObject(line);
@ -930,9 +937,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
case PATH: case PATH:
if(pathIndex == -1){ if(pathIndex == -1){
id = LoadPathHeader(line, pathTypeStr); id = LoadPathHeader(line, pathTypeStr);
if(strncmp(pathTypeStr, "ped", 4) == 0) if(strcmp(pathTypeStr, "ped") == 0)
pathType = 1; pathType = 1;
else if(strncmp(pathTypeStr, "car", 4) == 0) else if(strcmp(pathTypeStr, "car") == 0)
pathType = 0; pathType = 0;
pathIndex = 0; pathIndex = 0;
}else{ }else{
@ -1173,21 +1180,21 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_level = level; mi->m_level = level;
mi->m_compRules = comprules; mi->m_compRules = comprules;
if(strncmp(type, "car", 4) == 0){ if(strcmp(type, "car") == 0){
mi->m_wheelId = misc; mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale; mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_CAR; mi->m_vehicleType = VEHICLE_TYPE_CAR;
}else if(strncmp(type, "boat", 5) == 0){ }else if(strcmp(type, "boat") == 0){
mi->m_vehicleType = VEHICLE_TYPE_BOAT; mi->m_vehicleType = VEHICLE_TYPE_BOAT;
}else if(strncmp(type, "train", 6) == 0){ }else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN; mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
}else if(strncmp(type, "heli", 5) == 0){ }else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI; mi->m_vehicleType = VEHICLE_TYPE_HELI;
}else if(strncmp(type, "plane", 6) == 0){ }else if(strcmp(type, "plane") == 0){
mi->m_planeLodId = misc; mi->m_planeLodId = misc;
mi->m_wheelScale = 1.0f; mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE; mi->m_vehicleType = VEHICLE_TYPE_PLANE;
}else if(strncmp(type, "bike", 5) == 0){ }else if(strcmp(type, "bike") == 0){
mi->m_bikeSteerAngle = misc; mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale; mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE; mi->m_vehicleType = VEHICLE_TYPE_BIKE;
@ -1197,31 +1204,31 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId); mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb.... // Well this is kinda dumb....
if(strncmp(vehclass, "poorfamily", 11) == 0){ if(strcmp(vehclass, "poorfamily") == 0){
mi->m_vehicleClass = CCarCtrl::POOR; mi->m_vehicleClass = CCarCtrl::POOR;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::POOR); CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
}else if(strncmp(vehclass, "richfamily", 11) == 0){ }else if(strcmp(vehclass, "richfamily") == 0){
mi->m_vehicleClass = CCarCtrl::RICH; mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::RICH); CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
}else if(strncmp(vehclass, "executive", 10) == 0){ }else if(strcmp(vehclass, "executive") == 0){
mi->m_vehicleClass = CCarCtrl::EXEC; mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC); CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
}else if(strncmp(vehclass, "worker", 7) == 0){ }else if(strcmp(vehclass, "worker") == 0){
mi->m_vehicleClass = CCarCtrl::WORKER; mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER); CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
}else if(strncmp(vehclass, "special", 8) == 0){ }else if(strcmp(vehclass, "special") == 0){
mi->m_vehicleClass = CCarCtrl::SPECIAL; mi->m_vehicleClass = CCarCtrl::SPECIAL;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL); CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
}else if(strncmp(vehclass, "big", 4) == 0){ }else if(strcmp(vehclass, "big") == 0){
mi->m_vehicleClass = CCarCtrl::BIG; mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::BIG); CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
}else if(strncmp(vehclass, "taxi", 5) == 0){ }else if(strcmp(vehclass, "taxi") == 0){
mi->m_vehicleClass = CCarCtrl::TAXI; mi->m_vehicleClass = CCarCtrl::TAXI;
while(frequency-- > 0) while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI); CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
@ -1402,12 +1409,12 @@ CFileLoader::LoadScene(const char *filename)
continue; continue;
if(section == NONE){ if(section == NONE){
if(strncmp(line, "inst", 4) == 0) section = INST; if(isLine4(line, 'i','n','s','t')) section = INST;
else if(strncmp(line, "zone", 4) == 0) section = ZONE; else if(isLine4(line, 'z','o','n','e')) section = ZONE;
else if(strncmp(line, "cull", 4) == 0) section = CULL; else if(isLine4(line, 'c','u','l','l')) section = CULL;
else if(strncmp(line, "pick", 4) == 0) section = PICK; else if(isLine4(line, 'p','i','c','k')) section = PICK;
else if(strncmp(line, "path", 4) == 0) section = PATH; else if(isLine4(line, 'p','a','t','h')) section = PATH;
}else if(strncmp(line, "end", 3) == 0){ }else if(isLine3(line, 'e','n','d')){
section = NONE; section = NONE;
}else switch(section){ }else switch(section){
case INST: case INST:
@ -1427,6 +1434,7 @@ CFileLoader::LoadScene(const char *filename)
// unfinished in the game // unfinished in the game
if(pathIndex == -1){ if(pathIndex == -1){
LoadPathHeader(line, pathTypeStr); LoadPathHeader(line, pathTypeStr);
strcmp(pathTypeStr, "ped");
// type not set // type not set
pathIndex = 0; pathIndex = 0;
}else{ }else{
@ -1564,8 +1572,8 @@ CFileLoader::LoadMapZones(const char *filename)
continue; continue;
if(section == NONE){ if(section == NONE){
if(strncmp(line, "zone", 4) == 0) section = ZONE; if(isLine4(line, 'z','o','n','e')) section = ZONE;
}else if(strncmp(line, "end", 3) == 0){ }else if(isLine3(line, 'e','n','d')){
section = NONE; section = NONE;
}else switch(section){ }else switch(section){
case ZONE: { case ZONE: {
@ -1607,20 +1615,20 @@ CFileLoader::ReloadPaths(const char *filename)
continue; continue;
if (section == NONE) { if (section == NONE) {
if (strncmp(line, "path", 4) == 0) { if (isLine4(line, 'p','a','t','h')) {
section = PATH; section = PATH;
ThePaths.AllocatePathFindInfoMem(4500); ThePaths.AllocatePathFindInfoMem(4500);
} }
} else if (strncmp(line, "end", 3) == 0) { } else if (isLine3(line, 'e','n','d')) {
section = NONE; section = NONE;
} else { } else {
switch (section) { switch (section) {
case PATH: case PATH:
if (pathIndex == -1) { if (pathIndex == -1) {
id = LoadPathHeader(line, pathTypeStr); id = LoadPathHeader(line, pathTypeStr);
if (strncmp(pathTypeStr, "ped", 4) == 0) if (strcmp(pathTypeStr, "ped") == 0)
pathType = 1; pathType = 1;
else if (strncmp(pathTypeStr, "car", 4) == 0) else if (strcmp(pathTypeStr, "car") == 0)
pathType = 0; pathType = 0;
pathIndex = 0; pathIndex = 0;
} else { } else {
@ -1663,10 +1671,10 @@ CFileLoader::ReloadObjectTypes(const char *filename)
continue; continue;
if (section == NONE) { if (section == NONE) {
if (strncmp(line, "objs", 4) == 0) section = OBJS; if (isLine4(line, 'o','b','j','s')) section = OBJS;
else if (strncmp(line, "tobj", 4) == 0) section = TOBJ; else if (isLine4(line, 't','o','b','j')) section = TOBJ;
else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX; else if (isLine4(line, '2','d','f','x')) section = TWODFX;
} else if (strncmp(line, "end", 3) == 0) { } else if (isLine3(line, 'e','n','d')) {
section = NONE; section = NONE;
} else { } else {
switch (section) { switch (section) {
@ -1738,7 +1746,11 @@ CFileLoader::ReLoadScene(const char *filename)
if (*line == '#') if (*line == '#')
continue; continue;
if (strncmp(line, "EXIT", 9) == 0) // BUG: 9? #ifdef FIX_BUGS
if (strncmp(line, "EXIT", 4) == 0)
#else
if (strncmp(line, "EXIT", 9) == 0)
#endif
break; break;
if (strncmp(line, "IDE", 3) == 0) { if (strncmp(line, "IDE", 3) == 0) {

View file

@ -240,20 +240,22 @@ CFileMgr::SetDirMyDocuments(void)
mychdir(_psGetUserFilesFolder()); mychdir(_psGetUserFilesFolder());
} }
size_t ssize_t
CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode) CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
{ {
int fd; int fd;
size_t n, len; ssize_t n, len;
fd = myfopen(file, mode); fd = myfopen(file, mode);
if(fd == 0) if(fd == 0)
return 0; return -1;
len = 0; len = 0;
do{ do{
n = myfread(buf + len, 1, 0x4000, fd); n = myfread(buf + len, 1, 0x4000, fd);
if(n < 0) #ifndef FIX_BUGS
if (n < 0)
return -1; return -1;
#endif
len += n; len += n;
}while(n == 0x4000); }while(n == 0x4000);
buf[len] = 0; buf[len] = 0;
@ -274,13 +276,13 @@ CFileMgr::OpenFileForWriting(const char *file)
} }
size_t size_t
CFileMgr::Read(int fd, const char *buf, int len) CFileMgr::Read(int fd, const char *buf, ssize_t len)
{ {
return myfread((void*)buf, 1, len, fd); return myfread((void*)buf, 1, len, fd);
} }
size_t size_t
CFileMgr::Write(int fd, const char *buf, int len) CFileMgr::Write(int fd, const char *buf, ssize_t len)
{ {
return myfwrite((void*)buf, 1, len, fd); return myfwrite((void*)buf, 1, len, fd);
} }

View file

@ -9,12 +9,12 @@ public:
static void ChangeDir(const char *dir); static void ChangeDir(const char *dir);
static void SetDir(const char *dir); static void SetDir(const char *dir);
static void SetDirMyDocuments(void); static void SetDirMyDocuments(void);
static size_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode); static ssize_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
static int OpenFile(const char *file, const char *mode); static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); } static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file); static int OpenFileForWriting(const char *file);
static size_t Read(int fd, const char *buf, int len); static size_t Read(int fd, const char *buf, ssize_t len);
static size_t Write(int fd, const char *buf, int len); static size_t Write(int fd, const char *buf, ssize_t len);
static bool Seek(int fd, int offset, int whence); static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len); static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd); static int CloseFile(int fd);

