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re3/src/render/Font.cpp
2020-12-28 15:29:21 +03:00

1635 lines
44 KiB
C++

#include "common.h"
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
#ifdef BUTTON_ICONS
#include "FileMgr.h"
#endif
#include "Timer.h"
void
AsciiToUnicode(const char *src, wchar *dst)
{
while((*dst++ = (unsigned char)*src++) != '\0');
}
void
UnicodeStrcat(wchar *dst, wchar *append)
{
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
}
void
UnicodeStrcpy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
int
UnicodeStrlen(const wchar *str)
{
int len;
for(len = 0; *str != '\0'; len++, str++);
return len;
}
void
UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
{
while (*src != '\0') {
if (*src < 'a' || *src > 'z')
*dst = *src;
else
*dst = *src - 32;
dst++;
src++;
}
*dst = '\0';
}
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
CFontRenderState CFont::RenderState;
#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
#define JAP_TERMINATION (0x8000 | '~')
int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
{
#else
int16 CFont::Size[MAX_FONTS][210] = {
#endif
{
12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
},
{
15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
}
#ifdef MORE_LANGUAGES
},
{
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 16, },
{ 15, 14, 16, 25, 19,
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
},
{
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
}
#endif
};
#ifdef MORE_LANGUAGES
int16 Size_jp[] = {
15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
19, 19, 19, 19, 19, 19, 19, 19, 19, 21
};
#endif
wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
union tFontRenderStatePointer
{
CFontRenderState *pRenderState;
wchar *pStr;
void Align()
{
if ((uintptr)pStr % 4)
pStr++;
}
};
tFontRenderStatePointer FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
#ifdef BUTTON_ICONS
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
int CFont::PS2Symbol = BUTTON_NONE;
int CFont::ButtonsSlot = -1;
#endif // BUTTON_ICONS
void
CFont::Initialise(void)
{
int slot;
slot = CTxdStore::AddTxdSlot("fonts");
#ifdef MORE_LANGUAGES
Slot = slot;
switch (LanguageSet)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
break;
case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
break;
}
#else
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
#endif
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
Sprite[0].SetTexture("font2", "font2m");
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
#endif // MORE_LANGUAGES
Sprite[1].SetTexture("font1", "font1m");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
SetWrapx(SCREEN_WIDTH);
SetCentreSize(SCREEN_WIDTH);
SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
#ifdef BUTTON_ICONS
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
CFileMgr::CloseFile(file);
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
#if 0 // unused
ButtonSprite[BUTTON_UP].SetTexture("up");
ButtonSprite[BUTTON_DOWN].SetTexture("down");
ButtonSprite[BUTTON_LEFT].SetTexture("left");
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
#endif
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
ButtonSprite[BUTTON_L1].SetTexture("l1");
ButtonSprite[BUTTON_L2].SetTexture("l2");
ButtonSprite[BUTTON_L3].SetTexture("l3");
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
CTxdStore::PopCurrentTxd();
}
#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
void
CFont::ReloadFonts(uint8 set)
{
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
if (IsJapanese())
Sprite[3].Delete();
CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
break;
case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
break;
}
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
if (set == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
Sprite[2].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
}
#endif
void
CFont::Shutdown(void)
{
#ifdef BUTTON_ICONS
if (ButtonsSlot != -1) {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
}
#endif
Sprite[0].Delete();
Sprite[1].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
CTxdStore::RemoveTxdSlot(Slot);
Slot = -1;
#else
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
#endif
}
void
CFont::InitPerFrame(void)
{
RenderState.style = -1;
Details.anonymous_25 = 0;
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = 0;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
}
#ifdef BUTTON_ICONS
void
CFont::DrawButton(float x, float y)
{
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
return;
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
rect.top = Details.scaleY + Details.scaleY + y;
rect.right = Details.scaleY * 17.0f + x;
rect.bottom = Details.scaleY * 19.0f + y;
int vertexAlphaState;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
#endif
void
CFont::PrintChar(float x, float y, wchar c)
{
bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
if (Details.bFontHalfTexture && c == 208)
c = '\0';
float xoff = c % 16;
float yoff = c / 16;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
w = 21.0f;
xoff = (float)(c % 48);
yoff = c / 48;
}
#endif
if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
if (bDontPrint) return;
if (RenderState.slant == 0.0f) {
#ifdef FIX_BUGS
if (c < 192) {
#else
if (c < 193) {
#endif
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
} else {
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f,
y + 33.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
}
