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cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes

This commit is contained in:
Sergeanur 2020-05-25 03:40:47 +03:00
parent 56683dbed3
commit 80c2018b51

View file

@ -1146,7 +1146,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
int freqModifier;
int soundOffset;
uint8 engineSoundType;
int32 accelerateState;
int16 accelerateState;
bool channelUsed;
bool lostTraction;
bool processedAccelSampleStopped;
@ -1174,47 +1174,47 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bHandbrakeOnLastFrame = false;
CurrentPretendGear = 1;
}
if (CReplay::IsPlayingBack()) {
accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
} else {
accelerateState = Pads->GetAccelerate();
}
if (CReplay::IsPlayingBack())
accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
else
accelerateState = Pads[0].GetAccelerate();
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
transmission = params->m_pTransmission;
velocityChange = params->m_fVelocityChange;
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
if (transmission->nDriveType == '4') {
wheelInUseCounter = 0;
for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i])
if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
++wheelInUseCounter;
}
if (wheelInUseCounter > 2)
lostTraction = true;
} else if (transmission->nDriveType == 'F') {
if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
} else if (transmission->nDriveType == 'F')
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
}
} else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL ||
automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
}
if (0.0f != velocityChange) {
if (velocityChange != 0.0f) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
if (time <= 0.0f) {
freqModifier = Max(-0.2f, time) * -15000.f;
} else {
freqModifier = -(Min(0.2f, time) * 15000.f);
}
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
freqModifier = (Max(-0.2f, time) * 3000.0f * -5.0f);
if (params->m_fVelocityChange < -0.001f)
freqModifier = -freqModifier;
} else {
} else
freqModifier = 0;
}
engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
soundOffset = 3 * (engineSoundType - 1);
if (accelerateState <= 0) {
@ -1223,11 +1223,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction)
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
else
gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = Max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
} else if (LastAccel > 0) {
@ -1238,35 +1238,31 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
nCruising = 0;
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
automobile->m_fGasPedalAudio *= 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if (engineSoundType == 6)
freq /= 2;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
false);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if (engineSoundType == 6)
freq /= 2;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true);
CurrentPretendGear = Max(1, currentGear);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if (!nCruising) {
} else {
while (nCruising == 0) {
if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
automobile->m_fGasPedalAudio *= 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
@ -1283,13 +1279,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
if (CurrentPretendGear != 1 || currentGear != 2) {
@ -1301,53 +1292,23 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
processedAccelSampleStopped = true;
bAccelSampleStopped = false;
}
if (channelUsed) {
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
if (engineSoundType == 6)
freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
else
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if (processedAccelSampleStopped) {
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == 6)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
if (!processedAccelSampleStopped) {
if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1)
++CurrentPretendGear;
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
else {
nCruising = 1;
break; // while was used just for this fucking place
}
}
if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
}
SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
@ -1359,14 +1320,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
nCruising = 1;
break;
}
if (nCruising != 0) {
bAccelSampleStopped = true;
if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < params->m_pTransmission->nNumberOfGears - 1) {
@ -1381,11 +1338,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == 6)
freq /= 2;
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
}
}
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}