Wanted changes in PlayerPed/PedModelInfo

And some typos
This commit is contained in:
eray orçunus 2019-07-18 05:41:57 +03:00
parent 993944c05c
commit d0fd14cb1a
4 changed files with 26 additions and 28 deletions

View File

@ -112,14 +112,14 @@ struct ColNodeInfo
#define NUMPEDINFONODES 8
ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
{ "Storso", PED_TORSO, PEDPIECE_NONE, 0.0f, 0.15f, 0.2f },
{ "Storso", PED_TORSO, PEDPIECE_NONE, 0.0f, -0.05f, 0.3f },
{ nil, PED_MID, PEDPIECE_BODY, 0.0f, -0.07f, 0.3f },
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f },
{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
{ "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f },
{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f },
{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
{ nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f },
};
RwObject*

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@ -3419,11 +3419,11 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
willLinger = false;
} else {
switch (pedPiece) {
case PEDPIECE_NONE:
case PEDPIECE_TORSO:
willLinger = false;
dieAnim = ANIM_KO_SHOT_FRONT1;
break;
case PEDPIECE_BODY:
case PEDPIECE_MID:
willLinger = false;
dieAnim = ANIM_KO_SHOT_STOM;
break;
@ -3518,9 +3518,9 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
switch (random) {
case 0:
if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
&& (pedPiece != PEDPIECE_BODY || random != 1)) {
&& (pedPiece != PEDPIECE_MID || random != 1)) {
if (pedPiece == PEDPIECE_RIGHTARM && random > 1
|| pedPiece == PEDPIECE_BODY && random == 2)
|| pedPiece == PEDPIECE_MID && random == 2)
dieAnim = ANIM_KO_SPIN_L;
else
@ -3537,9 +3537,9 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
break;
case 2:
if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
&& (pedPiece != PEDPIECE_BODY || random != 1)) {
&& (pedPiece != PEDPIECE_MID || random != 1)) {
if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1)
&& (pedPiece != PEDPIECE_BODY || random != 2)) {
&& (pedPiece != PEDPIECE_MID || random != 2)) {
dieAnim = ANIM_KO_SKID_BACK;
} else {
dieAnim = ANIM_KD_RIGHT;
@ -3697,12 +3697,12 @@ CPed::SetGetUp(void)
m_ped_flagE20 = false;
if (IsPlayer())
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_NONE, 0);
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
else {
if (!CPad::GetPad(0)->ArePlayerControlsDisabled())
return;
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_NONE, 0);
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0);
}
return;
}

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@ -15,8 +15,8 @@ struct CPathNode;
enum ePedPieceTypes
{
PEDPIECE_NONE,
PEDPIECE_BODY,
PEDPIECE_TORSO,
PEDPIECE_MID,
PEDPIECE_LEFTARM,
PEDPIECE_RIGHTARM,
PEDPIECE_LEFTLEG,
@ -260,7 +260,7 @@ public:
uint8 m_ped_flagH80 : 1;
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1; // limbs won't be removed if set
uint8 m_ped_flagI2 : 1; // if set, limbs won't came off
uint8 m_ped_flagI4 : 1;
uint8 bHasAlreadyBeenRecorded : 1;
uint8 m_ped_flagI10 : 1;

View File

@ -38,25 +38,23 @@ CPlayerPed::SetWantedLevelNoDrop(int32 level)
m_pWanted->SetWantedLevelNoDrop(level);
}
// I don't know actual purpose of parameter
// I don't know the actual purpose of parameter
void
CPlayerPed::AnnoyPlayerPed(bool itsPolice)
{
int8 *temper = &m_pedStats->m_temper;
if (*temper >= 52) {
if (m_pedStats->m_temper < 52) {
m_pedStats->m_temper++;
} else {
if (itsPolice) {
if (*temper < 55) {
(*temper)++;
if (m_pedStats->m_temper < 55) {
m_pedStats->m_temper++;
} else {
(*temper) = 46;
m_pedStats->m_temper = 46;
}
}
} else {
(*temper)++;
}
}
class CPlayerPed_ : public CPlayerPed
{
public: