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Fixing mixed IsCutsceneProcessing and IsRunning
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6647312660
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8917567508
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@ -26,7 +26,7 @@ public:
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static CDirectory *&ms_pCutsceneDir;
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static CDirectory *&ms_pCutsceneDir;
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static uint32 &ms_cutsceneLoadStatus;
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static uint32 &ms_cutsceneLoadStatus;
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static void SetRunning(bool running) { ms_running = running; }
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static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
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static bool IsRunning(void) { return ms_running; }
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
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static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
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@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui
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void
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void
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CCarCtrl::GenerateRandomCars()
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CCarCtrl::GenerateRandomCars()
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{
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{
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if (CCutsceneMgr::IsCutsceneProcessing())
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if (CCutsceneMgr::IsRunning())
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return;
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return;
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if (NumRandomCars < 30){
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if (NumRandomCars < 30){
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if (CountDownToCarsAtStart == 0){
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if (CountDownToCarsAtStart == 0){
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@ -242,7 +242,7 @@ void CCarGenerator::Load(uint8 *&buffer)
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void CTheCarGenerators::Process()
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void CTheCarGenerators::Process()
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{
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{
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if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
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if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
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return;
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return;
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if (++CTheCarGenerators::ProcessCounter == 4)
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if (++CTheCarGenerators::ProcessCounter == 4)
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CTheCarGenerators::ProcessCounter = 0;
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CTheCarGenerators::ProcessCounter = 0;
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@ -8442,7 +8442,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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pPlayerInfo->MakePlayerSafe(true);
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pPlayerInfo->MakePlayerSafe(true);
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CCutsceneMgr::SetRunning(true);
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CCutsceneMgr::StartCutsceneProcessing();
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return 0;
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return 0;
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}
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}
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case COMMAND_USE_TEXT_COMMANDS:
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case COMMAND_USE_TEXT_COMMANDS:
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@ -475,7 +475,7 @@ void CWeather::RenderRainStreaks(void)
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// 1/16 probability
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// 1/16 probability
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Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f);
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Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f);
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Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f);
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Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f);
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if (!CCutsceneMgr::IsCutsceneProcessing()) {
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if (!CCutsceneMgr::IsRunning()) {
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Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f;
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Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f;
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Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f;
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Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f;
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}
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}
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