mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 09:40:01 +00:00
Merge pull request #147 from erorcun/erorcun
The Peds, mainly dying/injuring
This commit is contained in:
commit
82be466013
|
@ -141,7 +141,7 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
|
|||
}
|
||||
#endif
|
||||
|
||||
void CDarkel::RegisterKillNotByPlayer()
|
||||
void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||
{
|
||||
++CStats::NumberKillFrenziesPassed;
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
static eKillFrenzyStatus ReadStatus();
|
||||
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
|
||||
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
|
||||
static void RegisterKillNotByPlayer();
|
||||
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
|
||||
static void ResetModelsKilledByPlayer();
|
||||
static void ResetOnPlayerDeath();
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Ped.h"
|
||||
#include "NodeName.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "ModelInfo.h"
|
||||
|
@ -14,7 +15,7 @@ CPedModelInfo::DeleteRwObject(void)
|
|||
}
|
||||
|
||||
RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
|
||||
{ "Smid", PED_TORSO, 0, }, // that is strange...
|
||||
{ "Smid", PED_MID, 0, }, // that is strange...
|
||||
{ "Shead", PED_HEAD, 0, },
|
||||
{ "Supperarml", PED_UPPERARML, 0, },
|
||||
{ "Supperarmr", PED_UPPERARMR, 0, },
|
||||
|
@ -109,17 +110,16 @@ struct ColNodeInfo
|
|||
float radius;
|
||||
};
|
||||
|
||||
// TODO: find out piece types
|
||||
#define NUMPEDINFONODES 8
|
||||
ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
|
||||
{ nil, PED_HEAD, 6, 0.0f, 0.05f, 0.2f },
|
||||
{ "Storso", 0, 0, 0.0f, 0.15f, 0.2f },
|
||||
{ "Storso", 0, 0, 0.0f, -0.05f, 0.3f },
|
||||
{ nil, PED_TORSO, 1, 0.0f, -0.07f, 0.3f },
|
||||
{ nil, PED_UPPERARML, 2, 0.07f, -0.1f, 0.2f },
|
||||
{ nil, PED_UPPERARMR, 3, -0.07f, -0.1f, 0.2f },
|
||||
{ "Slowerlegl", 0, 4, 0.0f, 0.07f, 0.25f },
|
||||
{ nil, PED_LOWERLEGR, 5, 0.0f, 0.07f, 0.25f },
|
||||
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
|
||||
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
|
||||
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f },
|
||||
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f },
|
||||
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
|
||||
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
|
||||
{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
|
||||
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f },
|
||||
};
|
||||
|
||||
RwObject*
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include "ClumpModelInfo.h"
|
||||
|
||||
enum PedNode {
|
||||
PED_WAIST,
|
||||
PED_TORSO, // Smid on PS2/PC, Storso on mobile/xbox
|
||||
PED_TORSO,
|
||||
PED_MID, // Smid on PS2/PC, Storso on mobile/xbox
|
||||
PED_HEAD,
|
||||
PED_UPPERARML,
|
||||
PED_UPPERARMR,
|
||||
|
|
705
src/peds/Ped.cpp
705
src/peds/Ped.cpp
|
@ -26,10 +26,10 @@
|
|||
#include "Pad.h"
|
||||
#include "Phones.h"
|
||||
#include "EventList.h"
|
||||
#include "Darkel.h"
|
||||
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
|
||||
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
|
||||
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
|
||||
|
@ -54,6 +54,7 @@ WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
|
|||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
|
||||
CColPoint &CPed::ms_tempColPoint = *(CColPoint*)0x62DB14;
|
||||
|
||||
uint16 &CPed::distanceMultToCountPedNear = *(uint16*)0x5F8C98;
|
||||
|
||||
|
@ -383,10 +384,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
|
||||
m_ped_flagC1 = false;
|
||||
bRespondsToThreats = true;
|
||||
m_ped_flagC4 = true;
|
||||
m_ped_flagC8 = false;
|
||||
bRenderPedInCar = true;
|
||||
bChangedSeat = false;
|
||||
m_ped_flagC10 = false;
|
||||
m_ped_flagC20 = false;
|
||||
bBodyPartJustCameOff = false;
|
||||
m_ped_flagC40 = false;
|
||||
m_ped_flagC80 = false;
|
||||
|
||||
|
@ -394,7 +395,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
m_ped_flagD2 = false;
|
||||
m_ped_flagD4 = false;
|
||||
m_ped_flagD8 = false;
|
||||
m_ped_flagD10 = false;
|
||||
bIsPedDieAnimPlaying = false;
|
||||
m_ped_flagD20 = false;
|
||||
m_ped_flagD40 = false;
|
||||
m_bScriptObjectiveCompleted = false;
|
||||
|
@ -672,7 +673,7 @@ CPed::AimGun(void)
|
|||
|
||||
if (m_pSeekTarget) {
|
||||
if (m_pSeekTarget->IsPed()) {
|
||||