} else
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.00055f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY / 2.75f),
Details.color,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
} else {
if (bDontPrint) return;
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * w,
y + 32.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 16.0f,
(xoff + w) / 16.0f, yoff / 16.0f,
xoff / 16.0f, (yoff + 1.0f) / 16.0f,
(xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
}
}
#ifdef MORE_LANGUAGES
bool CFont::IsJapanesePunctuation(wchar *str)
{
return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':');
}
bool CFont::IsAnsiCharacter(wchar *s)
{
if (*s >= 'A' && *s <= 'Z')
return true;
if (*s >= 'a' && *s <= 'z')
return true;
if (*s >= '0' && *s <= ':')
return true;
if (*s == '(' || *s == ')')
return true;
if (*s == 'D' || *s == '$')
return true;
return false;
}
#endif
void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
CRect rect;
int numSpaces;
float lineLength;
float x, y;
bool first;
wchar *start, *t;
Details.bFlash = false;
if(*s == '*')
return;
Details.anonymous_25++;
if(Details.background){
RenderState.color = Details.color;
GetNumberLines(xstart, ystart, s); // BUG: result not used
GetTextRect(&rect, xstart, ystart, s);
CSprite2d::DrawRect(rect, Details.backgroundColor);
}
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
start = s;
// This is super ugly, I blame R*
for(;;){
for(;;){
for(;;){
if(*s == '\0')
return;
float xend = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
xend -= SCREEN_SCALE_X(21.0f * 2.0f);
#endif
if(x + GetStringWidth(s) > xend && !first){
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsJapanesePunctuation(s))
s--;
#endif
// flush line
float spaceWidth = !Details.justify || Details.centre ? 0.0f :
(Details.wrapX - lineLength) / numSpaces;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#else
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
#endif
// reset things
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
#endif
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
start = s;
}else
break;
}
// advance by one word
t = GetNextSpace(s);
if(t[0] == '\0' ||
t[0] == ' ' && t[1] == '\0')
break;
if(!first)
numSpaces++;
first = false;
x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && IsAnsiCharacter(s))
x += 21.0f;
#endif
lineLength = x;
s = t+1;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && !*s) {
x += GetStringWidth(s);
if (IsAnsiCharacter(s))
x += 21.0f;
float xleft = Details.centre ? xstart - x / 2 :
Details.rightJustify ? xstart - x :
xstart;
if (PrintString(xleft, y, start, s, 0.0f, xstart))
{
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
}
#endif
}
// print rest
if(t[0] == ' ' && t[1] == '\0')
t[0] = '\0';
x += GetStringWidth(s);
s = t;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
#else
PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
#endif
}
}
int
CFont::GetNumberLines(float xstart, float ystart, wchar *s)
{
int n;
float x, y;
wchar *t;
n = 0;
#ifdef MORE_LANGUAGES
bool bSomeJapBool = false;
if (IsJapanese()) {
t = s;
wchar unused;
while (*t) {
if (*t == JAP_TERMINATION || *t == '~')
t = ParseToken(t, &unused, true);
if (NewLine) {
n++;
NewLine = false;
bSomeJapBool = true;
}
t++;
}
}
if (bSomeJapBool) n--;
#endif
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
#ifdef FIX_BUGS
float f = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#else
float f = (Details.centre ? Details.centreSize : Details.wrapX);
#endif
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
f -= SCREEN_SCALE_X(21.0f * 2.0f);
#endif
if(x + GetStringWidth(s) > f){
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
if (IsJapanesePunctuation(s))
s--;
}
#endif
// reached end of line
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
n++;
// Why even?
#ifdef MORE_LANGUAGES
if (IsJapanese())
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
#endif
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsAnsiCharacter(s))
x += 21.0f;
#endif
n++;
s = t;
}else{
x += GetStringWidth(s);
#ifdef MORE_LANGUAGES
if (IsJapanese() && IsAnsiCharacter(s))
x += 21.0f;
#endif
s = t+1;
x += GetCharacterSize(*t - ' ');
#ifdef MORE_LANGUAGES
if (IsJapanese() && !*s)
n++;
#endif
}
}
}
return n;
}
void
CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
{
int numLines;
float x, y;
int16 maxlength;
wchar *t;
maxlength = 0;
numLines = 0;
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
numLines = GetNumberLines(xstart, ystart, s);
}else{
#endif
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
#ifdef FIX_BUGS
float xEnd = Details.centre ? Details.centreSize :
Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
#else
float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
#endif
while(*s){
if(x + GetStringWidth(s) > xEnd){
// reached end of line
if(x > maxlength)
maxlength = x;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
numLines++;
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
if(x > maxlength)
maxlength = x;
numLines++;
s = t;
}else{
x += GetStringWidth(s);
x += GetCharacterSize(*t - ' ');
s = t+1;
}
}
}
#ifdef MORE_LANGUAGES
}
#endif
if(Details.centre){
if(Details.backgroundOnlyText){
rect->left = xstart - maxlength/2 - 4.0f;
rect->right = xstart + maxlength/2 + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
#endif
}else{
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
#endif
}
}else{
rect->left = xstart - 4.0f;
rect->right = Details.wrapX;
// WTF?