View file

@ -43,7 +43,7 @@ CFire::ProcessFire(void)
float fDamagePlayer; float fDamagePlayer;
float fDamagePeds; float fDamagePeds;
float fDamageVehicle; float fDamageVehicle;
int8 nRandNumber; int16 nRandNumber;
float fGreen; float fGreen;
float fRed; float fRed;
CVector lightpos; CVector lightpos;
@ -135,11 +135,10 @@ CFire::ProcessFire(void)
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
} }
fGreen = nRandNumber / 128; fGreen = nRandNumber / 128.f;
fRed = nRandNumber / 128; fRed = nRandNumber / 128.f;
CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f), CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0);
12.0f, fRed, fGreen, 0, 0, 0);
} else { } else {
Extinguish(); Extinguish();
} }

View file

@ -174,7 +174,12 @@ bool CMenuManager::m_PrefsAllowNastyGame = true;
bool CMenuManager::m_bStartUpFrontEndRequested; bool CMenuManager::m_bStartUpFrontEndRequested;
bool CMenuManager::m_bShutDownFrontEndRequested; bool CMenuManager::m_bShutDownFrontEndRequested;
#ifdef ASPECT_RATIO_SCALE
int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO;
#else
int8 CMenuManager::m_PrefsUseWideScreen; int8 CMenuManager::m_PrefsUseWideScreen;
#endif
int8 CMenuManager::m_PrefsRadioStation; int8 CMenuManager::m_PrefsRadioStation;
int32 CMenuManager::m_PrefsBrightness = 256; int32 CMenuManager::m_PrefsBrightness = 256;
float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale; float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
@ -921,7 +926,11 @@ CMenuManager::CheckSliderMovement(int value)
case MENUACTION_MOUSESENS: case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
#endif
break; break;
default: default:
return; return;
@ -1318,7 +1327,7 @@ CMenuManager::Draw()
#endif #endif
// Hide back button // Hide back button
#ifdef PS2_LIKE_MENU #ifdef PS2_LIKE_MENU
if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0) if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0)
break; break;
#endif #endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
@ -1624,7 +1633,7 @@ CMenuManager::Draw()
// Hide back button // Hide back button
#ifdef PS2_LIKE_MENU #ifdef PS2_LIKE_MENU
if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') && if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0) strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0)
break; break;
#endif #endif
@ -3074,7 +3083,7 @@ CMenuManager::DrawPlayerSetupScreen()
SYSTEMTIME SystemTime; SYSTEMTIME SystemTime;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
if (strncmp(FindFileData.cFileName, DEFAULT_SKIN_NAME, 5) != 0) { if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
m_pSelectedSkin->nextSkin = new tSkinInfo; m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = nextSkinId; m_pSelectedSkin->skinId = nextSkinId;
@ -3748,6 +3757,7 @@ CMenuManager::LoadSettings()
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME); strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
strcpy(m_aSkinName, DEFAULT_SKIN_NAME); strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
} }
#ifdef LOAD_INI_SETTINGS #ifdef LOAD_INI_SETTINGS
LoadINISettings(); // needs frontend options to be loaded LoadINISettings(); // needs frontend options to be loaded
#endif #endif
@ -4479,13 +4489,21 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_INCREASE_MOUSESENS: case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000); TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
#endif
SaveSettings(); SaveSettings();
break; break;
case HOVEROPTION_DECREASE_MOUSESENS: case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000); TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
#endif
SaveSettings(); SaveSettings();
break; break;
} }
@ -4658,15 +4676,15 @@ CMenuManager::ProcessButtonPresses(void)
// Hide back button // Hide back button
#ifdef PS2_LIKE_MENU #ifdef PS2_LIKE_MENU
if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0)
m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL); m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL);
#endif #endif
if (optionSelected) { if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) { if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 && if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) { strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
@ -4823,7 +4841,7 @@ CMenuManager::ProcessButtonPresses(void)
} }
} }
if (changeMenu) { if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) {
#ifndef TIDY_UP_PBP #ifndef TIDY_UP_PBP
ResetHelperText(); ResetHelperText();
ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
@ -4982,7 +5000,11 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsLOD = 1.2f; m_PrefsLOD = 1.2f;
m_PrefsVsync = true; m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f; CRenderer::ms_lodDistScale = 1.2f;
#ifdef ASPECT_RATIO_SCALE
m_PrefsUseWideScreen = AR_AUTO;
#else
m_PrefsUseWideScreen = false; m_PrefsUseWideScreen = false;
#endif
m_PrefsShowSubtitles = true; m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode; m_nDisplayVideoMode = m_nPrefsVideoMode;
#if GTA_VERSION >= GTA3_PC_11 #if GTA_VERSION >= GTA3_PC_11
@ -5023,7 +5045,12 @@ CMenuManager::ProcessButtonPresses(void)
} }
#endif #endif
m_ControlMethod = CONTROL_STANDARD; m_ControlMethod = CONTROL_STANDARD;
#ifdef FIX_BUGS
MousePointerStateHelper.bInvertVertically = true;
TheCamera.m_fMouseAccelVertical = 0.003f;
#else
MousePointerStateHelper.bInvertVertically = false; MousePointerStateHelper.bInvertVertically = false;
#endif
TheCamera.m_fMouseAccelHorzntl = 0.0025f; TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true; CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false; TheCamera.m_bHeadBob = false;
@ -6085,7 +6112,7 @@ CMenuManager::PrintMap(void)
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f; CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f;
TEXT_PIECE("FEC_MSR", 2.0f); TEXT_PIECE("FEC_MSR", 2.0f);
TEXT_PIECE("FEC_IBT", 1.0f); TEXT_PIECE("FEC_IBT", 1.0f);
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR")); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEM_TWP"));
#undef TEXT_PIECE #undef TEXT_PIECE
} }

View file

@ -32,6 +32,7 @@
#include "Fluff.h" #include "Fluff.h"
#include "Font.h" #include "Font.h"
#include "Frontend.h" #include "Frontend.h"
#include "frontendoption.h"
#include "GameLogic.h" #include "GameLogic.h"
#include "Garages.h" #include "Garages.h"
#include "GenericGameStorage.h" #include "GenericGameStorage.h"
@ -167,6 +168,11 @@ CGame::InitialiseOnceBeforeRW(void)
ValidateVersion(); ValidateVersion();
#ifdef EXTENDED_COLOURFILTER #ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce(); CPostFX::InitOnce();
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
// Not needed here but may be needed in future
// if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0)
CustomFrontendOptionsPopulate();
#endif #endif
return true; return true;
} }

View file

@ -121,6 +121,15 @@ public:
return *str2 != '\0'; return *str2 != '\0';
} }
static bool faststrncmp(const char *str1, const char *str2, uint32 count)
{
for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
if (*str1 != *str2)
return true;
}
return false;
}
static bool faststricmp(const char *str1, const char *str2) static bool faststricmp(const char *str1, const char *str2)
{ {
for (; *str1; str1++, str2++) { for (; *str1; str1++, str2++) {

View file

@ -67,16 +67,6 @@
#define POSTFX_SELECTORS #define POSTFX_SELECTORS
#endif #endif
#ifdef EXTENDED_PIPELINES
#define PIPELINES_SELECTOR \
MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
#else
#define PIPELINES_SELECTOR
#endif
#ifdef INVERT_LOOK_FOR_PAD #ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) }, #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
#else #else
@ -90,7 +80,6 @@
#endif #endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" }; const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" };
void RestoreDefGraphics(int8 action) { void RestoreDefGraphics(int8 action) {
@ -420,7 +409,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
CUTSCENE_BORDERS_TOGGLE CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE FREE_CAM_TOGGLE
POSTFX_SELECTORS POSTFX_SELECTORS
PIPELINES_SELECTOR // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
}, },
@ -848,14 +837,14 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MULTISAMPLING_SELECTOR MULTISAMPLING_SELECTOR
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
#ifdef EXTENDED_COLOURFILTER #ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS POSTFX_SELECTORS
#else #else
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif #endif
PIPELINES_SELECTOR // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
}, },

View file

@ -21,6 +21,66 @@ CReferences::Init(void)
aRefs[NUMREFERENCES-1].next = nil; aRefs[NUMREFERENCES-1].next = nil;
} }
void
CEntity::RegisterReference(CEntity **pent)
{
if(IsBuilding())
return;
CReference *ref;
// check if already registered
for(ref = m_pFirstReference; ref; ref = ref->next)
if(ref->pentity == pent)
return;
// have to allocate new reference
ref = CReferences::pEmptyList;
if(ref){
CReferences::pEmptyList = ref->next;
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
return;
}
return;
}
// Clear all references to this entity
void
CEntity::ResolveReferences(void)
{
CReference *ref;
// clear pointers to this entity
for(ref = m_pFirstReference; ref; ref = ref->next)
if(*ref->pentity == this)
*ref->pentity = nil;
// free list
if(m_pFirstReference){
for(ref = m_pFirstReference; ref->next; ref = ref->next)
;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = m_pFirstReference;
m_pFirstReference = nil;
}
}
// Free all references that no longer point to this entity
void
CEntity::PruneReferences(void)
{
CReference *ref, *next, **lastnextp;
lastnextp = &m_pFirstReference;
for(ref = m_pFirstReference; ref; ref = next){
next = ref->next;
if(*ref->pentity == this)
lastnextp = &ref->next;
else{
*lastnextp = ref->next;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
}
}
}
void void
CReferences::RemoveReferencesToPlayer(void) CReferences::RemoveReferencesToPlayer(void)
{ {