((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_TORSO);
|
||||
((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_MID);
|
||||
vector.x = pos.x;
|
||||
vector.y = pos.y;
|
||||
vector.z = pos.z;
|
||||
|
@ -712,7 +713,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
|||
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
}
|
||||
|
||||
m_ped_flagC20 = true;
|
||||
bBodyPartJustCameOff = true;
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_TEST, pos2,
|
||||
|
@ -736,7 +737,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
|||
}
|
||||
|
||||
void
|
||||
CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
|
||||
CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
|
||||
{
|
||||
RwFrame *frame;
|
||||
RwV3d pos;
|
||||
|
@ -745,7 +746,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
|
|||
if (frame) {
|
||||
if (CGame::nastyGame) {
|
||||
if (nodeId != PED_HEAD)
|
||||
CPed::SpawnFlyingComponent(nodeId, unk);
|
||||
SpawnFlyingComponent(nodeId, direction);
|
||||
|
||||
RecurseFrameChildrenVisibilityCB(frame, nil);
|
||||
pos.x = 0.0f;
|
||||
|
@ -767,7 +768,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
|
|||
nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
m_ped_flagC20 = true;
|
||||
bBodyPartJustCameOff = true;
|
||||
m_bodyPartBleeding = nodeId;
|
||||
}
|
||||
} else {
|
||||
|
@ -1046,8 +1047,35 @@ CPed::Attack(void)
|
|||
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_WEAPON_THROWU);
|
||||
delayBetweenAnimAndFire = 0.2f;
|
||||
}
|
||||
|
||||
if (!weaponAnimAssoc) {
|
||||
if (lastReloadWasInFuture) {
|
||||
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->field_1380) {
|
||||
if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) {
|
||||
weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
|
||||
}
|
||||
if (weaponAnimAssoc) {
|
||||
else {
|
||||
weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
|
||||
}
|
||||
|
||||
weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this);
|
||||
weaponAnimAssoc->flags |= ASSOC_RUNNING;
|
||||
|
||||
if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength)
|
||||
weaponAnimAssoc->SetCurrentTime(0.0f);
|
||||
|
||||
if (IsPlayer()) {
|
||||
((CPlayerPed*)this)->field_1376 = 0.0f;
|
||||
((CPlayerPed*)this)->field_1380 = false;
|
||||
}
|
||||
}
|
||||
} else
|
||||
FinishedAttackCB(nil, this);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
animStart = ourWeapon->m_fAnimLoopStart;
|
||||
weaponAnimTime = weaponAnimAssoc->currentTime;
|
||||
if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
|
||||
|
@ -1199,31 +1227,6 @@ CPed::Attack(void)
|
|||
lastReloadWasInFuture = false;
|
||||
|
||||
m_ped_flagA4 = lastReloadWasInFuture;
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastReloadWasInFuture) {
|
||||
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380) {
|
||||
if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) {
|
||||
weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
|
||||
} else {
|
||||
weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
|
||||
}
|
||||
|
||||
weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this);
|
||||
weaponAnimAssoc->flags |= ASSOC_RUNNING;
|
||||
|
||||
if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength)
|
||||
weaponAnimAssoc->SetCurrentTime(0.0f);
|
||||
|
||||
if (CPed::IsPlayer()) {
|
||||
((CPlayerPed*)this)->field_1376 = 0.0f;
|
||||
((CPlayerPed*)this)->field_1380 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
CPed::FinishedAttackCB(nil, this);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1276,25 +1279,26 @@ CPed::Duck(void)
|
|||
void
|
||||
CPed::ClearDuck(void)
|
||||
{
|
||||
CAnimBlendAssociation *animAssoc;
|
||||
CAnimBlendAssociation* animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_DUCK_DOWN);
|
||||
if (!animAssoc) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_DUCK_LOW);
|
||||
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_DUCK_DOWN);
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_DUCK_LOW);
|
||||
if (!animAssoc) {
|
||||
bIsDucking = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (animAssoc) {
|
||||
if (!bCrouchWhenShooting)
|
||||
return;
|
||||
|
||||
if (bCrouchWhenShooting) {
|
||||
if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN)
|
||||
return;
|
||||
|
||||
if (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RBLOCK_CSHOOT);
|
||||
if (!animAssoc || animAssoc->blendDelta < 0.0f) {
