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Fix original wanted stars position
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7b2f17826a
commit
5780200ba3
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@ -1055,6 +1055,7 @@ CFont::GetCharacterWidth(wchar c)
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else
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else
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return Size[LanguageSet][Details.style][192];
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return Size[LanguageSet][Details.style][192];
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#else
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#else
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if (Details.proportional)
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if (Details.proportional)
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return Size[Details.style][c];
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return Size[Details.style][c];
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else
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else
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@ -1100,6 +1101,11 @@ CFont::GetCharacterSize(wchar c)
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else
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else
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return Size[LanguageSet][Details.style][209] * Details.scaleX;
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return Size[LanguageSet][Details.style][209] * Details.scaleX;
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#else
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#else
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#ifdef FIX_BUGS
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// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
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if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
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#endif
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if (Details.bFontHalfTexture)
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if (Details.bFontHalfTexture)
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c = FindNewCharacter(c);
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c = FindNewCharacter(c);
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if (Details.proportional)
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if (Details.proportional)
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@ -1523,6 +1529,10 @@ CFont::RenderFontBuffer()
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PrintChar(textPosX + 2.0f, textPosY, c);
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PrintChar(textPosX + 2.0f, textPosY, c);
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textPosX += 2.0f;
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textPosX += 2.0f;
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}
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}
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#ifdef FIX_BUGS
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// PS2 uses different chars for some symbols
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if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
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#endif
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textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
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textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
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if (c == '\0')
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if (c == '\0')
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textPosX += RenderState.fExtraSpace;
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textPosX += RenderState.fExtraSpace;
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