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m_density renamed to m_opacity
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@ -896,7 +896,7 @@ CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
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for (int32 i = 15; i > 0; i--) {
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m_pos[i] = m_pos[i - 1];
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m_time[i] = m_time[i - 1];
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m_density[i] = m_density[i - 1];
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m_opacity[i] = m_opacity[i - 1];
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}
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++m_seed;
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}
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@ -905,9 +905,9 @@ CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
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if (bAddedNewPoint || !m_time[0]) {
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m_time[0] = CTimer::GetTimeInMilliseconds();
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float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
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m_density[1] = opacity * Min(density, 1.0f);
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m_opacity[1] = opacity * Min(density, 1.0f);
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}
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m_density[0] = 0.0f;
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m_opacity[0] = 0.0f;
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}
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void
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@ -942,7 +942,7 @@ CSmokeTrail::Render(void) {
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m_time[i] = 0;
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if (m_time[i]) {
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int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i];
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int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_opacity[i];
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float offset = timeSinceSpawned * CWeather::Wind * 0.0001f;
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float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset;
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float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset;
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@ -107,7 +107,7 @@ public:
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class CSmokeTrail {
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CVector m_pos[16];
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float m_density[16];
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float m_opacity[16];
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int m_time[16];
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char m_unused[536];
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int m_seed;
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