Fixes from miami

This commit is contained in:
eray orçunus 2020-07-20 22:47:41 +03:00
parent efd49962d2
commit 70df13f9d3
6 changed files with 118 additions and 186 deletions

View File

@ -2823,8 +2823,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
@ -2844,8 +2843,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
@ -3425,8 +3423,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
@ -3452,8 +3449,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
@ -3671,8 +3667,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
@ -3690,8 +3685,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
@ -4429,8 +4423,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
@ -4449,8 +4442,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
@ -7279,8 +7271,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
@ -7296,8 +7287,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);

View File

@ -956,10 +956,10 @@ CMenuManager::Draw()
CFont::SetDropShadowPosition(0);
if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_nCurrOption = m_nPrevOption = 0;
m_nCurrOption = m_nOptionMouseHovering = 0;
} else {
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
m_nCurrOption = m_nPrevOption = 1;
m_nCurrOption = m_nOptionMouseHovering = 1;
}
return;
}
@ -1256,7 +1256,7 @@ CMenuManager::Draw()
static int oldOption = -99;
static int oldScreen = m_nCurrScreen;
m_nPrevOption = rowToCheck;
m_nOptionMouseHovering = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
@ -1980,10 +1980,10 @@ CMenuManager::DrawControllerSetupScreen()
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nPrevOption = i;
m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
@ -2694,7 +2694,7 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) {
if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) {
m_nPrevOption = rowIdx;
m_nOptionMouseHovering = rowIdx;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
}
@ -4025,7 +4025,7 @@ CMenuManager::ProcessButtonPresses(void)
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
#endif
(m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
m_nCurrOption = m_nPrevOption;
m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
@ -4039,7 +4039,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
m_nCurrOption = m_nPrevOption;
m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
#else
@ -4126,7 +4126,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_RANDOM_ITEM:
if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
m_nCurrOption = m_nPrevOption;
m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
break;

View File

@ -518,7 +518,7 @@ public:
int32 m_nHoverOption;
int32 m_nCurrScreen;
int32 m_nCurrOption;
int32 m_nPrevOption;
int32 m_nOptionMouseHovering;
int32 m_nPrevScreen;
uint32 field_558;
int32 m_nCurrSaveSlot;

