fix use of LoadFile

This commit is contained in:
aap 2020-12-30 15:08:10 +01:00
parent 14f7dbade8
commit 77884e0a57
2 changed files with 6 additions and 6 deletions

View File

@ -139,7 +139,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void void
CreateVehiclePipe(void) CreateVehiclePipe(void)
{ {
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;
@ -254,7 +254,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void void
CreateWorldPipe(void) CreateWorldPipe(void)
{ {
if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@ -500,7 +500,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void void
CreateRimLightPipes(void) CreateRimLightPipes(void)
{ {
if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;

View File

@ -147,7 +147,7 @@ CreateVehiclePipe(void)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;
@ -264,7 +264,7 @@ CreateWorldPipe(void)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;
if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@ -533,7 +533,7 @@ CreateRimLightPipes(void)
{ {
using namespace rw::gl3; using namespace rw::gl3;
if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;