View file

@ -140,7 +140,7 @@ public:
static bool RemoveLeastUsedModel(void); static bool RemoveLeastUsedModel(void);
static void RemoveAllUnusedModels(void); static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void); static void RemoveUnusedModelsInLoadedList(void);
static bool RemoveReferencedTxds(size_t mem); static bool RemoveReferencedTxds(size_t mem); // originally signed
static int32 GetAvailableVehicleSlot(void); static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId); static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId); static bool AddToLoadedVehiclesList(int32 modelId);
@ -176,11 +176,11 @@ public:
static void DeleteFarAwayRwObjects(const CVector &pos); static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void); static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos); static void DeleteRwObjectsAfterDeath(const CVector &pos);
static void DeleteRwObjectsBehindCamera(size_t mem); static void DeleteRwObjectsBehindCamera(size_t mem); // originally signed
static void DeleteRwObjectsInSectorList(CPtrList &list); static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y); static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem); static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem); // originally signed
static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); // originally signed
static void LoadScene(const CVector &pos); static void LoadScene(const CVector &pos);

View file

@ -1600,14 +1600,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
} }
} }
inline void
AddSteamsFromGround(CPtrList& list)
{
CPtrNode *pNode = list.first;
while (pNode) {
((CEntity*)pNode->item)->AddSteamsFromGround(nil);
pNode = pNode->next;
}
}
void void
CWorld::AddParticles(void) CWorld::AddParticles(void)
{ {
for(int32 y = 0; y < NUMSECTORS_Y; y++) { for(int32 y = 0; y < NUMSECTORS_Y; y++) {
for(int32 x = 0; x < NUMSECTORS_X; x++) { for(int32 x = 0; x < NUMSECTORS_X; x++) {
CSector *pSector = GetSector(x, y); CSector *pSector = GetSector(x, y);
CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
} }
} }
} }

View file

@ -73,11 +73,16 @@ typedef int16_t int16;
typedef uint32_t uint32; typedef uint32_t uint32;
typedef int32_t int32; typedef int32_t int32;
typedef uintptr_t uintptr; typedef uintptr_t uintptr;
typedef intptr_t intptr;
typedef uint64_t uint64; typedef uint64_t uint64;
typedef int64_t int64; typedef int64_t int64;
// hardcode ucs-2 // hardcode ucs-2
typedef uint16_t wchar; typedef uint16_t wchar;
#if defined(_MSC_VER)
typedef ptrdiff_t ssize_t;
#endif
#ifndef nil #ifndef nil
#define nil NULL #define nil NULL
#endif #endif

View file

@ -249,17 +249,14 @@ enum Config {
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync #define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
//#define USE_TEXTURE_POOL //#define USE_TEXTURE_POOL
#ifdef LIBRW #ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) #define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) #define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
//#define SCREEN_DROPLETS // neo water droplets #define SCREEN_DROPLETS // neo water droplets
#endif #endif
#ifndef EXTENDED_COLOURFILTER #ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect #undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif #endif
#ifndef EXTENDED_PIPELINES
#undef SCREEN_DROPLETS // we need neo.txd
#endif
// Particle // Particle
//#define PC_PARTICLE //#define PC_PARTICLE
@ -277,7 +274,7 @@ enum Config {
#define ALLCARSHELI_CHEAT #define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT #define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON #define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls #define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons #define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar // Hud, frontend and radar
@ -286,6 +283,7 @@ enum Config {
// #define BETA_SLIDING_TEXT // #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
// #define XBOX_SUBTITLES // the infamous outlines // #define XBOX_SUBTITLES // the infamous outlines
#define RADIO_OFF_TEXT
#define PC_MENU #define PC_MENU
#ifndef PC_MENU #ifndef PC_MENU
@ -350,6 +348,7 @@ enum Config {
#define FREE_CAM // Rotating cam #define FREE_CAM // Rotating cam
// Audio // Audio
#define RADIO_SCROLL_TO_PREV_STATION
#ifndef AUDIO_OAL // is not working yet for openal #ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#endif #endif

View file

@ -66,7 +66,6 @@
#include "postfx.h" #include "postfx.h"
#include "custompipes.h" #include "custompipes.h"
#include "screendroplets.h" #include "screendroplets.h"
#include "frontendoption.h"
#include "MemoryHeap.h" #include "MemoryHeap.h"
GlobalScene Scene; GlobalScene Scene;
@ -481,13 +480,6 @@ Initialise3D(void *param)
DebugMenuInit(); DebugMenuInit();
DebugMenuPopulate(); DebugMenuPopulate();
#endif // !DEBUGMENU #endif // !DEBUGMENU
#ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate();
}
#endif
bool ret = CGame::InitialiseRenderWare(); bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES #ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this CustomPipes::CustomPipeInit(); // need Scene.world for this

View file

@ -30,9 +30,9 @@
#include "postfx.h" #include "postfx.h"
#include "custompipes.h" #include "custompipes.h"
#include "MemoryHeap.h" #include "MemoryHeap.h"
#include "FileMgr.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
#include "ControllerConfig.h" #include "ControllerConfig.h"
#endif #endif
@ -79,6 +79,30 @@ void
CustomFrontendOptionsPopulate(void) CustomFrontendOptionsPopulate(void)
{ {
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
// These work only if we have neo folder, so they're dynamically added
#ifdef EXTENDED_PIPELINES
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
#else
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
#endif
CFileMgr::CloseFile(fd);
}
#endif
} }
#endif #endif