View File

@ -383,7 +383,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
weapon.m_nTimer = 0;
}
m_lastFightMove = FIGHTMOVE_NULL;
m_curFightMove = FIGHTMOVE_NULL;
GiveWeapon(WEAPONTYPE_UNARMED, 0);
m_wepAccuracy = 60;
m_lastWepDam = -1;
@ -471,7 +471,7 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
currentPedState = currentPed->m_nPedState;
if (currentPedState == PED_FALL || currentPedState == PED_GETUP || currentPedState == PED_DIE || currentPedState == PED_DEAD) {
if (currentPed->OnGroundOrGettingUp()) {
if (distance < 2.0f && angleDiff < DEGTORAD(65.0f)) {
if (currentPedState == PED_DEAD) {
foundDead = 1;
@ -1821,7 +1821,7 @@ void
CPed::PlayFootSteps(void)
{
if (bDoBloodyFootprints) {
if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
if (m_bloodyFootprintCountOrDeathTime != 0 && m_bloodyFootprintCountOrDeathTime < 300) {
m_bloodyFootprintCountOrDeathTime--;
if (m_bloodyFootprintCountOrDeathTime == 0)
@ -2716,7 +2716,7 @@ CPed::SetObjective(eObjective newObj)
}
*/
m_objective = newObj;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
} else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
SetObjectiveTimer(0);
@ -3364,9 +3364,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
if (neededTurn > PI)
neededTurn = 2*PI - neededTurn;
PedState nearPedState = nearPed->m_nPedState;
if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
if (nearPed->OnGroundOrGettingUp() || nearPed->m_nPedState == PED_DIVE_AWAY)
return NO_POINT_BLANK_PED;
if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) {
@ -3652,56 +3650,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
case WEAPONTYPE_BASEBALLBAT:
if (bMeleeProof)
return false;
#ifdef VC_PED_PORTS
if (/*method != WEAPONTYPE_KATANA || */
damagedBy != FindPlayerPed()
|| FindPlayerPed()->m_nPedState != PED_FIGHT
/*|| FindPlayerPed()->m_lastFightMove != 28 && FindPlayerPed()->m_lastFightMove != 29 */
|| CGeneral::GetRandomNumber() & 3) {
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
dieDelta = dieDelta * 2.0f;
dieSpeed = 0.5f;
}
} else if (damagedBy != FindPlayerPed()) { // || FindPlayerPed()->m_lastFightMove != 29)
//if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != 30) {
switch (direction) {
case 0:
dieAnim = ANIM_KO_SKID_FRONT;
break;
case 1:
dieAnim = ANIM_KO_SPIN_R;
break;
case 2:
dieAnim = ANIM_KO_SKID_BACK;
break;
case 3:
dieAnim = ANIM_KO_SPIN_L;
break;
default:
break;
}
//} else {
// dieAnim = ANIM_KO_SHOT_STOM;
//}
} else {
dieAnim = ANIM_KO_SHOT_FACE;
}
} else {
dieAnim = ANIM_KO_SHOT_FACE;
// SpawnFlyingComponent in VC
RemoveBodyPart(PED_HEAD, direction);
headShot = true;
willLinger = true;
}
#else
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
@ -3731,7 +3680,6 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
break;
}
}
#endif
break;
case WEAPONTYPE_COLT45:
case WEAPONTYPE_UZI:
@ -4853,11 +4801,11 @@ CPed::StartFightAttack(uint8 buttonPressure)
CPed *pedOnGround = nil;
if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) {
m_lastFightMove = FIGHTMOVE_GROUNDKICK;
m_curFightMove = FIGHTMOVE_GROUNDKICK;
} else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) {
m_lastFightMove = FIGHTMOVE_ROUNDHOUSE;
m_curFightMove = FIGHTMOVE_ROUNDHOUSE;
} else {
m_lastFightMove = FIGHTMOVE_STDPUNCH;
m_curFightMove = FIGHTMOVE_STDPUNCH;
}
if (pedOnGround && IsPlayer()) {
@ -4871,7 +4819,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
SetLookFlag(pedOnGround, true);
SetLookTimer(1500);
}
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;
@ -4999,9 +4947,9 @@ CPed::FightStrike(CVector &touchedNodePos)
for (int i = 0; i < m_numNearPeds; i++) {
nearPed = m_nearPeds[i];
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_lastFightMove].strikeRadius + 0.1f;
maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius + 0.1f;
else
maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_lastFightMove].strikeRadius;
maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius;
if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) {
CVector nearPedCentre;
@ -5017,9 +4965,7 @@ CPed::FightStrike(CVector &touchedNodePos)
ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
else
#endif
if (nearPed->m_nPedState == PED_FALL
|| nearPed->m_nPedState == PED_DEAD || nearPed->m_nPedState == PED_DIE
|| !nearPed->IsPedHeadAbovePos(-0.3f)) {
if (nearPed->OnGround() || !nearPed->IsPedHeadAbovePos(-0.3f)) {
ourCol = &CTempColModels::ms_colModelPedGroundHit;
} else {
#ifdef ANIMATE_PED_COL_MODEL
@ -5034,7 +4980,7 @@ CPed::FightStrike(CVector &touchedNodePos)
attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center;
attackDistance -= touchedNodePos;
CColSphere *ourPieces = ourCol->spheres;
float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius;
