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fix build

This commit is contained in:
Roman Masanin 2020-10-15 16:04:03 +03:00
parent 34b4efe242
commit 63c2b98c5e

View file

@ -420,9 +420,9 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint3
float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition()); float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp; float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
float startProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition()); float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
float distRight = (startProjRight - startProjRight) * fStartDistFwd + startProjRight; float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
float dist = Sqrt(SQR(distUp) + SQR(distRight)); float dist = Sqrt(SQR(distUp) + SQR(distRight));
if (dist < 2.0f) { if (dist < 2.0f) {