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forgot some junk

This commit is contained in:
aap 2020-12-03 16:56:32 +01:00
parent a6c4d9b77c
commit 5bed7afd79

View file

@ -1030,6 +1030,8 @@ void CGame::Process(void)
#endif
}
#ifdef USE_CUSTOM_ALLOCATOR
int32 gNumMemMoved;
bool
@ -1046,58 +1048,6 @@ MoveMem(void **ptr)
return false;
}
typedef struct _SkyRasterExt _SkyRasterExt;
struct _SkyRasterExt
{
RwInt32 dmaRefCount; /**< Internal use */
RwInt32 dmaClrCount; /**< Internal use */
/* General texture setup register */
RwUInt32 lsb; /**< Internal use */
RwUInt32 msb; /**< Internal use */
RwUInt32 palOffset; /**< Internal use */
/* K: a 12 bit 8.4 value in bottom bits */
/* L: a 2 bit value in 12,13 */
RwUInt16 mipmapKL; /**< Internal use */
/* NOTE: This is left shifted two */
RwUInt8 maxMipLevel; /**< Internal use */
/* Is this texture to stay in the cache? */
RwUInt8 bLocked; /**< Internal use */
/* Mipmap addresses */
RwUInt32 miptbp1Lsb; /**< Internal use */
RwUInt32 miptbp1Msb; /**< Internal use */
RwUInt32 miptbp2Lsb; /**< Internal use */
RwUInt32 miptbp2Msb; /**< Internal use */
/* Size in bytes in system memory for pixels */
RwUInt32 sysMemSize; /**< Internal use */
/* Size in bytes in system memory for palette */
RwUInt32 sysMemPalSize; /**< Internal use */
/* Size in words in video memory for pixels + palette */
RwUInt32 nTexCacheSize; /**< Internal use */
/* Should we cache packets for this raster */
RwUInt8 cachePkts; /**< Internal use */
RwUInt8 lockedMipLevel; /**< Currently locked mip level */
RwUInt8 flags; /**< Bit 0 new format texture */
/**< Bit 1 twiddled (->32) */
/**< Bit 2 twiddled (->16) */
RwUInt8 pad[1]; /**< Internal use */
#if defined(GSB) && defined(GSPLUS)
RwUInt32 lsb3; /**< Internal use */
RwUInt32 msb3; /**< Internal use */
RwUInt32 miptbp3Lsb, miptbp3Msb; /**< Internal use */
RwUInt32 miptbp4Lsb, miptbp4Msb; /**< Internal use */
#endif /* defined(GSB) && defined(GSPLUS) */
};
uint32 skyRasterExt;
#define RASTEREXTFROMRASTER(raster) \
((_SkyRasterExt *)(((RwUInt8 *)(raster)) + skyRasterExt))
// Some convenience structs
struct SkyDataPrefix
{
@ -1289,6 +1239,7 @@ TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
return false;
}
#endif
void CGame::DrasticTidyUpMemory(bool flushDraw)
{