mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-13 00:59:16 +00:00
timecycle done
This commit is contained in:
parent
4118d2aa55
commit
43bf854374
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@ -12709,13 +12709,13 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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case COMMAND_SET_EXTRA_COLOURS:
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{
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CollectParameters(&m_nIp, 2);
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debug("SET_EXTRA_COLOURS not implemented, skipping\n");
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CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0);
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return 0;
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}
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case COMMAND_CLEAR_EXTRA_COLOURS:
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{
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CollectParameters(&m_nIp, 1);
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debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
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CTimeCycle::StopExtraColour(ScriptParams[0]);
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return 0;
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}
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//case COMMAND_CLOSE_CAR_BOOT:
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@ -7,6 +7,7 @@
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Timecycle.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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@ -406,6 +407,26 @@ DebugMenuPopulate(void)
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static const char *weathers[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
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};
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static const char *extracols[] = {
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"1 - Malibu club",
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"2 - Strib club",
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"3 - Hotel",
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"4 - Bank",
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"5 - Police HQ",
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"6 - Mall",
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"7 - Rifle Range",
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"8 - Mansion",
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"9 - Dirt ring",
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"10 - Blood ring",
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"11 - Hot ring",
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"12 - Concert hall",
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"13 - Auntie Poulets",
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"14 - Intro at docks",
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"15 - Biker bar",
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"16 - Intro cafe",
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"17 - Studio",
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"18", "19", "20", "21", "22", "23", "24"
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};
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DebugMenuEntry *e;
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e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
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DebugMenuEntrySetWrap(e, true);
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@ -416,7 +437,8 @@ DebugMenuPopulate(void)
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
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DebugMenuAddVarBool8("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil);
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DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols);
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
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DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
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@ -10,60 +10,60 @@
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#include "FileMgr.h"
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#include "Timecycle.h"
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// TODO(MIAMI): change some of the types here
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//--MIAMI: done
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int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
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int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
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int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
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int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
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uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
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float CTimeCycle::m_fCurrentAmbientRed;
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@ -81,36 +81,36 @@ float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl;
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float CTimeCycle::m_fCurrentDirectionalRed;
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float CTimeCycle::m_fCurrentDirectionalGreen;
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float CTimeCycle::m_fCurrentDirectionalBlue;
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int CTimeCycle::m_nCurrentSkyTopRed;
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int CTimeCycle::m_nCurrentSkyTopGreen;
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int CTimeCycle::m_nCurrentSkyTopBlue;
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int CTimeCycle::m_nCurrentSkyBottomRed;
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int CTimeCycle::m_nCurrentSkyBottomGreen;
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int CTimeCycle::m_nCurrentSkyBottomBlue;
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int CTimeCycle::m_nCurrentSunCoreRed;
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int CTimeCycle::m_nCurrentSunCoreGreen;
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int CTimeCycle::m_nCurrentSunCoreBlue;
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int CTimeCycle::m_nCurrentSunCoronaRed;
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int CTimeCycle::m_nCurrentSunCoronaGreen;
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int CTimeCycle::m_nCurrentSunCoronaBlue;
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int32 CTimeCycle::m_nCurrentSkyTopRed;
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int32 CTimeCycle::m_nCurrentSkyTopGreen;
