Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-05-28 00:59:03 +03:00
commit 7e4ef2162a
9 changed files with 44 additions and 40 deletions

2
librw

@ -1 +1 @@
Subproject commit 84c582c1d7a64a213523b8e4c8211f8b7a4fdcd1 Subproject commit 6ff378bb16007ad003b1a71996944a20f2e76556

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@ -8552,12 +8552,12 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
{"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
{"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}}; {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}};
int32 int32
FindMissionAudioSfx(const char *name) FindMissionAudioSfx(const char *name)
{ {
for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId; return MissionAudioNameSfxAssoc[i].m_nId;
} }

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@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
CVehicle *veh = FindPlayerVehicle(); CVehicle *veh = FindPlayerVehicle();
if (veh != nil){ if (veh != nil){
if (UsesPoliceRadio(veh)) { if (UsesPoliceRadio(veh)) {
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return POLICE_RADIO; return POLICE_RADIO;
return m_nRadioInCar; return m_nRadioInCar;
} else return veh->m_nRadioStation; } else return veh->m_nRadioStation;
} }
} }
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause) if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF; return RADIO_OFF;
return m_nRadioInCar; return m_nRadioInCar;
} }

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@ -1028,12 +1028,6 @@ DebugMenuProcess(void)
} }
#ifdef LIBRW
#define CURRENTCAM (rw::engine->currentCamera)
#else
#define CURRENTCAM ((RwCamera*)RWSRCGLOBAL(curCamera))
#endif
void void
DebugMenuRender(void) DebugMenuRender(void)
{ {
@ -1048,7 +1042,7 @@ DebugMenuRender(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0); RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0);
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
RwCamera *cam = CURRENTCAM; RwCamera *cam = RwCameraGetCurrentCamera();
screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam)); screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam));
screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam)); screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam));
@ -1080,7 +1074,7 @@ drawArrow(RwRect r, int direction, int style)
static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 }; static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 };
static RwIm2DVertex arrowVerts[4]; static RwIm2DVertex arrowVerts[4];
RwCamera *cam = CURRENTCAM; RwCamera *cam = RwCameraGetCurrentCamera();
float recipz = 1.0f/RwCameraGetNearClipPlane(cam); float recipz = 1.0f/RwCameraGetNearClipPlane(cam);
int width = RwRasterGetWidth(arrow); int width = RwRasterGetWidth(arrow);
@ -1183,7 +1177,7 @@ drawMouse(void)
static RwIm2DVertex vertices[4]; static RwIm2DVertex vertices[4];
RwIm2DVertex *vert; RwIm2DVertex *vert;
RwCamera *cam; RwCamera *cam;
cam = CURRENTCAM; cam = RwCameraGetCurrentCamera();
float x = mouseX; float x = mouseX;
float y = mouseY; float y = mouseY;
float w = RwRasterGetWidth(cursor); float w = RwRasterGetWidth(cursor);

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@ -152,7 +152,7 @@ RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->n
RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; } RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; } RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; } RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
RwCamera *RwCameraGetCurrentCamera(void); RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; }
RwCameraProjection RwCameraGetProjection(const RwCamera *camera); RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; } const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; } RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
@ -615,8 +615,8 @@ RpGeometry *RpGeometryCreateSpace(RwReal radius);
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; } RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; } RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; } const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount); RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount) { RwInt32 n = geometry->numMorphTargets; geometry->addMorphTargets(mtcount); return n; }
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry); RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry) { return RpGeometryAddMorphTargets(geometry, 1); }
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget); RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry); RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; } RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
@ -790,6 +790,12 @@ RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame
mfx->setEnvFrame(frame); mfx->setEnvFrame(frame);
return material; return material;
} }
RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha )
{
MatFX *mfx = MatFX::get(material);
mfx->setEnvFBAlpha(useFrameBufferAlpha);
return material;
}
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef ) RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
{ {
MatFX *mfx = MatFX::get(material); MatFX *mfx = MatFX::get(material);

