menu fixes

This commit is contained in:
Fire-Head 2020-06-29 10:29:02 +03:00
parent 0cd2ac7e5e
commit 63fdcf7e64
7 changed files with 73 additions and 60 deletions

2
librw

@ -1 +1 @@
Subproject commit 6ff378bb16007ad003b1a71996944a20f2e76556 Subproject commit 556f6af1b5a15d5ba1a2254a95076578cd160185

View File

@ -444,14 +444,14 @@ public:
void ServiceSoundEffects(); void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which); int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(uint8 status); void SetDynamicAcousticModelingStatus(uint8 status);
void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status); void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z); void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8 mono); void SetMonoMode(uint8 mono);
void SetMusicFadeVolume(uint8 volume) const; void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const; void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);

View File

@ -2431,10 +2431,10 @@ CMenuManager::ProcessDPadLeftJustDown(void)
if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) if ( MenuSaveZoneSSL_1.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
} }
else else
@ -2453,7 +2453,7 @@ CMenuManager::ProcessDPadLeftJustDown(void)
m_nPageRightTimer = 0; m_nPageRightTimer = 0;
m_nChangePageTimer = CTimer::GetTimeInMillisecondsPauseMode() + 250; m_nChangePageTimer = CTimer::GetTimeInMillisecondsPauseMode() + 250;
field_18 = m_newPage; field_18 = m_newPage;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} }
} }
@ -2465,7 +2465,7 @@ CMenuManager::ProcessDPadLeftJustDown(void)
if ( pActiveMenuPage ) if ( pActiveMenuPage )
pActiveMenuPage->GoLeftMenuOnPage(); pActiveMenuPage->GoLeftMenuOnPage();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
break; break;
} }
@ -2483,14 +2483,14 @@ CMenuManager::ProcessDPadLeftJustDown(void)
else if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else if ( m_currentPage == PAGE_DISPLAY) else if ( m_currentPage == PAGE_DISPLAY)
{ {
if ( pActiveMenuPage->m_pCurrentControl == &MenuDisplay_1 ) if ( pActiveMenuPage->m_pCurrentControl == &MenuDisplay_1 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
{ {
@ -2499,17 +2499,17 @@ CMenuManager::ProcessDPadLeftJustDown(void)
if ( MenuSaveDG_2.m_numOptions < 2 ) if ( MenuSaveDG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 )
{ {
if ( MenuSaveLG_2.m_numOptions < 2 ) if ( MenuSaveLG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
} }
@ -2533,10 +2533,10 @@ CMenuManager::ProcessDPadRightJustDown(void)
if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) if ( MenuSaveZoneSSL_1.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
} }
else else
@ -2555,7 +2555,7 @@ CMenuManager::ProcessDPadRightJustDown(void)
m_nPageRightTimer = CTimer::GetTimeInMillisecondsPauseMode() + 300; m_nPageRightTimer = CTimer::GetTimeInMillisecondsPauseMode() + 300;
m_nChangePageTimer = CTimer::GetTimeInMillisecondsPauseMode() + 250; m_nChangePageTimer = CTimer::GetTimeInMillisecondsPauseMode() + 250;
field_18 = m_newPage; field_18 = m_newPage;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} }
} }
@ -2567,7 +2567,7 @@ CMenuManager::ProcessDPadRightJustDown(void)
if ( pActiveMenuPage ) if ( pActiveMenuPage )
pActiveMenuPage->GoRightMenuOnPage(); pActiveMenuPage->GoRightMenuOnPage();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
break; break;
} }
@ -2585,14 +2585,14 @@ CMenuManager::ProcessDPadRightJustDown(void)
else if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else if ( m_currentPage == PAGE_DISPLAY) else if ( m_currentPage == PAGE_DISPLAY)
{ {
if ( pActiveMenuPage->m_pCurrentControl == &MenuDisplay_1 ) if ( pActiveMenuPage->m_pCurrentControl == &MenuDisplay_1 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
{ {
@ -2601,17 +2601,17 @@ CMenuManager::ProcessDPadRightJustDown(void)
if ( MenuSaveDG_2.m_numOptions < 2 ) if ( MenuSaveDG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 )
{ {
if ( MenuSaveLG_2.m_numOptions < 2 ) if ( MenuSaveLG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
} }
@ -2635,10 +2635,10 @@ CMenuManager::ProcessDPadUpJustDown(void)
if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) if ( MenuSaveZoneSSL_1.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
} }
else else
@ -2653,7 +2653,7 @@ CMenuManager::ProcessDPadUpJustDown(void)
if ( pActiveMenuPage ) if ( pActiveMenuPage )
pActiveMenuPage->GoUpMenuOnPage(); pActiveMenuPage->GoUpMenuOnPage();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
break; break;
} }
@ -2668,17 +2668,17 @@ CMenuManager::ProcessDPadUpJustDown(void)
if ( MenuSaveDG_2.m_numOptions < 2 ) if ( MenuSaveDG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 )
{ {
if ( MenuSaveLG_2.m_numOptions < 2 ) if ( MenuSaveLG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
break; break;
@ -2701,10 +2701,10 @@ CMenuManager::ProcessDPadDownJustDown(void)
if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) if ( MenuSaveZoneSSL_1.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
} }
else else
@ -2719,7 +2719,7 @@ CMenuManager::ProcessDPadDownJustDown(void)
if ( pActiveMenuPage ) if ( pActiveMenuPage )
pActiveMenuPage->GoDownMenuOnPage(); pActiveMenuPage->GoDownMenuOnPage();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
break; break;
} }
@ -2735,17 +2735,17 @@ CMenuManager::ProcessDPadDownJustDown(void)
if ( MenuSaveDG_2.m_numOptions < 2 ) if ( MenuSaveDG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 )
{ {
if ( MenuSaveLG_2.m_numOptions < 2 ) if ( MenuSaveLG_2.m_numOptions < 2 )
; ;
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
} }
break; break;
} }
@ -2765,9 +2765,9 @@ CMenuManager::ProcessDPadTriangleJustDown(void)
if ( bIgnoreTriangleButton ) if ( bIgnoreTriangleButton )
{ {
if ( m_bInSaveZone ) if ( m_bInSaveZone )
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 || pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 || pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 )
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
} }
else if ( !bIgnoreTriangleButton ) else if ( !bIgnoreTriangleButton )
{ {
@ -2779,7 +2779,7 @@ CMenuManager::ProcessDPadTriangleJustDown(void)
case PAGESTATE_HIGHLIGHTED: case PAGESTATE_HIGHLIGHTED:
m_pageState = PAGESTATE_NORMAL; m_pageState = PAGESTATE_NORMAL;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break; break;
case PAGESTATE_SELECTED: case PAGESTATE_SELECTED:
@ -2790,10 +2790,10 @@ CMenuManager::ProcessDPadTriangleJustDown(void)
if ( pActiveMenuPage->m_numControls == 1 ) if ( pActiveMenuPage->m_numControls == 1 )
{ {
m_pageState = PAGESTATE_NORMAL; m_pageState = PAGESTATE_NORMAL;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
} }
break; break;
} }
@ -2813,7 +2813,7 @@ CMenuManager::ProcessDPadTriangleJustDown(void)
case PAGESTATE_HIGHLIGHTED: case PAGESTATE_HIGHLIGHTED:
m_pageState = PAGESTATE_NORMAL; m_pageState = PAGESTATE_NORMAL;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break; break;
case PAGESTATE_SELECTED: case PAGESTATE_SELECTED:
@ -2824,10 +2824,10 @@ CMenuManager::ProcessDPadTriangleJustDown(void)
if ( pActiveMenuPage->m_numControls == 1 ) if ( pActiveMenuPage->m_numControls == 1 )
{ {
m_pageState = PAGESTATE_NORMAL; m_pageState = PAGESTATE_NORMAL;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} }
else else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
} }
break; break;
} }
@ -2844,7 +2844,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
if ( pActiveMenuPage ) if ( pActiveMenuPage )
pActiveMenuPage->SelectCurrentOptionUnderCursor(); pActiveMenuPage->SelectCurrentOptionUnderCursor();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
} }
else else
{ {
@ -2885,7 +2885,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
} }
} }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break; break;
} }
@ -2907,14 +2907,14 @@ CMenuManager::ProcessDPadCrossJustDown(void)
case PAGE_AUDIO: case PAGE_AUDIO:
{ {
if ( pActiveMenuPage->m_pCurrentControl != &MenuAudio_4 ) if ( pActiveMenuPage->m_pCurrentControl != &MenuAudio_4 )
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break; break;
} }
default: default:
{ {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
DMAudio.StopFrontEndTrack(); DMAudio.StopFrontEndTrack();
gMusicPlaying = false; gMusicPlaying = false;
break; break;
@ -2948,7 +2948,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
} }
} }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break; break;
} }
} }