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
bIsDucking = false;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1563,7 +1567,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
if (!m_ped_flagC8 && phase != LINE_UP_TO_CAR_2) {
|
||||
if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
|
||||
if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SIT)) {
|
||||
SetPedPositionInCar();
|
||||
return;
|
||||
|
@ -1580,7 +1584,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
SetPedPositionInCar();
|
||||
return;
|
||||
}
|
||||
m_ped_flagC8 = 1;
|
||||
bChangedSeat = true;
|
||||
}
|
||||
if (phase == LINE_UP_TO_CAR_START) {
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
@ -1970,7 +1974,7 @@ CPed::BuildPedLists(void)
|
|||
static CPed *unsortedNearPeds[10];
|
||||
uint16 nextNearPedSlot = 0;
|
||||
|
||||
if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
|
||||
if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) {
|
||||
|
||||
for(int i = 0; i < 10; ) {
|
||||
if (m_nearPeds[i]) {
|
||||
|
@ -3113,7 +3117,7 @@ CPed::ClearAll(void)
|
|||
ClearAimFlag();
|
||||
ClearLookFlag();
|
||||
bIsPointingGunAt = false;
|
||||
m_ped_flagC4 = true;
|
||||
bRenderPedInCar = true;
|
||||
m_ped_flagH1 = false;
|
||||
m_pCollidingEntity = nil;
|
||||
}
|
||||
|
@ -3136,6 +3140,597 @@ CPed::ClearAttack(void)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ClearAttackByRemovingAnim(void)
|
||||
{
|
||||
if (m_nPedState != PED_ATTACK || bIsDucking)
|
||||
return;
|
||||
|
||||
CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, weapon->m_AnimToPlay);
|
||||
if (!weaponAssoc) {
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, weapon->m_Anim2ToPlay);
|
||||
|
||||
if (!weaponAssoc && weapon->m_bThrow)
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_WEAPON_THROWU);
|
||||
|
||||
if (!weaponAssoc) {
|
||||
ClearAttack();
|
||||
return;
|
||||
}
|
||||
}
|
||||
weaponAssoc->blendDelta = -8.0f;
|
||||
weaponAssoc->flags &= ~ASSOC_RUNNING;
|
||||
weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
weaponAssoc->SetDeleteCallback(FinishedAttackCB, this);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::StopNonPartialAnims(void)
|
||||
{
|
||||
CAnimBlendAssociation* assoc;
|
||||
|
||||
for (assoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
|
||||
if (!assoc->IsPartial())
|
||||
assoc->flags &= ~ASSOC_RUNNING;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetStoredState(void)
|
||||
{
|
||||
if (m_nLastPedState != PED_NONE || !CanPedReturnToState())
|
||||
return;
|
||||
|
||||
if (m_nPedState == PED_WANDER_PATH) {
|
||||
m_ped_flagC80 = true;
|
||||
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
|
||||
m_nMoveState = PEDMOVE_WALK;
|
||||
}
|
||||
m_nLastPedState = m_nPedState;
|
||||
if (m_nMoveState >= m_nPrevActionState)
|
||||
m_nPrevActionState = m_nMoveState;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetDie(AnimationId animId, float delta, float speed)
|
||||
{
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (player == this) {
|
||||
if (!player->m_bCanBeDamaged)
|
||||
return;
|
||||
}
|
||||
|
||||
m_threatEntity = nil;
|
||||
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
|
||||
return;
|
||||
|
||||
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP)
|
||||
delta *= 0.5f;
|
||||
|
||||
SetStoredState();
|
||||
ClearAll();
|
||||
m_fHealth = 0.0f;
|
||||
if (m_nPedState == PED_DRIVING) {
|
||||
if (!IsPlayer())
|
||||
FlagToDestroyWhenNextProcessed();
|
||||
} else if (bInVehicle) {
|
||||
if (m_pVehicleAnim)
|
||||
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
} else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
|
||||
QuitEnteringCar();
|
||||
}
|
||||
|
||||
m_nPedState = PED_DIE;
|
||||
if (animId == NUM_ANIMS) {
|
||||
bIsPedDieAnimPlaying = false;
|
||||
} else {
|
||||
CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, animId, delta);
|
||||
if (speed > 0.0f)
|
||||
dieAssoc->speed = speed;
|
||||
|
||||
dieAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
||||
if (dieAssoc->IsRunning()) {
|
||||
dieAssoc->SetFinishCallback(FinishDieAnimCB, this);
|
||||
bIsPedDieAnimPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
Say(SOUND_PED_DEATH);
|
||||
if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK)
|
||||
QuitEnteringCar();
|
||||
if (!bInVehicle)
|
||||
StopNonPartialAnims();
|
||||
|
||||
// ???
