diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp index b72e362e..3bd6ac9c 100644 --- a/src/render/WindModifiers.cpp +++ b/src/render/WindModifiers.cpp @@ -33,8 +33,9 @@ CWindModifiers::FindWindModifier(CVector pos, float *x, float *y) float dist = (pos - Array[i].m_pos).Magnitude(); if (dist < MAX_FADE_DIST) { float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST); - float heightFade = distFade * ((1.0f - zDist / MAX_HEIGHT_DIST) / 2.0f); - dir = (pos - Array[i].m_pos) * heightFade / dist; + float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST; + float fade = distFade * heightFade * 0.5f; + dir = (pos - Array[i].m_pos) * fade / dist; bWasWindModifierFound = true; } }