rect->bottom = ystart - 4.0f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
else
#endif
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
}
}
#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
wchar *s, c, unused;
if (IsJapanese()) {
float jx = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
}
jx += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
x = japX - jx / 2.0f;
else if (Details.rightJustify)
x = japX - jx;
}
for (s = start; s < end; s++) {
if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
s = ParseToken(s, &unused);
if (NewLine && IsJapanese()) {
NewLine = false;
end = s;
return true;
}
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
#ifdef BUTTON_ICONS
if (PS2Symbol != BUTTON_NONE) {
DrawButton(x, y);
x += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
x += spwidth;
}
return false;
}
#else
void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
wchar *s;
if (RenderState.style != Details.style) {
RenderFontBuffer();
RenderState.style = Details.style;
}
float dropShadowPosition = Details.dropShadowPosition;
if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
CRGBA color = Details.color;
Details.color = Details.dropColor;
Details.dropShadowPosition = 0;
Details.bIsShadow = true;
if (Details.slant != 0.0f) {
Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
} else {
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
}
Details.color = color;
Details.dropShadowPosition = dropShadowPosition;
Details.bIsShadow = false;
}
if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
RenderFontBuffer();
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
pRenderState->fTextPosX = x;
pRenderState->fTextPosY = y;
pRenderState->scaleX = Details.scaleX;
pRenderState->scaleY = Details.scaleY;
pRenderState->color = Details.color;
pRenderState->fExtraSpace = spwidth;
pRenderState->slant = Details.slant;
pRenderState->slantRefX = Details.slantRefX;
pRenderState->slantRefY = Details.slantRefY;
pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
pRenderState->proportional = Details.proportional;
pRenderState->style = Details.style;
pRenderState->bIsShadow = Details.bIsShadow;
FontRenderStatePointer.pRenderState++;
for(s = start; s < end;){
if (*s == '~') {
for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
*FontRenderStatePointer.pStr = *(s++);
}
if (Details.bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.a = Details.bFlashState ? 0 : 255;
}
} else
*(FontRenderStatePointer.pStr++) = *(s++);
}
*(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align();
}
#endif
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
if (Details.slant == 0.0f)
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
PrintString(x, y, str);
}
float
CFont::GetCharacterWidth(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
default:
return Size[0][Details.style][c];
}
}
else if (Details.proportional)
return Size[LanguageSet][Details.style][c];
else
return Size[LanguageSet][Details.style][192];
#else
if (Details.proportional)
return Size[Details.style][c];
else
return Size[Details.style][209];
#endif // MORE_LANGUAGES
}
float
CFont::GetCharacterSize(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
if (!Details.proportional)
return Size[0][Details.style][209] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c] * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
if (c < 254 && (Details.style == FONT_PAGER))
return 29.4f * Details.scaleX;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][209] * Details.scaleX;
#else
#ifdef FIX_BUGS
// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
#endif
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
return Size[Details.style][209] * Details.scaleX;
#endif // MORE_LANGUAGES
}
float
CFont::GetStringWidth(wchar *s, bool spaces)
{
float w;
w = 0.0f;
#ifdef MORE_LANGUAGES
if (IsJapanese())
{
do
{
if ((*s != ' ' || spaces) && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
w += GetCharacterSize(*s - ' ');
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (IsAnsiCharacter(s));
} else
#endif
{
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (*s != '~') {
s++;
}
}
else {
w += GetCharacterSize(c - ' ');
}
}
}
return w;
}
#ifdef MORE_LANGUAGES
float
CFont::GetStringWidth_Jap(wchar* s)
{
float w;
w = 0.0f;
for (; *s != '\0';) {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
w += GetCharacterSize(*s - ' ');
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
return w;
}
#endif
wchar*
CFont::GetNextSpace(wchar *s)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
do
{
if (*s != ' ' && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
} while (IsAnsiCharacter(s));
} else
#endif
{
for(; *s != ' ' && *s != '\0'; s++)
if(*s == '~'){
s++;
while(*s != '~') s++;
}
}
return s;
}
#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
wchar c = *s;
if (IsJapanese())
c &= 0x7FFF;
switch (c) {
case 'N':