View File

@ -1,5 +1,6 @@
#include "common.h" #include "common.h"
#include "Frontend.h" #include "Frontend.h"
#ifdef PC_MENU
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp. // If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
@ -445,4 +446,6 @@ CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
}, },
#endif #endif
}; };
#endif

View File

@ -216,22 +216,31 @@ enum Config {
#define REGISTER_START_BUTTON #define REGISTER_START_BUTTON
// Hud, frontend and radar // Hud, frontend and radar
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
#define TRIANGLE_BACK_BUTTON
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT #define BETA_SLIDING_TEXT
#define CUSTOM_FRONTEND_OPTIONS #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
# define CUSTOM_FRONTEND_OPTIONS
#endif
// Script // Script
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm #define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define MISSION_REPLAY // mobile feature #ifdef PC_MENU
# define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile //#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log #define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log

View File

@ -83,7 +83,7 @@ void ReloadFrontendOptions(void)
void LangPolSelect(int8 action) void LangPolSelect(int8 action)
{ {
if (action == FEOPTION_ACTION_SELECT) { if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH; FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings(); FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
@ -93,7 +93,7 @@ void LangPolSelect(int8 action)
void LangRusSelect(int8 action) void LangRusSelect(int8 action)
{ {
if (action == FEOPTION_ACTION_SELECT) { if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN; FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings(); FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
@ -103,7 +103,7 @@ void LangRusSelect(int8 action)
void LangJapSelect(int8 action) void LangJapSelect(int8 action)
{ {
if (action == FEOPTION_ACTION_SELECT) { if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE; FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings(); FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();

View File

@ -1929,12 +1929,13 @@ WinMain(HINSTANCE instance,
StaticPatcher::Apply(); StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
/*
// TODO: make this an option somewhere // TODO: make this an option somewhere
AllocConsole(); AllocConsole();
freopen("CONIN$", "r", stdin); freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr); freopen("CONOUT$", "w", stderr);
*/
/* /*
* Initialize the platform independent data. * Initialize the platform independent data.