|
||||
m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction)
|
||||
{
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
float dieDelta = 4.0f;
|
||||
float dieSpeed = 0.0f;
|
||||
AnimationId dieAnim = ANIM_KO_SHOT_FRONT1;
|
||||
bool headShot = false;
|
||||
bool willLinger = false;
|
||||
int random;
|
||||
|
||||
if (player == this) {
|
||||
if (!player->m_bCanBeDamaged)
|
||||
return false;
|
||||
|
||||
player->AnnoyPlayerPed(false);
|
||||
}
|
||||
|
||||
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
|
||||
return false;
|
||||
|
||||
if (!bUsesCollision && method != WEAPONTYPE_WATER)
|
||||
return false;
|
||||
|
||||
if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() &&
|
||||
method != WEAPONTYPE_WATER && method != WEAPONTYPE_EXPLOSION)
|
||||
return false;
|
||||
|
||||
float healthImpact;
|
||||
if (IsPlayer())
|
||||
healthImpact = damage * 0.33f;
|
||||
else
|
||||
healthImpact = damage * m_pedStats->m_defendWeakness;
|
||||
|
||||
bool detectDieAnim = true;
|
||||
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
|
||||
if (!IsPedHeadAbovePos(-0.3f)) {
|
||||
if (RpAnimBlendClumpGetFirstAssociation((RpClump*) m_rwObject, ASSOC_FLAG800))
|
||||
dieAnim = ANIM_FLOOR_HIT_F;
|
||||
else
|
||||
dieAnim = ANIM_FLOOR_HIT;
|
||||
dieDelta *= 2.0f;
|
||||
dieSpeed = 0.5f;
|
||||
detectDieAnim = false;
|
||||
} else if (m_nPedState == PED_FALL) {
|
||||
dieAnim = NUM_ANIMS;
|
||||
detectDieAnim = false;
|
||||
}
|
||||
}
|
||||
if (detectDieAnim) {
|
||||
switch (method) {
|
||||
case WEAPONTYPE_UNARMED:
|
||||
if (bMeleeProof)
|
||||
return false;
|
||||
|
||||
if (m_nPedState == PED_FALL) {
|
||||
if (IsPedHeadAbovePos(-0.3f)) {
|
||||
dieAnim = NUM_ANIMS;
|
||||
} else {
|
||||
if (RpAnimBlendClumpGetFirstAssociation((RpClump*) m_rwObject, ASSOC_FLAG800))
|
||||
dieAnim = ANIM_FLOOR_HIT_F;
|
||||
else
|
||||
dieAnim = ANIM_FLOOR_HIT;
|
||||
dieDelta = dieDelta * 2.0f;
|
||||
dieSpeed = 0.5f;
|
||||
}
|
||||
} else {
|
||||
switch (direction) {
|
||||
case 0:
|
||||
dieAnim = ANIM_KO_SKID_FRONT;
|
||||
break;
|
||||
case 1:
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
break;
|
||||
case 2:
|
||||
dieAnim = ANIM_KO_SKID_BACK;
|
||||
break;
|
||||
case 3:
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_BASEBALLBAT:
|
||||
if (bMeleeProof)
|
||||
return false;
|
||||
|
||||
if (m_nPedState == PED_FALL) {
|
||||
if (IsPedHeadAbovePos(-0.3f)) {
|
||||
dieAnim = NUM_ANIMS;
|
||||
} else {
|
||||
if (RpAnimBlendClumpGetFirstAssociation((RpClump*) m_rwObject, 0x800u))
|
||||
dieAnim = ANIM_FLOOR_HIT_F;
|
||||
else
|
||||
dieAnim = ANIM_FLOOR_HIT;
|
||||
dieDelta = dieDelta * 2.0f;
|
||||
dieSpeed = 0.5f;
|
||||
}
|
||||
} else {
|
||||
switch (direction) {
|
||||
case 0:
|
||||
dieAnim = ANIM_KO_SKID_FRONT;
|
||||
break;
|
||||
case 1:
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
break;
|
||||
case 2:
|
||||
dieAnim = ANIM_KO_SKID_BACK;
|
||||
break;
|
||||
case 3:
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_COLT45:
|
||||
case WEAPONTYPE_UZI:
|
||||
case WEAPONTYPE_SHOTGUN:
|
||||
case WEAPONTYPE_AK47:
|
||||
case WEAPONTYPE_M16:
|
||||
case WEAPONTYPE_SNIPERRIFLE:
|
||||
if (bBulletProof)
|
||||
return false;
|
||||
|
||||
bool dontRemoveLimb;
|
||||
if (IsPlayer() || m_ped_flagI2)
|
||||
dontRemoveLimb = true;
|
||||
else {
|
||||
switch (method)
