mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-18 04:17:46 +00:00
Removed macros from Pad.cpp:
- Turned them in functions.
This commit is contained in:
parent
6c693e3bbf
commit
5afa330e7d
150
src/Frontend.cpp
150
src/Frontend.cpp
|
@ -66,6 +66,21 @@ int8 DisplayComboButtonErrMsg;
|
|||
bool MouseButtonJustClicked;
|
||||
bool JoyButtonJustClicked;
|
||||
|
||||
// Frontend inputs.
|
||||
bool GetPadBack();
|
||||
bool GetPadForward();
|
||||
bool GetPadMoveUp();
|
||||
bool GetPadMoveDown();
|
||||
bool GetPadMoveLeft();
|
||||
bool GetPadMoveRight();
|
||||
bool GetMouseForward();
|
||||
bool GetMouseBack();
|
||||
bool GetMousePos();
|
||||
bool GetMouseMoveLeft();
|
||||
bool GetMouseMoveRight();
|
||||
bool GetPadInput();
|
||||
bool GetMouseInput();
|
||||
|
||||
char *FrontendFilenames[] = {
|
||||
"fe2_mainpanel_ul",
|
||||
"fe2_mainpanel_ur",
|
||||
|
@ -697,12 +712,15 @@ void CMenuManager::Draw()
|
|||
}
|
||||
|
||||
// Mouse support.
|
||||
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
|
||||
// TODO: inputs for these pages.
|
||||
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
|
||||
}
|
||||
else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
|
||||
|
||||
}
|
||||
else {
|
||||
static bool bIsMouseInPosition = false;
|
||||
if (m_nMenuFadeAlpha >= 255 && MOUSE_INPUT) {
|
||||
if (m_nMenuFadeAlpha >= 255 && GetMouseInput()) {
|
||||
CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) };
|
||||
if (m_bShowMouse &&
|
||||
((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f)))))
|
||||
|
@ -718,7 +736,7 @@ void CMenuManager::Draw()
|
|||
|
||||
m_nPrevOption = m_nCurrOption;
|
||||
|
||||
if (MOUSE_LMB)
|
||||
if (GetMouseForward())
|
||||
m_nHoverOption = IGNORE_OPTION;
|
||||
else
|
||||
m_nHoverOption = ACTIVATE_OPTION;
|
||||
|
@ -1360,7 +1378,7 @@ void CMenuManager::Process(void)
|
|||
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
else {
|
||||
if (PAD_ESC)
|
||||
if (GetPadBack())
|
||||
RequestFrontEndStartUp();
|
||||
|
||||
UnloadTextures();
|
||||
|
@ -1394,16 +1412,16 @@ void CMenuManager::ProcessButtonPresses()
|
|||
m_nMousePosY = SCREEN_HEIGHT;
|
||||
|
||||
// Show/hide mouse cursor.
|
||||
if (MOUSE_INPUT)
|
||||
if (GetMouseInput())
|
||||
m_bShowMouse = true;
|
||||
else if (PAD_INPUT)
|
||||
else if (GetPadInput())
|
||||
m_bShowMouse = false;
|
||||
|
||||
// Get number of menu options.
|
||||
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
|
||||
|
||||
// Select next/previous option with pad. Mouse is done in drawing function.
|
||||
if (PAD_UP) {
|
||||
if (GetPadMoveUp()) {
|
||||
m_nPrevOption = m_nCurrOption;
|
||||
m_nCurrOption -= 1;
|
||||
|
||||
|
@ -1418,7 +1436,7 @@ void CMenuManager::ProcessButtonPresses()
|
|||
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
}
|
||||
else if (PAD_DOWN) {
|
||||
else if (GetPadMoveDown()) {
|
||||
m_nPrevOption = m_nCurrOption;
|
||||
m_nCurrOption += 1;
|
||||
|
||||
|
@ -1435,7 +1453,7 @@ void CMenuManager::ProcessButtonPresses()
|
|||
}
|
||||
|
||||
// Set what happens if ESC is pressed.
|
||||
if (PAD_ESC) {
|
||||
if (GetPadBack()) {
|
||||
bool PlayEscSound = false;
|
||||
switch (m_nCurrScreen) {
|
||||
case MENUPAGE_START_MENU:
|
||||
|
@ -1457,7 +1475,7 @@ void CMenuManager::ProcessButtonPresses()
|
|||
|
||||
// TODO: finish hover options.
|
||||
// Set mouse buttons.
|
||||
if (MOUSE_LMB) {
|
||||
if (GetMouseForward()) {
|
||||
switch (m_nHoverOption) {
|
||||
case ACTIVATE_OPTION:
|
||||
if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU)
|
||||
|
@ -1472,8 +1490,8 @@ void CMenuManager::ProcessButtonPresses()
|
|||
|
||||
// Process all menu options here, but first check if it's an option or a redirect.