float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius;
// We can beat him too
if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) {
@ -5055,7 +5001,7 @@ CPed::FightStrike(CVector &touchedNodePos)
float oldVictimHealth = nearPed->m_fHealth;
CVector bloodPos = 0.5f * attackDistance + touchedNodePos;
int damageMult = tFightMoves[m_lastFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
CVector2D diff (GetPosition() - nearPed->GetPosition());
int direction = nearPed->GetLocalDirection(diff);
@ -5067,7 +5013,7 @@ CPed::FightStrike(CVector &touchedNodePos)
}
// Change direction if we used kick.
if (m_lastFightMove == FIGHTMOVE_KICK) {
if (m_curFightMove == FIGHTMOVE_KICK) {
if (CGeneral::GetRandomNumber() & 1) {
direction++;
if (direction > 3)
@ -5083,16 +5029,16 @@ CPed::FightStrike(CVector &touchedNodePos)
else
unk2 = damageMult;
nearPed->StartFightDefend(direction, tFightMoves[m_lastFightMove].hitLevel, unk2);
nearPed->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2);
PlayHitSound(nearPed);
m_fightState = FIGHTSTATE_JUST_ATTACKED;
RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId)->speed = 0.6f;
RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f;
if (!nearPed->DyingOrDead()) {
nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction);
}
if (CGame::nastyGame
&& tFightMoves[m_lastFightMove].hitLevel > HITLEVEL_MEDIUM
&& tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM
&& nearPed->m_nPedState == PED_DIE
&& nearPed->GetIsOnScreen()) {
@ -5102,7 +5048,7 @@ CPed::FightStrike(CVector &touchedNodePos)
CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, attackDistance, nil, 0.0f, 0, 0, 0, 0);
}
}
if (nearPed->m_nPedState != PED_FALL && nearPed->m_nPedState != PED_DIE && nearPed->m_nPedState != PED_DEAD) {
if (!nearPed->OnGround()) {
float curVictimHealth = nearPed->m_fHealth;
if (curVictimHealth > 0.0f
&& (curVictimHealth < 40.0f && oldVictimHealth > 40.0f && !nearPed->IsPlayer()
@ -5122,7 +5068,7 @@ CPed::FightStrike(CVector &touchedNodePos)
nearPed->bIsStanding = false;
float moveMult;
if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) {
if (m_curFightMove == FIGHTMOVE_GROUNDKICK) {
moveMult = Min(damageMult * 0.6f, 4.0f);
} else {
if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
@ -5434,21 +5380,21 @@ CPed::PlayHitSound(CPed *hitTo)
};
// This is why first dimension is between FightMove 1 and 12.
if (m_lastFightMove == FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT)
if (m_curFightMove == FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT)
return;
uint16 soundId;
// And this is why second dimension is between 13 and 22.
if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) {
if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) {
soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT];
} else {
if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) {
soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
} else {
soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
}
} else {
soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_lastFightMove - FIGHTMOVE_HITFRONT];
}
if (soundId != NO_SND)
@ -6124,7 +6070,7 @@ CPed::EndFight(uint8 endType)
if (m_nPedState != PED_FIGHT)
return;
m_lastFightMove = FIGHTMOVE_NULL;
m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (animAssoc)
@ -6353,24 +6299,27 @@ CPed::Fall(void)
void
CPed::Fight(void)
{
CAnimBlendAssociation *currentAssoc = nil, *animAssoc;
CAnimBlendAssociation *currentAssoc, *animAssoc;
bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse;
float angleToFace, nextAngle;
bool goForward = false;
int nextFightMove;
switch (m_lastFightMove) {
switch (m_curFightMove) {
case FIGHTMOVE_NULL:
return;
case FIGHTMOVE_IDLE2NORM:
m_lastFightMove = FIGHTMOVE_NULL;
m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
// FIX: Uninitialized
currentAssoc = nil;
break;
case FIGHTMOVE_IDLE:
// currentAssoc = nil;
currentAssoc = nil;
break;
default:
currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId);
currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId);
break;
}
@ -6387,12 +6336,12 @@ CPed::Fight(void)
} else if (currentAssoc && m_fightState > FIGHTSTATE_MOVE_FINISHED) {
float animTime = currentAssoc->currentTime;
FightMove &curMove = tFightMoves[m_lastFightMove];
FightMove &curMove = tFightMoves[m_curFightMove];
if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
switch (m_lastFightMove) {
switch (m_curFightMove) {
case FIGHTMOVE_STDPUNCH:
case FIGHTMOVE_PUNCHHOOK:
case FIGHTMOVE_BODYBLOW:
@ -6418,9 +6367,9 @@ CPed::Fight(void)
break;
}
if (m_lastFightMove == FIGHTMOVE_PUNCHJAB) {
if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
touchingNodePos += 0.1f * GetForward();