|
||||
{
|
||||
case WEAPONTYPE_SNIPERRIFLE:
|
||||
dontRemoveLimb = false;
|
||||
break;
|
||||
case WEAPONTYPE_M16:
|
||||
dontRemoveLimb = false;
|
||||
break;
|
||||
case WEAPONTYPE_SHOTGUN:
|
||||
dontRemoveLimb = CGeneral::GetRandomNumberInRange(0,7);
|
||||
break;
|
||||
default:
|
||||
dontRemoveLimb = CGeneral::GetRandomNumberInRange(0,15);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (dontRemoveLimb) {
|
||||
if (method == WEAPONTYPE_SHOTGUN) {
|
||||
switch (direction) {
|
||||
case 0:
|
||||
dieAnim = ANIM_KO_SKID_FRONT;
|
||||
break;
|
||||
case 1:
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
break;
|
||||
case 2:
|
||||
dieAnim = ANIM_KO_SKID_BACK;
|
||||
break;
|
||||
case 3:
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else
|
||||
dieAnim = ANIM_KO_SHOT_FRONT1;
|
||||
|
||||
willLinger = false;
|
||||
} else {
|
||||
switch (pedPiece) {
|
||||
case PEDPIECE_TORSO:
|
||||
willLinger = false;
|
||||
dieAnim = ANIM_KO_SHOT_FRONT1;
|
||||
break;
|
||||
case PEDPIECE_MID:
|
||||
willLinger = false;
|
||||
dieAnim = ANIM_KO_SHOT_STOM;
|
||||
break;
|
||||
case PEDPIECE_LEFTARM:
|
||||
dieAnim = ANIM_KO_SHOT_ARML;
|
||||
RemoveBodyPart(PED_UPPERARML, direction);
|
||||
willLinger = true;
|
||||
break;
|
||||
case PEDPIECE_RIGHTARM:
|
||||
dieAnim = ANIM_KO_SHOT_ARMR;
|
||||
RemoveBodyPart(PED_UPPERARMR, direction);
|
||||
willLinger = true;
|
||||
break;
|
||||
case PEDPIECE_LEFTLEG:
|
||||
dieAnim = ANIM_KO_SHOT_LEGL;
|
||||
RemoveBodyPart(PED_UPPERLEGL, direction);
|
||||
willLinger = true;
|
||||
break;
|
||||
case PEDPIECE_RIGHTLEG:
|
||||
dieAnim = ANIM_KO_SHOT_LEGR;
|
||||
RemoveBodyPart(PED_UPPERLEGR, direction);
|
||||
willLinger = true;
|
||||
break;
|
||||
case PEDPIECE_HEAD:
|
||||
dieAnim = ANIM_KO_SHOT_FACE;
|
||||
RemoveBodyPart(PED_HEAD, direction);
|
||||
headShot = true;
|
||||
willLinger = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_ROCKETLAUNCHER:
|
||||
case WEAPONTYPE_GRENADE:
|
||||
case WEAPONTYPE_EXPLOSION:
|
||||
if (bCanPointGunAtTarget)
|
||||
return false;
|
||||
|
||||
if (CGame::nastyGame && !IsPlayer() && !bInVehicle &&
|
||||
1.0f + healthImpact > m_fArmour + m_fHealth) {
|
||||
|
||||
random = CGeneral::GetRandomNumber();
|
||||
if (random & 1)
|
||||
RemoveBodyPart(PED_UPPERARML, direction);
|
||||
if (random & 2)
|
||||
RemoveBodyPart(PED_UPPERLEGR, direction);
|
||||
if (random & 4)
|
||||
RemoveBodyPart(PED_HEAD, direction);
|
||||
if (random & 8)
|
||||
RemoveBodyPart(PED_UPPERARMR, direction);
|
||||
if (random & 0x10)
|
||||
RemoveBodyPart(PED_UPPERLEGL, direction);
|
||||
if (bBodyPartJustCameOff)
|
||||
willLinger = true;
|
||||
}
|
||||
// fall through
|
||||
case WEAPONTYPE_MOLOTOV:
|
||||
if (m_flagB2)
|
||||
return false;
|
||||
|
||||
switch (direction) {
|
||||
case 0:
|
||||
dieAnim = ANIM_KO_SKID_FRONT;
|
||||
break;
|
||||
case 1:
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
break;
|
||||
case 2:
|
||||
dieAnim = ANIM_KO_SKID_BACK;
|
||||
break;
|
||||
case 3:
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_FLAMETHROWER:
|
||||
if (bFireProof)
|
||||
return false;
|
||||
|
||||
dieAnim = ANIM_KO_SHOT_FRONT1;
|
||||
break;
|
||||
case WEAPONTYPE_RAMMEDBYCAR:
|
||||
case WEAPONTYPE_RUNOVERBYCAR:
|
||||
if (bCollisionProof)
|
||||
return false;
|
||||
|
||||
random = CGeneral::GetRandomNumberInRange(0, 3);
|
||||
switch (random) {
|
||||
case 0:
|
||||
if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
|
||||
&& (pedPiece != PEDPIECE_MID || random != 1)) {
|
||||
if (pedPiece == PEDPIECE_RIGHTARM && random > 1
|
||||
|| pedPiece == PEDPIECE_MID && random == 2)
|
||||
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
else
|
||||
dieAnim = ANIM_KO_SKID_FRONT;
|
||||
} else
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
|
||||
break;
|
||||
case 1:
|
||||
if (m_nPedState == PED_DIVE_AWAY)
|
||||
dieAnim = ANIM_KD_LEFT;
|
||||
else
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
break;
|
||||
case 2:
|
||||
if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
|
||||
&& (pedPiece != PEDPIECE_MID || random != 1)) {
|
||||
if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1)
|
||||
&& (pedPiece != PEDPIECE_MID || random != 2)) {
|
||||
dieAnim = ANIM_KO_SKID_BACK;
|
||||
} else {
|
||||
dieAnim = ANIM_KD_RIGHT;
|
||||
}
|
||||
} else
|
||||
dieAnim = ANIM_KD_LEFT;
|
||||
break;
|
||||
case 3:
|
||||
if (m_nPedState == PED_DIVE_AWAY)
|
||||
dieAnim = ANIM_KD_RIGHT;
|
||||
else
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (damagedBy) {
|
||||
CVehicle *vehicle = (CVehicle*)damagedBy;
|
||||
if (method == WEAPONTYPE_RAMMEDBYCAR) {
|
||||
float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude();
|
||||
dieDelta = 8.0f * vehSpeed + 4.0f;
|
||||
} else {
|
||||
float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude();
|
||||
dieDelta = 12.0f * vehSpeed + 4.0f;
|
||||
dieSpeed = 16.0f * vehSpeed + 1.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_WATER:
|
||||
dieAnim = ANIM_DROWN;
|
||||
break;
|
||||
case WEAPONTYPE_FALL_DAMAGE:
|
||||
if (bCollisionProof)
|
||||
return false;
|
||||
|
||||
switch (direction) {
|
||||
case 0:
|
||||
dieAnim = ANIM_KO_SKID_FRONT;
|
||||
break;
|
||||
case 1:
|
||||
dieAnim = ANIM_KO_SPIN_R;
|
||||
break;
|
||||
case 2:
|
||||
dieAnim = ANIM_KO_SKID_BACK;
|
||||
break;
|
||||
case 3:
|
||||
dieAnim = ANIM_KO_SPIN_L;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_fArmour != 0.0f && method != WEAPONTYPE_WATER) {
|
||||
if (player == this)
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
if (healthImpact < m_fArmour) {
|
||||
m_fArmour = m_fArmour - healthImpact;
|
||||
healthImpact = 0.0f;
|
||||
} else {
|
||||
healthImpact = healthImpact - m_fArmour;
|
||||
m_fArmour = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (healthImpact != 0.0f) {
|
||||
if (player == this)
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
m_lastWepDam = method;
|
||||
}
|
||||
|
||||
if (m_fHealth - healthImpact >= 1.0f && !willLinger) {
|
||||
m_fHealth -= healthImpact;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bInVehicle) {
|
||||
if (method != WEAPONTYPE_WATER) {
|
||||
m_fHealth = 1.0f;
|
||||
return false;
|
||||
}
|
||||
m_fHealth = 0.0f;
|
||||
if (player == this)
|
||||
m_pMyVehicle->m_status = STATUS_PLAYER_DISABLED;
|
||||
|
||||
SetDie(NUM_ANIMS, 4.0f, 0.0f);
|
||||
return true;
|
||||
} else {
|
||||
m_fHealth = 0.0f;
|
||||
SetDie(dieAnim, dieDelta, dieSpeed);
|
||||
|
||||
if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) {
|
||||
CDarkel::RegisterKillByPlayer(this, method, headShot);
|
||||
m_threatEntity = player;
|
||||
} else {
|
||||
CDarkel::RegisterKillNotByPlayer(this, method);
|
||||
}
|
||||
// WAT?
|
||||
if (method == WEAPONTYPE_WATER)
|
||||
bIsInTheAir = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ClearFlee(void)
|
||||
{
|
||||
RestorePreviousState();
|
||||
m_ped_flagD20 = false;
|
||||
m_standardTimer = 0;
|
||||
m_fleeTimer = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ClearFall(void)
|
||||
{
|
||||
SetGetUp();
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetGetUp(void)
|
||||
{
|
||||
if (m_nPedState == PED_GETUP && m_ped_flagE20)
|
||||
return;
|
||||
|
||||
if (!CanSetPedState())
|
||||
return;
|
||||
|
||||
if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) {
|
||||
if (m_ped_flagC10) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
||||
m_fRotationCur -= 0.5*PI;
|
||||
m_ped_flagC10 = false;
|
||||
}
|
||||
if (m_nPedState != PED_GETUP) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_GETUP;
|
||||
}
|
||||
|
||||
CVehicle* collidingVeh = (CVehicle*)m_pCollidingEntity;
|
||||
CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
|
||||
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
|
||||
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
|
||||
&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
|
||||
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
|
||||
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
|
||||
&ms_tempColPoint, nil, nil) > 0)) {
|
||||
|
||||
m_ped_flagE20 = false;
|
||||
if (IsPlayer())
|
||||
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
else {
|
||||
if (!CPad::GetPad(0)->ArePlayerControlsDisabled())
|
||||
return;
|
||||
|
||||
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
m_ped_flagE20 = true;
|
||||
m_pCollidingEntity = nil;
|
||||
m_ped_flagH1 = false;
|
||||
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ASSOC_REPEAT);
|
||||
if (animAssoc) {
|
||||
if (RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ASSOC_RUNNING)) {
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_RUN, 8.0f);
|
||||
} else {
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 8.0f);
|
||||
}
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
|
||||
if (RpAnimBlendClumpGetFirstAssociation((RpClump*) m_rwObject, ASSOC_FLAG800))
|
||||
animAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f);
|
||||
else
|
||||
animAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
|
||||
|
||||
animAssoc->SetFinishCallback(PedGetupCB,this);
|
||||
} else {
|
||||
m_fHealth = 0.0f;
|
||||
SetDie(NUM_ANIMS, 4.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
|
@ -3238,4 +3833,12 @@ STARTPATCHES
|
|||
InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP);
|
||||
InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP);
|
||||
InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP);
|
||||
InjectHook(0x4E67F0, &CPed::ClearAttackByRemovingAnim, PATCH_JUMP);
|
||||
InjectHook(0x4D37D0, &CPed::SetDie, PATCH_JUMP);
|
||||
InjectHook(0x4C5D50, &CPed::StopNonPartialAnims, PATCH_JUMP);
|
||||
InjectHook(0x4C5DB0, &CPed::SetStoredState, PATCH_JUMP);
|
||||
InjectHook(0x4EA420, &CPed::InflictDamage, PATCH_JUMP);
|
||||
InjectHook(0x4D1EA0, &CPed::ClearFlee, PATCH_JUMP);
|
||||
InjectHook(0x4D0BB0, &CPed::ClearFall, PATCH_JUMP);
|
||||
InjectHook(0x4D0F20, &CPed::SetGetUp, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -13,6 +13,17 @@
|
|||
|
||||
struct CPathNode;
|
||||
|
||||
enum ePedPieceTypes
|
||||
{
|
||||
PEDPIECE_TORSO,
|
||||
PEDPIECE_MID,
|
||||
PEDPIECE_LEFTARM,
|
||||
PEDPIECE_RIGHTARM,
|
||||
PEDPIECE_LEFTLEG,
|
||||
PEDPIECE_RIGHTLEG,
|
||||
PEDPIECE_HEAD,
|
||||
};
|
||||
|
||||
enum eWaitState {
|
||||
WAITSTATE_FALSE,
|
||||
WAITSTATE_TRAFFIC_LIGHTS,
|
||||
|
@ -196,10 +207,10 @@ public:
|
|||
|
||||
uint8 m_ped_flagC1 : 1;
|
||||
uint8 bRespondsToThreats : 1;
|
||||
uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
|
||||
uint8 m_ped_flagC8 : 1;
|
||||
uint8 bRenderPedInCar : 1;
|
||||
uint8 bChangedSeat : 1;
|
||||
uint8 m_ped_flagC10 : 1; // related with phone
|
||||
uint8 m_ped_flagC20 : 1; // just left some body part?
|
||||
uint8 bBodyPartJustCameOff : 1;
|
||||
uint8 m_ped_flagC40 : 1;
|
||||
uint8 m_ped_flagC80 : 1;
|
||||
|
||||
|
@ -207,7 +218,7 @@ public:
|
|||
uint8 m_ped_flagD2 : 1; // seen an event
|
||||
uint8 m_ped_flagD4 : 1;
|
||||
uint8 m_ped_flagD8 : 1;
|
||||
uint8 m_ped_flagD10 : 1;
|
||||
uint8 bIsPedDieAnimPlaying : 1;
|
||||
uint8 m_ped_flagD20 : 1;
