diff --git a/src/core/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp similarity index 100% rename from src/core/CutsceneMgr.cpp rename to src/animation/CutsceneMgr.cpp diff --git a/src/core/CutsceneMgr.h b/src/animation/CutsceneMgr.h similarity index 96% rename from src/core/CutsceneMgr.h rename to src/animation/CutsceneMgr.h index 7b809964..3c915eea 100644 --- a/src/core/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -26,7 +26,7 @@ public: static CDirectory *&ms_pCutsceneDir; static uint32 &ms_cutsceneLoadStatus; - static void SetRunning(bool running) { ms_running = running; } + static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; } static bool IsRunning(void) { return ms_running; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 3174a253..cdcfbba6 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsCutsceneProcessing()) + if (CCutsceneMgr::IsRunning()) return; if (NumRandomCars < 30){ if (CountDownToCarsAtStart == 0){ diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp index 49a96f50..721ac35a 100644 --- a/src/control/CarGen.cpp +++ b/src/control/CarGen.cpp @@ -242,7 +242,7 @@ void CCarGenerator::Load(uint8 *&buffer) void CTheCarGenerators::Process() { - if (FindPlayerTrain() || CCutsceneMgr::IsRunning()) + if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing()) return; if (++CTheCarGenerators::ProcessCounter == 4) CTheCarGenerators::ProcessCounter = 0; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index ddea0e3c..b7876172 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8442,7 +8442,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; pPlayerInfo->MakePlayerSafe(true); - CCutsceneMgr::SetRunning(true); + CCutsceneMgr::StartCutsceneProcessing(); return 0; } case COMMAND_USE_TEXT_COMMANDS: diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 53daa70f..b440e77c 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -475,7 +475,7 @@ void CWeather::RenderRainStreaks(void) // 1/16 probability Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); - if (!CCutsceneMgr::IsCutsceneProcessing()) { + if (!CCutsceneMgr::IsRunning()) { Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f; }