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tiny cleanup
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@ -33,8 +33,9 @@ CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
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float dist = (pos - Array[i].m_pos).Magnitude();
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float dist = (pos - Array[i].m_pos).Magnitude();
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if (dist < MAX_FADE_DIST) {
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if (dist < MAX_FADE_DIST) {
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float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
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float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
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float heightFade = distFade * ((1.0f - zDist / MAX_HEIGHT_DIST) / 2.0f);
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float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
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dir = (pos - Array[i].m_pos) * heightFade / dist;
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float fade = distFade * heightFade * 0.5f;
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dir = (pos - Array[i].m_pos) * fade / dist;
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bWasWindModifierFound = true;
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bWasWindModifierFound = true;
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}
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}
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}
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}
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