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int32 CTimeCycle::m_nCurrentSkyTopBlue;
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int32 CTimeCycle::m_nCurrentSkyBottomRed;
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int32 CTimeCycle::m_nCurrentSkyBottomGreen;
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int32 CTimeCycle::m_nCurrentSkyBottomBlue;
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int32 CTimeCycle::m_nCurrentSunCoreRed;
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int32 CTimeCycle::m_nCurrentSunCoreGreen;
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int32 CTimeCycle::m_nCurrentSunCoreBlue;
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int32 CTimeCycle::m_nCurrentSunCoronaRed;
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int32 CTimeCycle::m_nCurrentSunCoronaGreen;
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int32 CTimeCycle::m_nCurrentSunCoronaBlue;
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float CTimeCycle::m_fCurrentSunSize;
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float CTimeCycle::m_fCurrentSpriteSize;
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float CTimeCycle::m_fCurrentSpriteBrightness;
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int CTimeCycle::m_nCurrentShadowStrength;
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int CTimeCycle::m_nCurrentLightShadowStrength;
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int CTimeCycle::m_nCurrentPoleShadowStrength;
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int32 CTimeCycle::m_nCurrentShadowStrength;
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int32 CTimeCycle::m_nCurrentLightShadowStrength;
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int32 CTimeCycle::m_nCurrentPoleShadowStrength;
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float CTimeCycle::m_fCurrentFogStart;
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float CTimeCycle::m_fCurrentFarClip;
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float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
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int CTimeCycle::m_nCurrentLowCloudsRed;
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int CTimeCycle::m_nCurrentLowCloudsGreen;
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int CTimeCycle::m_nCurrentLowCloudsBlue;
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int CTimeCycle::m_nCurrentFluffyCloudsTopRed;
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int CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
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int CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
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int CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
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int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
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int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
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int32 CTimeCycle::m_nCurrentLowCloudsRed;
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int32 CTimeCycle::m_nCurrentLowCloudsGreen;
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int32 CTimeCycle::m_nCurrentLowCloudsBlue;
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int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
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int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
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int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
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int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
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int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
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int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
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float CTimeCycle::m_fCurrentBlurRed;
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float CTimeCycle::m_fCurrentBlurGreen;
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float CTimeCycle::m_fCurrentBlurBlue;
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@ -118,13 +118,16 @@ float CTimeCycle::m_fCurrentWaterRed;
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float CTimeCycle::m_fCurrentWaterGreen;
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float CTimeCycle::m_fCurrentWaterBlue;
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float CTimeCycle::m_fCurrentWaterAlpha;
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int CTimeCycle::m_nCurrentFogColourRed;
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int CTimeCycle::m_nCurrentFogColourGreen;
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int CTimeCycle::m_nCurrentFogColourBlue;
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int32 CTimeCycle::m_nCurrentFogColourRed;
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int32 CTimeCycle::m_nCurrentFogColourGreen;
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int32 CTimeCycle::m_nCurrentFogColourBlue;
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int CTimeCycle::m_FogReduction;
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int32 CTimeCycle::m_FogReduction;
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bool CTimeCycle::m_bExtraColourOn;
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int32 CTimeCycle::m_ExtraColour;
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float CTimeCycle::m_ExtraColourInter;
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int CTimeCycle::m_CurrentStoredValue;
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int32 CTimeCycle::m_CurrentStoredValue;
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CVector CTimeCycle::m_VectorToSun[16];
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float CTimeCycle::m_fShadowFrontX[16];
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float CTimeCycle::m_fShadowFrontY[16];
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@ -133,7 +136,6 @@ float CTimeCycle::m_fShadowSideY[16];
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float CTimeCycle::m_fShadowDisplacementX[16];
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float CTimeCycle::m_fShadowDisplacementY[16];
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void
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CTimeCycle::Initialise(void)
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{
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@ -233,15 +235,15 @@ CTimeCycle::Initialise(void)
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m_nSunCoronaRed[h][w] = sunCoronaR;
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m_nSunCoronaGreen[h][w] = sunCoronaG;
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m_nSunCoronaBlue[h][w] = sunCoronaB;
