diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index f14b6ec1..d5970ebe 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1644,7 +1644,7 @@ CShadows::RenderExtraPlayerShadows(void) if ( fLightDist < fRadius*0.5f ) nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); else - nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult); + nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); float fInv = 1.0f / fLightDist; vecLight.x *= fInv;