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fixed shooting target

This commit is contained in:
aap 2020-04-25 14:37:58 +02:00
parent 241352e312
commit 8289b42c9e

View file

@ -600,8 +600,8 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
rotOffset.Normalise();
target = *fireSource;
target.x = rotOffset.x * info->m_fRange;
target.y = rotOffset.y * info->m_fRange;
target.x += rotOffset.x * info->m_fRange;
target.y += rotOffset.y * info->m_fRange;
if ( shooter->IsPed() )
DoDoomAiming(shooter, fireSource, &target);