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m_fSunSize[h][w] = sunSz;
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m_fSpriteSize[h][w] = sprSz;
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m_fSpriteBrightness[h][w] = sprBght;
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m_fSunSize[h][w] = sunSz * 10.0f;
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m_fSpriteSize[h][w] = sprSz * 10.0f;
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m_fSpriteBrightness[h][w] = sprBght * 10.0f;
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m_nShadowStrength[h][w] = shad;
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m_nLightShadowStrength[h][w] = lightShad;
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m_nPoleShadowStrength[h][w] = poleShad;
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m_fFarClip[h][w] = farClp;
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m_fFogStart[h][w] = fogSt;
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m_fLightsOnGroundBrightness[h][w] = lightGnd;
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m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
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m_nLowCloudsRed[h][w] = cloudR;
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m_nLowCloudsGreen[h][w] = cloudG;
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m_nLowCloudsBlue[h][w] = cloudB;
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@ -265,6 +267,51 @@ CTimeCycle::Initialise(void)
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debug("CTimeCycle ready\n");
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}
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static float interp_c0, interp_c1, interp_c2, interp_c3;
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float CTimeCycle::Interpolate(int8 *a, int8 *b)
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{
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return a[CWeather::OldWeatherType] * interp_c0 +
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b[CWeather::OldWeatherType] * interp_c1 +
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a[CWeather::NewWeatherType] * interp_c2 +
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b[CWeather::NewWeatherType] * interp_c3;
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}
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float CTimeCycle::Interpolate(uint8 *a, uint8 *b)
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{
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return a[CWeather::OldWeatherType] * interp_c0 +
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b[CWeather::OldWeatherType] * interp_c1 +
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a[CWeather::NewWeatherType] * interp_c2 +
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b[CWeather::NewWeatherType] * interp_c3;
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}
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float CTimeCycle::Interpolate(int16 *a, int16 *b)
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{
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return a[CWeather::OldWeatherType] * interp_c0 +
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b[CWeather::OldWeatherType] * interp_c1 +
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a[CWeather::NewWeatherType] * interp_c2 +
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b[CWeather::NewWeatherType] * interp_c3;
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}
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||||
|
||||
void
|
||||
CTimeCycle::StartExtraColour(int32 c, bool fade)
|
||||
{
|
||||
m_bExtraColourOn = true;
|
||||
m_ExtraColour = c;
|
||||
if(fade)
|
||||
m_ExtraColourInter = 0.0f;
|
||||
else
|
||||
m_ExtraColourInter = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CTimeCycle::StopExtraColour(bool fade)
|
||||
{
|
||||
m_bExtraColourOn = false;
|
||||
if(!fade)
|
||||
m_ExtraColourInter = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CTimeCycle::Update(void)
|
||||
{
|
||||
|
@ -274,12 +321,12 @@ CTimeCycle::Update(void)
|
|||
int w2 = CWeather::NewWeatherType;
|
||||
float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f;
|
||||
// coefficients for a bilinear interpolation
|
||||
float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
|
||||
float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
|
||||
float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
|
||||
float c3 = timeInterp * CWeather::InterpolationValue;
|
||||
interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
|
||||
interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
|
||||
interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
|
||||
interp_c3 = timeInterp * CWeather::InterpolationValue;
|
||||
|
||||
#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
|
||||
#define INTERP(v) Interpolate(v[h1], v[h2])
|
||||
|
||||
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
|
||||
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
|
||||
|
@ -317,15 +364,15 @@ CTimeCycle::Update(void)
|
|||
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen);
|
||||
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue);
|
||||
|
||||
m_fCurrentSunSize = INTERP(m_fSunSize);
|
||||
m_fCurrentSpriteSize = INTERP(m_fSpriteSize);
|
||||
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
|
||||
m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f;
|
||||
m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f;
|
||||
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f;
|
||||
m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
|
||||
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
|
||||
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength);
|
||||
m_fCurrentFarClip = INTERP(m_fFarClip);
|
||||
m_fCurrentFogStart = INTERP(m_fFogStart);
|
||||
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
|
||||
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f;
|
||||
|
||||
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed);
|
||||
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen);
|
||||
|
@ -347,6 +394,7 @@ CTimeCycle::Update(void)
|
|||
m_fCurrentWaterGreen = INTERP(m_fWaterGreen);
|
||||
m_fCurrentWaterBlue = INTERP(m_fWaterBlue);
|
||||
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha);
|
||||
#undef INTERP
|
||||
|
||||
if(m_FogReduction != 0)
|
||||
m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
|
||||
|
@ -360,7 +408,88 @@ CTimeCycle::Update(void)
|
|||
sunPos.z = 0.2f - Cos(sunAngle);
|
||||
sunPos.Normalise();
|
||||
|
||||
// TODO(MIAMI): extra colours
|
||||
if(m_bExtraColourOn)
|
||||
m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f);
|
||||
else
|
||||
m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f);
|
||||
if(m_ExtraColourInter > 0.0f){
|
||||
#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur)
|
||||
#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur)
|
||||
if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
|
||||
m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
|
||||
m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){
|
||||
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed);
|
||||
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen);
|
||||
m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue);
|
||||
|
||||
m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed);
|
||||
m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen);
|
||||
m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue);
|
||||
|
||||
m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed);
|
||||
m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen);
|
||||
m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue);
|
||||
|
||||
m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed);
|
||||
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen);
|
||||
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue);
|
||||
|
||||
m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize);
|
||||
|
||||
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed);
|
||||
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen);
|
||||
m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue);
|
||||
|
||||
m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed);
|
||||
m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen);
|
||||
m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue);
|
||||
|
||||
m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed);
|
||||
m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen);
|
||||
m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue);
|
||||
|
||||
m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed);
|
||||
m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen);
|
||||
m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue);
|
||||
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha);
|
||||
}
|
||||
|
||||
m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed);
|
||||
m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen);
|
||||
m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue);
|
||||
|
||||
m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj);
|
||||
m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj);
|
||||
m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj);
|
||||
|
||||
m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl);
|
||||
m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl);
|
||||
m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl);
|
||||
|
||||
m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl);
|
||||
m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl);
|
||||
m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl);
|
||||
|
||||
m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed);
|
||||
m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen);
|
||||
m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue);
|
||||
|
||||
m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize);
|
||||
m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness);
|
||||
m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength);
|
||||
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength);
|
||||
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength);
|
||||
m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip);
|
||||
m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart);
|
||||
m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness);
|
||||
|
||||
m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed);
|
||||
m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen);
|
||||
m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue);
|
||||
|
||||
#undef INTERP
|
||||
#undef INTERPscl
|
||||
}
|
||||
|
||||
if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
||||
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE);
|
||||
|
|
|
@ -2,58 +2,58 @@
|
|||
|
||||
class CTimeCycle
|
||||
{
|
||||
static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fSunSize[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fFogStart[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fFarClip[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterRed[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterGreen[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int8 m_fSunSize[NUMHOURS][NUMWEATHERS];
|
||||
static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS];
|
||||
static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static int16 m_fFogStart[NUMHOURS][NUMWEATHERS];
|
||||
static int16 m_fFarClip[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
|
||||
|
||||
static float m_fCurrentAmbientRed;
|
||||
static float m_fCurrentAmbientGreen;
|
||||
|
@ -70,36 +70,36 @@ class CTimeCycle
|
|||
static float m_fCurrentDirectionalRed;
|
||||
static float m_fCurrentDirectionalGreen;
|
||||
static float m_fCurrentDirectionalBlue;
|
||||
static int m_nCurrentSkyTopRed;
|
||||
static int m_nCurrentSkyTopGreen;
|
||||
static int m_nCurrentSkyTopBlue;
|
||||
static int m_nCurrentSkyBottomRed;
|
||||
static int m_nCurrentSkyBottomGreen;
|
||||
static int m_nCurrentSkyBottomBlue;
|
||||
static int m_nCurrentSunCoreRed;
|
||||
static int m_nCurrentSunCoreGreen;
|
||||
static int m_nCurrentSunCoreBlue;
|
||||
static int m_nCurrentSunCoronaRed;
|
||||
static int m_nCurrentSunCoronaGreen;
|
||||
static int m_nCurrentSunCoronaBlue;
|
||||
static int32 m_nCurrentSkyTopRed;
|
||||
static int32 m_nCurrentSkyTopGreen;
|
||||
static int32 m_nCurrentSkyTopBlue;
|
||||
static int32 m_nCurrentSkyBottomRed;
|
||||
static int32 m_nCurrentSkyBottomGreen;
|
||||
static int32 m_nCurrentSkyBottomBlue;
|
||||
static int32 m_nCurrentSunCoreRed;
|
||||
static int32 m_nCurrentSunCoreGreen;
|
||||
static int32 m_nCurrentSunCoreBlue;
|
||||
static int32 m_nCurrentSunCoronaRed;
|
||||
static int32 m_nCurrentSunCoronaGreen;
|
||||
static int32 m_nCurrentSunCoronaBlue;
|
||||
static float m_fCurrentSunSize;
|
||||
static float m_fCurrentSpriteSize;
|
||||
static float m_fCurrentSpriteBrightness;
|
||||
static int m_nCurrentShadowStrength;
|
||||
static int m_nCurrentLightShadowStrength;
|
||||
static int m_nCurrentPoleShadowStrength;
|
||||
static int32 m_nCurrentShadowStrength;
|
||||
static int32 m_nCurrentLightShadowStrength;
|
||||
static int32 m_nCurrentPoleShadowStrength;
|
||||
static float m_fCurrentFogStart;
|
||||
static float m_fCurrentFarClip;
|
||||
static float m_fCurrentLightsOnGroundBrightness;
|
||||
static int m_nCurrentLowCloudsRed;
|
||||
static int m_nCurrentLowCloudsGreen;
|
||||
static int m_nCurrentLowCloudsBlue;
|
||||
static int m_nCurrentFluffyCloudsTopRed;
|
||||
static int m_nCurrentFluffyCloudsTopGreen;
|
||||
static int m_nCurrentFluffyCloudsTopBlue;
|
||||
static int m_nCurrentFluffyCloudsBottomRed;
|
||||
static int m_nCurrentFluffyCloudsBottomGreen;
|
||||
static int m_nCurrentFluffyCloudsBottomBlue;
|
||||
