diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index d418adf4..84db5d3b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1146,7 +1146,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * int freqModifier; int soundOffset; uint8 engineSoundType; - int32 accelerateState; + int16 accelerateState; bool channelUsed; bool lostTraction; bool processedAccelSampleStopped; @@ -1174,47 +1174,47 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bHandbrakeOnLastFrame = false; CurrentPretendGear = 1; } - if (CReplay::IsPlayingBack()) { - accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal)); - } else { - accelerateState = Pads->GetAccelerate(); - } + if (CReplay::IsPlayingBack()) + accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f); + else + accelerateState = Pads[0].GetAccelerate(); + channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); transmission = params->m_pTransmission; velocityChange = params->m_fVelocityChange; relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; - accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f); + accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; currentGear = params->m_pVehicle->m_nCurrentGear; if (transmission->nDriveType == '4') { wheelInUseCounter = 0; for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i]) + if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) ++wheelInUseCounter; } if (wheelInUseCounter > 2) lostTraction = true; - } else if (transmission->nDriveType == 'F') { - if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + } else if (transmission->nDriveType == 'F') + if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) && + (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) lostTraction = true; - } - } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { - lostTraction = true; - } - if (0.0f != velocityChange) { + else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || + automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = true; + + if (velocityChange != 0.0f) { time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; - if (time <= 0.0f) { - freqModifier = Max(-0.2f, time) * -15000.f; - } else { - freqModifier = -(Min(0.2f, time) * 15000.f); - } + if (time > 0.0f) + freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); + else + freqModifier = (Max(-0.2f, time) * 3000.0f * -5.0f); if (params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; - } else { + } else freqModifier = 0; - } + engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType; soundOffset = 3 * (engineSoundType - 1); if (accelerateState <= 0) { @@ -1223,11 +1223,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) gasPedalAudio = automobile->m_fGasPedalAudio; - } else { + else gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); - } + gasPedalAudio = Max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; } else if (LastAccel > 0) { @@ -1238,154 +1238,113 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * nCruising = 0; if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; + automobile->m_fGasPedalAudio *= 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if (engineSoundType == 6) freq /= 2; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0); + AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, + false); } } freq = (10000.f * gasPedalAudio) + 22050; if (engineSoundType == 6) freq /= 2; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true); CurrentPretendGear = Max(1, currentGear); - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - if (!nCruising) { - if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { - if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; - } - freqModifier = 0; - baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; - vol = (25.0f * automobile->m_fGasPedalAudio) + 60; - } else { - baseFreq = (8000.f * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; - automobile->m_fGasPedalAudio = accelerationMultipler; - } - freq = freqModifier + baseFreq; - if (engineSoundType == 6) - freq /= 2; - if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; - } - AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1); - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - TranslateEntity(&m_sQueueSample.m_vecPos, &pos); - if (bAccelSampleStopped) { - if (CurrentPretendGear != 1 || currentGear != 2) { - gearNr = currentGear - 1; - if (gearNr < 1) - gearNr = 1; - CurrentPretendGear = gearNr; - } - processedAccelSampleStopped = true; - bAccelSampleStopped = false; - } - if (channelUsed) { - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - if (engineSoundType == 6) - freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2; - else - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - if (processedAccelSampleStopped) { - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0)) - return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == 6) - freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { - ++CurrentPretendGear; - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0)) - return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == 6) - freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - nCruising = 1; - } - bAccelSampleStopped = true; - if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params->m_pTransmission->nNumberOfGears - 1) { - nCruising = 0; } else { - if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { - if (nCruising < 800) - ++nCruising; - } else if (nCruising > 3) { - --nCruising; + while (nCruising == 0) { + if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { + automobile->m_fGasPedalAudio *= 0.6f; + } + freqModifier = 0; + baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; + vol = (25.0f * automobile->m_fGasPedalAudio) + 60; + } else { + baseFreq = (8000.f * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq = freqModifier + baseFreq; + if (engineSoundType == 6) + freq /= 2; + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); + bAccelSampleStopped = true; + } + AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true); + } else { + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); + if (bAccelSampleStopped) { + if (CurrentPretendGear != 1 || currentGear != 2) { + gearNr = currentGear - 1; + if (gearNr < 1) + gearNr = 1; + CurrentPretendGear = gearNr; + } + processedAccelSampleStopped = true; + bAccelSampleStopped = false; + } + + if (!channelUsed) { + if (!processedAccelSampleStopped) { + if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) + ++CurrentPretendGear; + else { + nCruising = 1; + break; // while was used just for this fucking place + } + } + + if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN)) + return; + SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + } + + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == 6) + freq /= 2; + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); + SampleManager.StartChannel(m_nActiveSamples); + } + } + break; + } + if (nCruising != 0) { + bAccelSampleStopped = true; + if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params->m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { + if (nCruising < 800) + ++nCruising; + } else if (nCruising > 3) { + --nCruising; + } + freq = 27 * nCruising + freqModifier + 22050; + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true); + } } - freq = 27 * nCruising + freqModifier + 22050; - if (engineSoundType == 6) - freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1); } LastAccel = accelerateState; - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; }