case 'n':
NewLine = true;
break;
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
return s + 1;
}
#else
wchar*
CFont::ParseToken(wchar *s)
{
Details.anonymous_23 = false;
s++;
if(Details.color.r || Details.color.g || Details.color.b)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
break;
case 'N':
case 'n':
NewLine = 1;
break;
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
#ifdef FIX_BUGS
case 'x': SetColor(CRGBA(0, 255, 255, 255)); Details.anonymous_23 = true; break;
#else
case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
#endif
case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
while(*s != '~') s++;
if (*(++s) == '~')
s = ParseToken(s);
return s;
}
#endif
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
{
Details.anonymous_23 = false;
wchar *s = str + 1;
if (Details.color.r || Details.color.g || Details.color.b)
{
switch (*s)
{
case 'B':
bold = !bold;
break;
case 'b':
color.r = 27;
color.g = 89;
color.b = 130;
break;
case 'f':
flash = !flash;
break;
case 'g':
color.r = 255;
color.g = 150;
color.b = 225;
break;
case 'h':
color.r = 225;
color.g = 225;
color.b = 225;
break;
case 'l':
color.r = 0;
color.g = 0;
color.b = 0;
break;
case 'o':
color.r = 229;
color.g = 125;
color.b = 126;
break;
case 'p':
color.r = 168;
color.g = 110;
color.b = 252;
break;
case 'q':
color.r = 199;
color.g = 144;
color.b = 203;
break;
case 'r':
color.r = 255;
color.g = 150;
color.b = 225;
break;
case 't':
color.r = 86;
color.g = 212;
color.b = 146;
break;
case 'w':
color.r = 175;
color.g = 175;
color.b = 175;
break;
#ifdef FIX_BUGS
case 'x':
color.r = 0;
color.g = 255;
color.b = 255;
break;
#else
case 'x':
color.r = 132;
color.g = 146;
color.b = 197;
break;
#endif
case 'y':
color.r = 255;
color.g = 227;
color.b = 79;
break;
default:
break;
}
}
while (*s != '~')
++s;
if (*(++s) == '~')
s = ParseToken(s, color, flash, bold);
return s;
}
void
CFont::DrawFonts(void)
{
RenderFontBuffer();
}
void
CFont::RenderFontBuffer()
{
if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
float textPosX;
float textPosY;
CRGBA color;
bool bBold = false;
bool bFlash = false;
Sprite[RenderState.style].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
tFontRenderStatePointer pRenderStateBufPointer;
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
if (*pRenderStateBufPointer.pStr == '\0') {
tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
tmpPointer.pStr++;
tmpPointer.Align();
if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
break;
RenderState = *(tmpPointer.pRenderState++);
pRenderStateBufPointer = tmpPointer;
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
}
if (*pRenderStateBufPointer.pStr == '~') {
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
if (bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
if (!RenderState.bIsShadow)
RenderState.color = color;
}
wchar c = *pRenderStateBufPointer.pStr;
c -= ' ';
if (RenderState.bFontHalfTexture)
c = FindNewCharacter(c);
else if (c > 155)
c = 0;
if (RenderState.slant != 0.0f)
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
PrintChar(textPosX, textPosY, c);
if (bBold) {
PrintChar(textPosX + 1.0f, textPosY, c);
PrintChar(textPosX + 2.0f, textPosY, c);
textPosX += 2.0f;
}
#ifdef FIX_BUGS
// PS2 uses different chars for some symbols
if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
#endif
textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
if (c == '\0')
textPosX += RenderState.fExtraSpace;
}
CSprite2d::RenderVertexBuffer();
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING) {
Details.style = FONT_STANDARD;
Details.bFontHalfTexture = true;
} else {
Details.style = style;
Details.bFontHalfTexture = false;
}
}
wchar CFont::FindNewCharacter(wchar c)
{
if (c >= 16 && c <= 26) return c + 128;
if (c >= 8 && c <= 9) return c + 86;
if (c == 4) return c + 89;
if (c == 7) return 206;
if (c == 14) return 207;
if (c >= 33 && c <= 58) return c + 122;
if (c >= 65 && c <= 90) return c + 90;
if (c >= 96 && c <= 118) return c + 85;
if (c >= 119 && c <= 140) return c + 62;
if (c >= 141 && c <= 142) return 204;
if (c == 143) return 205;
if (c == 1) return 208;
return c;
}
wchar
CFont::character_code(uint8 c)
{
if(c < 128)
return c;
return foreign_table[c-128];
}
void
CFont::SetScale(float x, float y)
{
#ifdef MORE_LANGUAGES
/*if (IsJapanese()) {
x *= 1.35f;
y *= 1.25f;
}*/
#endif
Details.scaleX = x;
Details.scaleY = y;
}
void
CFont::SetBackgroundColor(CRGBA col)
{
Details.backgroundColor = col;
}
void
CFont::SetColor(CRGBA col)
{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
}
void
CFont::SetDropColor(CRGBA col)
{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}
void
CFont::FilterOutTokensFromString(wchar *str)
{
int newIdx = 0;
wchar copy[256], *c;
UnicodeStrcpy(copy, str);
for (c = copy; *c != '\0'; c++) {
if (*c == '~') {
c++;
while (*c != '~') c++;
} else {
str[newIdx++] = *c;
}
}
str[newIdx] = '\0';
}