|
||||
int32 CurrAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||
if ((PAD_ENTER || MOUSE_LMB) ||
|
||||
((PAD_LEFT || MOUSE_WHU) || (PAD_RIGHT || MOUSE_WHD)) &&
|
||||
if ((GetPadForward() || GetMouseForward()) ||
|
||||
((GetPadMoveLeft() || GetMouseMoveRight()) || (GetPadMoveRight() || GetMouseMoveLeft())) &&
|
||||
(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == m_nCurrScreen &&
|
||||
CurrAction != MENUACTION_CHANGEMENU &&
|
||||
CurrAction != MENUACTION_LOADRADIO &&
|
||||
|
@ -1520,8 +1538,8 @@ WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
|
|||
#else
|
||||
void CMenuManager::ProcessOnOffMenuOptions()
|
||||
{
|
||||
int8 InputDirection = (PAD_LEFT || MOUSE_WHD) && (!PAD_ENTER && !MOUSE_LMB) ? -1 : 1;
|
||||
int8 InputEnter = PAD_ENTER;
|
||||
int8 InputDirection = (GetPadMoveLeft() || GetMouseMoveLeft()) && (!GetPadForward() && !GetMouseForward()) ? -1 : 1;
|
||||
int8 InputEnter = GetPadForward();
|
||||
|
||||
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
|
||||
|
||||
|
@ -2078,7 +2096,7 @@ WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
|
|||
void CMenuManager::SwitchMenuOnAndOff()
|
||||
{
|
||||
// Just what the function name says.
|
||||
if (PAD_START || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
|
||||
if (m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
|
||||
if (!m_bMenuActive)
|
||||
m_bMenuActive = true;
|
||||
|
||||
|
@ -2154,7 +2172,7 @@ void CMenuManager::WaitForUserCD()
|
|||
CPad::UpdatePads();
|
||||
MessageScreen("NO_PCCD");
|
||||
|
||||
if (PAD_ESC) {
|
||||
if (GetPadBack()) {
|
||||
m_bQuitGameNoCD = true;
|
||||
RsEventHandler(rsQUITAPP, 0);
|
||||
}
|
||||
|
@ -2270,6 +2288,106 @@ void CMenuManager::SetDefaultPreferences(int8 screen)
|
|||
};
|
||||
}
|
||||
|
||||
// Frontend inputs.
|
||||
bool GetPadBack()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) ||
|
||||
(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start) ||
|
||||
(CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->OldState.Triangle);
|
||||
}
|
||||
|
||||
bool GetPadForward()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) ||
|
||||
(CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) ||
|
||||
(CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->OldState.Cross);
|
||||
}
|
||||
|
||||
bool GetPadMoveUp()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
|
||||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
|
||||
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
|
||||
}
|
||||
|
||||
bool GetPadMoveDown()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
|
||||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
|
||||
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
|
||||
}
|
||||
|
||||
bool GetPadMoveLeft()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
|
||||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
|
||||
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
|
||||
}
|
||||
|
||||
bool GetPadMoveRight()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
|
||||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
|
||||
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
|
||||
}
|
||||
|
||||
bool GetMouseForward()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB);
|
||||
}
|
||||
|
||||
bool GetMouseBack()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB);
|
||||
}
|
||||
|
||||
bool GetMousePos()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->OldMouseControllerState.y != 0.0f);
|
||||
}
|
||||
|
||||
bool GetMouseMoveLeft()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f);
|
||||
}
|
||||
|
||||
bool GetMouseMoveRight()
|
||||
{
|
||||
return
|
||||
(CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f);
|
||||
}
|
||||
|
||||
bool GetPadInput()
|
||||
{
|
||||
return
|
||||
GetPadBack() ||
|
||||
GetPadForward() ||
|
||||
GetPadMoveUp() ||
|
||||
GetPadMoveDown() ||
|
||||
GetPadMoveLeft() ||
|
||||
GetPadMoveRight();
|
||||
}
|
||||
|
||||
bool GetMouseInput()
|
||||
{
|
||||
return
|
||||
GetMouseForward() ||
|
||||
GetMouseBack() ||
|
||||
GetMousePos() ||
|
||||
GetMouseMoveLeft() ||
|
||||
GetMouseMoveRight();
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
|
||||
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
|
||||
|
|
17
src/Pad.h
17
src/Pad.h
|
@ -1,22 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
// Some macros for frontend stuff.
|
||||
#define PAD_START (CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->NewState.Start)
|
||||
#define PAD_ESC (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) || (CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->NewState.Triangle)
|
||||
#define PAD_ENTER (CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) || (CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) || (CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->NewState.Cross)
|
||||
#define PAD_UP (CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) || (CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) || (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0)
|
||||
#define PAD_DOWN (CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) || (CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) || (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0)
|
||||
#define PAD_LEFT (CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) || (CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) || (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0)
|
||||
#define PAD_RIGHT (CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) || (CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) || (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0)
|
||||
#define MOUSE_LMB (CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB)
|
||||
#define MOUSE_RMB (CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB)
|
||||
#define MOUSE_POS (CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->NewMouseControllerState.y != 0.0f)
|
||||
#define MOUSE_WHU (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f)
|
||||
#define MOUSE_WHD (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f)
|
||||
|
||||
#define PAD_INPUT (PAD_ESC || PAD_ENTER || PAD_UP || PAD_DOWN || PAD_LEFT || PAD_RIGHT)
|
||||
#define MOUSE_INPUT (MOUSE_LMB || MOUSE_RMB || MOUSE_POS || MOUSE_WHU || MOUSE_WHD)
|
||||
|
||||
// same as RW skeleton
|
||||
/*
|
||||
enum Key
|
||||
|
|
Loading…
Reference in a new issue