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minigun rotation fix
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@ -13423,6 +13423,7 @@ CPed::Render(void)
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// TODO(Miami): What are those numbers?!
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// TODO(Miami): What are those numbers?!
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// localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
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// localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
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localAdjMat.Rotate(0.078f, -0.519f, -0.0185f);
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localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
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localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
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mgTopMat = mgTopMat * localAdjMat;
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mgTopMat = mgTopMat * localAdjMat;
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mgTopMat.UpdateRW();
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mgTopMat.UpdateRW();
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