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fix RenderExtraPlayerShadows 2

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Fire_Head 2020-04-21 22:53:55 +03:00 committed by GitHub
parent fba4c51f6b
commit 828dc85be5
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@ -1644,7 +1644,7 @@ CShadows::RenderExtraPlayerShadows(void)
if ( fLightDist < fRadius*0.5f ) if ( fLightDist < fRadius*0.5f )
nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8);
else else
nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult); nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult);
float fInv = 1.0f / fLightDist; float fInv = 1.0f / fLightDist;
vecLight.x *= fInv; vecLight.x *= fInv;