View file

@ -4,31 +4,24 @@
#include "RwHelper.h" #include "RwHelper.h"
#include "ModelIndices.h" #include "ModelIndices.h"
#include "Timer.h" #include "Timer.h"
#include "Placeable.h"
#include "Entity.h" #include "Entity.h"
#include "Object.h" #include "Object.h"
#include "ParticleObject.h"
#include "Lights.h"
#include "World.h" #include "World.h"
#include "Camera.h" #include "Camera.h"
#include "Glass.h" #include "Glass.h"
#include "Clock.h"
#include "Weather.h" #include "Weather.h"
#include "Timecycle.h" #include "Timecycle.h"
#include "Bridge.h"
#include "TrafficLights.h" #include "TrafficLights.h"
#include "Coronas.h" #include "Coronas.h"
#include "PointLights.h" #include "PointLights.h"
#include "Shadows.h" #include "Shadows.h"
#include "Pickups.h" #include "Pickups.h"
#include "SpecialFX.h" #include "SpecialFX.h"
#include "References.h"
#include "TxdStore.h" #include "TxdStore.h"
#include "Zones.h" #include "Zones.h"
#include "MemoryHeap.h"
#include "Bones.h" #include "Bones.h"
#include "Debug.h" #include "Debug.h"
#include "Renderer.h"
#include "MemoryHeap.h"
int gBuildings; int gBuildings;
@ -89,11 +82,304 @@ CEntity::~CEntity(void)
ResolveReferences(); ResolveReferences();
} }
void
CEntity::SetModelIndex(uint32 id)
{
m_modelIndex = id;
CreateRwObject();
}
void
CEntity::SetModelIndexNoCreate(uint32 id)
{
m_modelIndex = id;
}
void
CEntity::CreateRwObject(void)
{
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
POP_MEMID();
if(m_rwObject){
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
mi->AddRef();
}
}
void
CEntity::AttachToRwObject(RwObject *obj)
{
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
void
CEntity::DetachFromRwObject(void)
{
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
m_matrix.Detach();
}
RpAtomic*
AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
{
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
#ifdef LIBRW
if(hier && hier->interpolator->currentAnim){
RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
hier->interpolator->currentAnim = nil;
}
#else
if(hier && hier->pCurrentAnim){
RpHAnimAnimationDestroy(hier->pCurrentAnim);
hier->pCurrentAnim = nil;
}
#endif
}
return atomic;
}
void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
m_matrix.Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
gBuildings--;
}
}
CRect
CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
rect.ContainPoint(m_matrix * col->boundingBox.min);
rect.ContainPoint(m_matrix * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
rect.ContainPoint(m_matrix * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
rect.ContainPoint(m_matrix * v);
return rect;
}
CVector
CEntity::GetBoundCentre(void)
{
CVector v;
GetBoundCentre(v);
return v;
}
void void
CEntity::GetBoundCentre(CVector &out) CEntity::GetBoundCentre(CVector &out)
{ {
out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center; out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
}; }
float
CEntity::GetBoundRadius(void)
{
return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
}
void
CEntity::UpdateRwFrame(void)
{
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
}
}
#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
HIERNODEID(hier, i),
ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
CDebug::PrintAt(buf, 10, 1+i*3);
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.x, m->up.x, m->at.x, m->pos.x);
CDebug::PrintAt(buf, 80, 1+i*3+0);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.y, m->up.y, m->at.y, m->pos.y);
CDebug::PrintAt(buf, 80, 1+i*3+1);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.z, m->up.z, m->at.z, m->pos.z);
CDebug::PrintAt(buf, 80, 1+i*3+2);
}
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
}
#endif
void
CEntity::PreRender(void)
{
switch(m_type){
case ENTITY_TYPE_BUILDING:
if(GetModelIndex() == MI_RAILTRACKS){
CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
}else if(IsTreeModel(GetModelIndex())){
CShadows::StoreShadowForTree(this);
ModifyMatrixForTreeInWind();
}else if(IsBannerModel(GetModelIndex())){
ModifyMatrixForBannerInWind();
}
break;
case ENTITY_TYPE_OBJECT:
if(GetModelIndex() == MI_COLLECTABLE1){
CPickups::DoCollectableEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_MONEY){
CPickups::DoMoneyEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_NAUTICALMINE ||
GetModelIndex() == MI_CARMINE ||
GetModelIndex() == MI_BRIEFCASE){
if(((CObject*)this)->bIsPickup){
CPickups::DoMineEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}
}else if(IsPickupModel(GetModelIndex())){
if(((CObject*)this)->bIsPickup){
CPickups::DoPickUpEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_GRENADE){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
100, 100, 100,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}else if(GetModelIndex() == MI_MOLOTOV){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
0, 100, 0,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}
}else if(GetModelIndex() == MI_MISSILE){
CVector pos = GetPosition();
float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f,
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
20.0f, false, 1.0f);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
8.0f,
1.0f*flicker,
0.8f*flicker,
0.6f*flicker,
CPointLights::FOG_NONE, true);
CCoronas::RegisterCorona((uintptr)this,
255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}else if(IsGlass(GetModelIndex())){
PreRenderForGlassWindow();
}
// fall through
case ENTITY_TYPE_DUMMY:
if(GetModelIndex() == MI_TRAFFICLIGHTS){
CTrafficLights::DisplayActualLight(this);
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_STREETLAMP1 ||
GetModelIndex() == MI_STREETLAMP2)
CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
break;
}
if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
ProcessLightsForEntity();
}
void
CEntity::Render(void)
{
if(m_rwObject){
bImBeingRendered = true;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RpAtomicRender((RpAtomic*)m_rwObject);
else
RpClumpRender((RpClump*)m_rwObject);
bImBeingRendered = false;
}
}
bool bool
CEntity::GetIsTouching(CVector const &center, float radius) CEntity::GetIsTouching(CVector const &center, float radius)
@ -101,6 +387,18 @@ CEntity::GetIsTouching(CVector const &center, float radius)
return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr(); return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
} }
bool
CEntity::IsVisible(void)
{
return m_rwObject && bIsVisible && GetIsOnScreen();
}
bool
CEntity::IsVisibleComplex(void)
{
return m_rwObject && bIsVisible && GetIsOnScreenComplex();
}
bool bool
CEntity::GetIsOnScreen(void) CEntity::GetIsOnScreen(void)
{ {
@ -269,62 +567,10 @@ CEntity::Remove(void)
} }
} }
void float
CEntity::CreateRwObject(void) CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
{ {
CBaseModelInfo *mi; return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
mi = CModelInfo::GetModelInfo(m_modelIndex);
PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
POP_MEMID();
if(m_rwObject){
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
mi->AddRef();
}
}
void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
m_matrix.Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
gBuildings--;
}
}
void
CEntity::UpdateRwFrame(void)
{
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
}
} }
void void
@ -347,490 +593,6 @@ CEntity::SetupBigBuilding(void)
m_level = LEVEL_GENERIC; m_level = LEVEL_GENERIC;
} }
CRect
CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
rect.ContainPoint(m_matrix * col->boundingBox.min);
rect.ContainPoint(m_matrix * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
rect.ContainPoint(m_matrix * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
rect.ContainPoint(m_matrix * v);
return rect;
}
void
CEntity::PreRender(void)
{
switch(m_type){
case ENTITY_TYPE_BUILDING:
if(GetModelIndex() == MI_RAILTRACKS){
CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
}else if(IsTreeModel(GetModelIndex())){
CShadows::StoreShadowForTree(this);
ModifyMatrixForTreeInWind();
}else if(IsBannerModel(GetModelIndex())){
ModifyMatrixForBannerInWind();
}
break;
case ENTITY_TYPE_OBJECT:
if(GetModelIndex() == MI_COLLECTABLE1){
CPickups::DoCollectableEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_MONEY){
CPickups::DoMoneyEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_NAUTICALMINE ||
GetModelIndex() == MI_CARMINE ||
GetModelIndex() == MI_BRIEFCASE){
if(((CObject*)this)->bIsPickup){
CPickups::DoMineEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}
}else if(IsPickupModel(GetModelIndex())){
if(((CObject*)this)->bIsPickup){
CPickups::DoPickUpEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_GRENADE){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
100, 100, 100,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}else if(GetModelIndex() == MI_MOLOTOV){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
0, 100, 0,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}
}else if(GetModelIndex() == MI_MISSILE){
CVector pos = GetPosition();
float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f,
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
20.0f, false, 1.0f);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
8.0f,
1.0f*flicker,
0.8f*flicker,
0.6f*flicker,
CPointLights::FOG_NONE, true);
CCoronas::RegisterCorona((uintptr)this,
255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}else if(IsGlass(GetModelIndex())){
PreRenderForGlassWindow();
}
// fall through
case ENTITY_TYPE_DUMMY:
if(GetModelIndex() == MI_TRAFFICLIGHTS){
CTrafficLights::DisplayActualLight(this);
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_STREETLAMP1 ||
GetModelIndex() == MI_STREETLAMP2)
CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
break;
}
if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
ProcessLightsForEntity();
}
void
CEntity::PreRenderForGlassWindow(void)
{
CGlass::AskForObjectToBeRenderedInGlass(this);
bIsVisible = false;
}
void
CEntity::Render(void)
{
if(m_rwObject){
bImBeingRendered = true;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RpAtomicRender((RpAtomic*)m_rwObject);
else
RpClumpRender((RpClump*)m_rwObject);
bImBeingRendered = false;
}
}
bool
CEntity::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
return false;
}
void
CEntity::AttachToRwObject(RwObject *obj)
{
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
void
CEntity::DetachFromRwObject(void)
{
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
m_matrix.Detach();
}
void
CEntity::RegisterReference(CEntity **pent)
{
if(IsBuilding())
return;
CReference *ref;
// check if already registered
for(ref = m_pFirstReference; ref; ref = ref->next)
if(ref->pentity == pent)
return;
// have to allocate new reference
ref = CReferences::pEmptyList;
if(ref){
CReferences::pEmptyList = ref->next;
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
return;
}
return;
}
// Clear all references to this entity
void
CEntity::ResolveReferences(void)
{
CReference *ref;
// clear pointers to this entity
for(ref = m_pFirstReference; ref; ref = ref->next)
if(*ref->pentity == this)
*ref->pentity = nil;
// free list
if(m_pFirstReference){
for(ref = m_pFirstReference; ref->next; ref = ref->next)
;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = m_pFirstReference;
m_pFirstReference = nil;
}
}
// Free all references that no longer point to this entity
void
CEntity::PruneReferences(void)
{
CReference *ref, *next, **lastnextp;
lastnextp = &m_pFirstReference;
for(ref = m_pFirstReference; ref; ref = next){
next = ref->next;
if(*ref->pentity == this)
lastnextp = &ref->next;
else{
*lastnextp = ref->next;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
}
}
}
#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
HIERNODEID(hier, i),
ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
CDebug::PrintAt(buf, 10, 1+i*3);
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.x, m->up.x, m->at.x, m->pos.x);
CDebug::PrintAt(buf, 80, 1+i*3+0);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.y, m->up.y, m->at.y, m->pos.y);
CDebug::PrintAt(buf, 80, 1+i*3+1);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.z, m->up.z, m->at.z, m->pos.z);
CDebug::PrintAt(buf, 80, 1+i*3+2);
}
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
}
#endif
void
CEntity::AddSteamsFromGround(CVector *unused)
{
int i, n;
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
continue;
pos = GetMatrix() * effect->pos;
switch(effect->particle.particleType){
case 0:
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 1:
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 2:
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
break;
case 3:
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
}
}
}
void
CEntity::ProcessLightsForEntity(void)
{
int i, n;
C2dEffect *effect;
CVector pos;
bool lightOn, lightFlickering;
uint32 flashTimer1, flashTimer2, flashTimer3;
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
return;
flashTimer1 = 0;
flashTimer2 = 0;
flashTimer3 = 0;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_LIGHT)
continue;
pos = GetMatrix() * effect->pos;
lightOn = false;
lightFlickering = false;
switch(effect->light.lightType){
case LIGHT_ON:
lightOn = true;
break;
case LIGHT_ON_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
lightOn = true;
break;
case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
}
break;
case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH1_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH2_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_FLASH3_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
break;
case LIGHT_RANDOM_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
}
break;
case LIGHT_BRIDGE_FLASH1:
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
lightOn = true;
break;
case LIGHT_BRIDGE_FLASH2:
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
lightOn = true;
break;
}
// Corona
if(lightOn)
CCoronas::RegisterCorona((uintptr)this + i,
effect->col.r, effect->col.g, effect->col.b, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
else if(lightFlickering)
CCoronas::RegisterCorona((uintptr)this + i,
0, 0, 0, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
// Pointlight
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_ALWAYS, true);
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_NORMAL, true);
}else if(lightOn && effect->light.range != 0.0f){
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
0.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, true);
}else{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
true);
}
}
// Light shadow
if(effect->light.shadowSize != 0.0f){
if(lightOn){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
0, 0.0f, 0.0f, 0.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}
}
}
}
float WindTabel[] = { float WindTabel[] = {
1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f, 1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f, 0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
@ -918,13 +680,10 @@ CEntity::ModifyMatrixForBannerInWind(void)
} }
void void
CEntity::AddSteamsFromGround(CPtrList& list) CEntity::PreRenderForGlassWindow(void)
{ {
CPtrNode *pNode = list.first; CGlass::AskForObjectToBeRenderedInGlass(this);
while (pNode) { bIsVisible = false;
((CEntity*)pNode->item)->AddSteamsFromGround(nil);
pNode = pNode->next;
}
} }
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES

View file

@ -111,8 +111,8 @@ public:
virtual void Add(void); virtual void Add(void);
virtual void Remove(void); virtual void Remove(void);
virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); } virtual void SetModelIndex(uint32 id);
virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; } virtual void SetModelIndexNoCreate(uint32 id);
virtual void CreateRwObject(void); virtual void CreateRwObject(void);
virtual void DeleteRwObject(void); virtual void DeleteRwObject(void);
virtual CRect GetBoundRect(void); virtual CRect GetBoundRect(void);
@ -123,7 +123,7 @@ public:
virtual void PreRender(void); virtual void PreRender(void);
virtual void Render(void); virtual void Render(void);
virtual bool SetupLighting(void); virtual bool SetupLighting(void);
virtual void RemoveLighting(bool) {} virtual void RemoveLighting(bool);
virtual void FlagToDestroyWhenNextProcessed(void) {} virtual void FlagToDestroyWhenNextProcessed(void) {}
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; } bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
@ -142,14 +142,14 @@ public:
} }
void GetBoundCentre(CVector &out); void GetBoundCentre(CVector &out);
CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; } CVector GetBoundCentre(void);
float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; } float GetBoundRadius(void);
float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; } float GetDistanceFromCentreOfMassToBaseOfModel(void);
bool GetIsTouching(CVector const &center, float r); bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void); bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void); bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); } bool IsVisible(void);
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); } bool IsVisibleComplex(void);
int16 GetModelIndex(void) const { return m_modelIndex; } int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void); void UpdateRwFrame(void);
void SetupBigBuilding(void); void SetupBigBuilding(void);
@ -170,8 +170,6 @@ public:
void ModifyMatrixForTreeInWind(void); void ModifyMatrixForTreeInWind(void);
void ModifyMatrixForBannerInWind(void); void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void); void ProcessLightsForEntity(void);
static void AddSteamsFromGround(CPtrList& list);
}; };
VALIDATE_SIZE(CEntity, 0x64); VALIDATE_SIZE(CEntity, 0x64);

View file

@ -16,6 +16,7 @@
#include "DMAudio.h" #include "DMAudio.h"
#include "Automobile.h" #include "Automobile.h"
#include "Physical.h" #include "Physical.h"
#include "Bike.h"
CPhysical::CPhysical(void) CPhysical::CPhysical(void)
{ {
@ -1917,7 +1918,11 @@ CPhysical::ProcessCollision(void)
car->m_aSuspensionSpringRatio[2] = 1.0f; car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f; car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){ }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused"); CBike* bike = (CBike*)this;
bike->m_aSuspensionSpringRatio[0] = 1.0f;
bike->m_aSuspensionSpringRatio[1] = 1.0f;
bike->m_aSuspensionSpringRatio[2] = 1.0f;
bike->m_aSuspensionSpringRatio[3] = 1.0f;
} }
} }
} }

View file

@ -133,7 +133,11 @@ EnvMapRender(void)
EnvMapCam->getFrame()->matrix.pos = camPos; EnvMapCam->getFrame()->matrix.pos = camPos;
EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE); EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 }; rw::RGBA skycol;
skycol.red = CTimeCycle::GetSkyBottomRed();
skycol.green = CTimeCycle::GetSkyBottomGreen();
skycol.blue = CTimeCycle::GetSkyBottomBlue();
skycol.alpha = 255;
EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE); EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
RwCameraBeginUpdate(EnvMapCam); RwCameraBeginUpdate(EnvMapCam);
bRenderingEnvMap = true; bRenderingEnvMap = true;

View file

@ -245,6 +245,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
drawInst(header, inst); drawInst(header, inst);
inst++; inst++;
} }
d3d::setTexture(1, nil);
} }
void void

View file

@ -15,7 +15,7 @@ struct MenuEntry
Menu *menu; Menu *menu;
MenuEntry(const char *name); MenuEntry(const char *name);
virtual ~MenuEntry(void) {} virtual ~MenuEntry(void) { free((void*)name); }
}; };
typedef MenuEntry DebugMenuEntry; typedef MenuEntry DebugMenuEntry;

View file

@ -8,11 +8,11 @@
#endif #endif
#include "General.h" #include "General.h"
#include "Main.h" #include "main.h"
#include "RwHelper.h" #include "RwHelper.h"
#include "Main.h"
#include "Timer.h" #include "Timer.h"
#include "Camera.h" #include "Camera.h"
#include "World.h"
#include "ZoneCull.h" #include "ZoneCull.h"
#include "Weather.h" #include "Weather.h"
#include "ParticleObject.h" #include "ParticleObject.h"
@ -76,11 +76,36 @@ ScreenDroplets::Initialise(void)
ms_splashObject = nil; ms_splashObject = nil;
} }
// Create white circle mask for rain drops
static RwTexture*
CreateDropMask(int32 size)
{
RwImage *img = RwImageCreate(size, size, 32);
RwImageAllocatePixels(img);
uint8 *pixels = RwImageGetPixels(img);
int32 stride = RwImageGetStride(img);
for(int y = 0; y < size; y++){
float yf = ((y + 0.5f)/size - 0.5f)*2.0f;
for(int x = 0; x < size; x++){
float xf = ((x + 0.5f)/size - 0.5f)*2.0f;
memset(&pixels[y*stride + x*4], xf*xf + yf*yf < 1.0f ? 0xFF : 0x00, 4);
}
}
int32 width, height, depth, format;
RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
RwRaster *ras = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(ras, img);
RwImageDestroy(img);
return RwTextureCreate(ras);
}
void void
ScreenDroplets::InitDraw(void) ScreenDroplets::InitDraw(void)
{ {
if(CustomPipes::neoTxd) ms_maskTex = CreateDropMask(64);
ms_maskTex = CustomPipes::neoTxd->find("dropmask");
ms_screenTex = RwTextureCreate(nil); ms_screenTex = RwTextureCreate(nil);
RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR); RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR);
@ -392,7 +417,8 @@ ScreenDroplets::ProcessCameraMovement(void)
uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED; bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED;
bool isLookingInDirection = CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight(); bool isLookingInDirection = FindPlayerVehicle() && mode == CCam::MODE_1STPERSON &&
(CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight());
ms_enabled = !isTopDown && !isLookingInDirection; ms_enabled = !isTopDown && !isLookingInDirection;
ms_movingEnabled = !isTopDown && !isLookingInDirection; ms_movingEnabled = !isTopDown && !isLookingInDirection;

View file

@ -171,8 +171,8 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); } RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; } RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
RwImage *RwImageAllocatePixels(RwImage * image); RwImage *RwImageAllocatePixels(RwImage * image) { image->allocate(); return image; }
RwImage *RwImageFreePixels(RwImage * image); RwImage *RwImageFreePixels(RwImage * image) { image->free(); return image; }
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage); RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height); RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask); RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
@ -187,10 +187,10 @@ RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; } RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; } RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; }
RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; } RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; }
RwInt32 RwImageGetDepth(const RwImage * image); RwInt32 RwImageGetDepth(const RwImage * image) { return image->depth; }
RwInt32 RwImageGetStride(const RwImage * image); RwInt32 RwImageGetStride(const RwImage * image) { return image->stride; }
RwUInt8 *RwImageGetPixels(const RwImage * image); RwUInt8 *RwImageGetPixels(const RwImage * image) { return image->pixels; }
RwRGBA *RwImageGetPalette(const RwImage * image); RwRGBA *RwImageGetPalette(const RwImage * image) { return (RwRGBA*)image->palette; }
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat); RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat); RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue); RwBool RwImageSetGamma(RwReal gammaValue);

View file

@ -112,7 +112,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
} }
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
} }
if(strncmp(GetName(), "playerh", 8) == 0){ if(strcmp(GetName(), "playerh") == 0){
// playerh is incompatible with the xbox player skin // playerh is incompatible with the xbox player skin
// so check if player model is skinned and only apply skin to head if it isn't // so check if player model is skinned and only apply skin to head if it isn't
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER); CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
@ -120,7 +120,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
} }
#else #else
if(strncmp(GetName(), "playerh", 8) == 0){ if(strcmp(GetName(), "playerh") == 0){
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif #endif
} }

View file

@ -97,7 +97,7 @@ CPedModelInfo::SetClump(RpClump *clump)
#endif #endif
#ifdef PED_SKIN #ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump // CB has to be set here before atomics are detached from clump
if(strncmp(GetName(), "player", 7) == 0) if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){ if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } }; LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
@ -108,7 +108,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil && !IsClumpSkinned(clump)) if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel(); CreateHitColModel();
// And again because CClumpModelInfo resets it // And again because CClumpModelInfo resets it
if(strncmp(GetName(), "player", 7) == 0) if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump)) else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb // skinned peds have no low detail version, so they don't have the right render Cb
@ -118,7 +118,7 @@ CPedModelInfo::SetClump(RpClump *clump)
SetFrameIds(m_pPedIds); SetFrameIds(m_pPedIds);
if(m_hitColModel == nil) if(m_hitColModel == nil)
CreateHitColModel(); CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0) if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif #endif
} }

View file

@ -2,6 +2,7 @@
#include "Camera.h" #include "Camera.h"
#include "ModelInfo.h" #include "ModelInfo.h"
#include "General.h"
CTimeModelInfo* CTimeModelInfo*
CTimeModelInfo::FindOtherTimeModel(void) CTimeModelInfo::FindOtherTimeModel(void)
@ -23,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){ for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME && if (mi && mi->GetModelType() == MITYPE_TIME &&
strncmp(name, mi->GetName(), 24) == 0){ !CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i; m_otherTimeModelID = i;
return (CTimeModelInfo*)mi; return (CTimeModelInfo*)mi;
} }

View file

@ -293,7 +293,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic)); name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false; alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){ if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha || strncmp(name, "windscreen", 10) == 0) if(alpha || strncmp(name, "windscreen", 10) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
else else
@ -319,7 +319,7 @@ CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic)); name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false; alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){ if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha) if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle);
else else
@ -367,7 +367,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
clump = (RpClump*)data; clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic)); name = GetFrameNodeName(RpAtomicGetFrame(atomic));
if(strcmp(name, "boat_hi") == 0 || strncmp(name, "extra", 5) == 0) if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
else if(strstr(name, "_hi")) else if(strstr(name, "_hi"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
@ -914,11 +914,11 @@ CVehicleModelInfo::LoadVehicleColours(void)
continue; continue;
if(section == NONE){ if(section == NONE){
if(strncmp(&line[start], "col", 3) == 0) if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l')
section = COLOURS; section = COLOURS;
else if(strncmp(&line[start], "car", 3) == 0) else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r')
section = CARS; section = CARS;
}else if(strncmp(&line[start], "end", 3) == 0){ }else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){
section = NONE; section = NONE;
}else if(section == COLOURS){ }else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start sscanf(&line[start], // BUG: games doesn't add start

View file

@ -243,7 +243,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bHasACamera = true; bHasACamera = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, 1); DMAudio.SetEntityStatus(m_audioEntityId, true);
m_fearFlags = CPedType::GetThreats(m_nPedType); m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil; m_threatEntity = nil;
m_eventOrThreat = CVector2D(0.0f, 0.0f); m_eventOrThreat = CVector2D(0.0f, 0.0f);
@ -707,14 +707,18 @@ CPed::ScanForThreats(void)
} }
} }
CPed *deadPed = nil; CPed *deadPed;
if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
&& (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)) { && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)
#ifdef FIX_BUGS
&& !deadPed->bIsInWater
#endif
) {
m_pEventEntity = deadPed; m_pEventEntity = deadPed;
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
return PED_FLAG_DEADPEDS; return PED_FLAG_DEADPEDS;
} else { } else {
uint32 flagsOfSomePed = 0; uint32 flagsOfNearPed = 0;
CPed *pedToFearFrom = nil; CPed *pedToFearFrom = nil;
#ifndef VC_PED_PORTS #ifndef VC_PED_PORTS
@ -724,9 +728,9 @@ CPed::ScanForThreats(void)
// BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
// Fixed at the bottom of the function. // Fixed at the bottom of the function.
flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType);
if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { if (flagsOfNearPed & fearFlags) {
if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
// FIX: Taken from VC // FIX: Taken from VC
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -754,9 +758,9 @@ CPed::ScanForThreats(void)
} }
// BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
if (flagsOfSomePed & fearFlags) { if (flagsOfNearPed & fearFlags) {
if (m_nearPeds[i]->m_fHealth > 0.0f) { if (m_nearPeds[i]->m_fHealth > 0.0f) {
// VC also has ability to include objects to line of sight check here (via last bit of flagsL) // VC also has ability to include objects to line of sight check here (via last bit of flagsL)
@ -827,8 +831,8 @@ CPed::ScanForThreats(void)
if (driver) { if (driver) {
// BUG: Same bug as above. Fixed at the bottom of function. // BUG: Same bug as above. Fixed at the bottom of function.
flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType);
if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { if (flagsOfNearPed & fearFlags) {
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
// FIX: Taken from VC // FIX: Taken from VC
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -850,12 +854,12 @@ CPed::ScanForThreats(void)
#ifdef FIX_BUGS #ifdef FIX_BUGS
if (pedToFearFrom) if (pedToFearFrom)
flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
else else
flagsOfSomePed = 0; flagsOfNearPed = 0;
#endif #endif
return flagsOfSomePed; return flagsOfNearPed;
} }
} }
@ -1046,7 +1050,7 @@ CPed::SetAimFlag(float angle)
m_lookTimer = 0; m_lookTimer = 0;
m_pLookTarget = nil; m_pLookTarget = nil;
m_pSeekTarget = nil; m_pSeekTarget = nil;
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
@ -4246,7 +4250,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
if (veh->pDriver == ped) { if (veh->pDriver == ped) {
veh->RemoveDriver(); veh->RemoveDriver();
#ifndef FIX_BUGS // RemoveDriver does it anyway
veh->SetStatus(STATUS_ABANDONED); veh->SetStatus(STATUS_ABANDONED);
#endif
if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
veh->m_nDoorLock = CARLOCK_UNLOCKED; veh->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())

View file

@ -201,7 +201,7 @@ CPed::PointGunAt(void)
weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart); weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart);
weaponAssoc->flags &= ~ASSOC_RUNNING; weaponAssoc->flags &= ~ASSOC_RUNNING;
if (weaponInfo->m_bCanAimWithArm) if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
@ -300,7 +300,7 @@ CPed::SetAttack(CEntity *victim)
if (m_pSeekTarget) if (m_pSeekTarget)
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
if (curWeapon->m_bCanAim) { if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) {
CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition(); CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition();
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
if (obstacle) if (obstacle)
@ -342,7 +342,7 @@ CPed::SetAttack(CEntity *victim)
if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed)
StartFightAttack(200); StartFightAttack(200);
} else { } else {
if (!curWeapon->m_bCanAim) if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM))
m_pSeekTarget = nil; m_pSeekTarget = nil;
if (m_nPedState != PED_AIM_GUN) if (m_nPedState != PED_AIM_GUN)
@ -417,7 +417,7 @@ CPed::ClearAttackByRemovingAnim(void)
if (!weaponAssoc) { if (!weaponAssoc) {
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay);
if (!weaponAssoc && weapon->m_bThrow) if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU);
if (!weaponAssoc) { if (!weaponAssoc) {
@ -569,7 +569,7 @@ CPed::Attack(void)
delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
// Long throw granade, molotov // Long throw granade, molotov
if (!weaponAnimAssoc && ourWeapon->m_bThrow) { if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) {
weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU);
delayBetweenAnimAndFire = 0.2f; delayBetweenAnimAndFire = 0.2f;
} }
@ -605,7 +605,7 @@ CPed::Attack(void)
animStart = ourWeapon->m_fAnimLoopStart; animStart = ourWeapon->m_fAnimLoopStart;
weaponAnimTime = weaponAnimAssoc->currentTime; weaponAnimTime = weaponAnimAssoc->currentTime;
if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
if (ourWeapon->m_bCanAimWithArm) if (ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
@ -1778,7 +1778,7 @@ CPed::LoadFightData(void)
break; break;
} }
if (strncmp(animName, "null", 4) != 0) { if (strcmp(animName, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else { } else {

View file

@ -45,7 +45,7 @@ CPedType::LoadPedData(void)
char *buf; char *buf;
char line[256]; char line[256];
char word[32]; char word[32];
size_t bp, buflen; ssize_t bp, buflen;
int lp, linelen; int lp, linelen;
int type; int type;
uint32 flags; uint32 flags;
@ -79,7 +79,7 @@ CPedType::LoadPedData(void)
// Game uses just "line" here since sscanf already trims whitespace, but this is safer // Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word); sscanf(&line[lp], "%s", word);
if(strncmp(word, "Threat", 7) == 0){ if(strcmp(word, "Threat") == 0){
flags = 0; flags = 0;
lp += 7; lp += 7;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@ -92,7 +92,7 @@ CPedType::LoadPedData(void)
lp++; lp++;
} }
ms_apPedType[type]->m_threats = flags; ms_apPedType[type]->m_threats = flags;
}else if(strncmp(word, "Avoid", 6) == 0){ }else if(strcmp(word, "Avoid") == 0){
flags = 0; flags = 0;
lp += 6; lp += 6;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@ -246,13 +246,12 @@ CPedStats::LoadPedStats(void)
char *buf; char *buf;
char line[256]; char line[256];
char name[32]; char name[32];
size_t bp, buflen; ssize_t bp, buflen;
int lp, linelen; int lp, linelen;
int type; int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness; float fleeDist, headingChangeRate, attackStrength, defendWeakness;
int fear, temper, lawfullness, sexiness, flags; int fear, temper, lawfullness, sexiness, flags;
type = 0; type = 0;
buf = new char[16 * 1024]; buf = new char[16 * 1024];

View file

@ -192,7 +192,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM))
ClearWeaponTarget(); ClearWeaponTarget();
CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay); CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay);
@ -299,7 +299,7 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate(); RestoreHeadingRate();
if (!curIdleAssoc) { if (!curIdleAssoc) {
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) { nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
@ -313,7 +313,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) { } else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) { if (!curIdleAssoc) {
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) { nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@ -329,7 +329,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_nPedState != PED_FIGHT) { } else if (m_nPedState != PED_FIGHT) {
if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) { && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) { } else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
@ -685,7 +685,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
bIsAttacking = false; bIsAttacking = false;
} }
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) { if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown()) {
if (m_nEvadeAmount != 0 && m_pEvadingFrom) { if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1); SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_nEvadeAmount = 0; m_nEvadeAmount = 0;
@ -723,13 +723,13 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
m_fMoveSpeed = 0.0f; m_fMoveSpeed = 0.0f;
} }
} }
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT; m_nMoveState = PEDMOVE_SPRINT;
} }
if (m_nPedState != PED_FIGHT) if (m_nPedState != PED_FIGHT)
SetRealMoveAnim(); SetRealMoveAnim();
if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY))
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack(); ClearAttack();
ClearWeaponTarget(); ClearWeaponTarget();
@ -1061,12 +1061,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
// Weapons except throwable and melee ones // Weapons except throwable and melee ones
if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) { if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) || weaponInfo->IsFlagSet(WEAPONFLAG_1ST_PERSON) || weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) {
if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) { if ((padUsed->GetTarget() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) || padUsed->GetWeapon()) {
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
// On this one we can rotate arm. // On this one we can rotate arm.
if (weaponInfo->m_bCanAimWithArm) { if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) {
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
SetPointGunAt(nil); SetPointGunAt(nil);
bIsPointingGunAt = false; // to not stop after attack bIsPointingGunAt = false; // to not stop after attack
@ -1083,7 +1083,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_headingRate = 50.0f; m_headingRate = 50.0f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) { if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) {
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
float limitedRotDest = m_fRotationDest; float limitedRotDest = m_fRotationDest;
@ -1096,7 +1096,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2;
} }
} }
} else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK) } else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && m_nPedState != PED_ATTACK)
ClearPointGunAt(); ClearPointGunAt();
} }
} }
@ -1133,7 +1133,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
} }
#ifdef FREE_CAM #ifdef FREE_CAM
else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) { else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) {
#else #else
else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
#endif #endif
@ -1215,13 +1215,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
} }
} }
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT; m_nMoveState = PEDMOVE_SPRINT;
} }
if (m_nPedState != PED_FIGHT) if (m_nPedState != PED_FIGHT)
SetRealMoveAnim(); SetRealMoveAnim();
if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY))
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack(); ClearAttack();
ClearWeaponTarget(); ClearWeaponTarget();

View file

@ -22,6 +22,7 @@
#include "DummyObject.h" #include "DummyObject.h"
#include "Script.h" #include "Script.h"
#include "Shadows.h" #include "Shadows.h"
#include "Bike.h"
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car)
newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
} }
/*
// Miami leftover // Miami leftover
if (car->m_vehType == VEHICLE_TYPE_BIKE) { if (car->m_vehType == VEHICLE_TYPE_BIKE) {
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f);
} else */ } else
// FIX: Make peds comfortable while driving car/boat // FIX: Make peds comfortable while driving car/boat
#ifdef FIX_BUGS #ifdef FIX_BUGS

View file

@ -2,6 +2,7 @@
#include "main.h" #include "main.h"
#include "General.h" #include "General.h"
#include "Entity.h"
#include "TxdStore.h" #include "TxdStore.h"
#include "Camera.h" #include "Camera.h"
#include "Sprite.h" #include "Sprite.h"
@ -11,6 +12,10 @@
#include "Collision.h" #include "Collision.h"
#include "Timecycle.h" #include "Timecycle.h"
#include "Coronas.h" #include "Coronas.h"
#include "PointLights.h"
#include "Shadows.h"
#include "Clock.h"
#include "Bridge.h"
struct FlareDef struct FlareDef
{ {
@ -577,3 +582,190 @@ CRegisteredCorona::Update(void)
firstUpdate = false; firstUpdate = false;
registeredThisFrame = false; registeredThisFrame = false;
} }
void
CEntity::ProcessLightsForEntity(void)
{
int i, n;
C2dEffect *effect;
CVector pos;
bool lightOn, lightFlickering;
uint32 flashTimer1, flashTimer2, flashTimer3;
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
return;
flashTimer1 = 0;
flashTimer2 = 0;
flashTimer3 = 0;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_LIGHT)
continue;
pos = GetMatrix() * effect->pos;
lightOn = false;
lightFlickering = false;
switch(effect->light.lightType){
case LIGHT_ON:
lightOn = true;
break;
case LIGHT_ON_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
lightOn = true;
break;
case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
}
break;
case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH1_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH2_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_FLASH3_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
break;
case LIGHT_RANDOM_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
}
break;
case LIGHT_BRIDGE_FLASH1:
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
lightOn = true;
break;
case LIGHT_BRIDGE_FLASH2:
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
lightOn = true;
break;
}
// Corona
if(lightOn)
CCoronas::RegisterCorona((uintptr)this + i,
effect->col.r, effect->col.g, effect->col.b, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
else if(lightFlickering)
CCoronas::RegisterCorona((uintptr)this + i,
0, 0, 0, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
// Pointlight
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_ALWAYS, true);
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_NORMAL, true);
}else if(lightOn && effect->light.range != 0.0f){
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
0.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, true);
}else{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
true);
}
}
// Light shadow
if(effect->light.shadowSize != 0.0f){
if(lightOn){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
0, 0.0f, 0.0f, 0.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}
}
}
}

View file

@ -3,6 +3,7 @@
#include "General.h" #include "General.h"
#include "Timer.h" #include "Timer.h"
#include "TxdStore.h" #include "TxdStore.h"
#include "Entity.h"
#include "Sprite.h" #include "Sprite.h"
#include "Camera.h" #include "Camera.h"
#include "Collision.h" #include "Collision.h"
@ -388,9 +389,11 @@ void CParticle::Initialise()
gpFlame5Tex = RwTextureRead("flame5", nil); gpFlame5Tex = RwTextureRead("flame5", nil);
#ifdef FIX_BUGS //#ifdef FIX_BUGS
#if 0
gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex); gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
#else #else
// this seems to have become more of a design choice
gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ? gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
#endif #endif
@ -583,6 +586,40 @@ void CParticle::Initialise()
debug("CParticle ready"); debug("CParticle ready");
} }
void
CEntity::AddSteamsFromGround(CVector *unused)
{
int i, n;
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
continue;
pos = GetMatrix() * effect->pos;
switch(effect->particle.particleType){
case 0:
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 1:
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 2:
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
break;
case 3:
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
}
}
}
void CParticle::Shutdown() void CParticle::Shutdown()
{ {
debug("Shutting down CParticle..."); debug("Shutting down CParticle...");

View file

@ -920,6 +920,19 @@ CRenderer::RequestObjectsInFrustum(void)
} }
} }
bool
CEntity::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
return false;
}
void
CEntity::RemoveLighting(bool)
{
}
bool bool
CPed::SetupLighting(void) CPed::SetupLighting(void)
{ {

View file

@ -114,7 +114,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM; ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0) if (SoundHandle >= 0)
DMAudio.SetEntityStatus(SoundHandle, 1); DMAudio.SetEntityStatus(SoundHandle, true);
} }
void CWeather::Update(void) void CWeather::Update(void)

View file

@ -324,26 +324,6 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
return anim; return anim;
} }
RpAtomic*
AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
{
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
#ifdef LIBRW
if(hier && hier->interpolator->currentAnim){
RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
hier->interpolator->currentAnim = nil;
}
#else
if(hier && hier->pCurrentAnim){
RpHAnimAnimationDestroy(hier->pCurrentAnim);
hier->pCurrentAnim = nil;
}
#endif
}
return atomic;
}
void void
RenderSkeleton(RpHAnimHierarchy *hier) RenderSkeleton(RpHAnimHierarchy *hier)
{ {

View file

@ -936,12 +936,12 @@ CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int3
} }
void void
CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, uintptr id) CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, intptr id)
{ {
FRAMEEXT(frame)->id = id; FRAMEEXT(frame)->id = id;
} }
uintptr intptr
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame) CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{ {
return FRAMEEXT(frame)->id; return FRAMEEXT(frame)->id;
@ -978,7 +978,7 @@ void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo) CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{ {
CVehicleModelInfo *vmi; CVehicleModelInfo *vmi;
SetFrameHierarchyId(RpClumpGetFrame(clump), (uintptr)modelInfo); SetFrameHierarchyId(RpClumpGetFrame(clump), (intptr)modelInfo);
// Unused // Unused
switch (modelInfo->GetModelType()) { switch (modelInfo->GetModelType()) {

View file

@ -103,10 +103,10 @@ public:
struct FrameExt struct FrameExt
{ {
// BUG: this is abused to hold a pointer by SetClumpModelInfo // BUG: this is abused to hold a pointer by SetClumpModelInfo
uintptr id; intptr id;
}; };
static void SetFrameHierarchyId(RwFrame *frame, uintptr id); static void SetFrameHierarchyId(RwFrame *frame, intptr id);
static uintptr GetFrameHierarchyId(RwFrame *frame); static intptr GetFrameHierarchyId(RwFrame *frame);
static void *FrameConstructor(void *object, int32 offset, int32 len); static void *FrameConstructor(void *object, int32 offset, int32 len);
static void *FrameDestructor(void *object, int32 offset, int32 len); static void *FrameDestructor(void *object, int32 offset, int32 len);

View file

@ -23,7 +23,7 @@ CText::Load(void)
{ {
uint8 *filedata; uint8 *filedata;
char filename[32], type[4]; char filename[32], type[4];
intptr_t offset, length; ssize_t offset, length;
size_t sectlen; size_t sectlen;
Unload(); Unload();
@ -176,7 +176,7 @@ CText::UpperCase(wchar *s)
void void
CKeyArray::Load(size_t length, uint8 *data, intptr_t *offset) CKeyArray::Load(size_t length, uint8 *data, ssize_t *offset)
{ {
size_t i; size_t i;
uint8 *rawbytes; uint8 *rawbytes;
@ -256,7 +256,7 @@ CKeyArray::Search(const char *key)
void void
CData::Load(size_t length, uint8 *data, intptr_t *offset) CData::Load(size_t length, uint8 *data, ssize_t *offset)
{ {
size_t i; size_t i;
uint8 *rawbytes; uint8 *rawbytes;

View file

@ -26,7 +26,7 @@ public:
CKeyArray(void) : entries(nil), numEntries(0) {} CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); } ~CKeyArray(void) { Unload(); }
void Load(size_t length, uint8 *data, intptr_t *offset); void Load(size_t length, uint8 *data, ssize_t *offset);
void Unload(void); void Unload(void);
void Update(wchar *chars); void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
@ -45,7 +45,7 @@ public:
CData(void) : chars(nil), numChars(0) {} CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); } ~CData(void) { Unload(); }
void Load(size_t length, uint8 *data, intptr_t *offset); void Load(size_t length, uint8 *data, ssize_t *offset);
void Unload(void); void Unload(void);
}; };

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include "Vehicle.h"
// some miami bike leftovers // some miami bike leftovers
enum eBikeNodes { enum eBikeNodes {
@ -13,3 +15,31 @@ enum eBikeNodes {
BIKE_HANDLEBARS, BIKE_HANDLEBARS,
BIKE_NUM_NODES BIKE_NUM_NODES
}; };
class CBike : public CVehicle
{
public:
RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming
uint8 unk1[96];
AnimationId m_bikeSitAnimation;
uint8 unk2[180];
float m_aSuspensionSpringRatio[4];
/* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4];
//float m_bike_unused1;
int m_aWheelSkidmarkType[2];
bool m_aWheelSkidmarkBloody[2];
bool m_aWheelSkidmarkUnk[2];
float m_aWheelRotation[2];
float m_aWheelSpeed[2];
float m_aWheelPosition[2];
float m_aWheelBasePosition[2];
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
/**/
float m_fTraction;
};

View file

@ -85,7 +85,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_bWasMilitaryCrane = false; pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]); pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0) if (pCrane->m_nAudioEntity >= 0)
DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1); DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
// Is this used to avoid military crane? // Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
@ -669,7 +669,7 @@ void CCranes::Load(uint8* buf, uint32 size)
for (int i = 0; i < NUM_CRANES; i++) { for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]); aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0) if (aCranes[i].m_nAudioEntity != 0)
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1); DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true);
} }
VALIDATESAVEBUF(size); VALIDATESAVEBUF(size);

View file

@ -2,6 +2,7 @@
#include "main.h" #include "main.h"
#include "FileMgr.h" #include "FileMgr.h"
#include "Physical.h"
#include "HandlingMgr.h" #include "HandlingMgr.h"
cHandlingDataMgr mod_HandlingManager; cHandlingDataMgr mod_HandlingManager;
@ -115,7 +116,7 @@ cHandlingDataMgr::LoadHandlingData(void)
end = start+1; end = start+1;
// yeah, this is kinda crappy // yeah, this is kinda crappy
if(strncmp(line, ";the end", 9) == 0) if(strcmp(line, ";the end") == 0)
keepGoing = 0; keepGoing = 0;
else if(line[0] != ';'){ else if(line[0] != ';'){
field = 0; field = 0;
@ -189,17 +190,17 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen
void void
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
{ {
// TODO: figure out what exactly is being converted here // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
float velocity, a, b, specificVolume; float velocity, a, b, specificVolume;
handling->Transmission.fEngineAcceleration /= 2500.0f; handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
handling->Transmission.fMaxVelocity /= 180.0f; handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
handling->fBrakeDeceleration /= 2500.0f; handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f; handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
if(handling->fTurnMass < 10.0f) if(handling->fTurnMass < 10.0f)
handling->fTurnMass *= 5.0f; handling->fTurnMass *= 5.0f;
handling->fInvMass = 1.0f/handling->fMass; handling->fInvMass = 1.0f/handling->fMass;
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass; handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
// What the hell is going on here? // What the hell is going on here?
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ? specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?