} else if (m_lastFightMove == FIGHTMOVE_PUNCHHOOK) {
} else if (m_curFightMove == FIGHTMOVE_PUNCHHOOK) {
touchingNodePos += 0.22f * GetForward();
}
FightStrike(touchingNodePos);
@ -6440,7 +6389,7 @@ CPed::Fight(void)
if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) {
// Notice that it increases fight move index, because we're in combo!
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_lastFightMove].animId, 8.0f);
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_curFightMove].animId, 8.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength);
m_fightButtonPressure = 0;
@ -6448,7 +6397,7 @@ CPed::Fight(void)
}
}
} else {
if (curMove.startFireTime > 0.0f && m_lastFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) {
if (curMove.startFireTime > 0.0f && m_curFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) {
if (IsPlayer())
currentAssoc->speed = 1.3f;
else
@ -6504,8 +6453,7 @@ CPed::Fight(void)
if (neededTurn > PI)
neededTurn = TWOPI - neededTurn;
PedState nearPedState = nearPed->m_nPedState;
if (nearPedState != PED_FALL && nearPedState != PED_GETUP && nearPedState != PED_DIE && nearPedState != PED_DEAD) {
if (!nearPed->OnGroundOrGettingUp()) {
if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) {
canAffectMultiplePeople = false;
@ -6546,7 +6494,7 @@ CPed::Fight(void)
goForward = true;
}
} else if (nearPedState != PED_DEAD || pedOnGround) {
} else if (nearPed->m_nPedState != PED_DEAD || pedOnGround) {
if (!nearPed->IsPedHeadAbovePos(-0.3f)) {
canAffectMultiplePeople = false;
nextFightMove = FIGHTMOVE_GROUNDKICK;
@ -6600,8 +6548,7 @@ CPed::Fight(void)
nextAngle = CGeneral::LimitRadianAngle(angleToFace);
m_fRotationDest = nextAngle;
m_fRotationCur = m_fRotationDest;
PedState fightingPedState = m_pedInObjective->m_nPedState;
if (fightingPedState != PED_FALL && fightingPedState != PED_GETUP && fightingPedState != PED_DIE && fightingPedState != PED_DEAD) {
if (!m_pedInObjective->OnGroundOrGettingUp()) {
if (fightingPedDist >= 0.8f || !canKneeHead) {
@ -6650,8 +6597,8 @@ CPed::Fight(void)
}
if (nextFightMove != FIGHTMOVE_IDLE) {
m_lastFightMove = nextFightMove;
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
m_curFightMove = nextFightMove;
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
if (m_fightState == FIGHTSTATE_MOVE_FINISHED && animAssoc->currentTime != 0.0f) {
@ -6661,21 +6608,21 @@ CPed::Fight(void)
m_fightButtonPressure = 0;
}
m_fightState = FIGHTSTATE_NO_MOVE;
} else if (m_takeAStepAfterAttack && m_lastFightMove != FIGHTMOVE_SHUFFLE_F
} else if (m_takeAStepAfterAttack && m_curFightMove != FIGHTMOVE_SHUFFLE_F
#ifndef FIX_BUGS
&& CheckForPedsOnGroundToAttack(this, nil) == 4) {
#else
&& CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) {
#endif
m_lastFightMove = FIGHTMOVE_SHUFFLE_F;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId);
m_curFightMove = FIGHTMOVE_SHUFFLE_F;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId);
if (animAssoc) {
animAssoc->SetCurrentTime(0.0f);
animAssoc->blendDelta = 4.0f;
animAssoc->SetRun();
} else {
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 32.0f);
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 32.0f);
}
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
@ -6685,13 +6632,13 @@ CPed::Fight(void)
} else if (m_takeAStepAfterAttack) {
EndFight(ENDFIGHT_FAST);
} else if (m_lastFightMove == FIGHTMOVE_IDLE) {
} else if (m_curFightMove == FIGHTMOVE_IDLE) {
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
EndFight(ENDFIGHT_NORMAL);
}
} else {
m_lastFightMove = FIGHTMOVE_IDLE;
m_curFightMove = FIGHTMOVE_IDLE;
if (IsPlayer())
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
else
@ -6781,7 +6728,7 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
{
CPed *ped = (CPed*)arg;
if (tFightMoves[ped->m_lastFightMove].animId == animAssoc->animId) {
if (tFightMoves[ped->m_curFightMove].animId == animAssoc->animId) {
ped->m_fightState = FIGHTSTATE_MOVE_FINISHED;
animAssoc->blendDelta = -1000.0f;
}
@ -7527,9 +7474,9 @@ CPed::Flee(void)
if (!m_collidingEntityWhileFleeing)
return;
double damagingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
if (damagingThingPriorityMult <= 1.5) {
if (collidingThingPriorityMult <= 1.5) {
double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints(
GetPosition().x,
@ -7538,35 +7485,34 @@ CPed::Flee(void)
m_collidingEntityWhileFleeing->GetPosition().y);
angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity);
// It includes projectiles, but is everything collides with us included?
double angleToFleeDamagingThing = CGeneral::GetRadianAngleBetweenPoints(
double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints(
m_vecDamageNormal.x,
m_vecDamageNormal.y,
0.0f,
0.0f);