static int32 m_nCurrentLowCloudsRed;
|
||||
static int32 m_nCurrentLowCloudsGreen;
|
||||
static int32 m_nCurrentLowCloudsBlue;
|
||||
static int32 m_nCurrentFluffyCloudsTopRed;
|
||||
static int32 m_nCurrentFluffyCloudsTopGreen;
|
||||
static int32 m_nCurrentFluffyCloudsTopBlue;
|
||||
static int32 m_nCurrentFluffyCloudsBottomRed;
|
||||
static int32 m_nCurrentFluffyCloudsBottomGreen;
|
||||
static int32 m_nCurrentFluffyCloudsBottomBlue;
|
||||
static float m_fCurrentBlurRed;
|
||||
static float m_fCurrentBlurGreen;
|
||||
static float m_fCurrentBlurBlue;
|
||||
|
@ -107,14 +107,17 @@ class CTimeCycle
|
|||
static float m_fCurrentWaterGreen;
|
||||
static float m_fCurrentWaterBlue;
|
||||
static float m_fCurrentWaterAlpha;
|
||||
static int m_nCurrentFogColourRed;
|
||||
static int m_nCurrentFogColourGreen;
|
||||
static int m_nCurrentFogColourBlue;
|
||||
static int32 m_nCurrentFogColourRed;
|
||||
static int32 m_nCurrentFogColourGreen;
|
||||
static int32 m_nCurrentFogColourBlue;
|
||||
|
||||
static int m_FogReduction;
|
||||
static int32 m_FogReduction;
|
||||
|
||||
public:
|
||||
static int m_CurrentStoredValue;
|
||||
static bool m_bExtraColourOn;
|
||||
static int32 m_ExtraColour;
|
||||
static float m_ExtraColourInter;
|
||||
static int32 m_CurrentStoredValue;
|
||||
static CVector m_VectorToSun[16];
|
||||
static float m_fShadowFrontX[16];
|
||||
static float m_fShadowFrontY[16];
|
||||
|
@ -138,51 +141,56 @@ public:
|
|||
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
|
||||
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
|
||||
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
|
||||
static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
||||
static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
||||
static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
||||
static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
||||
static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
||||
static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
||||
static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
||||
static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
||||
static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
||||
static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
||||
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
||||
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
||||
static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
||||
static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
||||
static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
||||
static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
||||
static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
||||
static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
||||
static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
||||
static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
||||
static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
||||
static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
||||
static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
||||
static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
||||
static float GetSunSize(void) { return m_fCurrentSunSize; }
|
||||
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
|
||||
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
|
||||
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||
static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||
static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
||||
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
||||
|
||||
static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
||||
static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
||||
static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
||||
static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
||||
static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
||||
static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
||||
static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
||||
static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
||||
static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
||||
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
|
||||
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
||||
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||
static int GetFogReduction(void) { return m_FogReduction; }
|
||||
static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
||||
static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
||||
static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
||||
static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
||||
static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
||||
static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
||||
static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
||||
static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
||||
static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
||||
static int32 GetFogRed(void) { return m_nCurrentFogColourRed; }
|
||||
static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
||||
static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||
static int32 GetFogReduction(void) { return m_FogReduction; }
|
||||
|
||||
static int GetBlurRed(void) { return m_fCurrentBlurRed; }
|
||||
static int GetBlurGreen(void) { return m_fCurrentBlurGreen; }
|
||||
static int GetBlurBlue(void) { return m_fCurrentBlurBlue; }
|
||||
static int GetWaterRed(void) { return m_fCurrentWaterRed; }
|
||||
static int GetWaterGreen(void) { return m_fCurrentWaterGreen; }
|
||||
static int GetWaterBlue(void) { return m_fCurrentWaterBlue; }
|
||||
static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
|
||||
static int32 GetBlurRed(void) { return m_fCurrentBlurRed; }
|
||||
static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; }
|
||||
static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; }
|
||||
static int32 GetWaterRed(void) { return m_fCurrentWaterRed; }
|
||||
static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; }
|
||||
static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; }
|
||||
static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Update(void);
|
||||
static float Interpolate(int8 *a, int8 *b);
|
||||
static float Interpolate(uint8 *a, uint8 *b);
|
||||
static float Interpolate(int16 *a, int16 *b);
|
||||
static void StartExtraColour(int32 c, bool fade);
|
||||
static void StopExtraColour(bool fade);
|
||||
static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
||||
static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
|
||||
static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
|
||||
|
|
|
@ -6,7 +6,9 @@ enum {
|
|||
WEATHER_FOGGY,
|
||||
WEATHER_EXTRA_SUNNY,
|
||||
WEATHER_HURRICANE,
|
||||
WEATHER_TOTAL
|
||||
WEATHER_TOTAL,
|
||||
|
||||
WEATHER_EXTRACOLOURS = 6
|
||||
};
|
||||
|
||||
class CWeather
|
||||
|
|
Loading…
Reference in a new issue