This commit is contained in:
Nikolay Korolev 2019-09-11 21:42:34 +03:00
parent c86c9b3118
commit 05b01c5ff5
6 changed files with 118 additions and 27 deletions

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@ -2,4 +2,5 @@
#include "patcher.h"
#include "AutoPilot.h"
WRAPPER void CAutoPilot::RemoveOnePathNode() { EAXJMP(0x413A00); }
WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }

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@ -2,6 +2,7 @@
#include "Timer.h"
class CVehicle;
struct CPathNode;
enum eCarMission : uint8
{
@ -87,8 +88,8 @@ public:
uint8 m_bStayInFastLane : 1;
uint8 m_flag10 : 1;
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
CVehicle *m_pTargetCar;
CAutoPilot(void) {
@ -118,5 +119,6 @@ public:
}
void ModifySpeed(float);
void RemoveOnePathNode();
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");

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@ -75,7 +75,6 @@ WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x
WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
WRAPPER bool CCarCtrl::PickNextNodeToFollowPath(CVehicle*) { EAXJMP(0x41CD50); }
void
CCarCtrl::GenerateRandomCars()
@ -1648,7 +1647,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
#ifdef USE_TREADABLE_PATHFIND
#ifndef REMOVE_TREADABLE_PATHFIND
if (pTarget && pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
@ -1681,7 +1680,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CVector(targetX, targetY, 0.0f),
#endif
&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
#ifdef USE_TREADABLE_PATHFIND
#ifndef REMOVE_TREADABLE_PATHFIND
}
#endif
int newNextNode;
@ -1691,6 +1690,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
nextLink = 0;
float lowestAngleChange = 10.0f;
int numLinks = pCurNode->numLinks;
newNextNode = 0;
for (int i = 0; i < numLinks; i++){
int conNode = ThePaths.m_connections[i + pCurNode->firstLink];
if (conNode == prevNode && i > 1)
@ -1707,8 +1707,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
}
}else{
nextLink = 0;
int idOfTargetNode = pTargetNode - ThePaths.m_pathNodes;
for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != idOfTargetNode; i++, nextLink++)
newNextNode = pTargetNode - ThePaths.m_pathNodes;
for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != newNextNode; i++, nextLink++)
;
}
CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
@ -1716,6 +1716,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
pVehicle->AutoPilot.m_nNextRouteNode = newNextNode;
pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
@ -1783,6 +1784,90 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
}
bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
{
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
&pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT,
pVehicle, nil, 999999.9f, -1);
if (pVehicle->AutoPilot.m_nPathFindNodesCount < 1)
return true;
}
CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
pVehicle->AutoPilot.RemoveOnePathNode();
pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
int nextLink = 0;
for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++)
;
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
uint8 lanesOnNextNode;
if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
pVehicle->AutoPilot.m_nNextDirection = 1;
lanesOnNextNode = pNextLink->numLeftLanes;
}
else {
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
if (lanesOnNextNode >= 0) {
CVector2D dist = pNextPathNode->pos - pCurNode->pos;
if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
if (CGeneral::GetRandomTrueFalse())
pVehicle->AutoPilot.m_nNextLane += 1;
else
pVehicle->AutoPilot.m_nNextLane -= 1;
}
pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
}
else {
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
}
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
0.0f);
float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
&positionOnNextLinkIncludingLane,
directionCurrentLinkX, directionCurrentLinkY,
directionNextLinkX, directionNextLinkY
) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
return false;
}
bool
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{

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@ -15,8 +15,6 @@ enum{
#define FIX_PATHFIND_BUG
#endif
#define USE_TREADABLE_PATHFIND
class CCarCtrl
{
enum eCarClass {

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@ -71,7 +71,9 @@ enum Config {
NUMPICKUPS = 336,
NUMEVENTS = 64,
NUM_CARGENS = 160
NUM_CARGENS = 160,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
};
// We'll use this once we're ready to become independent of the game
@ -132,3 +134,4 @@ enum Config {
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
#define ANIMATE_PED_COL_MODEL
#define CANCELLABLE_CAR_ENTER
//#define REMOVE_TREADABLE_PATHFIND

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@ -434,24 +434,26 @@ CVehicle::UsesSiren(uint32 id)
bool
CVehicle::IsVehicleNormal(void)
{
if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
switch(GetModelIndex())
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
case MI_CABBIE:
case MI_RCBANDIT:
case MI_BORGNINE:
return false;
if (!pDriver || m_nNumPassengers != 0 || m_status == STATUS_WRECKED)
return false;
switch (GetModelIndex()){
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
case MI_CABBIE:
case MI_RCBANDIT:
case MI_BORGNINE:
return false;
default:
return true;
}
return false;
}
bool