View file

@ -108,7 +108,7 @@ struct tHandlingData
float fSteeringLock; float fSteeringLock;
float fTractionLoss; float fTractionLoss;
float fTractionBias; float fTractionBias;
float fABS; // should be VC leftover float fUnused;
float fSuspensionForceLevel; float fSuspensionForceLevel;
float fSuspensionDampingLevel; float fSuspensionDampingLevel;
float fSuspensionUpperLimit; float fSuspensionUpperLimit;

View file

@ -1171,6 +1171,9 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
void void
CVehicle::RemoveDriver(void) CVehicle::RemoveDriver(void)
{ {
#ifdef FIX_BUGS
if (GetStatus() != STATUS_WRECKED)
#endif
SetStatus(STATUS_ABANDONED); SetStatus(STATUS_ABANDONED);
pDriver = nil; pDriver = nil;
} }

View file

@ -76,7 +76,7 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)]; gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)];
} }
gaShotInfo[slot].m_areaAffected.Normalise(); gaShotInfo[slot].m_areaAffected.Normalise();
if (weaponInfo->m_bRandSpeed) if (weaponInfo->IsFlagSet(WEAPONFLAG_RAND_SPEED))
gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed; gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed;
else else
gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed; gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed;
@ -117,10 +117,10 @@ CShotInfo::Update()
shot.m_inUse = false; shot.m_inUse = false;
} }
if (weaponInfo->m_bSlowsDown) if (weaponInfo->IsFlagSet(WEAPONFLAG_SLOWS_DOWN))
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE
if (weaponInfo->m_bExpands) if (weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS))
shot.m_radius += 0.075f * CTimer::GetTimeStep(); shot.m_radius += 0.075f * CTimer::GetTimeStep();
shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected; shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected;

View file

@ -39,11 +39,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R; ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS; ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
ms_apWeaponInfos[i].m_bUseGravity = 1; ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
ms_apWeaponInfos[i].m_bSlowsDown = 1;
ms_apWeaponInfos[i].m_bRandSpeed = 1;
ms_apWeaponInfos[i].m_bExpands = 1;
ms_apWeaponInfos[i].m_bExplodes = 1;
} }
debug("Loading weapon data...\n"); debug("Loading weapon data...\n");
LoadWeaponData(); LoadWeaponData();
@ -80,10 +76,9 @@ CWeaponInfo::LoadWeaponData(void)
line[linelen] = '\0'; line[linelen] = '\0';
// skip white space // skip white space
for (lp = 0; line[lp] <= ' '; lp++); for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines if (line[lp] == '\0' || line[lp] == '#')
line[lp] == '#')
continue; continue;
spread = 0.0f; spread = 0.0f;
@ -136,7 +131,7 @@ CWeaponInfo::LoadWeaponData(void)
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay); animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay);
animId = static_cast<AnimationId>(animAssoc->animId); animId = static_cast<AnimationId>(animAssoc->animId);
if (strncmp(anim2ToPlay, "null", 4) != 0) { if (strcmp(anim2ToPlay, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay); animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay);
ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId; ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId;
} }
@ -160,17 +155,7 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f; ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f; ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
ms_apWeaponInfos[weaponType].m_nModelId = modelId; ms_apWeaponInfos[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1; ms_apWeaponInfos[weaponType].m_Flags = flags;
ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
} }
} }

View file

@ -3,8 +3,22 @@
#include "AnimationId.h" #include "AnimationId.h"
#include "WeaponType.h" #include "WeaponType.h"
enum
{
WEAPONFLAG_USE_GRAVITY = 1,
WEAPONFLAG_SLOWS_DOWN = 1 << 1,
WEAPONFLAG_DISSIPATES = 1 << 2,
WEAPONFLAG_RAND_SPEED = 1 << 3,
WEAPONFLAG_EXPANDS = 1 << 4,
WEAPONFLAG_EXPLODES = 1 << 5,
WEAPONFLAG_CANAIM = 1 << 6,
WEAPONFLAG_CANAIM_WITHARM = 1 << 7,
WEAPONFLAG_1ST_PERSON = 1 << 8,
WEAPONFLAG_HEAVY = 1 << 9,
WEAPONFLAG_THROW = 1 << 10,
};
class CWeaponInfo { class CWeaponInfo {
// static CWeaponInfo(&ms_apWeaponInfos)[14];
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE]; static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
public: public:
eWeaponFire m_eWeaponFire; eWeaponFire m_eWeaponFire;
@ -25,18 +39,7 @@ public:
float m_fAnimFrameFire; float m_fAnimFrameFire;
float m_fAnim2FrameFire; float m_fAnim2FrameFire;
int32 m_nModelId; int32 m_nModelId;
// flags uint32 m_Flags;
uint8 m_bUseGravity : 1;
uint8 m_bSlowsDown : 1;
uint8 m_bDissipates : 1;
uint8 m_bRandSpeed : 1;
uint8 m_bExpands : 1;
uint8 m_bExplodes : 1;
uint8 m_bCanAim : 1;
uint8 m_bCanAimWithArm : 1;
uint8 m_b1stPerson : 1;
uint8 m_bHeavy : 1;
uint8 m_bThrow : 1;
static void Initialise(void); static void Initialise(void);
static void LoadWeaponData(void); static void LoadWeaponData(void);
@ -44,6 +47,7 @@ public:
static eWeaponFire FindWeaponFireType(char *name); static eWeaponFire FindWeaponFireType(char *name);
static eWeaponType FindWeaponType(char *name); static eWeaponType FindWeaponType(char *name);
static void Shutdown(void); static void Shutdown(void);
bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; }
}; };
VALIDATE_SIZE(CWeaponInfo, 0x54); VALIDATE_SIZE(CWeaponInfo, 0x54);

View file

@ -2283,7 +2283,7 @@ Esta mano de pintura es gratuita.
No nos interesa ese modelo. No nos interesa ese modelo.
[GA_20] [GA_20]
Tenemos de esos más de los que necesitamos. Lo siento, tío, no hay trato. De ese modelo tenemos más de los que podemos colocar. Lo siento, tío, no hay trato.
[CR_1] [CR_1]
La grúa no puede levantar este vehículo. La grúa no puede levantar este vehículo.
@ -2554,10 +2554,10 @@ CTheScripts::DbgFlag
Cambiar luz blanca grande de depuración Cambiar luz blanca grande de depuración
[FED_SPR] [FED_SPR]
Mostrar grupos de peatones en carretera Mostrar rutas de aceras
[FED_SCR] [FED_SCR]
Mostrar grupos de vehículos en carretera Mostrar rutas de carreteras
[FED_SCZ] [FED_SCZ]
Mostrar zonas de máscara selectiva Mostrar zonas de máscara selectiva
@ -3499,7 +3499,7 @@ Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de ju
~r~¡Tu falta de rapidez ha sido fatal para el paciente! ~r~¡Tu falta de rapidez ha sido fatal para el paciente!
[A_FAIL3] [A_FAIL3]
~r~¡El paciente está muerto! ~r~¡Tu paciente ha muerto!
[A_PASS] [A_PASS]
¡Paciente a salvo! ¡Paciente a salvo!
@ -4009,7 +4009,7 @@ Distancia recorrida en coche (metros)
''Caos en el aparcamiento'' en segundos ''Caos en el aparcamiento'' en segundos
[FEST_LS] [FEST_LS]
Gente salvada con una ambulancia Personas salvadas con una ambulancia
[FEST_CC] [FEST_CC]
Criminales asesinados en misiones de justiciero Criminales asesinados en misiones de justiciero
@ -4033,7 +4033,7 @@ Misiones superadas
''Corre a por la pasta'': ''Corre a por la pasta'':
[FEST_H0] [FEST_H0]
Máximo de puntos de control Puntos de control alcanzados
[FEST_GC] [FEST_GC]
Coches de bandas destruidos: Coches de bandas destruidos:
@ -5934,7 +5934,7 @@ ALLAN WALKER
LAZLOW LAZLOW
[CRED227] [CRED227]
GUIÓN DE LOCUTORES Y ANUNCIOS GUIÓN DE LOCUTORES Y CUÑAS
[CRED228] [CRED228]
DAN HOUSER DAN HOUSER
@ -6060,7 +6060,7 @@ STEVE K.
GREG LAU GREG LAU
[CINCAM] [CINCAM]
Vista cinematográfica Cámara cinematográfica
[KM1_13] [KM1_13]
¡Mete el vehículo en el garaje! ¡Mete el vehículo en el garaje!
@ -7333,7 +7333,7 @@ ELEGIR MAPA
TIPO DE JUEGO TIPO DE JUEGO
[FET_CTL] [FET_CTL]
AJUSTES DEL MANDO AJUSTES DE CONTROL
[FET_OPT] [FET_OPT]
OPCIONES OPCIONES
@ -7495,7 +7495,7 @@ Espacios de partida disponibles:
¿Guardar la partida actual? ¿Guardar la partida actual?
[FES_LCG] [FES_LCG]
¿Cargar partida y seguir jugando? ¿Cargar la partida y seguir jugando?
[FEC_FIR] [FEC_FIR]
Disparar Disparar
@ -7819,7 +7819,7 @@ ESTELAS
DISTANCIA DE DIBUJADO DISTANCIA DE DIBUJADO
[FEM_VSC] [FEM_VSC]
SINCRONÍA DE IMAGEN SINCRONIZAR IMAGEN
[FEM_FRM] [FEM_FRM]
LIMITADOR DE FOTOGRAMAS LIMITADOR DE FOTOGRAMAS
@ -8046,7 +8046,7 @@ BORDES EN CINEMÁTICAS
FORMATO DE IMAGEN FORMATO DE IMAGEN
[FEM_ISL] [FEM_ISL]
USO DE MEMORIA USO DE MEMORIA DEL MAPA
[FEM_LOW] [FEM_LOW]
BAJO BAJO