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@ -3232,7 +3232,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
if(bIsLawEnforcer && if(bIsLawEnforcer &&
FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_ABANDONED &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() && FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f) FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
FindPlayerPed()->SetWantedLevelNoDrop(1); FindPlayerPed()->SetWantedLevelNoDrop(1);
@ -3276,6 +3276,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BONNET: case CAR_PIECE_BONNET:
GetComponentWorldPosition(CAR_BONNET, pos); GetComponentWorldPosition(CAR_BONNET, pos);
dmgDrawCarCollidingParticles(pos, impulse); dmgDrawCarCollidingParticles(pos, impulse);
if(GetModelIndex() != MI_DODO)
if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
SetDoorDamage(CAR_BONNET, DOOR_BONNET); SetDoorDamage(CAR_BONNET, DOOR_BONNET);
doubleMoney = true; doubleMoney = true;
@ -3286,7 +3287,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_REAR: case CAR_PIECE_BUMP_REAR:
GetComponentWorldPosition(CAR_BUMP_REAR, pos); GetComponentWorldPosition(CAR_BUMP_REAR, pos);
dmgDrawCarCollidingParticles(pos, impulse); dmgDrawCarCollidingParticles(pos, impulse);
if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
doubleMoney = true; doubleMoney = true;
} }
@ -3542,8 +3543,8 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
int i; int i;
CVector dir; CVector dir;
static RwRGBA grassCol = { 8, 24, 8, 255 }; static RwRGBA grassCol = { 8, 24, 8, 255 };
static RwRGBA dirtCol = { 64, 64, 64, 255 }; static RwRGBA gravelCol = { 64, 64, 64, 255 };
static RwRGBA dirttrackCol = { 64, 32, 16, 255 }; static RwRGBA mudCol = { 64, 32, 16, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 }; static RwRGBA waterCol = { 48, 48, 64, 0 };
if(!belowEffectSpeed) if(!belowEffectSpeed)
@ -3565,7 +3566,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol);
} }
return 1; return 1;
case SURFACE_MUD_DRY: case SURFACE_MUD_DRY:
@ -3574,7 +3575,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol); CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol);
} }
return 0; return 0;
default: default:
@ -4420,7 +4421,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
dist += GetUp(); dist += GetUp();
if(GetUp().z > 0.0f){ if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast // simulate fast upward movement if going fast
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr(); float speed = CVector2D(m_vecMoveSpeed).Magnitude();
obj->GetMatrix().Translate(GetUp()*speed); obj->GetMatrix().Translate(GetUp()*speed);
} }
} }
@ -4452,8 +4453,11 @@ CAutomobile::RemoveBonnetInPedCollision(void)
if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING && if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
// BUG? why not COMPGROUP_BONNET? #ifdef FIX_BUGS
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
#else
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
#endif
// make both doors invisible on car // make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
@ -4514,13 +4518,16 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
status = DOOR_STATUS_MISSING; status = DOOR_STATUS_MISSING;
} }
if(status == DOOR_STATUS_SMASHED){ switch(status){
case DOOR_STATUS_SMASHED:
// show damaged part // show damaged part
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
}else if(status == DOOR_STATUS_SWINGING){ break;
case DOOR_STATUS_SWINGING:
// turn off angle cull for swinging doors // turn off angle cull for swinging doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
}else if(status == DOOR_STATUS_MISSING){ break;
case DOOR_STATUS_MISSING:
if(!noFlyingComponents){ if(!noFlyingComponents){
if(door == DOOR_BONNET) if(door == DOOR_BONNET)
SpawnFlyingComponent(component, COMPGROUP_BONNET); SpawnFlyingComponent(component, COMPGROUP_BONNET);
@ -4531,6 +4538,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
} }
// hide both // hide both
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
break;
} }
} }

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@ -11,7 +11,7 @@ CDamageManager::CDamageManager(void)
{ {
ResetDamageStatus(); ResetDamageStatus();
m_fWheelDamageEffect = 0.75f; m_fWheelDamageEffect = 0.75f;
field_24 = 1; field_18 = 1;
} }
void void
@ -28,12 +28,8 @@ CDamageManager::FuckCarCompletely(void)
m_wheelStatus[0] = WHEEL_STATUS_MISSING; m_wheelStatus[0] = WHEEL_STATUS_MISSING;
// wheels 1-3 not reset? // wheels 1-3 not reset?
m_doorStatus[0] = DOOR_STATUS_MISSING; for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++)
m_doorStatus[1] = DOOR_STATUS_MISSING; m_doorStatus[i] = DOOR_STATUS_MISSING;
m_doorStatus[2] = DOOR_STATUS_MISSING;
m_doorStatus[3] = DOOR_STATUS_MISSING;
m_doorStatus[4] = DOOR_STATUS_MISSING;
m_doorStatus[5] = DOOR_STATUS_MISSING;
for(i = 0; i < 3; i++){ for(i = 0; i < 3; i++){
#ifdef FIX_BUGS #ifdef FIX_BUGS

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@ -86,7 +86,7 @@ public:
uint8 m_doorStatus[6]; uint8 m_doorStatus[6];
uint32 m_lightStatus; uint32 m_lightStatus;
uint32 m_panelStatus; uint32 m_panelStatus;
uint32 field_24; uint8 field_18;
CDamageManager(void); CDamageManager(void);

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@ -780,7 +780,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
return false; return false;
if (pPassengers[1] && if (pPassengers[1] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_LR) && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR) &&
IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_LEFT, nil)) { IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1]; pPassengers[2] = pPassengers[1];
pPassengers[1] = nil; pPassengers[1] = nil;
@ -797,7 +797,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
} }
if (pPassengers[2] && if (pPassengers[2] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RR) && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR) &&
IsRoomForPedToLeaveCar(COMPONENT_DOOR_REAR_RIGHT, nil)) { IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2]; pPassengers[1] = pPassengers[2];
pPassengers[2] = nil; pPassengers[2] = nil;
@ -814,7 +814,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
} }
if (pPassengers[0] && if (pPassengers[0] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RF) && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF) &&
IsRoomForPedToLeaveCar(COMPONENT_DOOR_FRONT_RIGHT, nil)) { IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0]; pPassengers[1] = pPassengers[0];
pPassengers[0] = nil; pPassengers[0] = nil;
@ -1192,7 +1192,7 @@ CVehicle::ProcessCarAlarm(void)
{ {
uint32 step; uint32 step;
if(m_nAlarmState == 0 || m_nAlarmState == -1) if(!IsAlarmOn())
return; return;
step = CTimer::GetTimeStepInMilliseconds(); step = CTimer::GetTimeStepInMilliseconds();