angleToFleeDamagingThing = CGeneral::LimitRadianAngle(angleToFleeDamagingThing);
angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing);
if (angleToFleeEntity - PI > angleToFleeDamagingThing)
angleToFleeDamagingThing += TWOPI;
else if (PI + angleToFleeEntity < angleToFleeDamagingThing)
angleToFleeDamagingThing -= TWOPI;
if (angleToFleeEntity - PI > angleToFleeCollidingThing)
angleToFleeCollidingThing += TWOPI;
else if (PI + angleToFleeEntity < angleToFleeCollidingThing)
angleToFleeCollidingThing -= TWOPI;
if (damagingThingPriorityMult <= 1.0f) {
if (collidingThingPriorityMult <= 1.0f) {
// Range [0.0, 1.0]
float angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5f;
float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f;
if (m_fRotationDest - PI > angleToFleeBoth)
angleToFleeBoth += TWOPI;
else if (PI + m_fRotationDest < angleToFleeBoth)
angleToFleeBoth -= TWOPI;
m_fRotationDest = (1.0f - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth;
m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth;
} else {
// Range (1.0, 1.5]
double adjustedMult = (damagingThingPriorityMult - 1.0f) * 2.0f;
m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeDamagingThing;
double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f;
m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing;
}
} else {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
@ -8564,8 +8510,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection);
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
&& !m_pCollidingEntity &&
if (OnGround() && !m_pCollidingEntity &&
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
m_pCollidingEntity = car;
@ -14992,7 +14937,7 @@ CPed::PreRender(void)
CVector speed = FindPlayerSpeed();
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
if (m_nPedState != PED_FALL && !DyingOrDead() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) {
doSplashUp = false;
}
@ -16201,7 +16146,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
Say(SOUND_PED_DEFEND);
switch (hitLevel) {
case HITLEVEL_GROUND:
m_lastFightMove = FIGHTMOVE_HITONFLOOR;
m_curFightMove = FIGHTMOVE_HITONFLOOR;
break;
case HITLEVEL_LOW:
#ifndef VC_PED_PORTS
@ -16218,52 +16163,52 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
return;
}
#endif
m_lastFightMove = FIGHTMOVE_HITBODY;
m_curFightMove = FIGHTMOVE_HITBODY;
break;
case HITLEVEL_HIGH:
switch (direction) {
case 1:
m_lastFightMove = FIGHTMOVE_HITLEFT;
m_curFightMove = FIGHTMOVE_HITLEFT;
break;
case 2:
m_lastFightMove = FIGHTMOVE_HITBACK;
m_curFightMove = FIGHTMOVE_HITBACK;
break;
case 3:
m_lastFightMove = FIGHTMOVE_HITRIGHT;
m_curFightMove = FIGHTMOVE_HITRIGHT;
break;
default:
if (unk <= 5)
m_lastFightMove = FIGHTMOVE_HITHEAD;
m_curFightMove = FIGHTMOVE_HITHEAD;
else
m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
m_curFightMove = FIGHTMOVE_HITBIGSTEP;
break;
}
break;
default:
switch (direction) {
case 1:
m_lastFightMove = FIGHTMOVE_HITLEFT;
m_curFightMove = FIGHTMOVE_HITLEFT;
break;
case 2:
m_lastFightMove = FIGHTMOVE_HITBACK;
m_curFightMove = FIGHTMOVE_HITBACK;
break;
case 3:
m_lastFightMove = FIGHTMOVE_HITRIGHT;
m_curFightMove = FIGHTMOVE_HITRIGHT;
break;
default:
if (unk <= 5)
m_lastFightMove = FIGHTMOVE_HITCHEST;
m_curFightMove = FIGHTMOVE_HITCHEST;
else
m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
m_curFightMove = FIGHTMOVE_HITBIGSTEP;
break;
}
break;
}
if (m_nPedState == PED_GETUP && !IsPedHeadAbovePos(0.0f))
m_lastFightMove = FIGHTMOVE_HITONFLOOR;
m_curFightMove = FIGHTMOVE_HITONFLOOR;
if (m_nPedState == PED_FIGHT) {
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetCurrentTime(0.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
if (IsPlayer())
@ -16272,7 +16217,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_takeAStepAfterAttack = 0;
m_fightButtonPressure = 0;
} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
moveAssoc->SetCurrentTime(0.0f);
moveAssoc->speed = 1.3f;
} else {
@ -16302,7 +16247,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE;
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;

View File

@ -480,7 +480,7 @@ public:
uint8 m_wepAccuracy;
CEntity *m_pPointGunAt;
CVector m_vecHitLastPos;
uint32 m_lastFightMove;
uint32 m_curFightMove;
uint8 m_fightButtonPressure;
FightState m_fightState;
bool m_takeAStepAfterAttack;
@ -802,6 +802,7 @@ public:
bool Dying(void) { return m_nPedState == PED_DIE; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool OnGroundOrGettingUp(void) { return OnGround() || m_nPedState == PED_GETUP; }
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.

View File

@ -64,10 +64,6 @@ static psGlobalType PsGlobal;
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
unsigned long _dwMemAvailPhys;
RwUInt32 gGameState;