|
||||
uint8 m_ped_flagD40 : 1; // reset when objective changes
|
||||
uint8 m_bScriptObjectiveCompleted : 1;
|
||||
|
@ -225,7 +236,7 @@ public:
|
|||
uint8 m_ped_flagF2 : 1;
|
||||
uint8 m_ped_flagF4 : 1;
|
||||
uint8 m_ped_flagF8 : 1;
|
||||
uint8 m_ped_flagF10 : 1;
|
||||
uint8 m_ped_flagF10 : 1; // set before "quickjack"
|
||||
uint8 m_ped_flagF20 : 1;
|
||||
uint8 m_ped_flagF40 : 1;
|
||||
uint8 m_ped_flagF80 : 1;
|
||||
|
@ -249,7 +260,7 @@ public:
|
|||
uint8 m_ped_flagH80 : 1;
|
||||
|
||||
uint8 m_ped_flagI1 : 1;
|
||||
uint8 m_ped_flagI2 : 1;
|
||||
uint8 m_ped_flagI2 : 1; // if set, limbs won't came off
|
||||
uint8 m_ped_flagI4 : 1;
|
||||
uint8 bHasAlreadyBeenRecorded : 1;
|
||||
uint8 m_ped_flagI10 : 1;
|
||||
|
@ -416,8 +427,8 @@ public:
|
|||
void SetDie(AnimationId anim, float arg1, float arg2);
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 unknown);
|
||||
void SpawnFlyingComponent(int, int8 unknown);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 direction);
|
||||
void SpawnFlyingComponent(int, int8);
|
||||
bool OurPedCanSeeThisOne(CEntity *target);
|
||||
void Avoid(void);
|
||||
void Attack(void);
|
||||
|
@ -472,6 +483,13 @@ public:
|
|||
bool Seek(void);
|
||||
void SetWanderPath(int8);
|
||||
void SetFollowPath(CVector);
|
||||
void ClearAttackByRemovingAnim(void);
|
||||
void SetStoredState(void);
|
||||
void StopNonPartialAnims(void);
|
||||
bool InflictDamage(CEntity*, eWeaponType, float, ePedPieceTypes, uint8);
|
||||
void ClearFlee(void);
|
||||
void ClearFall(void);
|
||||
void SetGetUp(void);
|
||||
|
||||
// Static methods
|
||||
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
||||
|
@ -545,6 +563,7 @@ public:
|
|||
static bool &bNastyLimbsCheat;
|
||||
static bool &bPedCheat2;
|
||||
static bool &bPedCheat3;
|
||||
static CColPoint &ms_tempColPoint;
|
||||
};
|
||||
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
|
|
@ -35,6 +35,13 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
|
|||
pos->z = 1.04f + zForPed;
|
||||
}
|
||||
|
||||
CEntity*
|
||||
CPedPlacement::IsPositionClearOfCars(CVector* pos)
|
||||
{
|
||||
return CWorld::TestSphereAgainstWorld(*pos, 0.25f, false, true, true, false, false, false, false);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
|
||||
InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
class CVector;
|
||||
class CEntity;
|
||||
|
||||
class CPedPlacement {
|
||||
public:
|
||||
static void FindZCoorForPed(CVector* pos);
|
||||
static CEntity* IsPositionClearOfCars(CVector*);
|
||||
};
|
|
@ -38,6 +38,22 @@ CPlayerPed::SetWantedLevelNoDrop(int32 level)
|
|||
m_pWanted->SetWantedLevelNoDrop(level);
|
||||
}
|
||||
|
||||
// I don't know the actual purpose of parameter
|
||||
void
|
||||
CPlayerPed::AnnoyPlayerPed(bool itsPolice)
|
||||
{
|
||||
if (m_pedStats->m_temper < 52) {
|
||||
m_pedStats->m_temper++;
|
||||
} else {
|
||||
if (itsPolice) {
|
||||
if (m_pedStats->m_temper < 55) {
|
||||
m_pedStats->m_temper++;
|
||||
} else {
|
||||
m_pedStats->m_temper = 46;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPlayerPed_ : public CPlayerPed
|
||||
{
|
||||
|
@ -48,4 +64,5 @@ public:
|
|||
STARTPATCHES
|
||||
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
|
||||
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
bool m_bHasLockOnTarget;
|
||||
int8 field_1406;
|
||||
int8 field_1407;
|
||||
bool m_bAdrenalineTime;
|
||||
uint32 m_bAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
int8 field_1413;
|
||||
int8 field_1414;
|
||||
|
@ -46,6 +46,7 @@ public:
|
|||
void SetWantedLevel(int32 level);
|
||||
void SetWantedLevelNoDrop(int32 level);
|
||||
void KeepAreaAroundPlayerClear(void);
|
||||
void AnnoyPlayerPed(bool);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
|
|
@ -603,7 +603,7 @@ CVehicle::SetUpDriver(void)
|
|||
pDriver->bInVehicle = true;
|
||||
pDriver->SetPedState(PED_DRIVING);
|
||||
if(bIsBus)
|
||||
pDriver->m_ped_flagC4 = false;
|
||||
pDriver->bRenderPedInCar = false;
|
||||
return pDriver;
|
||||
}
|
||||
|
||||
|
@ -619,7 +619,7 @@ CVehicle::SetupPassenger(int n)
|
|||
pPassengers[n]->bInVehicle = true;
|
||||
pPassengers[n]->SetPedState(PED_DRIVING);
|
||||
if(bIsBus)
|
||||
pPassengers[n]->m_ped_flagC4 = false;
|
||||
pPassengers[n]->bRenderPedInCar = false;
|
||||
return pPassengers[n];
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue